Discussions

4,119 discussions.
  • 2 comments 91 views last activity
  • You encounter countless elements that seem to have been implemented on a whim—such as survivors suddenly healing mid-chase, or pallets that the Killer cannot destroy but only survivors can vault over. There are even warp holes that certain Killers cannot pass through unless they activate their special abilities. To top it all off, passing near these "unbreakable" pallets causes the game to stutt
    4 comments 161 views last activity
  • The Hag relies on ignorance and errors to have even marginal success. The only ability is easily countered without even using the counter mechanic. Touching the edge of a trap and running away makes it impossible for the hag player to get a hit through the use of her teleport, the only ability she has. 4.6m/s vs 4.4m/s doesn't seem that big a difference until you consider that this speed is rel
    2 comments 81 views last activity
  • First change make make shift wrap base kit its insane to me that his own power can hurt him. Second make trapper bag base kit. Now for the rework first let trapper collect traps from lockers it would despawn the farther replaced trapper from him then once hes placed all his traps it takes the oldest placed trap. Second instead of trapper placing traps he slows down holding out his trpa and drops
    8 comments 141 views last activity
  • His sauna rock addon is so strong, you cant use any exhaustion perks at all and crouching during a jumpscare still triggers it, paired with the haste he gets when coming out of jump scare or being impaled and trying to extract while also being hindered is really oppressive whilst also having a projectile is really strong.
    12 comments 181 views last activity
  • I'd like to hear theories on when he will return not just when the game dies out because that's the most obvious answer I wanna hear creative or funny ideas on when or how he comes back
    18 comments 679 views last activity
  • So I've been monitoring the state of the game and I see so may people in denial on how bad it truly has become for both sides. Survivors having their hand held and only facing the same few killers and killers rarely "winning" games. While I do see win streaks I notice that its on genuinely lower MMR lobbies. I've seen this same issue on other games and with the lack of opportunity for player grow
    11 comments 342 views last activity
  • For those of you who know me (oh cool, thats no one cuz I'm not famous lol) you know I've been a big advocate for BHVR rewarding the horrific amount of time we spent on their game, and when I saw the glowing Dwight/Trapper cosmetics I was severely disappointed, even moreso than I was when I saw badges as our prestige rewards. I do wanna preface this by saying I am NOT asking for the legacy cos
    2 comments 91 views last activity
  • I wanted to flex a “creative muscle” and try to come up with balanced ideas for The Trapper’s add ons. Tell me what you think. Common Trapper Gloves: Remains unchanged. Padded Jaws: Bear traps do not inflict damage but survivors can no longer be rescued from traps. Makeshift Wrap: Now the Trapper cannot be caught in his Bear Traps. Bear Oil: Now setting a bear trap makes you completely sile
    0 comments 41 views last activity
  • been playing a lot more survivor recently due to queue times, and going against jason i noticed some things that bothered me, namely DEPUTY BADGE that addon, seems a tad extreme and more on iri power level feel like that should be toned down by a fair amount, or reworked, as almost every jason i've seen runs it, i think my main issue with it is that if shape jumpscares right after triggering the
    31 comments 762 views last activity
  • This mega-concept features the 4 Lords and Mother Miranda all as possible Killers. These are how I would design their powers if they were added to DBD. ☆ The Matriarch •Character: Alcina Dimitrescu •Weapon: Cadou Claw •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [POWER] A Feast for a Family [Killer
    0 comments 61 views last activity
  • Combine offering for killers so they all run off a single pool of offerings and have survivors have offerings and items all be in one pool sense they are at the end of the day just skins.
    6 comments 131 views last activity
  • Dead by Daylight®: TERMINATOR™ New Killer: The Terminator Alias: The Terminator Identity: T-800 Model 101 "Search. Acquire. Eliminate." Created by Skynet as an infiltration unit, the T-800 was built to hunt humanity without emotion or hesitation. Torn from its timeline before completing its mission, it awakens within The Entity's Realm.
    2 comments 82 views last activity
  • Hey! Its me again, Im guessing yall are getting well acquainted w/ me and my posts :D. Anyways to cut to the chase- am I the only individual that feels like they are quite literally forced to sweat their booty off to seemingly do much of anything? A bit about my playstyle : personally I enjoy chases as killer main - they are my favorite part about the game; however it often just feels lik
    16 comments 371 views last activity
  • Is this something that's planned for the future? I needed my William Birkin badge yesterday.
    2 comments 51 views last activity
  • Why is every single inside map so UNBEARABLE, both when i play on killer and on survivor - it genuinely feels like torture especially for new players, it just makes the game something to endure rather than play. There should be something to allow players to avoid inside maps - maybe an offering or something? But even map offerings are practically useless at this point, im not too sure what change
    1 comments 21 views last activity
  • 0 comments 51 views last activity
  • Many of us can agree that Trapper needs some kind of buffs, right? I feel like one simple way would be to AT LEAST give him all his traps at the start. My other ideas would be that he could maybe also spawn with the rest of the traps being open already, up his movement and/or give him the same temporary haste after someone gets caught in the trap instead. I would be interested in hearing
    7 comments 61 views last activity
  • What do you think about adding Makima or Denji in DBD? I think, it would be a good idea to add them as new killers. It also can be interesting if you add Power, Aki or Reze as skins for already existing survivors (or, maybe, add some of them as new survivors instead) Personally for me, I am dreaming (for quite a long time) of update where Makima would be added as a new killer. I found a video
    1 comments 31 views last activity
  • Why is it, any decent playable killer always gets nerfed, in any way, but survivors can communicate via chats or audio vcs, complain about killers trollings and killers get handled quick, while left in the dust, like the banquet why not just give survivors a diaper and a bottle while your at it and keep us killers without any goods to see from an event... you have nerfed all descent killers, I bo
    0 comments 31 views last activity
  • please let us lower chase music independent of other setting as well let everyone have a dark mode blind. let us change plagues vomit sounds and turn off the flickering for doctor its been 10 years how do we not have dark mode blind
    1 comments 51 views last activity
  • This isn't even about it being balanced or not anymore, the game flat out isn't balanced in the first place so i find it very annoying when me the people i play with q up and are forced to lay on the ground for ages with no chance of even winning the game in the first place, it is so frustrating because it is clearly what the game wants the killer side to do (slug the survivor side for ages just
    1 comments 21 views last activity
  • Hi there, i never knew about this reddit page, I am a casual player. I've got an ideia for DBD and might BHVR take a look. Could we have an option to adjust the AI difficult when playing in custom games, so we can practice? For default, the AI bots have an omniscient view of the map, making mind games and ranged/stealth killer almost useless against them. Here what I suggest, BHVR can implement
    0 comments 61 views last activity
  • Instead of holding down both the right and left mouse buttons to throw the Trickster's knives, it would be more interesting to have a way to switch to throwing mode (M2) while holding only M1.
    0 comments 11 views last activity
  • I'm new to the forums and created an account just to give feedback on the mode. I've been playing for almost 10,000 hours. 
 A big problem with the main event is that it's balanced around specific Killers. Some Killers thrive with poison in their arsenal, while others struggle even with poison because they're often on foot. And for those who just walk (like Trapper, Wraith and etc.) no chance
    0 comments 51 views last activity
  • If they use any of there ability its on one long cool down instead of segmented.
    11 comments 201 views last activity
  • Objective: Completely transform the Skull Merchant's power to eliminate passive/static generator camp strategies ( 3-gen ). This redesign completely removes the Claw Trap mechanic , shifting her kit toward mechanical skill, quick reflexes, and fair risk-reward interactions for both the Killer and survivors. 1. The New Power: Active Patrolling Drones Dynamic Deployment: Instead of deployin
    0 comments 31 views last activity
  • Assuming equally competent players - which side has an advantage (assuming any/all perks are available) I have been told it is survivor sided, killer sided, etc so many many many many many many many many many……. many times by different people. Personally I do tend to believe it is survivor sided (as every 1 second of killer time is 4 secs of survivor time +numerous 2nd chance perks) but I
    30 comments 683 views last activity
  • Its just so annoying when I hook a survivor and I want to get info and I cant because the stupid anti camp which im sorry makes no sense with how her ability decays so the most she could keep it up for is 28 second and would basicly be powerless and slowed. It would be a nice small quality of life buff and not make it so on 2 floor maps her power just doesnt work it you chase someone in the wrong
    14 comments 201 views last activity
  • | | Introduction | | To start off I don't really think hag needs to have a ton of buffs aside from increased setting speed, teleport range, and LUNGE RANGE WHEN TELEPORTING. (An add-on pass would be nice too) And so what is this post about? In the past week or two I have seen multiple post and/or comments related to my Hagatha regarding her being a bad killer and whatnot while yes she is hard t
    17 comments 625 views last activity
  • Killers such as Huntress, Deathslinger, Trickster should permanently be 4.6 m/s because as we currently see with Jason, it's not OP to be 115% with a Ranged Projectile, and Trickster was 115% in the past but it was really dumb to nerf him back to 115% It wouldn't be op for any of them to be permanently 115% as the current meta is just to hold W and rush generators, and 110% killers like the ones
    18 comments 323 views last activity
  • let us pick 3 things for the blood web to prioritize when you use the quick level up option it it would just save time.
    1 comments 41 views last activity
  • I am a sucker for bad puns. I saw the opportunity, and I took it, so I doubled my work load and combined our boy Bubba and our girl Amanda (plus Tapp) and made a Comeback of both of the Chapters! Expect more references than what you're used to! Both of the Killers had rather awful Add-Ons from a lore-based perspective. The Game
    0 comments 31 views last activity
  • I tested this recently and timing was changed to be very precise otherwise Wesker would hit you but right now after Jason patch or bug fix patch there's no timing at all and he hits you every time no matter what, sort of like with the Ghoul not so long ago. This feature was existent for a very long time and sort of a skill expression, without it Wesker just counters any good pallet and there's n
    15 comments 253 views last activity
  • Hello and best regards to the entire BHVR team. I would like to lodge a complaint: even though you slightly increased the number of cakes, it is still woefully low compared to previous years. I’ve been with the game since 2019 and am dismayed by this approach. I hope you’ll consider extending the event and increasing the number of cakes—or simply extending the event by another 20 days—so we can e
    1 comments 31 views last activity
  • Ugh. If you've been here for even a little while, you've most likely have seen BHVR giving more and more favoritism towards Survivors while leaving Killers behind. No amount of promotional art or whatever can convince me that they actually don't care. I don't need to go on and on and on about how it started. You already know. The Black Banquet, funnily enough, ripped off BHVR's mask on showing w
    16 comments 241 views last activity
  • I just got an idea for another Chapter for Fnaf Killer: The Band Its the four main Animatronics Freddy Bonnie Chica Foxy you could swich between them and every one had a differend ability lets say its a mix of Twins, Legion and Unknown. I know its a license but i hope it can get some traction to be seen and atleast made into a real fan concept in future
    0 comments 11 views last activity
  • 以前 X で日本語公式アカウントにもお伝えさせていただきましたが 10.0.1 のパッチノート(https://support.deadbydaylight.com/hc/ja/articles/50102158637844-10-0-1-%E3%83%91%E3%83%83%E3%83%81%E3%83%8E%E3%83%BC%E3%83%88)にスラッシャーアドオン「検死官のコーヒー」の記載がありません。この項目は当初英語パッチノートで記載がなされておらず, のちにユーザーの指摘によって追加修正されたものです。対応を要望します また, 本フォーラム上にある Japanese カテゴリのパッチノートが 9.3.0 で止まっていますが, こちらのフォーラムでパッチノートを確認している人にとって不便であると思います。こちらで今後対応がなされないのであれば, リンク先の誘導はあって然るべき
    2 comments 51 views last activity
  • Currently the game feels like a vicious cycle of similar matches over and over. 1 in 4 of my survivor matches this week has had a teammate disconnect, either in the first chase or once they saw what map they were playing. 1 in 6 of my killer games has had a survivor disconnect, sometimes the entire team. Perhaps the cause is just monotony? Idea 1: Allow survivors to personally ban a kil
    4 comments 65 views last activity
  • I was playing some Trickster yesterday, and he just baffles me. I have come to figure out the patterns in ranged killers. If the projectile does instant damage, the killer is 4.4. If the projectile infects or builds up to damage, the killer is 4.6. But Trickster is a killer where the projectile builds up to damage, and he’s 4.4. I don’t understand why, it doesn’t make sense. And I don’t thi
    28 comments 462 views last activity
  • Just thought of a fun idea for a trickster legendary skin. I feel like juuzou suzuya from Tokyo ghoul would make a great skin for trickster with the big reason for me thinking this is juuzou's use of knives and his "good boy" points he wanted to get while still being with big madam fitting with tricksters rank up mechanic. The only real issue I can see is what to make the tricksters bat into caus
    5 comments 101 views last activity
  • Hello Behaviour Interactive Team, I'm a Dead by Daylight player, and I really appreciate that you added Springtrap to the game. Thank you for bringing one of my favorite horror characters to Dead by Daylight. I would like to suggest a few improvements that I believe would make Springtrap even more enjoyable to play and more faithful to Five Nights at Freddy's. First, I think Springtrap's
    0 comments 22 views last activity
  • All killers should be safe side of strong, with high skill ceiling killers peaking out at around S- and low skill ceiling killers shouldn’t fall below B- to B and peak out around A- NO killers should be S, S+ or below C+ bear minimum. Nerf nurse for the love of god, someone dethrone her🙏. Do a pass on all the bottom of the barrel characters like ghostface, doctor, and trapper (seriously how doe
    5 comments 141 views last activity
  • I'd like to see a killer based on a Jorōgumo. Abilities Her attack should be her biting her victims inducing her venom Summon minion spiders, they basically alert her and latch onto survivors like a tracker She could use her webs to trap and immobilise a survivor or latch onto them to keep them from escaping chase. She should be able to leap like a spider too Her grabbing animation shoul
    0 comments 11 views last activity
  • Let me just preface this. I am a Ghost Face main, with about 4 thousand hours in the game. For about 1.5k hours, I have been a Ghost Face main. To say that this killer fundementally doesn't function anymore is an understatement. He has ONE thing going for him to create pressure, which is the ability to instantly down survivors, but that is basically impossible because of the pallet density update
    12 comments 441 views last activity
  • A list of changes I'd like to see. Don't read too much into the numbers other than whether they're big or small. The idea behind many of these ideas is to adjust where certain killers are specifically too good at slugging (instead of basekit antislug) or frankly just annoying. Oni and SM are general comments from having played them a lot. The perk changes are either neat little buff ideas, or
    10 comments 202 views last activity
  • None movement based killers in this game feel completely terrible to play. My favorite killer in this game is Twins. They're cool and I enjoy how they look and the way they play. I enjoy their counterplay when facing one and I think they're an enjoyable killer. However, them being a none movement based killer feels terrible. If you get any map of a decent size you're just done for. You cannot pre
    11 comments 261 views last activity
  • This is going to be a long one, okay? The first time I played this game was in 2018. Back then, one slowdown perk (usually 'Ruin') was enough to have a decent match with almost any killer. Today, every build is choked with slowdown perks; if you don't have at least 2 or 3 perks to delay generators, you don't even stand a chance. Meanwhile, survivors can put together builds with a huge variety of
    7 comments 221 views last activity
  • Im so sick of having my time wasted by survivors who dont want to leave and just hide around the map. just let killer abandon when the gate open the game is over most of the time and its a choice just like the survivors have if they get slugged to much. why is survivors time respected but not the killers. edit: the match would still keep going the killer would just be replaced with a bot.
    78 comments 1,425 views last activity
  • Playing against or as tall Chucky feels completely different now. His sprint burst is so bugged that he can instantly down you without the swinging animation, just by walking over you. It’s also tough to tell when he’s using his power, as survivor. I know the music plays softly when he can instantly down you, but I really wish, as a minor courtesy to survivors, they would bring back the exposure
    4 comments 111 views last activity
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