Discussions
4,119 discussions.
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I find trickster to be completely abusable depending on the map he's on. On map's with high rock loops like the one that got reworked with Skull Merchant(sorry I don't know the name), he feels completely countered by running him tightly around a rock you can't see over or get line of sight long enough to get a blade in. The same could be said with a chunk of indoor maps where it's corner after co11 comments 301 views last activity
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As a killer main - I do not often encounter situations where I can definitively say someone is cheating, but there is the rare circumstance where at least some form of cheating is overwhelmingly apparent (being faster than the killer in extended chases when I have 3 stacks of PWYF + bloodlust 2), survivors not taking dmg (you hit them + get the audio to confirm a slash, but they do not take dmg)6 comments 171 views last activity
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Despite him being solid killer sometimes he may be very frustrating to play with his current input binds and delays.5 comments 52 views last activity
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hey guys! as we all know each killer has add ons that make our power stronger in diffrent ways! Over the years weve had people come up with some insane add on combos such as Vanity Mirror + Lock Of Hair, Engravings with Spiked Boots. and much much more! now i turn it to you! what is your fav add on combo to run? and why do you like running it? anything you want to change to maybe make it more7 comments 81 views last activity
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Hi, I'm new and I've been playing mostly Killer but also as Survivor, so I know that most Killers won't let any Survivor escape (and they don't have to, I know) which can be a bit stressful for SoloQ/new players. That's why I usually let all Survivors escape after I hook them all twice and give them some final chase. But I have two questions: - Does doing this affects my MMR so it keeps me being5 comments 141 views last activity
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Hello! I have a suggestion about the weakened state of unknown. When you're actively in a chase and you get to weaken the survivor, after you charge your next uvx they come on to you and start circling around you like crazy. That doesnt sound like a problem to some people but, if you try to hit your UVX, the projectile will bounce off them and miss. But if you cancel and hit the survivor with an2 comments 51 views last activity
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DBD-BLACKBANQUET-1.jpg DBD-BLACKBANQUET-2.jpg I know somebody is gonna say "they are supposed to look weird" but they are really off-putting(and I don't mean in a good way). I mean just look at their design, especially the masks. This may not be accurate, but until stated otherwise I suspect these may be AI generated, especially the masks.19 comments 793 views last activity
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When unhooked - survivors should absolutely be able to take an endurance hit. The issue is though that INCREDIBLY often survivors that were just unhooked will bodyblock a survivor from chasing another survivor - either forcing the killer to either hit the unhooked survivor (inflicting deep wound) and chasing that survivor (tunnelling) OR try to wiggle around the bodyblocking survivor - though thi10 comments 211 views last activity
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Hey there everyone! as we all know we have a new survivor coming out soon named Shane, however thats not what i want to talk about. With the Chorus Of Sin chapter said to come out in august i think it was , what do we think of the killer and the survivor?18 comments 311 views last activity
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Okay, first of all, I don't think Jason is an extremely overpowered killer, but he definitely needs some balance adjustments. I play both survivor and killer equally, so this comes from experience on both sides Suggested changes: Add a duration limit to his main power Increase the power cooldown Reduce the Haste duration after leaving the power Remove survivor screams while hiding in lock0 comments 62 views last activity
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With the Black Banquet coming up i finally decided to make up my mind and start my first P100 grind on killer Now i dont know if you can get cake offerings via the event but its gonne be fun.13 comments 211 views last activity
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Deep wound should still regress whilst running but at lower amount (ie 25% as quickly) - this would help to decentivise survivors abusing protection hits when off-hook. Furthermore, the base deep-wound healing time should be increased by 1 - 2 seconds (but thats an afterthought)3 comments 71 views last activity
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Just little things that i would like added. 1: Make the STARS field combat manual add on for Nemesis basekit. no one runs this add on and i think it would be good just added without wasting a add on slot. 2: Make James Sunderland his own survivor, im sorry but i am a bit peeved by the fact he is resorted to only a skin when he is an iconic member of the SH series 3: give Freddy voicelines, alt6 comments 61 views last activity
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These numbers do not need to be exact, they can always be adjusted. This is more so a general idea. Current: All killers: Gen kick: 1.8s Gen kick instant regression: 5% (7.5s or charges of gen repair) Gen kick regression over time: 0.25 charges/second (6min from 100% to 0%) Pallet/wall break: 2.34s Pallet stun duration: 2s Vault speed: 1.7s (survivor is 0.5s) Hook animation: 1.5s S0 comments 51 views last activity
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When i first started playing this game i had no idea what to run so im here to help others, i would love ideas and remarks on how to improve this list from experts! Trapper: overall a killer thats decent to learn the basics on, his add ons are quite useful but his power is quite weak Brutal Strength/Spies From The Shadows Sloppy Butcher No Holds Barred Hex: No One Escapes Death Wraith: an e5 comments 314 views last activity
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DISCLAIMER: The character's visual design, armor, the laser tripmines, and the iconic voice lines themselves are adapted directly from Half-Life: Opposing Force. The original H.E.C.U. marines were voiced by the legendary Jon St. John and Harry S. Robins. The core intent is for this soldier and his gear to look completely lore-accurate to the me. For the implementation of this character, the idea3 comments 71 views last activity
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Post is self explanatory22 comments 351 views last activity
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November couldnt come sooner enough, i am quite excited to see what his power is. alas if only we get a mall santa skin for him. I wonder what it was like at the big event in Montreal19 comments 241 views last activity
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4 comments 81 views last activity
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The Core Idea Introduce a new interactive machine or Bloodweb feature called The Entity's Crucible (or "The Blood Roulette"). This mechanic allows players to trade in unwanted items or add-ons in exchange for a random new one. How It Works The Input: Players select exactly 4 items or item add-ons from their inventory to sacrifice. The Process: The machine consumes the 4 sele0 comments 111 views last activity
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its 2026 bigger games older games than dbd all of them had120 fps on console still yet dbd dont have it the biggest issue we know how the difference in high fps specially from 30-60-120 and it effects the gameplay so much I dont really understand how they didnt make it high priority I would never speak about 120 fps if its cross off even in the past pc didnt get the 120 till around2020 it7 comments 354 views last activity
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For anybody who doesn't use Jason or a totem build, this is an amazing time for you to play literally any killer. In my personal experience I've had at least 2 survivors per game running inner focus or urban evasion. Which means way less survivors are running broken perks.1 comments 81 views last activity
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Pig Build Hex: Face The Darkness No Holds Barred (also known as Deadlock for those Cenobite owners out there!) Corrupt Intervention Fire Up add ons Tampered Timer Crate Of Gears ive gotten 12 4Ks in a row with this build. now im not a pig main but i love the killer. and honestly i might be a addict to this killer. just knowing that i popped someones head off brings me joy and whimsy i10 comments 171 views last activity
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If you could buff and nerf anything in the game, be it killer or perks. what are you choosing, now im sure some people will argue in this chat, i must say this is where people can share their opinions on what needs to be fixed. reading peoples opinions and discussions is a big hit for me in this community and im intrigued39 comments 542 views last activity
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I think the general design behind Jason's power is really cool and fun, though I do think he has a little too much going for him in his current state that makes him feel a bit overtuned and in some ways like direct power creep. I think with some tweaks he would still be a very strong killer but fix some concerns and balance him. Omnipresent Evil in its current state feels like it needs to be tw0 comments 93 views last activity
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The Killer: The Great Inquisitor (Vitalis Benevent) Power: Rat Dominion - Vitalis do not spawn on the map but in his throne room from the end of the game. Vitalis can controll rats on the proper map. On the map the rats can create 4 eruptions in the ground named tunnels. The Rats also have an tornado mode that can destroy pallets instantly but it slow down the rats. Upon a succesfull hit on the1 comments 41 views last activity
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DBD was a fun game, unfortunately it is getting close to being beyond repair and that's due to the toxic cycle this game has become, Run Meta or Get Crushed . If you don't slug or tunnel as killer then you get abused by OP survivor perks but if you don't run OP survivor perks then you still get bled out or tunneled. Even after that people STILL complain that their side is harder than the other b45 comments 951 views last activity
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Hey guys, i just returned to the game after 3 years and i've noticed new packs of old characters discounted bundles and reduced to 4500 shards. Any plans on doing so with the latest? Singularity it's been out for 3 years. I'd like to know if any plans on doing this before buying what i'm missing :)0 comments 51 views last activity
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SWF. It all starts with SWF. As a killer, I need to go into every match loaded for bear because there's a good chance I'll be facing a 3-4man squad out for maximum annoyance and destruction and if I don't tunnel, defend hooks and be as mean as possible I'll get teabagged all the way to the exit. However, what'll also happen is that I'll just bulldoze right over solo players. This sets up a rea24 comments 582 views last activity
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Hey Fog Dwellers! i want your thoughts on an idea i had! a random build game! essientally ill make a post weekly with a random build, random add ons, and a random killer to do it on! and you can try it out, just a little thing to be interactive here. its completely optional0 comments 11 views last activity
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I think an in-game store wishlist where you can wishlist characters, outfits, charms, etc. would be really neat considering we're starting to get to the point where scrolling through all the collections or individual character pages is a bit of a hassle. It would be really cool if you could wishlist these things, and not only that, be notified in-game if a wishlisted item is on sale or in the cas1 comments 32 views last activity
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Jason is so overpowered and it takes the enjoyment out of an otherwise fantastic game that I have loved for years and he is actively ruining. There's nothing wrong with a powerful killer but Jason's lack of cooldowns, seeing people in lockers and making them scream, and a million other things is just overkill. I absolutely love DBD, and I am an extremely active player, and that's why I feel7 comments 1,044 views last activity
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This is my personal guide on Jason counterplay for those of you who are having trouble countering him, this will be a relatively small guide based of what I see with my games and different ways of countering Jason. I will be giving tips for mainly 2-3 man SWF as that is what I typically play however I will give still give tips for solo. | Omnipresent Evil | Im assuming this is what everybody i19 comments 742 views last activity
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I've had a lot of time to kill as I'm waiting for a replacement part for my computer to get back up and running, and because of that I made a document with a bunch of changes I would make to DBD. None of these I am absolutely set on, numbers could always be tweaked as well, there are even parts where I give multiple options. I know because it's a lot more to read this post will probably get litt7 comments 151 views last activity
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Fear&Hunger is a high-quality game that holds a very important place among titles featuring horror and psychology, and the Crowmauler character—who has become a hot topic on the game’s fan pages and even a meme—can be seamlessly integrated into *Dead by Daylight* . Whether you’re familiar with the game or not, this character has the potential to generate a great deal of interest as a killer1 comments 31 views last activity
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I have a few ideas for a good Legion buff, such as making Legion able to see scratchmarks in Feral Frenzy, and a few of Legion's add-ons becoming basekit like Scratched Ruler, Mischief List, and Friendship Bracelet. I have a few buff ideas as well for a general buff for low tier killers or killers without any mobility abilities such as Legion, Pig, Trapper, Ghostface, Bubba, Huntress, Deathsling0 comments 21 views last activity
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Adepts should not require you to slug for the 4k, it's just so boring and encourages ratting.12 comments 181 views last activity
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Ambush buffs Basekit workshop grease Slightly faster ambush duration 2.3s > 2.5s. Reverse Bear Traps buffs Increase total trap searches from 12 > 14 (average searches is 3.5) Basekit Ruleset No.2 Add-on changes Workshop grease : Increase ambush duration by 10% Ruleset No.2 : For the first two searches, only reveal the furthest jigsaw box auras. The buffs would make her trap1 comments 31 views last activity
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Ok this my newer and better tier list. im sure Xeno in A is controversial but i feel hes strong and worthy of low a tier17 comments 263 views last activity
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For this concept I feel like it would make the game much more interactive and enjoyable to have a killer that will build up points in order to transform/ move into different stages. Firstly the killer would start off as a runner which would just be like any other killer (stage 1) but would have the ability to place bundles of cordyceps like the singularity on walls which will let out spores every1 comments 22 views last activity
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Dead by Daylight Chapter Concept: The Final Act Backstory to this idea I had just went against a doctor while playing with my friends but it was their last game so i went to play on my own as kill, i chose ghostface because why not, stealth killer = fun, and I got to thinking, what if there was another stealth killer that had something like the doctors hallucinations, so I thought what if t2 comments 51 views last activity
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Here we go…! It's the Comeback Chapter where I nerf The Nurse! That's probably what you might be here for! Anyway, this is the SEVENTH Comeback I've made, it's most definitely a series at this point, and, well, a new Survivor is coming in HOT too! Disturbed Ward So, went a little insane, Killer Shack IS indeed inside of the Asylum. Don't question it! Ha5 comments 91 views last activity
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Please respond to let me know what you think.1 comments 41 views last activity
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Im sure it’s been brought up but I figured since the game is getting reworked anyway I’d suggest it. I wanted to suggest adding kid survivors (obviously different shows and series can be brought in) or even making the games current survivors smaller like half the size of what they are. And instead of jumping over pallets they can roll/slide or crawl under pallets (obviously depending on perks fas6 comments 121 views last activity
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It's widely agreed that The Onryo struggles in chase, especially at mid to higher levels of play. While her condemnation system is the most carefully balanced (and revisited) part of her kit, I believe there is room for smaller chase-focused tweaks to bring her more in line with both her killer fantasy and the average killer strength of today, specifically in chase. I also believe this can be0 comments 51 views last activity
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Played legion after taking a break from dbd around a month or so after Unknowns release. Anyways Killer instinct didn't seem to work for certain hits. Does it not activate if you hit a injured survivor? Or if you try to reactivate it on a same survivor?3 comments 81 views last activity
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Hello Behaviour Team, I am a Dead by Daylight player and a Ghost Face enthusiast. I would like to share a rework concept designed to modernize Ghost Face while preserving the stealth-focused identity that makes him unique. The purpose of this concept is not to increase his power excessively, but to improve gameplay consistency, better represent the fantasy of the Scream films, and create additi0 comments 32 views last activity
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Instead of the perks beings any and all change it do their could one of each type on the load out for example your running BBQ and chili you can't also run lethal pursuer since their both aura perks for example and the equivalent example for survivors is not being able to run eyes of belmount and still sight on the same load out since again they both specialize in aura. Even if it's just a limit2 comments 31 views last activity
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Compared to the walk animation in F13: The Game, Jason's walk animation in DBD feels off and unnatural, especially with those hip sways of his. His walk animation in DBD should look more focused and intimidating, instead of swaying his entire body when walking.5 comments 71 views last activity
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So a killer with a gun might sound overpowered but making it semi automatic and has to be worked up to seems fair. If they could start with maybe hand to hand combat and work their way up that would be cool. Hand to hand combat[first tier] downs with 3 hits. How the tiers work is after 4 m1 hits with tier 1 they get upgraded to tier 2[a knife thats just normal m1’s] after 2 hits with tier 2 the3 comments 71 views last activity