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Yawanna

Yawanna

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Yawanna
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  • @Elan said:

    As P100 Krasue I'll leave my opinion here. Krasue is currently jack of all trades but she sucks at everything.

    → She can infect survivors, but the infection does nothing else than enable you to use secondary power.

    → She has built in slowdown with glowing fungi that do nothing if you are not infected.

    → She has movespeed but other killers are faster, have mobility for longer etc.

    → Has "dash" that is more of coup the grace basekit with heavy angle restriction (I know that a lot of people don't know you can easily spin her once you see her heart glows)

    → Can scamper everything but at so slow speed that even the longest loops are infinites against her.

    → Has insanely oppressive antiloop, comparable to Nemesis but completely sucks in 2v1 where every killer would take massive advantage making her true harmless there.

    What I would like to change:

    → Glowing fungi build up max infection way faster, making infecting somone a reasonable choice.

    → You should not be able to move while eating fungi, you can't do that with spray, syringe or pools, why would you with Krasue.

    → I'd say cleansing rate might be way faster to compensate for better infection mechanic. You would have chance to make someone second infection state much faster but if they pick fungus with them, they can negate that.

    → Hooking survivors put their infection to 1 %, doesn't remove it to retain her passive slowdown, infection should not grow if endurance is active.

    → Make her vault slighty faster to be more in line with other scamper killers, 1.9→1.7, 1.56→1.4. Keep in mind that head mode disables half the perks, including all vault perks. So her mysterious elixir add on doesn't even work well for her if you don't play body form only.

    This would make both body and head forms slightly better while giving killer more tools to work with as well as more tools to be countered.

    Thank you for taking the time to write such detailed feedback.

    I'm actually glad to hear the opinion of a P100 Krasue player. I agree with many of your points, especially about infection feeling underwhelming and Krasue being a "jack of all trades." Her current mechanics definitely have room for improvement.

    My post was coming from a slightly different perspective. Rather than focusing mainly on quality-of-life improvements, I wanted to reinforce her identity and make both Head Form and Body Form feel more meaningful and rewarding.

    I also really liked your idea of keeping the infection after a hook instead of removing it completely. Personally, I think leaving Survivors at the first stage of Leech after being unhooked could be an interesting compromise. It would preserve some of Krasue's passive pressure without forcing survivors back to full infection immediately.

    Thanks again for sharing your thoughts. It's always nice to discuss ideas with someone who has so much experience playing Krasue.

  • @Elan
    Thank you for taking the time to write such detailed feedback.

    I'm actually glad to hear the opinion of a P100 Krasue player. I agree with many of your points, especially about infection feeling underwhelming and Krasue being a "jack of all trades." Her current mechanics definitely have room for improvement.

    My post was coming from a slightly different perspective. Rather than focusing mainly on quality-of-life improvements, I wanted to reinforce her identity and make both Head Form and Body Form feel more meaningful and rewarding.

    I also really liked your idea of keeping the infection after a hook instead of removing it completely. Personally, I think leaving Survivors at the first stage of Leech after being unhooked could be an interesting compromise. It would preserve some of Krasue's passive pressure without forcing survivors back to full infection immediately.

    Thanks again for sharing your thoughts. It's always nice to discuss ideas with someone who has so much experience playing Krasue.

  • @shyBoo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094578#Comment_4094578

    I play krasue a lot and I like this idea of a rework to better fit her identity. i love the idea of her leaving a husk of her body kind of like the unknown, like you said reinforcing her unique mechanics that incentivizes interactive gameplay. i don't know why you're getting downvoted, you're very respectful and clear with your idea

    I'm really glad you liked the idea of Cursed body—to be honest, your comment made me happy.

    As for the downvotes, I think people just aren’t big fans of sudden changes. Maybe some players are worried that Krasue will become too powerful, or maybe they have a different vision for the character. You can’t please everyone, and that’s totally fine.

    As for the downvotes—they’re really just numbers. They don’t mean much; they simply show that people actually read my post and took the time to respond, which means that sharing my ideas wasn’t a waste of time, and the more people who get involved, the better the chance that Krasue will get noticed.

    One thing is certain: Krasue, like many other overlooked killers, deserves a little more attention. She has huge potential and a unique identity. Let’s hope that BHVR takes another look at our beloved Krasue someday.

  • @Rokku_Rorru said:

    She really doesn't need all of this, she just needs her spit cd increased and auto aim removed and the head form buffed by giving it something in return like better controls

    That way she isnt ezpz spit spam until you get it right into m1 which is the most frustrating part to face but the head which most frustrating part of playing AS her is also fixed.

    Thank you for your comment and for sharing your point of view. I actually agree that Head Form could feel smoother to control, and I wouldn't mind seeing improvements there. That's a fair point.

    My idea wasn't really to make Krasue significantly stronger, but to improve the flow of her existing mechanics and make her body more meaningful while she's in Head Form. I think her identity has a lot of untapped potential, which is why I focused more on reinforcing her unique mechanics than simply increasing her power.

    I actually think both ideas could coexist. Better controls would improve how she feels to play, while my suggestions focus on making her unique gameplay more interactive and rewarding.