Killer Concept: Arlechinno (Lies of P: Overture)

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•Title: The Mad Puppet
•Character: Arlecchino, the Blood Artist
•Franchise: Lies of P
•Weapon: Sawtooth Blade
•Speed: 4.6m/s - 4.8m/s
•Terror Radius: 32m - 40m
•Height: Tall

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[POWER] Requiem of Blood
"Clashing steel. Reverberating laughter. Puppet... against puppet. Arlecchino had finally met his match; a nameless usurper. An irregularity. He had slaughtered countless denizens, both people and puppets alike, all for the unbridled fun of it all. The thrill of battle, the desire to cut and shred, was all that Arlecchino lived for, once his Ergo had awoken. However, we are all unprepared for the end.

Yet, Arlecchino was fascinated; excited, even, to face such an extraordinary opponent. His mechanical body boiled and burst alight with flame underneath his fancy clothes, revealing the demon's true self, with a menagerie of new weapons at his disposal. But in the end, it wasn't enough. It was fun while it lasted.

As he lay in the pool of blood around him, the dark Fog seeped into him from below, filling his body with both fog and blood. He felt his mind slipping into a trance. Then, whispers, in another language. Alien, yet understandable. His eyesight ceased and then...

He awoke, in a new place, and the fun was about to begin again."

The Mad Puppet comes with two forms of gameplay: "Elegant Puppet" and "Enhanced Puppet".

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[ELEGANT PUPPET FORM]
The Mad Puppet begins the Trial in this form, which moves at 4.6m/s, has a 32m TR, and has two abilities: Sickle-Gun and Parry.

[Killer Ability #1: Sickle-Gun]
While in Elegant Puppet form, press and hold the Power Button to aim your Sickle-Gun. Release the button to fire. Hitting a Survivor will quickly pull them forward to you, within Basic Attack range. If the Survivor collides with an obstacle while being pulled, they are immediately released. (1.5s windup, 2s cancel, 10s cooldown, 8 meter range, movement reduced to 3.8m/s while aiming)

[Killer Ability #2: Parry]
While in Elegant Puppet form, press the Ability Button to attempt a quick Parry. If Parry is performed successfully, when you would be stunned by a pallet, break the pallet instead and recover quickly. If you successfully Parry a stun by any other means, inflict one health state to the Survivor. Attempting a Parry halts your movement (0.35s activation windup, 0.5s pallet-break recovery, 2s movement penalty upon failure)

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[ENHANCED PUPPET FORM]
After obtaining 4 unique hooks, or after being stunned/blinded 4 times, The Mad Puppet automatically transforms into the Enhanced Puppet. Upon transforming, The Mad Puppet will be temporarily held in place while he channels blood energy, to then explode and manifest that energy into red, homing skull projectiles. These skull projectiles (up to 4) will each designate an injured or healthy survivor, then seek them for 30 seconds at 4.1m/s (slightly faster than Survivor running speed). Survivors coming into contact with a red skull will lose one health state.

In this form, The Mad Puppet's movement is increased to 4.8m/s, his TR is increased to 40m, and he loses his original two abilities in favor of two new abilities: Buzzsaw Slam and Violent Dispersion. Enhanced Puppet lasts for 90 seconds by default, after which he will briefly stand still and revert back to Elegant Puppet form.

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[Killer Ability #3: Buzzsaw Slam]
Holding down the Power Button will charge the buzzsaws on Arlecchino's back. Once fully charged, Arlecchino lurches forward to perform a downward, vertical slam.

This ability can break downed pallets and inflicts both 1 health state and Deep Wound upon hitting a Survivor. (3s windup, up to 3s cancel, 10s cooldown, 4.0m/s movement speed penalty, 4m lunge range + 4m hitbox range after lunge)

[Killer Ability #4: Violent Dispersion]
After getting 2 hits on Survivors, either with Basic Attacks or Buzzsaw Slam, Violent Dispersion activates. The Mad Puppet's arm blades will glow bright red to signify this. This ability cannot be canceled once activated.

Press and hold the Ability Button to hold your arm blades in a V-shape, then release the button to fire a delayed, cone-shaped AoE (area of effect) explosion. The afflicted area is coated in red mist, before violently exploding. Survivors caught in the blast lose 1 health state. Violent Dispersion has a range of 12 meters by default, and can pass through obstacles. (2.5s windup activation, 2s delay before explosion, 12m range, up to 8m width, 4s recovery animation)

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[PERKS]
•Awakening
At the start of the Trial, for 40/50/60 seconds, you see the repair progress of generators by the intensity of their aura.

•Riddle Me This
After vaulting a window or pallet, you become Undetectable for 5/10/15 seconds.

If a Survivor loses a health state while you're Undetectable, they suffer from Blindness and Exhausted until they either heal, lose another health state, or are hooked.

•Revenge and Blood
After performing a unique hook on a Survivor, this perk activates. For the next 10/20/30 seconds, if you are stunned by any means, the Survivor that stunned you loses a health state. While this perk is active, Survivors can see a red warning icon on their HUD.

If a Survivor loses a health state by any other means while this perk is active, this perk deactivates.

Tagged: KillersPerks

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