Discussions

4,119 discussions.
  • Hello there! ive come to share my thoughts on one specific add on. The Purple Chcuky add on that allows you to see footfalls around survivors. This is a pretty useless and not exactly contributing add on. its very much in need of a tune up, i appreaciate you reading this and bid you a good day
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  • •Title: The Mad Puppet •Character: Arlecchino, the Blood Artist •Franchise: Lies of P •Weapon: Sawtooth Blade •Speed: 4.6m/s - 4.8m/s •Terror Radius: 32m - 40m •Height: Tall [POWER] Requiem of Blood "Clashing steel. Reverberating laughter. Puppet... against puppet. Arlecchino had finally met his match; a
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  • If you don't teleport even with bamboozle the main building has an infinite that should be changed no? I'm talking walking killers only
    13 comments 261 views last activity
  • I dont care if pepole think that Darth Vader does not belong in Dead By Daylight i finished watching Maul Shadow Lord and one scene with Vader made me want Vader Even more in the game than before and we all seen Lightsabers beeing nerfed even in the movies soo entity can do it with a lot better explanation as well as a battle scared vader skin and his breath as a "lullaby" haveing him as a some
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  • What if, at the beginning of the map, we can see all the totems and select any one of them to make it hex? It will add more depth to the game and make the hex perks more useful, and maybe being able to save a hex perk for a specific time adds more strategies to do, and if you can choose which one any time, that makes the survivors break all the totems (more things to do, less gen-rushing) and
    5 comments 151 views last activity
  • Real Name: Noah Mercer New Survivor: Elliot Hart New Map: St. Laurent Academy Ice Complex Chapter Overview Frozen Heart is a psychological horror chapter centered around obsession, repression, and possessive love turned monstrous. At St. Laurent Academy, hockey captain Noah Mercer seemed destined for greatness. A star athlete, team captain, and local hero, he embodied everything the school
    0 comments 51 views last activity
  • I want to talk here about the state of the game. It will conclude the balancing or rather the lack of it, the players of the game mostly focusing on the tribes and the Quit the game at slightest inconvenience players, BHVR and their use of DATA and what other things come to my mind here. I should also tell everyone that I am a 50/50 player. I play, Killer, SoloQ and SWF. So no im not entitled thi
    6 comments 371 views last activity
  • Main Problem: Once a character is Prestige 100 and you run out of items/add-ons/offerings, they become “dead”/bloodpoint sinks. Spending bloodpoints on them feels unsatisfying and pointless but eventually you can't run the builds you want on them anymore without doing so. Possible Solutions: A: P100 killers & survivors get access to infinite amounts of each item/add-on/offering. B:
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  • With all the second, third. and sometimes fourth chance perks people can bring, there needs to be a counter to all the second chance perks. Perhaps make counters to all the second chance options.
    6 comments 121 views last activity
  • Dead by Daylight Chapter Concept: The Final Act Backstory to this idea I had just went against a doctor while playing with my friends but it was their last game so i went to play on my own as kill, i chose ghostface because why not, stealth killer = fun, and I got to thinking, what if there was another stealth killer that had something like the doctors hallucinations, so I thought what if t
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  • Alright, I'm insane, and I reworked the entirety of Tools of Torment. All-Kill did deserve a comeback Chapter, so, I decided to look towards what is one of, if not, THE worst Chapter in Dead By Daylight. Expect a lot of images to come by with text in between to further explain things should they need to be. Now be aware, this is LONG! VERY LONG! If you got a spare half-hour or so, then here we
    2 comments 81 views last activity
  • Hi everyone! I just wanted to point out that this is just a dream of mine, but I decided to share it with you ;) For quite some time now, I haven’t been able to stop thinking about Mephisto—yes, that Mephisto from the Diablo series—and I think he’d be a great fit for DBD as a psychological killer. As we know, Mephisto is the Lord of Hatred, whose aura, actions, and words significantly manipulate
    0 comments 41 views last activity
  • I remember a while ago, a bunch of interactions with killer powers and flashlights were removed. You couldn't lightburn the wraith or nurse anymore, and you couldn't remove hag's traps with the flashlight (but you can now wipe them away). I think these were good changes, though honestly keeping the lightburn mechanic for just the nurse would be a fun way to keep some skill expression, instead of
    1 comments 101 views last activity
  • The team role is getting to the point where only certain characters can compete against them and even then it's only if the team makes a mistake. Seriously go play like 50 matches of Sadako and you'll see what I mean once you're playing against people who know what they're doing you'll realize some killers just can't keep up with the current pace of the game. Then you've got the perk design. Ya
    25 comments 642 views last activity
  • Releasing new chapters with zero balance changes causes immediate burnout for veteran players, whereas consistent, safe tweaks keep the community engaged and the game fresh and balanced. As a veteran player, I can confidently say that the game desperately needs consistent balance adjustments to keep the gameplay fresh and healthy. For long-term players, major live design updates and game health
    7 comments 161 views last activity
  • ||Engine Faliure|| When preforming the basic-break action on a generator the next survivor who interacts with this generator within 20 seconds 5 difficult basic-great skill checks appear back to back. If one of these skill check is failed then for the next 15 charges of this generator, it is repaired 50% slower for all survivors. Cooldown: 45 seconds. ||Extra Parts|| When hooking a s
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  • Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe
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  • Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t
    0 comments 21 views last activity
  • The Unknown currently feels far weaker and less rewarding than other ranged killers like Dead by Daylight killers such as The Deathslinger or The Huntress, despite requiring significantly more prediction and setup to use effectively. Huntress can reliably pressure survivors with direct hatchets that reward mechanical skill immediately. Deathslinger can quickly confirm pressure through his gun and
    2 comments 51 views last activity
  • I would like to know if using these programs is bannable or prohibited. I’ve seen some people selling programs like these, and I want to know if they are safe to use in the game. From what I’ve heard, these timers don’t modify any game files; they are triggered manually by a key press, and then the time simply counts down.
    3 comments 171 views last activity
  • Jack Torrance dbd killer concept: SUMMARY: The Caretaker is a basic m1 killer with a debuff and information power that allows him to track down and catch survivors quickly and by surprise POWER: while a survivor is in The Caretaker’s terror radius they slowly fill up a “cabin fever” meter once that meter is full The Caretaker’s power activates and lasts for 40 seconds, Jack Torrance can se
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  • I decided to make a concept for the FNAF chapter in which I’m 80% confident will be The Mimic if it ever happens. 🎬 Dead by Daylight | New Killer: The Mimic An unpredictable, psychological powerhouse that strips away the survivors' HUD and adapts to the trial using a variety of rusted mascot suits. Base Outfit : The Factory Endoskeleton ( Secret of the Mimic / SOTM) Legendary Skin :
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  • LORE: The Final Liquidation Arthur Vane wasn't born a monster; he was born an architect of dreams. He founded Vane Dynamics with the conviction that technology and human management could eradicate poverty. For a decade, his company was a beacon of hope. But the business world does not forgive kindness. His competitors, Omni-Core, orchestrated a dirty war, stealing his patents, fabricating fraud
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  • Ps — Readers This is a shortened, incomplete version that excludes a custom map and contains less refined details regarding the killer's power, lore, and add-ons. "This mask… these masks. He doesn’t just hunt; he plays a sick, choreographed game that makes the forest feel like a stage for my own demise. I watched him from the brush, perfectly still, only to blink and find h
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  • I really love this character and how well detailed he is, when he first came out there were and still are complains on how unoriginal his power is, for me I think it's well done but needs a major change on how the doors camera work because they are straightforward useless. I'll even give more possible extensions of the power that could work for the gameplay of both killer and survivor. My rewor
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  • This is gonna annoy some people so let me clarify somethings first. I don't think all moaning in PTB is cringe. If you're playing a match and the killer or survs are being toxic and a nuisance then it's understandable. What I'm going on about is the past few matches I've had. I've been playing Jason and I've been trying not to sweat in PTB. It's meant for fun and for testing out the killer, perk
    2 comments 112 views last activity
  • Realm:The Grand Theatre Movement speed:4.4 m/s height:Tall terror radius:16 meters The Maestro is a towering, unnaturally thin aristocratic figure draped in luxurious crimson and black garments resembling royal opera attire from centuries past. His long coat flows like stage curtains behind him, decorated with golden embroidery resembling twisting musical notes and thorned roses. Black glove
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  • Hey People of the forums, i had a curious little assesment and wanted to know what mains do you respect the most? either they main a killer thats rather hard to use, or weak in general, or they are just usally fun to play against?
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  • https://youtu.be/B4M4kV_HQHo?si=O7i62FWR9Hw2kIzs
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  • I just think a legendary skin of Robert Englund's Freddy Krueger would really sweeten having the Nightmare On Elm Street licence in the game personally. I'm totally sure Englund would happily voice him as well as if I'm not mistaken he's said he would voice him in whatever. Would also really love an Army Of Darkness legendary for Ash maybe!
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  • With Jason bringing 3 different Moris/Mini-Moris to the game, and both Vecnas having alternative ones, BHVR really needs to update the lobby UI. I feel like once he fully launches we should get a way to view every mori type on the base character if they have some. For example, Pyramid Head, Vecna, Henry Creel, and Clown (technically). They all have seperate mori’s and feel like it'd be cool to
    3 comments 51 views last activity
  • Guys. I dont know and care if this exists or not but i personally think i am the FIRST person who threw the furthest with Jason his spike YET. I know its only the ptb for now but i personally would give myself an award for that. Theres Proof!: https://medal.tv/games/dead-by-daylight/clips/mO6ghk4taDA1rytft?invite=cr-MSx5d1EsMTgxNzA3NjQ3&v=8 https://medal.tv/games/dead-by-daylight/clips/mO
    0 comments 51 views last activity
  • this is just something I want to get it out as soon as possible, and I can see this being a possible cosmetic if Scary Movie comes into DBD (Besides the 'Wassup mask') I call this cosmetic set idea: 'Special Officer Danny' The idea is that this is a very rare cosmetic set that is based on the character in the first Scary Movie film and the upcoming Scar
    2 comments 182 views last activity
  • So, for a few years now, I've had this idea for a chapter for dbd and this is what I was thinking. what does everyone think? Would this fit DBD? (NOTE: Because I had no artistic friends or anyone to really share this idea with, I used an AI program to design the concept, but the killer, killer power, survivor, perk names were my ideas.) I also got a lil excited and started thinking of cosmeti
    0 comments 61 views last activity
  • Basically I'd love to see more setting called "game rules" for CUSTOM matches to have more fun with friends such as: Killer speed survivor speed gen repair speed healing speed killer/survivor size killer power cooldown killer/survivor perk cooldown lunge range pallet density exhaustion recovery speed blinding speed totem cleansing/bessing speed window vault limit map brightness ra
    3 comments 101 views last activity
  • The survivor side of the Omnipresent evil effects are perfect However, i really feel that Jasons first person viewmodels need to become enshrouded in smoke in some way, it looks really strange currently with how quickly hes moving, looks like those videos where people put first person video models on a drone I think either just making them translusent and surrounded by fog OR making him becom
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  • Jason’s standard outfit but it’s worn or tattered with the mask cracked or chipped and “seaweed” hanging off of him. Rusty machete. You got my money!
    1 comments 21 views last activity
  • I hate the idea of changing how a game works entirely, but hear me out. I would love to see a gamemode or even just normal matches where your characters perks are earned throughout the match, the constant nerfing of certain perks bring the game back to a "safe" choice to keep the game maintained. What I have in mind is, based on how well you work as a team, or preform objectives ( maybe add a few
    0 comments 11 views last activity
  • DBD BG3 Chapter.pdf I could not find a tag for new chapter idea. Apologizies if I miss tagged. I tried my best to balance the perks and power. I’m not sure if they are though. Feel free to give feedback!
    1 comments 31 views last activity
  • I will start with why i think Ghost would fit into dbd. Ghosts main mo in the comics is he hates companies and wants to killer the company so i feel that entity could make him see all the survivors as different ceo's. Name - Ghost Speed - 115 terror radius - 24 base Height - average Basic attack - a simple claw swipe
    4 comments 91 views last activity
  • Jason's ability, omnipresent evil, is a little overpowerd (in my opinion) - I was playing a round earlier, and it came down to exit gates. But the killer knew which exit gate I was at and used his ability to camp the switch which I needed to use, and if I went to use it, he would have seen as he can see when you do things like that (this is the same with gens, so as the survivor you cant really d
    1 comments 71 views last activity
  • sorry i just heard that we were getting a new survivor as well, and wanted to comfirm, not to mention a perk being really strong called…Open Throttle i think? i dont know, i dont know what the perks are my apologies
    4 comments 222 views last activity
  • Dear bhvr please add possibility to disable auto-aim in game settings, cause I can't count how many times I missed attacks because of it, it is so frustrating….
    2 comments 61 views last activity
  • this guy is lore accurate tyreek hill. His throwing arm is so STRONG. I love him..but we might as well fit him with football gear if he’s gonna be really fast and throw the pikes that good.
    1 comments 41 views last activity
  • Jason projectile felt very clunky despite having good trajectory, visuals, speed and windup time, only after a few games i understood that reason behind this feeling was weird angle of spear while holding m2- its covering up most essential area for aim (center and left side) also its pointing at ~30 degrees to the right which make an impression that spear will be launched somewhere right offs
    0 comments 181 views last activity
  • I'd like to hope that there is some chance of them coming back into the game like how stranger things happened to come back
    1 comments 292 views last activity
  • how strong are twins? i generally hear they are one of the strongest killers in the game but rare to see due to bugs and no one liking how they look
    14 comments 201 views last activity
  • I believe it affects both killers and survivors, but I've only seen it with survivor! Whenever you press tab and exit, the sound becomes really quiet and has to ramp back up. I'm not sure if this is a feature or a product of the Tab menu quieting the game in the first place, but it feels really weird. It doesn't feel very good because the ramp up time takes quite a bit to finish and it can hide i
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