Killer Powers Mega Concept: Resident Evil Village

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This mega-concept features the 4 Lords and Mother Miranda all as possible Killers. These are how I would design their powers if they were added to DBD.

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☆The Matriarch
•Character: Alcina Dimitrescu
•Weapon: Cadou Claw
•Speed: 4.6m/s
•Terror Radius: 40m
•Height: Tall
[POWER] A Feast for a Family

[Killer Ability #1: Razored Nails]
Holding the Power Button allows The Matriarch to extend her fingernails into lengthy, serrated blades, after which she can then lunge a short distance forward and attack.

Survivors injured by Razored Nails have Deep Wound applied to them. If the attack is held for long enough, the blades shimmer, and can insta-down healthy survivors.
(Requires 2s windup minimum, goes up to 4s windup for instadown, 15s cooldown on hit or miss, 8m lunge range, movement reduced by 15% while holding, cannot pivot during lunge but can slide against obstacles)

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[Killer Ability #2: Ravenous Trio]
The Matriarch felt incomplete coming to the Fog without her daughters, so the Entity obliged.

The three daughters, Bela, Cassandra and Daniela, become available one at a time, swapping to the next daughter shortly after one is activated.
Hold the Ability Button to summon the currently active daughter and designate a Task. (via interactable power wheel, featuring the Dimitrescu insignia) Tasks consist of:
•Break Generator
•Break Pallet
•Block Totem
•Defend Spot
The Matriarch can target highlighted generators, pallets, totems, and Survivor auras for an appropriate Task. Ordering a Daughter to "Defend Spot" will place them where you stand, and they will linger there for 30 seconds by default with a sight radius.

If a Daughter spots a Survivor, they will begin chase that lasts for 40 seconds. If The Matriarch targets a Survivor whose aura is revealed with the Defend Spot Task, the Daughter will instead begin chase immediately near their position. Daughters apply Deep Wound on hits, but cannot down Survivors.
(1s activation animation, 30s default power cooldown, 3s Daughter break action, 102% Daughter chase speed, Block Totem Task lasts for 10 seconds)

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☆The Dollmaker
•Character: Donna Beneviento
•Weapon: Cadou Mindcrush
•Speed: 4.4m/s
•Terror Radius: 24m
•Height: Average
[POWER] My Two Halves

[Killer Ability #1: Labyrinth of Illusions]
By holding the Power Button, The Dollmaker can conjure artificial projections of herself to appear all around the map and in close proximity to Survivors. While active, The Dollmaker becomes Undetectable.

Survivors can run into Illusions to dissipate them, but lingering in close proximity of Illusions begins to build up a harrowing status effect: Catatonic Terror.
(2s activation, 2s cancel, 20s buffer at the start of the Trial, no movement penalty while holding)

[Unique Status Effect: Catatonic Terror]
When a Survivor's Catatonic Terror meter is full, that Survivor becomes Oblivious, hears the constant giggling of dolls, and can be killed in the dying state. Touching an Illusion after the meter is filled will reveal them to The Dollmaker with brief Killer Instinct.

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[Special Map Object: Angie the Doll]
When the Trial begins, Angie will spawn somewhere at random. A Survivor interacting with her will perform a quick crush animation, reducing all Catatonic Terror buildup they have.

When Angie is crushed, she cries out in pain and respawns elsewhere after 30 seconds. If a Survivor has a full Catatonic Terror meter, she will giggle to herself quietly, revealing her position in a small radius.

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☆The Leviathan
•Character: Salvatore Moreau
•Weapon: Cadou Bite
•Speed: 4.4m/s
•Terror Radius: 24m
•Height: Average
[POWER] Death From Below

[Killer Ability #1: Acidic Bile]
Hold the Power Button to charge up and aim an acidic projectile. Press the Attack Button to belch it in an arc.

Acidic Bile will coat the area of impact, causing 10% Hindered to Survivors that run through it, also forcing medium vaults while slowed. Survivors hit directly by Acidic Bile will take damage, as well as being slowed.
(3s windup, 3s slowdown upon firing, 10s power cooldown, Hindered effect lasts 10 seconds)

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[Killer Ability #2: Abyssal Maneuver]
Press the Ability Button to descend into water conjured by the Entity, granting The Leviathan increased movement speed, stealth, and two new abilities in a third-person perspective.

While Abyssal Maneuver is in use, press the Attack Button to emerge from below in a forward-lunging bite attack, which can leap over small obstacles. By pressing the Ability Button again, The Leviathan will instead emerge and spew acid in a large radius, slowing all affected Survivors for an extended duration.
Emerging either way puts this ability on cooldown.
(3s activation, 3s acid spew duration, 10% Hindered effect for 30 seconds, 1s bite attack windup, 20s cooldown)

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☆The Machina
•Character: Karl Heisenberg
•Weapon: Scrap Hammer
•Speed: 4.6m/s
•Terror Radius: 40m
•Height: Average
[POWER] Mind Over Matter

[Killer Ability #1: Scrap Barrier]
Press and hold the Ability Button to summon a wall of scrap metal, which can block Survivors' paths. Each Scrap Barrier requires a token to summon. The Machina starts with 3 tokens, can hold a maximum of 3, and replenishes tokens over time.
(2.5s windup, 1s activation, 20s replenish per token, movement reduced by 15% while holding, 6m wall width, 8m wall height, 2m wall thickness)

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[Killer Ability #2: Magnetic Rain]
Press and hold the Power Button to conjure and aim a magnetized cluster of metal. Release the button to fire. Hitting a Survivor with Magnetic Rain will cause the metal cluster to stick to them and apply a slight Hindered effect, called the Magnetized status.

Hitting a Magnetized Survivor with Magnetic Rain will damage them. If The Machina strikes a Scrap Barrier with Magnetic Rain, the projectile will rebound and seek Magnetized Survivors within a small radius. Survivors must stop and remove their scrap metal to remove Magnetized, even after being damaged. Magnetized is automatically lost upon being downed.
(2s windup, 2.5s cancel, 10s power cooldown)

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☆The Mother
•Character: Mother Miranda
•Weapon: Mutated Hand
•Speed: 4.6m/s
•Terror Radius: 32m
•Height: Average
[POWER] Gift of the Megamycete
The Mother utilizes many abilities, thanks her potent link to the Megamycete. (Power wheel, similar to Vecna, used with the Ability Button)

[Killer Ability 1: Moldy Bomb]
Moldy Bomb is a ranged attack that can only be utilized while The Mother is actively using one of her following powers (Crow Form, Spider Form, Worm Form), by pressing, holding and releasing the Attack Button. Using Moldy Bomb, whether it hits or misses, ends the currently active power.
(3s windup, 3s slowdown after firing, cannot be canceled once charging begins, explodes in a 2m radius, dealing 1 health state per hit)

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[Killer Ability #2: Crow Form]
When selected, hold the Power Button to grow enormous, crow-like wings and begin floating at a moderately higher speed. The Mother can pass over a window/dropped pallet, but doing so will end the power.

While Crow Form is in use, the Power Button can be pressed once again to cancel if necessary.
(2s activation, 8% movement increase, 30s duration, 3s cancel animation, 45s cooldown)

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[Killer Ability #3: Spider Form]
When selected, hold the Power Button to grow serrated, extended legs, increasing The Mother's speed and allowing her to leap over medium-sized walls. (Ideally, Autohaven jungle gym wall sizes)
(2s activation, 8% movement speed increase, 30s duration, 3s power end animation, 45s cooldown)

Press and hold the Power Button while in this form to aim and target a landing point. Releasing the button will have The Mother leap high into the air, completely out of view, then come crashing down onto the designated spot. Any Survivor caught in the landing spot will take damage. Using this ability cuts Spider Form's duration by 10 seconds.
(2s windup, 1.5s attack animation, 3s slowdown when attack hits or misses, cannot be canceled)

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[Killer Ability #4: Worm Form]
When selected, press and hold the Power Button to sink into mold and dive below the ground. Intermittently, The Mother will rise up from the ground in a dolphinlike diving motion, revealing her position. The Mother becomes Undetectable in this form, but each dive makes a splashing sound.
(2.5s activation animation, 8% movement speed increase, 45s cooldown, 3s slowdown on power end)

By releasing the Power Button, The Mother will leap out of the ground and perform a forward-piercing strike. The attack must be timed and cannot be used during the dive animation; only in the moments underground, in between dives. Hitting or missing the attack ends Worm Form.

Alternatively, activating Moldy Bomb will spring The Mother out from the ground and end the power after firing the projectile.
(1.5s activation animation, 3s slowdown after power usage)

Tagged: Killers

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