(Fan Made) The Trapper Add ons

I wanted to flex a “creative muscle” and try to come up with balanced ideas for The Trapper’s add ons. Tell me what you think.

Common

  • Trapper Gloves: Remains unchanged.
  • Padded Jaws: Bear traps do not inflict damage but survivors can no longer be rescued from traps.
  • Makeshift Wrap: Now the Trapper cannot be caught in his Bear Traps.
  • Bear Oil: Now setting a bear trap makes you completely silent for 15 seconds.


Uncommon

  • Wax Brick: When a survivor is within 16 meters of the trapper, the trapper’s next trap setting is increased by 75% with a 60 second cooldown.
  • Serrated Jaws: Now after survivors are freed from a trap, if they don’t heal within 30 seconds, the survivor will scream intermittently (like doctor).
  • Lengthened Jaws: Survivors freed from bear traps now suffer from 10% Hinder for 5 seconds.
  • Coffee Grounds: Remains Unchanged.
  • 4-Coil Spring Kit: Whenever a survivor disarms a trap, The Trapper gets a 15% boost to action speeds for 10 seconds.


Rare

  • Trapper Bag: All bear traps are carried at the start of the trail.
  • Tar Bottle: Bear traps are fully invisible to survivors at the range of 15 meters and further.
  • Secondary Coil: After 2 seconds of a trap being disarmed by any means, it will automatically reset.
  • Rusted Jaws: Bear traps inflict the broken status effect for 60 seconds or until that survivor is hooked.
  • Fastening Tools: Whenever a survivor escapes a bear trap, the trapper gains 5% haste for 5 seconds. 


Very Rare

  • Trapper sack: Press the secondary button to get rid and collect a trap.
  • Tension Spring: At the start of the trail, all traps are already set.
  • Oily Coil: After a survivor disables a trap, whenever they get within 8 meters of a trap, they are revealed with killer instinct, this effect deactivates when they lose a health state.
  • Honing Stone: Every 30 seconds, one closed Bear trap chosen at random, becomes set.


Iridescent

  • Iridescent Stone: Whenever a survivor gets within 8 meters of a disabled trap, the trap opens for 2 seconds, with a 15 second cooldown.
  • Bloody Coil: The trapped victim is left in the dying state instead of injured, if they free themselves.
Tagged: Killers

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