Discussions

4,119 discussions.
  • I think it would be cool if there was an option in the killer menu to select randomized killer. It would select a random killer you own and make you queue with it while hiding which killer it is until you get in a lobby. To avoid people just backing out if they get a killer they don't like, there could either be a queue restriction for a limited time or it could save the killer it select
    1 comments 31 views last activity
  • •Title/Character: The Ancestor •Franchise: Darkest Dungeon •Weapon: Fleshy Tendril •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [CHARACTER DESCRIPTION] "Heroes rise. Heroes fall. We are all but meat in the end, destined to join the core of existence; the World Heart, eventually. To futilely face me in an act of defiance, and to even fall a
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  • During the past week I have been playing more customs to experiment with builds and have found for some reason that for some reason one of the bots like dissapear, they don't do gens as far as I can tell (noted on later), they don't get saves as far as I can tell, but they also don't get crows. By as far as I can tell I mean when it comes down to final 2, this survivor never gets saved, and whil
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  • I think one of the biggest issues with some of the older killers is that they are becoming increasingly outclassed by new killers. Many new killers have the same abilities as new killers stronger and more versatile, i dont think its fair for Springtrap to have the same ability as Huntress and a teleport tool. But i also dont think we should change what the killer is about like the Michael Myers r
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  • If there are two things that Dead By Daylight still needs, it's Aim Assist for Controllers and Crosshairs. Now, the first one is pretty controversial, but as someone who has played FPS games on both PC and console, I can clear the air there. The second one has been talked about for eons. No, Aim Assist Isn't Hacks It's not nearly as strong as you think it is. That Modern Warfare 2 aim-to-snap
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  • I just got dead by daylight a few days ago and I've been having fun with it. But there are some improvements I'd like to suggest, mostly with custom games. Please add 8v2. I know this used to be a a gamemode for public games as an event, but i don't see why it can't be for custom games. Since it's a custom game, I don't think balancing needs to be that high of a priority. I saw others saying a
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  • The Vision Transform Dead by Daylight from a selfish "did I personally escape?" grind into a high-stakes horror movie finale. By shifting the focus to collective team success and scaling rewards, we can turn the endgame into a thrilling, high-tension gamble where both sides leave satisfied. 1. The Target Outcome: 1–2 Escapes (2–3 Kills) The standard, most common match outcome should result i
    4 comments 141 views last activity
  • Dead by Daylight x CortexUS Crossover Killer & Survivor Builds ​🤔Been thinking about this while listening and watching videos on Youtube. Or maybe​ I just have too much time, idk 😏 Concept Overview: Following the success of the Iron Maiden and Slipknot collections, Dead by Dayli
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  • Just an idea, but honestly players shouldn't be allowed to bring just 4 perks. Perks should be allotted on a point system. Instead of 4 slots, maybe make it 6. But perks have a "point value" assigned to them based on their strength. As an example, let's just say you are allowed to assign yourself 20 points worth of perks. But really strong meta perks are worth larger amounts of points. So if
    2 comments 41 views last activity
  • Hear me out, ash is a great edition to dbd. But I'm hungry for more, add on to ash vs. The evil dead with the evil dead franchise it's self, bruce campbell loves video games idk about playing them but the idea and making of them. the evil dead games (evil dead regeneration and fist full of boomstick) are my childhood. Killer: I look online and it's mostly people saying if they add a killer it sh
    2 comments 41 views last activity
  • Hi, this is my first time here, and I'd like to make a request to the BHVR team. While playing against the killer Jason, I've noticed that when he uses his power, he can use it indefinitely. It's quite tedious and annoying for the survivors because we know his counter, which is crouching, but with the killer's power active indefinitely, we survivors have crows flying over our heads from crouching
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  • Hi hey hello, i think it would be a fantastic idea to add amicia de rune, hugo de rune to the game, amicia could be a survivor and hugo could be one of the killers with the help of his rats, i havent planed out the perks and everything yet cause im bad at that but, hugo could control the rats by making them carry the survivors to the hooks and when he would get the kill animation he could send th
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  • I've been playing the killer role for a long time now and I'm starting to notice that some of my weaknesses as a killer player is that i sometimes try to mind game survivors but they just end up creating distance, i absolutely hate pallets, i sometimes struggle with gen pressure while having chases that are too long, what are some easy killers that you recommend me to play as/main? (I'm not good
    5 comments 82 views last activity
  • Black Banquet is a fun event with a great theme, but a few mechanics make it overwhelmingly survivor‑sided. Removing invincibility alone would fix most of the chase problems, since it shuts down killers whose powers rely on guaranteed hits. Invisibility can stay (Maybe make the shimmer a little louder), but portals shouldn’t grant any invisibility — the food already handles invisibility, and port
    1 comments 51 views last activity
  • OK. So I understand WHY flashlight saving was changed. Accessibility and whatnot. But explain to me WHY and HOW can a KILLER who downs a survivor RIGHT BY THE HOOK, just SPAM CLICK SPACE BAR AND GET THE HOOK?????????????? WHY CAN THAT EVEN TAKE PLACE BEFORE THE FLASHLIGHT SAVE KICKS IN? And it's not a Skill issue because i blinded the killer, correct timing, i didn't do it too early, the blind wa
    5 comments 121 views last activity
  • What the title says, what are some killers in the game that are so weak right now that they deserve some sort of buff or rework?
    14 comments 162 views last activity
  • •Title: The Super Mutant •Character: Frank Horrigan •Franchise: Fallout •Weapon: Enclave Skewer •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [CHARACTER DESCRIPTION] "The President was dead. The oil rig, in ruins, set to blow. One person to blame for it all. This so-called "Chosen One". Pathetic. Just another mutie freak, and they would die,
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  • Prima di tutto, penso che l'attuale urlo di Springtrap non si adatti molto al personaggio. Sarebbe molto meglio sostituirlo con il suo iconico urlo del jumpscare e renderlo la sua vocalizzazione principale. Inoltre, il jumpscare scream dovrebbe essere molto più forte e potente, così da risultare davvero scioccante e intimidatorio, proprio come in Five Nights at Freddy's. Sarebbe fantastico sentir
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  • Prima di tutto, penso che l'attuale urlo di Springtrap non si adatti molto al personaggio. Sarebbe molto meglio sostituirlo con il suo iconico urlo del jumpscare e renderlo la sua vocalizzazione principale. Inoltre, il jumpscare scream dovrebbe essere molto più forte e potente, così da risultare davvero scioccante e intimidatorio, proprio come in Five Nights at Freddy's. Sarebbe fantastico sentir
    1 comments 11 views last activity
  • Our edgy gang needs some much needed love and attention Behavior! I have asked around on the DBD Discord and may have found a small solution to help them! 1. Feral Frenzy should be able to down survivors depending on how many are alive/not hooked. Reason because if one is downed, hooked or dead. You can't get a down because you need 4 hit's with Feral Slash for the 5th to down. Here's the idea o
    21 comments 371 views last activity
  • 🚫 1. Hex: No One Escapes Death (Hex: NOED) The Problem: For high-mobility killers like the newly released 'The Ghoul' , their core design relies on closing distances rapidly to apply strategic pressure. However, when combined with NOED, their extreme mobility allows them to teleport or dash directly onto survivors and instantly down them with a basic M1 attack, completely ignoring heal
    3 comments 61 views last activity
  • Sorry if im flooding the creations area i just have alot of these saved up, i made a whole bunch throughout the years, and just found out about this! The Harvester Terror radius: 24 Meters Lullaby: 45 Meters Height: Tall Sound: Normal Speed: 4.5 m/ps Weapon: Saw/Circle Blade/Chakram Name: Kennedy Saint-Vahn Origin: Calamity Island (Gulf of Guinea) Lore: Kennedy knew what he was
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  • Double survivor single killer chapter called : Craft & Love The Ravager Speed: 4.6 Mp/s Height: Tall Sound: Loud Terror Radius: 40 meters Weapon: Handmade Razor flail staff with a blade in the middle Origin: Korea Name: Jeong Su-Jin Lore: Su-Jin always had a knack for taking things that were not his. He had an insanely good rep sheet growing up, on all academic teams, and good
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  • Single killer Chapter named : Soft Embrace The Vicereine Speed : 4.7 M/S Sound: quiet Height: short Terror radius: 35 Meters / Lullaby: 50 meters Mosaic Grasp: When the Power gauge is full, activate it to choose one survivor. The survivor chosen then gains the Mosaic View Effect, hindered, hemorrhaged, and oblivious. The killer will be directed to the survivor, gain a 6.
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  • He had double turn speed NO SPEED LIMITER with good ping, but getting some downright diabolical hits, he also seemed very aware of where everyone was, with no lethal or bbq, he had no where to hide and infectious but he didn’t kick gens very much at all and still knew were people were at a distance and would track people through walls well past the duration of NWTH (I was sitting bottom main he w
    17 comments 361 views last activity
  • I've always loved the trope, curses/debuffs with a witchdoctor aesthetic (voodoo/blood rituals/traps/seances) and in most games I play if they have a character like that ill gravitate towards it. League doesn't have this, the closest is renata, my third and probably favourite dnd character was a bard/wizard multiclass who debuffed the enemy with thrown potions and voodoo spells (just aestheticall
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  • The Atelier = a three-member Faction Killer that operates as a single entity, allowing the player to rotate through three distinct roles to control the trial. The Designer (The Face): Agile, high-mobility hunter. Primary focus is on tracking and "Branding" survivors. The Mastermind (The Architect): Strategic controller. Manipulates map assets, lighting, and traps via remote camera grids.
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  • I'm pretty sure this must have been adressed in posts way before my time playing this game, but this map seems to spawn window setups or even single windows with strange angles and line of sight blockers that would just never block because survivors are able to walk in certain positions that will never start a chase so the killer can never get a hit in. It feels awful to play that map as Jason in
    10 comments 241 views last activity
  • Not a full chapter necessarily, but skins and maps. Killers can be like Brutus - Oni Ghost Lady from buried / Keeper - Nurse Wüstling - Doctor George Romero → Trapper Pentagon Thief → Legion For s urvivors we have a lot of ideas too Tank Dempsey Nikolai Belinski Takeo Masaki Edward Richtofen the perks can be perk-a-colas PLZ 😭 Maps: Kino der Toten (it fits like 100%
    1 comments 31 views last activity
  • The First - his power is still far too lenient and unrewarding/uninteractive. killer power concept is a failure to me. I don't recall a game (maybe 1) where the entire lobby sticked around for the entire game (dc-ing after down or at start of the match) a rework or nerf is necessary in my honest opinion. make his power range attack shorter, make him slower, punish more for missing to reduce sp
    5 comments 131 views last activity
  • So I just read that if the survivor misses the special skill check, the generator will REGRESS 20% 🤯 Driver's License is similar but that requires being stalked, and Ghost Face can be broken out of power. Even with the smaller radius, it's crazy. And this is just the secondary effect.
    16 comments 351 views last activity
  • It would be amazing to have a killer who disguises themselves as a survivor! After spending 30 seconds near a survivor, they could transform into the killer and go on a rampage. It would be like an impostor: they could work on or sabotage generators, place traps around the map, and—whenever they healed or unhooked a survivor—they could see the auras of the other survivors. Just a suggestion!
    2 comments 51 views last activity
  • Too many people and players on both sides whine about "its boring to play against OP killers" and also "it sucks getting 0K, buff my killer" folks. I play both roles and I enjoy killer more than survivor, but I queue survivor more due to queue times. I come from a competitive FPS background (valorant, CS2, Overwatch, Rivals, Rainbowsix) so here's my thoughts The killer needs to aim The killer
    24 comments 511 views last activity
  • This is a lengthy post. Hello since patch 3.7.0 the Hillbilly and some other characters received some animation changes, but the Hillbilly unfortunately had some issues with his chainsaw animations which does not have the same feeling as before. Weapon location from first person. (Not sure if its intended or not. One dev says its not and one is saying its a design choice). Before patch 3.
    12 comments 373 views last activity
  • can the game atleast remove the myers power up animation on tuft of hair make it the same as og myers
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  • After a near miss on a recent axe throw, I've been grumbling to myself about the lack of crosshairs in this game. While, after many hours, you can learn to eyeball where you are aiming based your animations/models, not only does this become unreliable with different skins (Slinger), it's an unreasonable ask for a player to intuitively know how to line up properly. Not to mention it's needless ext
    2 comments 112 views last activity
  • Recently I have seen more killers use Monstrous Shrine, using it to proxy camp and more often than not force second stage. In solo queue this is a problem because the faster progress bar is not easy to notice. The only indicator is to the person on the hook, and they can't do anything about it. Please could you add the debuff indicator in some way so that teammates know to be quicker with the un
    31 comments 391 views last activity
  • I don't know why, but recently I've been getting anxiety whenever I queue up to play Killer. I don't have this issue when I play Survivor, or when I play custom matches as either role. I tried looking up advice from others with the same issue and saw to run weaker builds so I would have an excuse if I lost. However, I feel like that has only made it worse, and now I'm completely lost on what to d
    12 comments 271 views last activity
  • Hey Dead by Daylight Team, I’m a big fan of your game and I main Doctor. I don't want him to get some huge, game-breaking buff. Your fanbase is made of a lot of teens and young adults, which is why people sometimes play a Killer for the cool factor and atmosphere rather than just who is the strongest. With that in mind, I think it would be really cool and balanced if Doctor got two new additi
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  • Do you think dredge would be to strong if locking lockers wasn't a thing? How would you buff the foggy boy?
    13 comments 261 views last activity
  • I think that the legendary skins like Hinako, Claire, Sheva etc.. should get their own p25-100 badges. They already get their own icon in game, so I think it would be great for them to have their own prestige badges
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  • The Eclipse "It is not the darkness that should frighten you... but what waits within it." A legendary assassin consumed by an ancient entity born from mankind's fear. The Eclipse no longer hunts for coin or vengeance—it exists only to feed the shadows with fresh souls. Weapon: Ritual Sickle Power: Veil of the Abyss Power: Veil of t
    1 comments 61 views last activity
  • •Title: The Control Devil •Character: Makima •Franchise: Chainsaw Man •Weapon: Palm Shockwave •Speed: 4.6m/s •Terror Radius: 24m •Height: Average [CHARACTER DESCRIPTION] "Blow for blow, Makima and Denji trade damage of equal versatility. In the Chainsaw Devil form, Denji proves to be tremendously durable
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  • * **Killer name:** **The Springtrap** — *Уильям Афтон / Спрингтрап*. * **Название силы:** **Fazbear’s Nigth** () или **Mechanical Malfunction** (Механическая неисправность). * **Первый розовый аддон (активация от генов):** **Power Surge** (Скачок напряжения). * **Второй розовый аддон (рандомное включение):** **Short Circuit** (Короткое замыкание). ## 💀 KILLER CONCEPT: THE ATTRACTION (Spri
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  • “The First’s Vine Attack paired with Ghost Face’s perk, ‘I’m All Ears’ is just so GOOD, I get to tunnel survivors like never before and getting them down is so Exhilarating!” Is what a TEA TOWEL would say. “The First’s Vine Attack has almost no cooldown and it scares me.” Is what a SALTY BISCUIT would say. You see? We all need to come together and be biscuits and tea.
    2 comments 21 views last activity
  • Hello everyone! I've been working hard on a full chapter concept in a Google Doc and wanted to share it with the community to get your thoughts and balance feedback. My goal was to create a retro, 1970s analog-horror style Killer called "The Broadcaster" who relies on switching TV channels to adapt his power to different situations, balanced by distinct visual screen changes that give Survivors
    1 comments 31 views last activity
  • I want to preface by saying, I barely know anything about DBD, and I don't know what others have posted, so this was just a thought I had. Ghost Rider as a new killer According to the google ai generated information I found about him, it says: "Ghost Rider possesses superhuman physical characteristics including god-like strength, speed, stamina, and durability, allowing him to trade blows wi
    0 comments 51 views last activity
  • Haven't posted in a while because I was working on this behemoth. It wasn't so much of the Killers being the problem, it was trying to find a way to make RPD not like using sand paper to wipe yourself. Anyway, lotta weirdness going on from this point forward, so stay alert! I'm also STILL avoiding doing A Binding Of Kin! RPD West
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  • Chapter Concept: Darkness Nightmares. KILLER: The Banished (Josef Arned)Lore In the 1930s, Josef Arned was a cold, brilliant animal researcher obsessed with the sensory mechanics of bats. He spent years in secret laboratories trying to unlock the secrets of echolocation, desperate to transcend human limitations and conquer the dark. When his scientific data proved that replicating a bat's
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