Discussions
4,119 discussions.
-
Jason Voorhees is my favorite horror character, and when i first heard the "ki ki ma ma" sound was awesome. but that got me thinking. idk if this has been brought up already on the forums but, wouldn't it be cool if a Pamela Voorhees voiceover would be in the game? for example if you got stunned you could hear "look what they did to you Jason, kill them" but only as the killer. i guess it wou2 comments 52 views last activity
-
i just wanted to ask everyone their opinions on devotion rewards cos i feel they would be good to keep everyone grinding xp and ik we get iri shards per level of a devotion but like maybe every devotion we get a sh ton of bp or more then 250 iri shards maybe like 1-5k (a stretch ik) but as of rn im dev 8 and i feel its pointless just grinding devotions all over again everytime for just a measly 20 comments 41 views last activity
-
Primal Hunts KILLER: The Lycan (Agnus). Lore: In 1756, deep within the rain-slicked forests of Norway, a fragile boy named Agnus sat at breakfast with his father. The morning warmth was shattered when two ruthless enemies broke into their home, knocking them both unconscious. When Agnus woke, the freezing rain bit at his face. Through the dark woods, he watched in paralyzed horror as the0 comments 41 views last activity
-
Im actually surprised that they havent done anything with No Country For Old Men. As killer: Anton Chigurh (no name ideas) And as survivor: Llewelyn Moss And as the map, either the hotel area (where Llewelyn had a shooting with anton), or motel area (where anton eliminated the thugs in the rooms searching for the suitcase) I personally dont have power ideas and stuff, but this could be so goo0 comments 11 views last activity
-
If DVloper was willing to share the license I think the skin would sell a lot for the nostalgia, plus I just think she would be really neat to see as a killer skin. Bear traps, baseball bat, custom theme music... Just seems like she'd fit right in to me.7 comments 132 views last activity
-
Lore: The Slime It came from the sky millions of years before humanity. During the Jurassic period, a small meteorite fell into a swampy area. Inside, in a perfect vacuum capsule, drifted a drop of alien life — a primitive creature driven by pure instinct: to grow, to absorb, to adapt. For millions of years it crawled along the swamp bottom, feeding on microorganisms. But when the Chicxulub me0 comments 81 views last activity
-
A major reason that killers tunnel is often because they believe they are forced to, in order to win - which is true in some cases (depending on the game state). What I am proposing may sound counter-intuitive, but I believe in the long term would actually result in a decrease in tunneling strategies used by killers. Buff killers outright I said it- hear me out. As stated before- a MAJOR r27 comments 341 views last activity
-
The original 3 killers in Dead by Daylight (Trapper, Wraith, Hillbilly) have noticeably lacking Memento Mori's compared to killers that were released less than a year after the game's launch, like Nurse or Hag. Part of the reason probably being the lesser importance of a killer's Mori back in the early development of the game, especially when compared to other more pressing gameplay matters that0 comments 31 views last activity
-
Since the jason chapter and anniversary release killers right now are suffering even more then ever. Survivors have the most busted and BRAINDEAD META like: sprint burst , vigil, lithe, shoulder the burden, decisive strik e , cross examination (its gonna be fixed in the next bugfix patch) deliverence (its mostly fine but it should NOT work in the endgame), hyperfocus+ stakeout12 comments 221 views last activity
-
can place infinite traps(aka Hag) only 2 traps can be active at the same time pick up scattered traps to increase the limit by 1 slightly wider trap hitbox to prevent squeezing through2 comments 41 views last activity
-
I’d like to talk to you guys about pallet density, because I really feel like that’s exactly what was buffed again recently. It can’t be that, once again, as a Survivor, you only have to run 5 meters or less to the next pallet. Tell me, why do you all hate the Killers so much? Because, in general—and from my personal perspective—it feels like you really want to drive every Killer player away. I9 comments 181 views last activity
-
I honestly just wanted to share some ideas that I had for a Wraith add on rework. I wanted it to stay true to Wraith’s identity but also “enhance” his gameplay with different play styles. Let me know if any balancing ideas or if anything is overpowered. Common The Beast Soot: Now the Wraith is fully invisible with no red light while cloaked but his terror radius isn’t suppressed. The Ghost0 comments 31 views last activity
-
I played some games as wraith recently and realized that his gameplay is kinda cannon fodder in most cases I've been in I don't know if I'm playing him wrong or something but it feels like there is many ways to counter him even making it so he loses loops when the survivor can just spam slow vault on loops so you can't break it or body block4 comments 51 views last activity
-
I’ve decided to remake another killer’s addon list, this time with Hag. My purpose is to “enhance” the gameplay of Hag and incorporate different play styles and methods to change up Hag’s semi-boring gameplay. Hopefully they are not too overpowered, hopefully they help conjure more ideas for balance and creativity. Tell me what you think. Common Bog Water: Activated traps that are not telepo0 comments 31 views last activity
-
Springtrap was released a year ago and bro some how got power crept literally the next anniversary chapter. Now that Jason is out and does basically everything Springtrap can do but better there’s almost no reason to play the guy anymore outside of either a love for the franchise, or because orbitals are just stupid satisfying to hit (which they are). He needs changes to make him worth using over6 comments 171 views last activity
-
Title. I asked the same thing over a year ago just before Ghoul was added - back then, killers people wanted to face more were pretty diverse with a few names coming up more than others ( Bubba, Demo, Vecna 1, Pyramid Head ). Blight was by far the one killer people had grown the most tired of seeing. I'm curious if perceptions have changed since then with the various balances and new entri33 comments 603 views last activity
-
I would Like to say that I think The Henry creel legendary skin should return. i wasnt able to purchase it at the time and it would be a huge bummer if it never came back. I Currently use the scion of the upside down skin cause its the closest i can get lol.3 comments 569 views last activity
-
[Concept] New Licensed Chapter: DEATH NOTE (The Punisher / God of the New World) Hello everyone! I would like to share a deeply thought-out and balanced concept for a Death Note Chapter in Dead by Daylight. This Killer doesn't rely on brute physical strength but focuses on stealth, information gathering, and high-stakes psychological chase mechanics. 🩸 NEW KILLER: The Punisher (Light Yagami /0 comments 41 views last activity
-
It's just so much less stressful and more time doing the part of the game i like most the chases. I don't have to worry about ds dead hard deliverance self preservation shoulder the burden making me lose all my pressure. as well i don't stress about hook location people coming in to save using the base kit bt aggressively i don't need to worry about my power turning off around hook or bad scurge3 comments 111 views last activity
-
So I recently have been running into games where I feel I am very altruistic and am able to help keep my whole team alive through some of my actions. 99% of the time I am a solo Q player and lately when I reach endgame I will find myself being chased and whether I make a mistake or get caught by the killer they hook me. I am not dead on hook the other 3 survivors who Either haven't been hooked or0 comments 2 views last activity
-
Ever since I first started playing this game the very day it launched on XBOX, my most wanted killer has been Scissorman from Clock Tower. You could have his appearances from the first 2 games as different skins & even George Maxwell from Clock Tower: Ghost Head (Clock Tower II: The Struggle Within in the US) as a legendary skin. Maybe the Barrows Mansion or the university from the second g1 comments 11 views last activity
-
Let's see Audrey II as a killer.0 comments 11 views last activity
-
I’ve had this killer idea for a while and wanted to see what people think. ”The Shapeshifter” The main power would be disguising itself as one of the survivors in the match. While disguised, it would look exactly like that survivor and be able to walk around, crouch, vault windows, etc., just enough to blend in. It wouldn’t be able to attack while disguised or do survivor actions like repairing2 comments 51 views last activity
-
We need Ben Willis/The Fisherman as a killer.0 comments 11 views last activity
-
Loaded into a game and was instantly killed by a cheating Myers then told I was exhibiting suspicious behavior for dying. :P No penalty or anything, just kinda weird I guess https://imgur.com/a/pMjjiVN3 comments 91 views last activity
-
if say either a survivor or killer were to create a brand new account - and either escape every single game in a row, or to get nothing but 4k's - how long/many games would it take to reach said MMR cap???9 comments 182 views last activity
-
THERE IS A LOT HERE BE WARNED The following post will include a concept for a Pennywise / It crossover, including a power, add ons, cosmetics, mori / mori's, and two, yes TWO whole versions of lore detailing It's arrival into the realm. Beginning with the lore, the first of which will be attributed more to novel information, and would absolutely shatter modern DBD lore to be honest. The other i0 comments 41 views last activity
-
Hey BHVR, I have been playing this game since its 7th anniversary and deeply love it to the point where I have logged 1000 hours on the game, but one thing that has never changed has been toxic behaviour and end-game chats where as a killer people call out my high ms (Around 100-120ms) since I play from Colombia, a country in south america that like many others, cant connect to the server located0 comments 64 views last activity
-
The diagnosis in three sentences Dead by Daylight is not failing because one side is too strong. It is failing because the reward structure makes the most effective playstyle the least enjoyable one. The game doesn't just allow tunneling, camping, slugging, and exploit stacking, it selects for them . The 10th anniversary proved it at scale: hand out gimmicks with no counter-parity and even a2 comments 61 views last activity
-
Dexter could collect “evidence” from survivors. Just like how Darklord can pick up scent from survivors in wolf form. Maybe survivors could leave behind “evidence” with their footprints/trails or any meaningful interactions. For example, whenever they complete a generator, finish healing someone/themselves, exit a locker, unhook someone, vaulted, etc. It could leave some “evidence” behind. If en1 comments 51 views last activity
-
0 comments 41 views last activity
-
How come when killers slide their forehead across the wall it's called an exploit or unintended behavior but when survivors just completely block your pickup prompt by healing downed survivors or emote to animation cancel to gain distance to pallets/further into the exit gate it's called a tech? I feel like at least one of those things sounds unintended. Does my killer suddenly get social anxiety7 comments 181 views last activity
-
•Title: The Pumpkin Rabbit •Character: Lorenzo Waterman •Franchise: The Walten Files •Weapon: Gut-Wrenching Claws •Speed: 4.6m/s •Terror Radius: 32m •Height: Tall [CHARACTER DESCRIPTION] "Well...I'm gonna have nightmares for the rest of my life." Said the youngest sibling, Nathan. "Honestly, I thought i2 comments 152 views last activity
-
Hello BHVR Team, I have a small but very useful Quality of Life suggestion for Killers regarding Hex perks. Suggestion: Add a simple visual indicator that only the Killer can see: When the Killer gets close to one of their Hex totems, the corresponding perk icon appears above the totem (similar to how certain effects are highlighted). Or show a small floating icon / colored aura / symbol tha0 comments 31 views last activity
-
When we had daily rutuals that forced you to go killer it was genuinely the only reason I played killer. I don't enjoy the role nearly as much, but having a bloodpoint bonus for "Play a game as The Nurse" etc is what made me play killer, and then I'd usually go a few more games and try other killers. However the new dailies, can always be completely done without ever touching killer. It enc1 comments 51 views last activity
-
Hello everyone, I put together a concept for a new Clown cosmetic and wanted to share it with the community and the devs. Since Kenneth Chase's lore establishes that he uses various disguises to lure and trap his victims, a fake police officer uniform makes perfect sense. It fits his morbid personality and would be genuinely terrifying to encounter in the trial. Here is the breakdown of the1 comments 32 views last activity
-
If you are able to I suggest adding a Dying Light DLC. The Survivor in this pack should obviously be Kyle Crane. Like cmon, cant really choose anyone else. Abilities could be: If hit kyle can counter and stun the killer for 5 seconds or so (can only be used once per round). The Killer, again shouldn't be difficult to guess, a volatile. It has a multitude of variants. The first one in dying l0 comments 11 views last activity
-
Add-on Rework Suggestion: Giving LoPro Chains a Balanced Second LifeThe Problem: The current iteration of LoPro Chains is deeply unsatisfying. Removing the post-break curve window while keeping the Deep Wound nerf leaves the add-on with virtually zero high-skill reward. Hitting an injured survivor only to grant them an Endurance-style speed boost feels like the Killer is being punished for maki0 comments 31 views last activity
-
Speaking truthfully, I know many killer mains (If not all) have had a poor game where all gens pop and they just know its over, so then the killer has to go through the motions of either trying to pray they can hold onto a 1k or just have to force survivors out of the exit gates. So I feel like healthy gameplay mechanic for both sides would be allowing the killer to DC without punishment once al9 comments 131 views last activity
-
What is ur opinion on which power or morsel is the most annoying or overpowered27 comments 571 views last activity
-
Hi everyone, I’d like to share my thoughts. Right now, Chucky is quite weak. I really hope he gets a buff; he lacks high movement speed, and his abilities take too long to use, making it a real struggle to catch up to survivors. Often, all the generators are powered up before a survivor even goes down. I hope Chucky gets buffed soon so he doesn't become unviable.16 comments 321 views last activity
-
I personally do not use any perks on killer or survivor i don't like playing against for example ds i think its a stupidly designed perks that i hate playing against because i dont tunnel but if i down someone after hooking 2 other people and get hit by ds it feels horrible and has lost me games or another one is deliverance its frustrating to hook someone in end game and they get off and get out20 comments 312 views last activity
-
Howdy yall, its been almost a month since ive mysteriously vanished from the forums. i just wanted to know what everyone thought of the event?22 comments 341 views last activity
-
As above, Jason shouldn't be able to see people on totems in Omnipresent Evil, at the very least not Hex totems. It makes it insanely easy to patrol totems with Thrill of the Hunt, making it painfully obvious when someone is on one. probably 2 in 3 of all the games I've played against a Jason have been a totem build with Thrill, Ruin, Blood Favour, and either Undying or Pentimento, and I don't kn0 comments 31 views last activity
-
Often on the internet I see demand of franchises/characters such as Chainsawman, Hatsune Miku or more anime show characters to be implemented into the fog. Look, I am all for creative ways to include new characters into DBD, but I personally just don't think those franchises belong in the fog. I hope we get characters that actually fit the theme of horror. I understand we have Kaneki, which to30 comments 621 views last activity
-
I cant believe how broken trapper is one pump willie was able go on a over 200 win streak that for sure shows how broken trapper is and that he needs nerfed and it doesnt show how bad matchmaking is. like for real how can the devs allow a skilled player to win over 200 times in a row thats just not fair. why does trappers trap stay open for so long its so overpowered and his counterplay is so bad67 comments 1,672 views last activity
-
Trapper is miserable to play for one reason: collecting and resetting his Bear Traps. Yes, he has Iridescent Stone and Trapper Sack, but both have major flaws. Iridescent Stone randomly resets a disabled trap, which could be one sitting in the corner of the map that you'll never use. Trapper Sack removes the need to collect traps, but prevents you from picking them back up after placing them. A0 comments 21 views last activity
-
•Character: Suguru Geto/Kenjaku •Weapon: Raw Energy (M1 is a blast of energy similar to Sadako) •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Cursed Spirit Manipulation. A powerful technique, allowing its user to bend the will of Cursed Spirits. ( Power wheel, similar to Vecna, used with the Ability Button ) Surveillance: Curs1 comments 61 views last activity
-
I already posted this a few days ago but it didnt get much attention) I'm not posting it again for attention I just wanted to see if anyone had any other thoughts: Jason's ability, omnipresent evil, is a little overpowerd (in my opinion) - I was playing a round earlier, and it came down to exit gates. But the killer knew which exit gate I was at and used his ability to camp the switch which I3 comments 131 views last activity
-
1. New Power: "Fear Meter" (Replacement for Stalking) Instead of standing still to stalk, Ghostface gains "Fear" by actively pursuing survivors. The longer a chase continues, the more the victim is affected: 0-50%: No mechanical penalties. 50-70%: Survivors begin to experience subtle audio/visual cues, causing panic. 70-90%: Survivors suffer from movement penalties and their aura-rea1 comments 61 views last activity