The Trapper rework we need.
I think one of the biggest issues with some of the older killers is that they are becoming increasingly outclassed by new killers. Many new killers have the same abilities as new killers stronger and more versatile, i dont think its fair for Springtrap to have the same ability as Huntress and a teleport tool. But i also dont think we should change what the killer is about like the Michael Myers rework where they added a dash mechanic, my concept of a Trapper rework is this:
As we all know the main thing about Trapper are his traps, so his main ability Bear Traps should remain exactly the same, but now he can choose what traps to use, by pressing CTRL he will change the trap he can put down (also it will change the abilities icon to whatever trap hes using so the killer knows what he has in hand)
First New Trap: Caltrops: The Trapper can only carry one at a time and wont be able to be placed under the hook or near it, its main job isnt to injure the survivor but to slow him down, it will have a small aoe where if survivors go over it they get hindered for about 3 seconds or more, The Trapper wont be alerted if a survivor goes over them, it will also go away if a survivor goes 2 times over it, it doesnt have a time limit and the killer cant ''pick'' them up like the bear trap, The Trapper can get more caltrops by opening a locker.
Second New Trap: Tripwire: The Trapper can only carry three at a time, it will be able to be placed only from wall to wall, its main job is information gathering, if a survivor breaks the tripwire they wont know that they did, but the killer will be alerted, you can get more string for the tripwire from the hook where you rip it off a hook making you not able to use it for 25 seconds and then the hook will come back similar to when a survivor sabotaging a hook.
My idea is to keep The Trapper what he is, a trapper, with a more variety of traps to choose from, but nothing that would be similar to his main power or better in a way so that he can be played as he was before, people might say its a useless rework since he doesnt have something powerfull such as a ''dash'' but in my opinion giving the trapper a tool for more information and a tool to slow down opponents is enough to make him better than he is currently and by having so many traps at the same time active it will definetly make the survivors a little scared about running around everywhere, and also the devs can change some of the add ons to pair better with the new traps.
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