Discussions
4,119 discussions.
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I've had plenty of games both as and against Skull Merchant since I've returned to the game and after hearing my friends moan about it I decided to put my mind to figuring out how I think a rework should be done, mostly cause my friend believes she cant be reworked properly and should just be removed. And before a ton of comments mention it yes I know she's had a ton of reworks already and hasn't0 comments 31 views last activity
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Since The Nightmare got a rework which made his abilities stronger, alarm clocks became more accessible to compensate for the buff. However, their accessibility was increased too heavily in relation to the killer's reworked kit. The alarm clocks are now so common around the map that you can wake up via an alarm clock almost for free shortly after falling asleep. And if another survivor uses an al2 comments 71 views last activity
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People have been asking for a ranked mode to show their skills. This won't split the queues nearly as much as adding a 1v4 ranked mode whilst still give people an easy way to express their skills against fellow good players.0 comments 121 views last activity
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since Dead by Daylight is having its movie soonish, I hope for a HHN icons collab! Hoping for maps and killers from this Universe! My most requeste0 comments 41 views last activity
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this is my opinion post for any dev that wants feedback but killer is The most unfun and aggravating role you could possibly play and the devs don't improve it idk why survivors will sit there and say virtually ANYTHING in after chat and have no idea how bad it actually is because they don't play it, they have no clue. They'd rather talk smack and run in circles or hold left click and space. Th14 comments 311 views last activity
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Yeah everybody is entitled to their own opinion and whatnot but it would be nice if we could have mods stop these accounts from derailing the entire topic by pushing us vs them. It was funny at first but now its genuinely annoying when people are trying to have genuine conversations of topics that aren't even related to killer vs survivor and the same people (its one person) keeps making it about6 comments 91 views last activity
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with Art and Frank Stone entering the fog what are you expecting or hoping for them in terms of power, design, and elements? perk ideas are welcome9 comments 111 views last activity
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mine was when this spirit was chasing me, then suddenly dips and pulls all 3 of my team off a single gen, then proceeds to stand there wondering what to do, i walked over and we just stared at each other, as we hear a bunch of bings and notice that my entire team dcs. she gave me hatch after humping the bots4 comments 51 views last activity
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I feel like it will just be better for the game if the entire add-on got made basekit instead of removing 50-75% of it and transferring it basekit. This doesn't help with add-on variety at all since we have come to have killers with straight up useless add-ons. Examples being the following: Knotted Rope (Houndmaster) Potion of Speed (Lich) Restaurant Menu (Animatronic) Walleyes Match book (G1 comments 31 views last activity
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Hello, I'm back after a long time and I came back with an idea that I had for a long while and I want to explore more of it now The general idea is a crossover between Dead by Daylight and Homestuck, with 2 legendary cosmetics, Gamzee Makara (AKA, The Bard) as a Legendary Killer Cosmetic Set for The Trickster and Nepeta Leijon as a Legendary Survivor C6 comments 231 views last activity
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本当にSwitch版からもキラーやサバイバーを共有できるようにしていただきたいです、本当にお願いします0 comments 21 views last activity
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Well, here we go again! I've done three of these now (I've actually done 4, but I'm POSTING my third one here)! I choose Roots Of Dread because A) Dredge has been sidelined horrifically, B) Haddie's Perks… exist, and C) I'll gladly take any chance to suplex Garden of Joy with zero hesistation! Garden of Joy Ri3 comments 61 views last activity
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So whatever happened to the design previews from last year, is there any new stance on the Skull Merchant? From what I hear, most people didnt like the preview. And apparently shes now on a limbo whether she will be reworked in the first place? I dont think thats fair considering she was kneecappingly nerfed to the ground intentionally because of a presumed rework. To my mind, she should be rever6 comments 102 views last activity
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what is the most toxicity youve ever seen in a trial? be it from you, a teammate, or opponent46 comments 631 views last activity
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Well, this is a series now, I guess! I suppose I just like the idea of reworking whole Chapters that need it. Anyway, Doctor and Feng are up next, and this is the third one I've posted so far! Will I do all the Chapters? No! Not every one needs one. Will I do all the Perks? Honestly, likely, depending on how things go. Anyway, let's get into it!' Treatment Theater10 comments 182 views last activity
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BHVR, hun, i beg of you buff Skull Merchant, im good as her but i just cant compete with most survivors anymore, I have mained Skully ever since i got this game and ive enjoyed insane amounts of success on her, but lately ive been in a downfall, all survivors are chase gods and they smash the hell out of gens. maybe ive become a horrible killer now IM ON MY KNEES BEGGING14 comments 251 views last activity
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Trap recalls: Lets Trapper target traps around the map in the same way Singularity targets Bio Pods. Ability 1 lets you recall a targeted trap to your hand/trap inventory. No cooldown. Remote arming: When a trap is targeted Ability 2 lets you remotely arm/reset a trap. 20 second cooldown Proximity visibility: Trapper's traps are no longer visible at all distances. Instead, they become unrend18 comments 201 views last activity
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I find is really disappointing that we haven't really gotten any unique killers as of late. To put it into perspective the last non-ranged / dashslop killer we got was THE SINGULARITY WHICH WAS 2023. Now dont get me wrong I love playing literally every killer in this game they are all really fun in their own way. But I find it really confusing how people are constantly complaining about oh its d17 comments 421 views last activity
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Make survivors start with headtraps that aren't affected by add-ons, while allowing Amanda to have her 4 to use throughout the match (the ones she has affected by her add-ons). Drop the timer to 2 minutes and rework tamper timer to not affect the death time. Have the end game collapse activate traps, and split her grease and workshop add-ons into a classic BHVR buff providing incentive to bring a2 comments 124 views last activity
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I have about a 65/35 killer/survivor split with way too many hours in this game and have never experienced killer anxiety. I constantly hear about it a ton from content creators and people on forums, what is it like and how do you guys deal with it. Feel free to answer in the comments so other killers can learn how to deal with it!9 comments 181 views last activity
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this will probably NEVER happen because mlp is obviously a kids show.. unless they use the creepypastas 👀 but like the onesies in game (dino dwight, elodie xmas onesie, etc.) are cute so i think mlp being integrated would be adorbs! and no, im not a brony.2 comments 61 views last activity
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is the game becoming more catered towards survivors now due to some of the perks survivors have been used a lot specifically like bully squad perks or let alone heavy gen rush builds with the recently added perks (AGAIN DONT TAKE THIS SERIOUSLY I JUST WANT OPINIONS!)31 comments 554 views last activity
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Bro please add more servers or do something for the high latancy and lag in matches. I'm finding matches where everyone is above 100+ ping and there are hits being registered when they shouldn't or delays in skill checks. Like bro, this game has been out for 10 years and this has been addressed before by others 😭10 comments 241 views last activity
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A parasitic alien lifeform native to Dvarka, the same planet that Gabriel Soma's crew landed and where The Singularity was born. A bulbous, almost pumpkin shaped head atop a tangled mess of trailing tentacles, barbed with small hooks at the end. Shooting out of it's mouth is a flexible proboscis, almost like a tongue that it can pierce it's prey with and allows for the laying of eggs inside of a0 comments 56 views last activity
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Here’s a list of killers I’d like to see, just ideas is all: The Smile Demon (probably won’t because of self harm themes. Doesn’t have to be killer, could be dredge skin. This killer NEEDS to be a hallucination killer, even more intense than doctor or Unknown. Not enough truly scary killers in the game) The Death Angels from “A Quiet Place” (Similar to the demogorgon in appearance, but it’s com1 comments 92 views last activity
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Hi guys i had a little suggestion for the people who run the forum, could we add pfps for the newer killers and survivors now? The Unknown, The Good Guy, Aestri, and Taurie? we have so much more people to use now1 comments 21 views last activity
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Hello, developers. You know, I'm starting to notice that sometimes you're having a really hard time balancing the killers powers, the multitude of perks, number of pallets on the map and etc. It's a difficult task, I understand; the game is already quite large. But it seems I've found a real solution to your problems. How about simply giving all killers the same movement speed and rebalancing the6 comments 201 views last activity
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It's no secret that Hag feels like she's been left behind. Each year and every new update, it feels like she's been slipping and falling behind. To be blunt, Hag just feel like she no longer fits current DbD… Therefore, I would like to suggest these balance changes to help her feel relevant again: Basekit Change: Triggered traps give Hag a 50% increased lunge attack after her teleport. R4 comments 131 views last activity
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Every "stealth killer" that we have currently has extremely loud sounds that can be heard multiple rooms over. The following is a list of how the stealth killers we have are actually pretty easy to detect. I'm bringing this up because I think this is the reason so many of these killers are weak. Bing Bong - incredibly loud breathing and a literal bell warning survivors before appearing. Note:1 comments 52 views last activity
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i’m curious on what other people think of the new killer Jason Vorhees let me know in the comments! :D19 comments 571 views last activity
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Greetings fellow fog creatures. I got a question for you. Why are mythical quantons you encounter in the wild sea of soloq always either a baby or a 15.000 hour god? And why do stereotypes like this even occur? Why does ace always have dead hard? Why is sable even more of a meghead than meg? And why do ghouls eat crayons? I am genuenly interested in re14 comments 213 views last activity
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THE THING Licence culte Inspiré directement de la franchise : The Thing : 1982 The Thing : 2011 Le chapitre comprend : The Thing comme tueur, plusieurs skins issus des deux films, notamment la forme extraterrestre finale du film de 2011 comme apparence principale du killer.0 comments 42 views last activity
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Maybe not as op as he used to be, but make him at least 4.6 speed or buff his add ons. Maybe make his terror radius 24m again but I do think that's too much. He is a killer that takes skill to use but he just can't keep up with the new killers having insanely high mobility by the time he downs 1 survivor 2 gens are already done.31 comments 591 views last activity
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Ghostface will never be alone as he will have 2 ai companions by his side, as Ghostface will be a killer of paranoia (Only the real Ghostface can knock down survivors.) The Chaser. Tactical Generator Patrols the AI companions do not have omniscient knowledge of where survivors are, nor do they wander aimlessly into empty dead zones. Instead, they organically spread out at the start of the mat4 comments 101 views last activity
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(Since the Korean was translated using AI, the sentences may sound awkward. ) Subject: [Fun Rework Concept] Turning The Legion into a High-Risk, High-Skill Mobility Killer (Just for fun!) Hey everyone, Before the hardcore balance pros start roasting me in the comments—NO, I am not demanding BHVR to implement this right now, and YES, I know Mathieu probably won't care lol. This is just a0 comments 41 views last activity
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Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as Hexes! In this post, not only are Hag and Ace getting a little something, some3 comments 121 views last activity
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Hi guys im generally curious about something, say you were talking with someone who was extremely new to the fog, and they generally had no idea how to play the game and were looking for advice and tips? what do you got to say? this thread is here to hopefully help newer players ease into dbd31 comments 412 views last activity
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Could you please make it possible to share DLC with other platforms, even for the Switch version? I'm really asking you to do this.0 comments 11 views last activity
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Title is self explanatory, I was not playing at the time when the perk was added, nor was I there when it was nerfed. I can understand 21% being a bit fast but is that not the whole idea of the perk?1 comments 61 views last activity
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Late-Game Macro Pressure - The Idea: Making her gain a Reverse Bear Trap for every two generators completed, which would allow her to use a maximum of 6 Reverse Bear Traps instead of 4 per trial. And a maximum holding capacity of 4 Reverse Bear Traps. Why it's needed: This would be great as it puts more pressure on the map and lets The Pig punish the late game too, ensuring she stays a threat0 comments 31 views last activity
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As more killers and survivors are added, new players struggle exponentially to catch up in progression and learn all the perks and killers. Not only are new players bombarded with things to learn and progression to make before being able to run good builds, but they also are at a disadvantage because their perks aren't level 3. I understand that leveling perks felt good for progression back when1 comments 41 views last activity
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With the latest teaser, people all over are assuming and thinkng that Pennywise is making his arrival to our game. leaving Slender Man as the highest governed killer for DBD If he does make his way here and our assumptions are correct, what are you hoping or expecting from him in game?4 comments 91 views last activity
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I personally would rather have a Meta of Slowdown Perks, than a Meta of say Chase Perks. Because what Slowdown ultimately is is Conversion. It makes every Down and Hook more valuable, but it doesn't actually help you to get said Downs and Hooks. You have to actually use your Power for that. If Killers can't convert their Downs more effectively, the only other way is to GET the Downs Faster. The26 comments 621 views last activity
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This use to upset me at some point due to the fact that I just find it a waste of time, but now I just start to question it. Because it seems like its useless on both ends, especially when the person is T-bagging at the end. I don't know to me it just seems worthless to do even when you KNOW you won44 comments 802 views last activity
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I said it. M1 killers are outdated and clowned on in higher tiers, they need to be able to compete. This change WOULD make them significantly stronger in low MMR matches yes BUT they would still be weaker than say a nurse, hilly billy, etc in those same lobbies (assuming said killer is equally competent w/ nurse as they are w/ hag for instance). In higher MMR lobbies - this will increase dive16 comments 501 views last activity
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Ps — Readers This is a shortened, incomplete version that excludes a custom map and contains less refined details regarding the killer's power, lore, and add-ons. "I thought I was alone in the archives. I felt the chill—that unnatural, biting cold that signals his arrival—but the room remained empty. Then, the walls began to bleed ink. Shadows stretched across the floor, not0 comments 62 views last activity
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READ IF YOU NEED A REFRESHER: The Haste & Hindered Rework was released with the 8.7.0 PTB it was essentially a mini diminishing returns for haste perks being that: Haste was no longer stackable and would only take the highest value, along with many perks receiving numbers buffs due to the fact that they would no longer create absurd speed when said perks were buffed. The Haste & Hinder4 comments 226 views last activity
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I don't think she needs many changes to be properly viable against good swfs without having to sweat 1: Fix the invisibility bug where it will desync the invisibility from the killers pov and the invisibility that survivors see I'm like 80% sure this still exist 2: Bloody Figernail and Videotape Copy basekit self explanatory bloody fingernail is on every single Sadako build and videotape copy h1 comments 41 views last activity
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Unrelenting is a general perk no one cares about, which is why I think it needs a tiny buff, which wouldn't hurt at all considering how useless the perk already is. I understand that giving it an effect stronger than 30% would be unhealthy, since then killers (especially Myers) would be able to traverse the map faster because of the reduced cooldown. So, I think giving it the secondary effect of7 comments 121 views last activity
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The post is rather simple, but to elaborate - I am not talking specifically about T-bagging at the exit gate(s), I am referring to when say you get pallet stunned and the survivor sits there, T-bags a few times and the pops sprint burst and runs off; or say when you run into the occasional bully squad that all runs head ons+ flashlights (leaving you in a very extended stun/blinded when you are un4 comments 71 views last activity