Discussions

339,005 discussions.
  • Hi everyone! I just wanted to point out that this is just a dream of mine, but I decided to share it with you ;) For quite some time now, I haven’t been able to stop thinking about Mephisto—yes, that Mephisto from the Diablo series—and I think he’d be a great fit for DBD as a psychological killer. As we know, Mephisto is the Lord of Hatred, whose aura, actions, and words significantly manipulate
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  • I remember a while ago, a bunch of interactions with killer powers and flashlights were removed. You couldn't lightburn the wraith or nurse anymore, and you couldn't remove hag's traps with the flashlight (but you can now wipe them away). I think these were good changes, though honestly keeping the lightburn mechanic for just the nurse would be a fun way to keep some skill expression, instead of
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  • So I think BHVR has done a pretty good job so far at trying to close the gap of SoloQ and SWF. With the Survivor Hud and now with the Visible teammate perks. I still believe there needs to be a little more adjusting though. So my concept to close the gap is called Shared Aura Reading Perks. Because a SWF can communicate where they are at all times and where the Killer may be here are my sug
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  • Hello everyone! 
 I'd like to share my original Dead by Daylight Survivor concept, Bruna, The Unbreakable. She is a support-oriented Survivor focused on protecting teammates and making sacrifices to keep others alive. BRUNA, THE UNBREAKABLE Backstory Bruna spent her life facing extreme situations. In disaster zones, rescue operations, and circ
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  • I am glad that BHVR lives in their bubble and saying "pallet density is fine and everything spawn as it should". But have you ever wondered about windows and different spawning location? I experienced game on Nostromo map and spawn of 2 windows was… interesting. I thought that after 10 years of building this game there is a mechanic that allows to not spawn pallet next to the window or pallet in
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  • when there are two survivors left, me downed and the other waiting for me to die and find hatch, why am I not given the option to abandon, why do I have to wait untill I bleed out completely. Also when I abandon, why do I have no option to spectate?
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  • So I thoroughly enjoy being able to customise my aura reading colours, but ive noticed that there is no option to change scourge hook colours, i would love to see this added because sometime i cant see them properly on certain maps. other than that great feature for players like myself who cant see things very well. :)
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  • I don't think so, it just needs a buff. More frequent changes ? Or more perks ? Or sth… It would be nice for free to play players. I think they can remove buying certain tier, and just make it unlock at tier 3 instantly.
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  • The team role is getting to the point where only certain characters can compete against them and even then it's only if the team makes a mistake. Seriously go play like 50 matches of Sadako and you'll see what I mean once you're playing against people who know what they're doing you'll realize some killers just can't keep up with the current pace of the game. Then you've got the perk design. Ya
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  • What if killers were categorised by a sub-role and this aside offering base-kit passives; it also effects how strong certain perks are on them too. I was inspired by Overwatch and their sub-role system, and yes I know an FPS isn't exactly the same as DBD but there could still be some potential here; so hear me out. I came up with 3 sub-roles for the time being, them being; Chaser, Hybrid and Sp
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  • Releasing new chapters with zero balance changes causes immediate burnout for veteran players, whereas consistent, safe tweaks keep the community engaged and the game fresh and balanced. As a veteran player, I can confidently say that the game desperately needs consistent balance adjustments to keep the gameplay fresh and healthy. For long-term players, major live design updates and game health
    7 comments 161 views last activity
  • It's long past time for us to have a balance, where the average bloodpoints per match should be at least 250k, and not 20k as it is currently. New players like me, who want to play the game, feel discouraged for the simple reason that there are more than 50 survivors and more than 50 killers to level up, where each one needs to be at least level 5 to have the perks unlocked, and earning 24k on
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  • ||Engine Faliure|| When preforming the basic-break action on a generator the next survivor who interacts with this generator within 20 seconds 5 difficult basic-great skill checks appear back to back. If one of these skill check is failed then for the next 15 charges of this generator, it is repaired 50% slower for all survivors. Cooldown: 45 seconds. ||Extra Parts|| When hooking a s
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  • One of the most difficult aspects of trying to learn survivor is getting around the "if youre running towards a pallet while trying to throw it down, you will not throw it down until you are on the other side; to throw it down prior, you have to stop running first" i havent been able to get this consistently in my brain, and time and again i run at a pallet to throw it down, spam the spacebar a
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  • What I'm interested in knowing is whether the Turbo function is allowed, since I play on controller and, in many angle-blocking situations, you're left at a disadvantage because of ergonomics. In my case, this happens because I have the action assigned to a rear paddle. While I'm at it, I'd also like to know whether the use of Cross Air is really allowed or not. I barely play killer since 2019
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  • Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe
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  • Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t
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  • I really think the leprechaun would be an awesome killer to put in he is pretty chilling and has great audio...should look into getting the ok for him
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  • Survivors are getting good perks. Killers should get something nice also. At least to show that killer powers aren't supposed to be the ONLY part of them that matters. I figured, looking at territorial imperitive, why not double down on shack being "killer's spot"? "Dwelling" is essentially another hex perk for killers, but it also acts as an invocation ritual for survivors. Since unlike a hex
    2 comments 72 views last activity
  • I recently come back to DBD after a few months away. And it no longer feels this game is won by skill for either side in any game anymore. I always seem to escape games to great killers. While die to dreadful killers. I am not great at the game I am very average. So this is not me declaring to be a DBD god. But something is wrong as this game is the furthest it’s been to being skill based. Now
    3 comments 191 views last activity
  • Like they are cool killers but they just dont feel fun to play against. the spirit feels almost impossible to tell where she is . So when she chases you . You have to guess and it he nice if we had a why to guess where she is when we can't see her cause trying to hair isnt fun for ppl with slight hearing problems. The ghoul feels impossible to escape from a chase most of the time Look it chou
    9 comments 251 views last activity
  • With Jason going to Live next month we practice have all of the major heavy hitters in the horror genre added to DbD. Who are some personal favorites you’d love to see added? I myself love the Leprechaun and Buffy(Sarah Michelle Gellar) I feel like the leprechaun could fit given Chucky/Tiffany’s model size and would be pretty funny to see him running around chasing survivors carrying his go
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  • There's always a high demand for buffs for the first killer in the game, and clearly the trapper's kit is quite dated and limited compared to several newer killers. So I'd like to leave this question and even suggest changes to make the trapper more "competitive" and attractive to use compared to other killers. Incorporate the addon: Lengthened Jaws into your base kit (survivors who escape t
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  • Is there any? I've got the outfit pieces, but I think I forgot to log-in on the 28th and 29th. What did I miss?
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  • just a quick question, why is Gas Heaven/Haven currently in map showcase? Was anything changed?
    3 comments 81 views last activity
  • Im A killer main but have been playing survivor lately because killer is just not fun in this current meta. Anyways I say that to say, add a tutorial of what to do and what not to do. Every single match ive played today thats ended in me dying is because players either get chased near hook or dont do gens. Survivors 1 objective is to do gens yet it seems like its a 50/50 on whether my team knows
    12 comments 221 views last activity
  • Due to the lightning bug in the PTB you can see each map without their Realm Lighting for a short time in the end screen. This is Coldwind at what seems to be night. Why did they ever change it to bright day anyway?
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  • Me and others I know in the D&D space have been loving lookiing into monsters and one we love is Valindra a lich from D&D and with Veknas skin catalog being Mid i think this would be an amazing thing if possable i know 3 people who would buy it and main Vekna instantly
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  • Can we make them quieter/softer? They are very loud and in my opinion unpleasent. I always find myself using steam overlay, because it mute the game entirely. Especially when I switch character to kaneki or start a match. What I want is now locked behind the purchase - Rize skin - and I don't think that's a good practice.
    5 comments 91 views last activity
  • Hello everyone, I wanted to share a detailed feedback document about The Good Guy’s add-ons. The goal of this proposal is not to make Chucky overpowered, but to improve the identity, readability, usefulness, and rarity consistency of several add-ons. Some of them currently feel too weak, too punitive, too situational, or too similar to other effects. The document is organized by rarity and i
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  • Treacherous Crows - Invocation time reduced to 45s ( was 60s ). Aura reveal duration increased to 5s ( was 2s ) Road Life - Requires 3 tokens instead of 4. Can gain tokens while broken. Boon: Illumination - When this boon is active, you cleanse and bless totems 20/25/30% faster ( was 6/8/10% ) Friendly Competition - Repair speed bonus increased to 7% ( was 5% ) Teamwork: Full Circui
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  • Title, its been 10 years and still no way to buy new Moris Yes i am aware you can get like 2-3 new Mori by buying Red Skins, which i have, but its bare minimum and requires you to wear that skin seriously starts adding new Execution to the Store, so you can buy them, default mori for many killers are very lackluster and boring, after you see it for the 200th times+ its time to say its enough
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  • I have over 5,300 hours on Switch but upgraded to PS5 in 2024. I've read there's know issues with the hair of the characters on Switch and somebody posted this on Twitter. Do all Killers look like this now? Are some Survivors bald too?
    7 comments 211 views last activity
  • Hey everyone! I’m absolutely obsessed with Dead by Daylight and I’m always looking for ways to improve. I’d love to find other players who are just as passionate about the game and want to get better together. Whether it’s learning Clock , connecting loops to shack, improving chase :loop, or just becoming stronger overall , I’m down to practice and learn. If you’re brand new to the game, that’s
    4 comments 51 views last activity
  • The Unknown currently feels far weaker and less rewarding than other ranged killers like Dead by Daylight killers such as The Deathslinger or The Huntress, despite requiring significantly more prediction and setup to use effectively. Huntress can reliably pressure survivors with direct hatchets that reward mechanical skill immediately. Deathslinger can quickly confirm pressure through his gun and
    2 comments 51 views last activity
  • Hey everyone! With Dead by Daylight continuously expanding its horizons and bringing in massive gaming icons (like Lara Croft and Resident Evil), I think it is the perfect time to look toward one of the most beloved characters in gaming history: Tifa Lockhart from Final Fantasy VII. Since Final Fantasy leans more toward fantasy/sci-fi than traditional horror, a full-blown Chapter might no
    3 comments 33 views last activity
  • I would like to know if using these programs is bannable or prohibited. I’ve seen some people selling programs like these, and I want to know if they are safe to use in the game. From what I’ve heard, these timers don’t modify any game files; they are triggered manually by a key press, and then the time simply counts down.
    3 comments 171 views last activity
  • Why do survivors have to stop before doing a fast vault when injured? Can that please change.
    4 comments 142 views last activity
  • There is a series coming out called Crystal Lake, so why wasn't there Camp Crystal Lake coming out with this chapter's anniversary? You could name it Camp Blood like the locals did. Crazy Ralph probably appeared on the bicycle in 13 hours stream spreading news to the clueless survivors warning about the death curse surrounding Crystal Lake. Could we perhaps be getting this map one day?
    7 comments 163 views last activity
  • Jack Torrance dbd killer concept: SUMMARY: The Caretaker is a basic m1 killer with a debuff and information power that allows him to track down and catch survivors quickly and by surprise POWER: while a survivor is in The Caretaker’s terror radius they slowly fill up a “cabin fever” meter once that meter is full The Caretaker’s power activates and lasts for 40 seconds, Jack Torrance can se
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  • I decided to make a concept for the FNAF chapter in which I’m 80% confident will be The Mimic if it ever happens. 🎬 Dead by Daylight | New Killer: The Mimic An unpredictable, psychological powerhouse that strips away the survivors' HUD and adapts to the trial using a variety of rusted mascot suits. Base Outfit : The Factory Endoskeleton ( Secret of the Mimic / SOTM) Legendary Skin :
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  • Ah, now I never had a desire to be botherin' with these forums before, but I'm thinkin' now's a grand old time to be doin' so. Why in the name of all that's holy are we havin' these split queues for maps?! One of the biggest headaches with splittin' queues for events or temporary game modes is how it messes with the MMR to the point where you "can't play" the normal queue without bein' matched
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  • Dead by Daylight is starting to give me the same vibes Crysis did when it first released. It feels like this game is ahead of it's time in the worst way possible. If you play the game on modest hardware or the generation of consoles it released for, you get ~25, 30 FPS If you play the game on current gen consoles you get ~50, 60 FPS There's nothing wrong with 60 FPS on the surface, but cons
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  • My first one was Cheryl Mason, then nemesis, skull merchant and now myers! (I p50 both skully and mike ate the same time)
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  • LORE: The Final Liquidation Arthur Vane wasn't born a monster; he was born an architect of dreams. He founded Vane Dynamics with the conviction that technology and human management could eradicate poverty. For a decade, his company was a beacon of hope. But the business world does not forgive kindness. His competitors, Omni-Core, orchestrated a dirty war, stealing his patents, fabricating fraud
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  • An idea for a chapter based on the Dead space franchise.
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