Gh0st2317
Gh0st2317
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@QuantumEcho said:
Ever since I've started playing Dead by Daylight, i have the really bad habit of taking the game so seriously and taking everything that happens in a match to heart if i ever go against toxic survivors or toxic killers and i just blindly assume that everyone that plays this game is toxic or has beef against me if i have one negative experience against another player if they are tunneling me or tea bagging against me as a survivor and if i have a bad match as killer or survivor then i just quickly assume that I'm just terrible at the game and i'll never improve, i just constantly worry about every match and look at the negatives instead of the positives, how do i stop taking this game so seriously?
My favourite thing to do is have music on at a low volume in the background if I'm playing either side, or would play surv with mates. And honestly, just play how you want to play. If you want to tunnel, camp, slug or whatever, do it. At the end of the day you can and will improve. When starting dbd I was shite. Couldn't play killer at all, so I mostly stuck with survivor. Eventually, I started practising Nurse and now she's my main if I'm playing 2v8 or 1v4.
What doesn't help is the community can be pretty toxic. Which makes the game unwelcoming. If you're comfortable with it, one thing you can look for is LFGs on DBD's discord. You can join any avaliable parties if anyone is hosting, which could make playing feel a bit more relaxed instead of having randoms.
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@NickyLydell said:
A couple days ago I tried playing 2v8 and my game crashed literally three times by some game issue. Every single time I got a ban and I sent a report, until I got fed up with the matter. Now I logged back after more than two days and I got a ban BEFORE even attempting to play a first match??? What the actuall hell is up with the game? Does anyone have this issue atm? What´s going on?
Idk if this has anything to do but I play from Xbox Windows, and yes, I did the "repairing" just in case.
I think it might be a DBD issue. Someone I play DBD with has been experiencing frequent disconnects for seemingly no reason, and their game has also started stuttering/freezing randomly.
I find that DBD can be pretty unoptimized sometimes. Even though my PC can run it fine, I'll occasionally get lag spikes or the game will just freeze and I can't do anything.
Not sure if this would help, but changing my graphics settings made a pretty noticeable difference for me. On DBD I use medium graphics, max resolution, v-sync off, and an FPS cap around 90–120.
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Thanks bro!! Hope you're feeling better (:
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@Chomperka said:
A lot of people in this thread complain about Myers rework, yet more people than ever play Myers now. Is this another proof BHVR should never listen to their community and people actually LOVE dash slop? Wesker and Ghoul are the most popular killers after all.
Tbh I rarely see Myers in my matches, and honestly bro I don't appreciate how they decided to turn him from a stalking, terrifying killer into a Temu version of Pig who dashes at you from 20m away with a kitchen knife. 😭
At this point every killer should just dash. No walking or teleporting. Just dash. Feels like BHVR woke up one day and thought 'y'know we need more dashing killers'
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I gotta say it: Myers after his rework. I thought I was supposed to stalk people and quietly appear out of nowhere, not become Pig 2.0 and start dashing at survivors with a kitchen knife...
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@MechWarrior3 said:
Our dear Count, friend and community chief for all things updates, was recently in a serious accident. When I was able to briefly speak with him, he was in a lot of pain and facing surgery.
He was also really upset about not being able to attend the event in Canada today. He was so eager and excited to meet everyone, share his passion for DBD, and connect with the community he cares so much about.
Please keep him in your thoughts as he recovers, my dear friend means a lot to so many of us here.
For anyone who doesn’t know him well, Count has been the heart of this community for years, always keeping everyone updated and welcomed. If you’d like to support him, feel free to leave messages here. I want him to know how much he’s cared for. 💐
Much Love - MechWarrior.
Wishing you a speedy recovery @CountOfTheFog!! Get well soon <3
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@CountOfTheFog said:
Thank you all so very much for your well wishes. I hope everyone enjoys the new chapter and the celebration of 10 years of our favorite game! I love you all and I'll see you in The Fog.
How you doing bro? You feeling better??
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@cogsturning said:
"Fixed an issue" lol OK. This was supposed to be here this whole time and it took years just to update text?
Could be a silent buff or either it was supposed to be there, but they never bothered to fix it. 🤷♂️
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@supersonic853 said:
https://us.v-cdn.net/6030815/uploads/R9O19AMPQLTL/1000014969.jpg
I mean i never would get a blind off anyway because the addon literally insta breaks pallets by vaulting over them. But legion is just completly immune to blinds in general with it on?
You're telling me after all this time... Legion had built in lightborn whenever you used this addon?
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@random1543 said:
i hard agree here, oceanica servers have been suffering alot last few months at peak times.
matches where everyone is 180 -250 ping. I worry for aversery event when bunch of folks may come back too high ping lobbies
I feel so bad for you bro, honestly I really do hope smth can be done about it. It's infuriating to deal with!!
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086911#Comment_4086911
Would you tell a professional soccer player to play as if the ball is deflated? Would you tell a chess player to play as if all the opponent's pieces are all queens? Would you tell a basketball player that they're going to get called for traveling after taking 1 step instead of 2? Of course you wouldn't. Adjusting for what's in your control aside, expecting a fair match is what this is about.
It's called match integrity. 180+ ping ruins the match for everyone else involved. For the record, red ping is 200+. There's at least one red ping in almost half the games played. How does anyone reconcile that?
180+ ping ruins the match for everyone else involved. For the record, red ping is 200+
LIterally what happens in some of my games 😭
Even 100+ ping for everyone and it's still horrific to play... 😔
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@pidgeon said:
I don't think were getting new servers anytime soon the least I can do is that when you play survivor do not greed nearly as much as you would on low ping.
Fair enough. Considering how people have mentioned this before yet it hadn't been spoken about. Thankfully it's not all of my games, but it's sometimes. Still fairly annoying here and there
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@Rulebreaker said:
Do you want gameplay story, end chat story, what I've done story, mix?
Mix, I'm intrigued
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@TropesDaMan said:
what is the most toxicity youve ever seen in a trial? be it from you, a teammate, or opponent
I went against a clown who told me and my team to off ourselves because we all escaped. Bear in mind: This man was running the broken speed build and was camping and tunneling people.
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@ImWinston said:
- Pre-run towards a loop with high walls. Avoid dropping pallets (unless you're sure you can stun him), otherwise you'll give away at least three blades. Or pre-drop...pre-drop well in advance. When repairing a generator, you need to think ahead and plan where you'll need to protect yourself from a possible blade launch. Always have an escape plan, this applies to all killers, but especially to him. If you're in an open area, or he's camping out on a hook, well, there's nothing you can do (unless the killer is a total idiot).
@AlwaysInAGoodShape said:
The most important thing is to understand how the new Tricksters think. Since their movement speed is nerfed, most of their shots in loops will be short burst of 1-2 blades around corners. Tricksters will often pull out their knives in advance. Take shack for example, when they run around the corner, they expect you to hug a wall and will be pre-aiming there. If you want to be difficult as survivor, what you want to do is go around corners and run in unexpected directions to other obstacles, so that Trickster keeps pre-aiming at the wrong places as often as possible, which often leads them at failing to land blades or being too late to fire if there's enough obstacles to take unexpected paths to
@vol4r said:
You need to think about positioning all the time. This is much more important against ranged killers.
- avoid low loops, you will die quickly
- abuse high walls/stones, they are the best
- remember that he is 4.4m/s now and you can make more circles on the pallet
- lose LOS often, this matters a lot
- Be patient
- Be unpredictable, because this punishes 4.4 killers a lot (just send it sometimes)
@kit_mason said:
Honestly, it's very similar counterplay to before but adding in that hes 4.4: Break LOS, prerun and loop tightly. Happy to explain why if needed, but the others in the thread have done a stellar job of lots of those points already.
@HoodedWildKard said:
It's all in the pathing, bit of wobble in your run will help throw off a few knives, aim to break LOS as much as possible. Pallets are a real trap with trickster, if you drop a pallet while he has knives up and clear los you are giving 2-3 free knife hits. Same goes for pallet vaults. Stay close to walls and don't forget to crouch at low walls. Every knife you dodge gets him closer to running out and then he's just a slow M1 killer. Watch for it, soon as he runs out of knives they're likely to go to the nearest locker, giving you chance to open up a bit of distance or hide and escape chase entirely.
@niteowl said:
Hold that w key <3
@Shirtless_Myers said:
The new Trickster is generally not very good. I would honestly argue that the changes were more of a nerf than a buff, and that MiNA is Pay to Lose.
@hermitkermit said:
Unfortunately the counter is dependent upon the map. Trickster is instantly at a disadvantage if given a Map with a lot of rooms or high walls, and in the same breath, survivors are instantly at a disadvantage if given a map with mostly open spaces.
@Nazzzak said:
Don't run in a straight line in open areas
@cluelessclaudette said:
I'm a 55% kill rate Trickster (Median is 45%).
Hold W and find a structure that breaks line of sight
Don't pull pallet thinking it'll save you. I bank on this from newbs and then blade you up 3-4 times easily
Run sporadically
Abuse the trickster's 4.4 m/s
Overall, the trickster is a weak C- tier killer from Kill rate stats globally. To succeed on trickster, you really need to know how to pick fights, focus on the vulnerable, and try your best on gen slow down. We can't win every chase. That means you need to be a good posture in a chase and you'll be fine. Some loops on the new map are literally unwinnable as trickster. I just abandon the chase cause it's a waste of time.
@PetTheDoggo said:
Hold W
Prerun
Short loops with pallet are always hell to deal with for 110 killers. Just greed a lot on those.@100PercentBPMain said:
stealth can be okay. he has his burst of killer Instinct at s rank but I had some fun with "barefoot cheryl" where I just shadowstepped a LoS blocking area and ran it with Lightfooted.
@Dinadin said:
"dont get hit"
Thank you all for the suggestions!! I really appreciate it. (:
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065922#Comment_4065922
Killer has really been a much better experience for me lately. I have full agency and comeback potential, and I get to decide the vibe of the match. I can go hard or soft, give hatch or not, meme or be serious. That agency is lacking in survivor, where I'm getting hit on hook or humped or bled out and there's nothing i can do. I feel like the toxicity and nastiness from a lot of killer players has gotten steadily worse since the failed anti-cheese ptbs, as has the tendency to give up from survivors, and I'm losing my patience for other people's bad behavior controlling what sort if time I'll have.
Matchmaking has been exceptionally wonky too. When I pay surv, every other or third killer is a p100 yet my teammates have 200 hours.
That's very true about the agency between the survivors and the killers. I'm also going to give killer a try, thank you for the suggestion!! Honestly I feel like playing something other than survivor for now haha
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065931#Comment_4065931
Like it depends on the game session. I can have really annoying matches where I get tunnelers, campers, teammates making really bad choices etc., then I can have sessions where everything goes totally smoothly and I can have mixes of both in one. Its a flip of a coin as this is a game with four other players involved and you don't know what they are all playing the game for.
Totally agree. Feels like a game of roulette. I don't know if this game will go well or it will go horribly. Hopefully it'll be better tomorrow!
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065922#Comment_4065922
If you want validation of course there is several people who think solo queue is the worst. There is like thread about it every month but in the end there is also those like me who say there is nothing different in solo or SWF on what kind of killer tactics killers use. People play how they want and thats how its going to be always.
Of course this is something you might have heard before but if you are feeling like you don't enjoy playing the game then maybe you need to take a break and play some other games. I take breaks of this game time to time myself.
Valid statement. I am currently taking a break as you're reading this, mainly I was looking to see if anyone else was experiencing the same thing as me. That's all. At the end of the day, we all get different games as you said.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065910#Comment_4065910
I promise you I get tunneling, camping, and slugging in my SWF matches every time I play in a party. There's no difference except possible attempts to counter, and those can happen in solo too.
Survivor, as a whole, has been in a particularly bad spot for me personally for the last few months. Half of it is bad teammates, the other half is how killers decide to act. I'm playing survivor less and less. I have about 300 killer matches for the last 30 days and have been iri 1 for several days now. I'm not even at half that amount for survivor. BHVR doesn't want to help the role and the players won't self-regulate, so playing killer is the more appealing option.
I completely agree and believe you. And fair enough, I do feel like everyone has different games. I just seem to be unlucky currently. I'm not looking for arguements, mainly validation as I want to know if I'm alone in this or not. And being honest, I'll most likely swap to killer as you suggested because the survivor role is also becoming a bad spot for me too.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065910#Comment_4065910
They don't know who is SWF and who isn't so they do it to both.
That is not what I'm trying to say. What I'm trying to say is that I get horrendous survivors or horrible killers in solo queue, yet my games are actually alright in a swf. I've never mentioned swf in this post. If it was an issue, it would've been mentioned.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065905#Comment_4065905
You think that does not happen to people who play SWF they have the same chance of getting killers who do those tactics as all the rest.
Difference with solo queue and swf, you can actually communicate in an swf whereas in solo queue you cannot. And also I find less killers who would slug or tunnel when in an swf whereas in solo queue, it's common.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065902#Comment_4065902
No I have matches with different results and thats normal you don't win all of them.
I'm not bothered about winning or losing, I'm more bothered when either your teammates don't play properly and decide to hand themselves to the killer, you end up becoming the target for most of the match, OR you just get slugged for the vast majority of the match. Like as you said, all games have different results. But what I mean is the fact that my games have been terrible.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065895#Comment_4065895
I have not noticed anything wrong in it and I play solo all the time.
You're probably very lucky and have good games (and I'm jealous). But kid you not, I'm getting the exact opposite and the games are terrible.
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@BalanceIsNonexistent said:
Where have you been? Solo queue never changed. It has always been bad.
Fair enough. Feels like it's gotten worse tho.
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@Wezqu said:
Ok so you have two matches that are fine and two that have something to go wrong how does this correlate of solo queue being worse? Are you expecting all matches to be some how ok? Sometimes ######### happens and its normal.
Because solo queue just sucks and feels like it's gotten worse...
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054612#Comment_4054612
Though I think this would have been a great effort, I also think we would have see a ton more camping, as well as people intentionally triggering the anti-camp to encourage the survivor to unhook so they could tunnel them without losing LoS. People will find a way to ruin anything if they're so inclined. Would have been worth testing though.
Fair point. Regardless, I don't think there's even a way for it to be saved at this point. One solution will still somehow create a problem. As you mentioned if they were to keep elusive and remove the unhook noftication then there may be an increase of camping.
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054480#Comment_4054480
no unhook notification and Elusive would’ve helped tremendously in the average game. gives the survivor at least a fighting chance to evade the killer without it being used offensively.
Yeah they should've kept that ngl. Instead of scrapping the whole thing.
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Ngl, I'm surprised that this thread is still going. Thought it ended back in December of last year haha
@Rickprado But all jokes aside, I can see why this was scrapped. Which was a shame because if it was somehow adjusted to be balanced for both sides, I wouldn't think there would be an issue. (But we know what BHVR is like and will STILL somehow make it unbalanced... 🫠)
I think also the reason I didn't see why it was exploitable is mainly because I play solo queue, and not in a SWF. So I never really experienced it being exploited.
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@Colin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4044434#Comment_4044434
I will try this thank you!
No worries @Colin!! Hopefully this works. (:
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@Colin said:
Hello guys, I just got a new monitor and it doesn't seem like my dbd ingame settings stay saved.
Always when I start up my game again, it goes back to normal..
I always have to put my resolution back to 100%, and deactivate my auto-ajustment, put my full screen mode back to full windowed, need to put my TAA back on and my gamma back to 2,4.
Anyone has an idea why it keeps switching back? I already tried multiple times to delete and reinstall but it does not work. I also didn't mess with the game files so I don't understand?I'm experiencing the same issue here. It's very annoying to deal with, hopefully there'll be a fix for it. If I find anything, I'll edit this post!!
UPDATE: Found a possible fix. You need to go to your Appdata files for DBD. (C:\Users\YourUserName\AppData\Local\DeadByDaylight\Saved\Config\WindowsClient) and locate gameusersettings.ini and make sure it's not set to read only. If it is, you need to untick it. If that doesn't work, you can try verifying the integrity of your game files on Steam. I hope this helps!!
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@Leon_van_Straken said:
To be honest… Do you really think that BHVR only cares for some content creators?
They even showed us in their live stream that they don´t want help or fixes from Otz himself which had the proper solution for their PR on hand.
It was a big backlash for the points I wrote in my first comment and most of the people which wanted change "a real change and not a straight buff my side to oblivion" agreed that it would have been better if the penality would go live when 1 Survivor is dead on 4 hooks because that is the tunnelilng that is frustrating not to die on the sixth hook. Some Killers don´t even get this far when MMR works well.
They even showed us in their live stream that they don´t want help or fixes from Otz himself which had the proper solution for their PR on hand.
That's true. Reminds me of a time when DBD held a livestream featuring Chandler Riggs (actor who plays Carl of The Walking Dead) alongside other popular content creators, and constantly their games were getting DDOS'd. Constantly getting very high latency out of nowhere, game stuttering etc.
Otzdarva recommended on adding his mods or getting the BHVR staff to fill the remaining spaces of their custom game to stop the hackers from joining, yet BHVR ignored it. And so everyone was sat there for an hour and it was awkward for Chandler Riggs as he had no idea on what to do, then the livestream ended shortly after. Because of that, DBD rushed to implement the 'you need an invite to join your friend' to prevent future hackers from randomly joining parties.
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@hermitkermit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037494#Comment_4037494
I want to respond to this, because while it wasn’t directed at me, it does seem to be referencing my comment, specifically my use of the word influencers.
First, I want to explain why I use that term. An influencer is simply someone who influences others, and more specifically someone with a large social media presence who can shape opinions and promote ideas/ products. That feels quite accurate here. These creators have large platforms, sponsorships, merch, in game codes, and their own big community. Calling them influencers isn’t meant as an insult, I myself am subscribed to most of them, it’s just a description pointing to how much influence they objectively have.
I think it’s disingenuous to downplay how much influence they have on both the community and the game itself.
My point is about visibility and the. impact . If most big names strongly supported certain changes, that support would matter. Not because people are mindlessly following and obeying them, but because attaching big names to ideas has always shaped public opinion. This isn’t new nor is it tied to DBD. People trust creators/singers/actors/athletes they like, follow, and consume content from regularly, and that naturally affects how ideas spread and how they’re received. Thats why celebrities are used in ads, in the same way these creators are.
Do I think the devs blindly follow whatever big creators say? No. Do I think changes that are widely supported by the largest voices in the community are more likely to stick around longer or be taken more seriously? Yes, absolutely.
And as it happens, many of the biggest creators openly prefer one role over the other, which is totally fine and normal. Everyone has bias, even players who split their time evenly. But when most of the largest voices are aligned in one direction, I do think that absolutely has an effect on how discussions are framed and which concerns get attention when compared to a random individual.None of this is me saying killer mains don’t play the game or don’t think for themselves. Killers, much like survivors, are NOT a massive hive mind. But they are all humans, and humans can be and regularly are influenced. Influence exists. We see this all the time, all it takes is one single video from a big name and it increases the use of certain perks, strategies, techs, or even exploits almost overnight. That’s influence. That influence doesn’t suddenly disappear just because the topic is something they dislike.
So if my use of the word influencers came across as dismissive, my apologies, that wasn’t my intention. If they were more receptive or open to the changes, I do genuinely believe that the changes would’ve stayed around longer, because of the amount of influence that they have.
I agree with that. I just think BHVR pays attention to influencers more sometimes due to their high influence and popularity.
At the same time, they do also listen to the community sometimes too. I only suspected that BHVR listens to influencers more because they're the high influence for their game if that makes sense. If popular influencers stopped playing the game, then BHVR would probably have a low influence.
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@Tenac said:
Shards can be slow to build so my question is what are you currently saving up for? I'm saving up to unlock the unknown because he fits my mold of creepy killers. After that I really want to get the full family knowledge set for hag but man that is going to take a while.
Not sure tbh. I currently got around 24k shards and got no clue on what to spend it on 🫠
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037337#Comment_4037337
the absolute least they could’ve done was add in Elusive and see how that affects tunneling. but since bhvr likes to do “you get all of it or none of it” they scrapped the entirety of anti tunnel and unfortunately Elusive was caught up in that.
Typical BHVR (:
I honestly don't get why they do that. Elusive could've helped so much with the tunneling as it gave the unhooked survivor a chance to run away, yet it gets scrapped with everything else.
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@Ragna_Rock said:
It was an awful system that made aggressive use of "anti-tunnel" too easy to do as you could easily body block with the 30 seconds of BT then run away with the haste and elusive that made getting away super easy.
Then you had the "anti-slug" that just gave you base kit UB for the rest of the match which was busted as it meant the killer could get no pressure from slugging as there was no reason to get off a gen when you could let your teammate pick themselves up, which in a TEAM game to do so much on your own is insane.
Couple that with the fact they did nothing about gen speeds or gen perks in the update meant that if it went live there would be no point in trying to play killer as there would be no way to create pressure so anyone wanting to play to win would be shafted.
And even by the end of it they still gave the extra 15 secs of BT making end game escapes pretty much guaranteed as well as making it so the anti-camp sky rockets in progress after 20 secs meaning killers that are more territorial like trapper and cannibal are even worse than before.
It was an awful system that made aggressive use of "anti-tunnel" too easy to do
Ngl, I do agree that the anti-tunnel needed a rework. That was insanely busted.
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@Chilli_man2400 said:
every dbd youtuber grifted that dbd would die cause of these changes and BHVR were the worst company in history
Most of the YouTubers were all killer biased
BHVR literally panders to them
Not surprised about that. I've heard that they cater to influencers more than their actual community.
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@Shroompy said:
Got it
PATCH 9.4.0
-Removed Survivors
-Pig Terror Radius increased from 24 to 32 meters
BUG FIXES
-none lol
Pretty much XD
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not truly mature
Right. So, are we just gonna casually ignore that you blatantly called the devs: 'stupid'? It's okay to express your rants, but you don't need to name call.
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@Destaice said:
Know a thread is spicy when it's 10 pages long and in the first 2 pages half the posters are banned
Ngl, I cackled when I saw your comment XD
I got really entertained too.
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@WriteByDaylight_ said:
I have to respectfully disagree with your perspective. As someone who has spent a great deal of time playing both sides, it’s clear that no genuine killer main would make the argument you’re presenting.
Dead by Daylight has, for the majority of its lifespan, leaned heavily toward the survivor side of balance. Much of the game’s design and ongoing adjustments have focused on keeping survivor win rates — particularly those of coordinated SWF groups — healthy enough to ensure retention. This has often come at the expense of killers, who have consistently had to adapt to stronger tools, faster generator speeds, and layers of second-chance mechanics.
Items such as flashlights, medkits, and Brand New Parts have long enabled survivors to bypass or outright negate killer pressure. When killers find themselves in matches where generators are completed in just a few minutes, tunneling becomes one of the few reliable methods of maintaining momentum. While it may not be an enjoyable strategy to face, it often arises from necessity rather than preference.
Furthermore, if a survivor is consistently being targeted and cannot create distance, extend chases, or coordinate with teammates for body blocks or rescues, that generally points to a skill or teamwork gap rather than an inherent flaw in game design. The strongest survivor teams rarely experience sustained tunneling precisely because they know how to disrupt it through coordination and counterplay.
Ultimately, the frustration surrounding tunneling would diminish significantly if generator progression and item strength were balanced more evenly across both sides. Until then, killers will continue to use the tools available to them — just as survivors do.
if a survivor is consistently being targeted and cannot create distance, extend chases, or coordinate with teammates for body blocks or rescues, that generally points to a skill or teamwork gap rather than an inherent flaw in game design.
Tunneling/Camping or Slugging is a skill gap. I hope you're aware of that. And I'd think again about calling them 'tools', when really they're cheap tactics.
And secondly, not everyone is a SWF, and not everyone is an automatic survivor pro. Keep that in mind. I can't magically communicate with my random teammates saying that I'm being tunneled or camped, what do you expect them to be? Telepathic?
Thirdly, this post is about making a change. Because survivor is depressing as hell, especially on solo queue.
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021560#Comment_4021560
I'd say as a fair anti-tunnel measure, they should have kept the "no unhook sound cue" part into the new proposed changes. Being able to hear the unhook go off would often prompt the killer to return to the hook, and thus finding the injured survivor quickly.
This is what I liked best about the original idea.
Yeah, I feel like that would've made the anti-tunnel more effective. Or have it still go off but be a tad delayed to give the unhooked survivor time to run off.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021650#Comment_4021650
If its infinite so the sabbo squads with boon eponentional can abuse this hard or solo with plot twist can force it too and i doubt it will charge and be one time use so it kinda be abused to some point, not to mention the faster pick up rate the more survivors are downed isnt bad idea but it kinda nerfs hard oni and twins becasue thier powers are just slug when you can as many you can especialy oni who has more limited power and twins have no power to get across the map to downed survivor.
You are aware it takes awhile for a survivor to recover from being slugged, right?
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021552#Comment_4021552
I bet.
Now that we know more about the anti-tunnel and anti-slug changes coming to the next PTB, what do you think of them, as compared to the orginal 9.2.0 proposal.Personally, I feel satisfied with the upcoming changes. It was irritating to be facing killers who would commonly abuse those 'strategies'.
The anti-tunnel mechanic was a tad harsh, I will admit during the first PTB version of it. As I did see a few survivors abuse it by making the killer purposefully keep going after them so the survivor team will get a permanent buff whilst the killer would get a significant debuff. But the current one is still good.
But overall I like it! How do you feel about it?
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@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4021548#Comment_4021548
It's funny how long we've kept this thread going for.
I was entertained haha
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@Raccoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4019931#Comment_4019931
A newer thread on the topic was just closed.
You're number 1 again!
Yayyyy :D
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I'm sorry that has happened to you. The only thing I can suggest is that you could try and contact BHVR Support, explain the situation and hopefully something can be done. Make sure to prove that you did own the account, and maybe the email could be reset? Other than that, I don't think there's an another solution to resolve this.
Although, you could try and see if you still got the backup codes for your Gmail account? Or see if you got an another verification method to get into it?
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@jokere98 said:
what is there? Image isn't downloading for me :(
A pulled down pallet between two rocks, and somehow there's a gap between the pallet and the rock.
And that's some good placement ngl. Good use of physics!
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If you get worked up easily over a bunch of pixels bopping up and down, then I don't think you should play DBD and should instead consider finding a different game. And I don't think survivors really care about going against The Ghoul. Taking out your frustrations on the next group of survivors won't really do you any favors too.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020786#Comment_4020786
Interestingly, the last post was survivor-sided. This one is killer-sided. If it is the same person (as it seems to be, based on time and style), they don't even seem to have a stance. It's just pure, unbiased trolling.
They're probs bored and got nothing better to do with their life. So they find entertainment by posting a gore gif just for attention.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4020824#Comment_4020824
It's still here. We're at 6.5 hours now. Just don't open the one post by HandholdbyDaylight and you'll be good.
The post by HandHeldByDaylight is still up I think. 😕
So make that around 11-12 hours.
UPDATE: The post has been taken down. I cannot find the user who made it, nor the post itself.