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Hush__DbD

Hush__DbD

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Hush__DbD
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  • I really appreciated your feedback, and thank you for taking the time to read my post! :)

    It's funny you mention "hinder," because it was actually something I mentioned in my original post, but after feedback, I omitted it. Maybe a basekit hinder for triggered teleports is what's necessary for Hag, but keep the concept of lunge add-ons as well?

    At this point, all we can do is pray BHVR notices our small voice within this community…

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089529#Comment_4089529

    Genuinely hate how people auto assume ai because of the emphen it has gotten so bad I can't even use it in essay anymore.

    Either than that disfigured ear would be my favorite add-on if they went though with these changes, I approve of pretty much all of these.

    Thank you for taking the time to read my post. I hope you enjoyed it! :)

  • @Your_Dad_Playing_DbD said:

    Was this post written by AI?

    No… all human.

    I can assume you say that for two reasons:

    1. The dreaded em dash — (this was used in literature before AI)
    2. Because I made cohesive arguments?

    I used to write a lot of blogs on other topics outside of gaming for reference.

    Regardless, I hope you enjoyed the post.

  • Wow, really? That's so upsetting…

  • @Xendritch said:

    Hag players are the most dedicated mains I swear. Every time I see a Hag player give feedback it's always an essay that's usually pretty well thought out just so BHVR can brush it off because of her low playrate not making her a priority.

    From what I remember I don't think the lunge idea works because if I remember correctly there are scenarios where you can have coup equipped and still not be able to hit out a teleport so it'd have to be something mental like 120% or something.

    I think doing something similar to her like trapper where you get haste after setting a trap could be an idea. it gives her the ability to chase without relying on bloodlust while still encouraging relying on the traps. Although it might make the setting speed add ons too good.

    Thank you for that feedback! It means a lot!

    Regarding Coup de Grace, it has now become an essential perk in my loadout, and I can confidently confirm that the increased lunge is an absolute success for hitting survivors who abuse Hag's traps (unless running an Exhaustion perk!).

    However, I will concede that I was tossing and turning on the final base number, as I was concerned about whether it would be too much with other increased lunge perks like Coup or All-Shaking Thunder. So, I'm happy to tweak the numbers if necessary, but I typically find Coup and AST's lunge is more than enough.

    Thanks!

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089457#Comment_4089457

    That wouldnt change her at all first blocking traps are only good because the sddon gives speed and makes her faster than normal m1 killer.

    Traps can be destroyed normaly and she has no ability without them sl either make her faster or give her more range to teleport on traps or something that makes her more reliable because even if her traps gave her guarantee hit she wouldnt be that high annyway like if there isnt trap hag is almost done.

    She got destroyed by antihook basekit protection then COH meta but that is gone and now her traps can be destroyed by anyone.

    Like giving her no slowdown /hinder when she tps to her trap and giver her cooldown so she can tp to any trap which is shackless addon I think and she eould be viable more than this.

    Even with this she would be picked super low due to her playstyle that isnt so active and for majority its boring like just go around snd set trsps, wait for someone to trigger some, tp and smack them and repeat untill someone gets hooked till he dies. Not fun for killer player its less engaging than trapper.

    Did you bother to read the post at all? …

  • It's a really good guide, but for context, Hag is my highest kill rate (over 80%) and is not someone who I struggle with (generally speaking).

    However, my main point of frustration are survivors who know how to harass Hag's traps and face no consequences. It's awful that maps like Eyrie can puts Hag at a massive disadvantage… but with my suggested changes (increased lunge on triggered teleports), Hag would feel bearable on a map like Eyrie (imo).

    Hag needs to be a killer who survivors need to approach with caution, not someone to bully. Again, I know just as well as anyone how good she can be in the right hands and has so much potential. BUT, it is worth addressing these frustrations.

    On a side note, it's interesting how we play Hag differently. I'll very rarely run any gen slowdown and I win based on hooking solely one survivor and slugging the rest (trapping their body or webbing the slug) with a hit and run playstyle.

    For example I'll always run:

    • Franklings; Sloppy; STBFL; and Coup (to deal with people harassing my traps)
    • Monitor; Nurses and MYC on occasion; mixed with Sloppy and Franklins

    Regardless, it's a really great guide and I appreciate you taking the time to write this. I have gained a new and interesting perspective from this.

    I'll update my post soon and tag you to get some feedback :)

    all the best with setting your web!

  • @pidgeon said:

    The following are a few people who requested tips from me or wanted the hag to be buffed recently and I wanted to let them know I made a short guide for Hag in order to help people improve while we wait a few more years for her to be buffed.

    @CatManThree

    @whirlwind931123

    @Hush__DbD

    I really appreciate that, on my days off I'll experiment more with this! I might try and rework my "Balance Changes" with this post and my own person findings. I appreciate your dedication for us Hag enjoyers!

  • @whirlwind931123 said:

    I've been playing Hag for years, and Hag imo is the killer that has fallen off the hardest. It used to be easy 4ks with Hag and it has gotten harder by the year. Nowadays, it feels like every survivor knows how to counter Hag, and it's hard to beat even the worst survivors. I would place Hag alongside Trapper in the tier list. The problem with Hag is that Hag has 0 way to outplay survivors. She's a 110 m/s killer with 0 chase potential. All she can do is place traps and run loop to loop hoping a survivor randomly runs into her trap, and this strat is heavily map dependent on map size, with larger maps being worse. The changes I would make to Hag are:

    • make her 4.6 m/s: there is absolutely no reason why Hag should be 4.4 m/s. Making her 4.6 m/s will allow her to at least chase a bit
    • increase trap count to 15. 10 traps just aren't enough. Ever since they changed it so survivors can remove traps without Flashlights, traps get removed too easily and the traps don't cover enough of the map to get a hit within a reasonable amount of time.

    I strongly discourage making Hag 4.6, as you said yourself; it would make her better at "chase." But Hag is not a "chase" killer; she's an area-control killer. If she were 4.6, it would create a disincentive to use her traps as intended by BHVR.

  • @pidgeon said:

    I've decided to pick up Hag as of late and only think she needs increased setting speed and increased range add-ons basekit. I personally don't think you need hindered along with lunge range seems a little excessive but that's just me. Honestly hag just needs an entire add-on pass aside from most of her iridescents/purples.

    Do you experience your traps being harassed much? If so, how do you deal with survivors who aggressively harass Hag's traps? For me, some matches feel like such an uphill battle, especially if you have no time to set up your web.

    Do you have any suggestions for add-ons?

    I would love to hear your thoughts!