Windows on Treatment Theatre
I'm pretty sure this must have been adressed in posts way before my time playing this game, but this map seems to spawn window setups or even single windows with strange angles and line of sight blockers that would just never block because survivors are able to walk in certain positions that will never start a chase so the killer can never get a hit in. It feels awful to play that map as Jason in this case. You're just constantly forced to switch targets or teleport for haste again because you never catch up behind the obnoxiously long walls and forever windows.
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Wouldn't you just teleport TO that window and chase survivors away from it? Jason is kinda great at dealing with otherwise strong windows by vaulting it in the opposite direction other killers can.
I feel like youre misunderstanding the situation... its not like Jason has a global visual and audio queue to show when he enters his power. Killer instinct doesnt automaticaly start a chase, and using your power just lets survivors reset to a check spot where they can loop the infinite window from again. This isn't a Jason specific issue, if I had been playing huntress or trapper or any other conventional killer I would have been eating ######### at the window all the same. Killers cant make line of sight with survivors at these tiles so chase never starts, the window doesnt get blocked and the survivor can infinitely vault it while being atcompletely safe distance from lunges.
Using his power DOES let him take unfavorable chases in the opposite direction. Loops like the 2nd floor window in garden of joy for example are strong only 1 way. If you teleport TO the window and chase them DOWN stairs instead, you get the hit.
As for Trapper... place a trap.
Yh lerys is an interesting map with a LOT of LoS blockers. It's very hit and miss for killers. Ranged killers struggle while stealth killers excel. Odd to complain about trapper for that one simce trapper gets on pretty well with lerys, hard to spot traps from a distance so trapping vaults is a great tactic and the grass patches in the outlying corridors are very good places to put a cheeky trap.
Okay I thought I was pretty clear that this isnt a post about killer specific counterplay or advice but even then trapper can only trap so many insane pallets and windows and even then he's still trapper. The problem im adressing are the linking/pseudo infinite windows.
Youre focusing on the wrong thing bruh
There aren't actually that many of those on lerys. A lot of the windows on that map are actually pretty dangerous. The majority of them have doorways next to them. And the vaults around the office are deceptively easy to mindgame survs on.
It's all down to the pathing. I usually do well on lerys as killer because i can often second guess survs and take short cuts to cut them off. Sticking to the scratch marks will make countering vaults much harder.
"Walk tech" can be used on structures like shack too and allows to loop the shack window infinitly against M1 killers.
It's an intended mechanic and requires insane skill to pull off.
Shack is a different structure entirely, im not even about to step into a discussion thats anywhere near hinting that shack should be changed. I don't see why it matters if walking behind line of sight blockers takes skill or not. But why half the windows need some hospital curtain or some other line of sight blocker and then still have a safe pallet next to it is beyond me.
Ever thought of running I'm All Ears? Sounds like a perk that would solve a lot of your LoS problems on vaults.