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Chappers14

Chappers14

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Chappers14
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  • @TonTon said:

    im having alot of fun! Survivor is alot more better now then the first iteration!

    2v8 round 2 is actually a lot better this time around for survivors able to get pallet and flash saves and the insane class ults is a comeback dream Medic ive gotten a 6 man heal, Guide you can pop an entire gen in seconds, Scout rebuilding strong pallets is a life saver!

    Survivors i think is on the right path to being a better experience in 2v8 and were escaping alot more then before cant wait to see the stats!

    the problem is it’s to easy for survivors. Especially if you’re going in a game with 3-6 of your buddies. I am a survivor and I am just finding it so boring as there is zero challenge in it. Now that players can redo pallets, 2 less gens it give the game to survivors. Can heal while in chase from buddies. You have to be really s**t if you are not escaping 9 times out of 10. Like I said I am survivor main but the killers are really up against it.

  • I think it’s bug. I think it’s caused by levelling up while just entering the game.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723981#Comment_3723981

    You comletely misunderstand the point… At the point where that teammate is not dead on hook (because otherwise there is no reason at all to stay) but still has their 60 seconds on hook, the egc timer is already 3/4 done… Besides the very obvious elephant in the room where the killer did not hook someone before that point… It will be fairly obvious what is going on. Leaving at that point is the only reasonable play because otherwise everyone will die, this has nothing to do with being selfish, everything else would just be overly risky for no reason.

    It’s never obvious with this game. Like I said they had one hook all game before hand. And now’s on and was slugging the body. It’s logical to accept the idea she was just baiting survivors. But could have also been thought they had lost hope with the hook and just wanted them to bleed out. If you willing just to accept the survivor is gone and leave is pointless. Like an early comment said try and prevent the hook attempt (which I did the other 2 hid for the hook rescue). But by your logic we should always leave as soon as exit game is open no matter about the other survivors. As there could always be a perk to completely change the game.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3723955#Comment_3723955

    "Run out of the gate when a potential bloodwarden would otherwise kill you for sure, because EGC will run out before bloodwarden"… Yeah man, that is indeed very toxic …

    what is the point in playing a team game if your going to treat it like solo ? The idea is working together not using team mates as pawns. If your more then happy to run out the gate when a team mate is down. It does show how toxic this community is. As they only consider helping themselves.

  • I love how all the replies are just run out of the gate. Leave your team mates and treat the game like it’s solo 😂. The most toxic game community out there. I also love when I make suggesting who’s ever game Is going to be slightly tricker they get so defensive. Actually put a post up saying how to make the game easier for killer and the meltdown survivors had was hilarious. But both sides are squinny’s and never open at the possibility of change. It’s why every game mode out or coming out is practically the same mode.

    Only faults this community can find is when it affect their side. I wasn’t even asking for a massive buff. Just slight buff to make it a tiny bit fairer.

  • understand everything fine 🙂. And thank you for challenging my views while being respectful. Actually a nice change and even though I disagree with most what you said. Respect that you broke my argument down where you think I am wrong. So fair play your a true gent.


    with the new game modes I think we need something fresh a party mode. Problem with DBD players play like it’s life and death. And be toxic to one another. Why we lost a lot of old players. A fun chilled mode would bring the fun back. That’s just my opinion though.

  • Get over yourself. It’s a mechanical exploit not skill. If I can do it (which I am a terrible gamer) anyone can.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410235/i-am-a-survivor-except-from-rituals-but-looping-needs-to-leave-this-game

    Just no: You're right it WAS intended to be played as a "hide and seek"-game but they canceled it basically instantly after people found looping. Since they canceled it the entire game was based around looping and I think that's a good thing. I hate people hiding as killer and survivor (I'm playing mostly killer btw), it's just a very unfun way to play for me.

    Besides that you're wrong if you think looping is no skill: it's a lot of guessing, prediction and knowledge: you have to learn the things the killer can do and you have to guess or predict what he will do. This game can't be played without it and you have to learn it to not go down in seconds.

    As killer the same, if you struggle to down people you're just not good enough at anti-looping or you're using your ability poorly.

    I don’t deny I am bad as the killer hence why I am never them (except for rituals). But looping is not a skill it’s something I can do with my eyes closed. Its repetitive and stale and one of the two big things that ruined the game. it is just running around in a circle. That is not skill that is doing the same thing over and over. There is no tactical thinking as you already know how to get the V before the game starts. The reason this game has not grown is because the community is so toxic (not including you). It’s why a lot of veterans of the game left and then the children took over this game.

    On the game not growing bigger we actually have proof on this site. When they released several ideas and put it to a vote. They come up with a lot of original ideas to make the game fresh and with different game modes. The whole community but about 10% votes for the modes where the game never changed. As they would rather sweat out a win then something fresh. This is the biggest problem with the game. Both sides use mechanical exploits in the game’s weaknesses in development. And mistake it for skill.

  • @Samatrain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693668#Comment_3693668

    Yeah this guy is mad that he got juiced 1 time and came here to complain

    I’m not angry you guys are the one trying to get a rise as you don’t like an opinion 😂. I have not once resorted to attempting humiliation tactics. Like every single one of this toxic community. All because I said a suggesting 😂 😂 😂

  • @Samatrain said:

    You pair game knowledge with learned skills and decision-making and that's what sets apart the great players from the good and the bad. Looping doesn't require zero effort, you have to be mindful of many factors like bloodlust, pallets and windows available, killer powers and more. That's literally the most intense part of the game and where skill expression is shown the most.

    Took me a lot of time to learn to ride a bike. But could ride one all day effortlessly. Even though have rode one in 10 years. You see where I am going with this ?

  • @Yoshirama said:

    ”As a survivor main”

    Ok killer

    No I just know the game is unbalanced. Love how my opinion automatically means I play for the other side. Because I don’t want the game spoon fed to me.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693266#Comment_3693266

    How do you define skill then? Isn't skill something you need to learn and isn't there a difference between knowing something and mechanical skill, but nonetheless both are skills?

    I describe Skill and knowledge as to different things. Skill requires a great deal of knowledge but needs effort. While knowledge does not require skill. You can obtain knowledge from anywhere especially now days. Like go on YouTube and you will see channels dedicated to showing survivors how to loop. And I don’t count looping as a skill as requires zero effort. And your only winning as the killer can’t capture you till it’s to late at no fault of his own. Because the game doesn’t give them the tools to counter it (Nurse/skull merchant only big exception). But look how us survivors moan about skull merchant. Because that is the only killer that can actually make it a challenge without camping.

  • @Samatrain said:

    There is a difference between survivors who are good at looping, and those who struggle to loop well. It is a skill since it's something you learn through playtime, experience and learning from others. I get that maybe you don't like it but you can't deny the fact that there are people who are very skilled with that aspect of the game

    Sorry I disagree as something that is learned. Doesn’t automatically make it skill. All that it is research in what works. And then all you have to do is put it on repeat every game. I can loop every game with ease if I choose. But I don’t as I know it is not skill if a mechanical exploit is giving me the edge. It is the equivalent of saying camping is a skill. Both are as bad as each other. And I do not blame the players for using them. I blame the game for not balancing the game out. Like I said I am a survivor main and only be killer as game practically forces me with rituals. But I see killers all the time getting owned. And know it’s not because they are bad. But because the game has made it impossible for survivors to be catched before 3 gens are done. Nurse is my favourite to go against as normally S Tier players playing as her. Also one of a few that killers ability can counter a loop.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3693199#Comment_3693199

    How does it not require any skill to look behind you constantly, know at which tile you are at before you reached it, know how to run the tile, where to check spot, at which tiles which killer can use their power in what way and what you can do about it?

    If looping requires 0 skill why are there huge differences in the duration people run the killer in all the 1v1 tournaments? Or even easier... Go 1v1 vs some comp player and then look at the skill difference... If there is no skill involved in it should you not have the same results? :)

    look if you have to loop to win fair enough. But your you are tripping if you think you are winning purely on skill. When in fact your winning on a mechanical exploit.

  • Seriously what is fun run around in circles using zero skills ? Not trying to be flash or mug you of. But there is zero challenge in it for survivors.

  • @StikMC said:

    I disagree. I keep my own stats. In 700 games, the average gens done per game is around 4.2. Sure. Three gens usually get done, but as they get done, tha map shrinks and the resources dwindle. I would even argue this is by design. I play no perks or add ons. Sure, sometimes the gens fly, but ai still win as much as anything else. One perk or even a map offering skews that more to Killer. I’m not even particularly good at looping, and it’s still my favorite part of the game. But the data I have (and I can only offer my data) shows that gens 1-3 fly. Gen 4 takes about 200 seconds, and gen five rarely gets done. I’d pay DBD money to release the gens done per game stat. But that’s my data such as it is.

    your favourite thing about the game is something that doesn’t require any skill. There is no challenge in it. I am a survivor main 99.9% of the time. But it is a boring and gives me the win 90% of the time. The only 10% of the time I die due to camping or by giving myself to the killer as I feel bad. My biggest problem with looping it requires no skill. It is as a mechanical exploit that is practically cheating.

  • I am not going to lie. I actually love the theory on every single one. I know a lot are saying they want 8 vs 2. But if I’m honest that sounds the most boring of all. As nothing changes except higher numbers. I think the ones that want that and nothing else are really closed minded. As they are scared of opening the door to new possibilities. And something different should not be feared. Should be exciting at the unexpected. I think the zombie tag sounds the most fun. As takes pressure of killers. And be fun seeing survivors transform into killers after being downed. It’s practically infected which could be a lot of chilled out fun. And think the game needs a mode like that more than anything atm. As it’s getting so repetitive a stale as people don’t want to have fun on it anymore. For team work V.I.P is the strongest. As people are going to have to make sacrifices which I am all for. The among us version sounds fun. But need to know a bit more.