Pallet density is fine :-) sure.. and what about windows?

I am glad that BHVR lives in their bubble and saying "pallet density is fine and everything spawn as it should". But have you ever wondered about windows and different spawning location? I experienced game on Nostromo map and spawn of 2 windows was… interesting. I thought that after 10 years of building this game there is a mechanic that allows to not spawn pallet next to the window or pallet in to the window.

To conclude: DBD is not really care about perks, there is over 30% usage of windows + 5 moves ahead was added to the game. why are people awarded for not learning game? Why windows of oppurtunity hasn´t cooldown? Is it really hard to change it to first release of this perk (30 s cooldown)? Only legal counterplay is running Hex: Third seal, but guess what - it is hex perk :-)

I dont know. I would expect some mechanic that wouldnt allow to spawn loops in some rotation to other looping spots..

Snímek obrazovky 2026-05-31 011015.png

Comments

  • Yeah gotta love lerys for this reason... im chasing more scratch marks then actual survivors on that map (and thank god the overpowered elusive effect isnt used as much for now)

  • Toba can have that exact same window spawn problem as well.

    On a deeper sidenote: The dev should probably look into having map safety spawns depend on what type of killer is present.

  • Arent these two windows kind of doodoo, one is a short wall you can just strafe and punish, it feels like it was designed for cut loose if anything.

  • @Rokku_Rorru said:

    Arent these two windows kind of doodoo, one is a short wall you can just strafe and punish, it feels like it was designed for cut loose if anything.

    These are same windows but in different rotation, moreover there were pallets from both sides, so if survivor jump through window, there was a pallet and they were safe.

  • @XenoMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083663#Comment_4083663

    These are same windows but in different rotation, moreover there were pallets from both sides, so if survivor jump through window, there was a pallet and they were safe.

    Oh okay, I figured it was the wierd set up on toba where there is a short wall into the main loop really close that soemtimes spawns, it's an odd one.