Killer second chance removal perks

With all the second, third. and sometimes fourth chance perks people can bring, there needs to be a counter to all the second chance perks. Perhaps make counters to all the second chance options.

Tagged: KillersPerks

Comments

  • the thing that counters it is slugging since the majority of second chances are hook based

  • @terumisan said:

    the thing that counters it is slugging since the majority of second chances are hook based

    I've heard that, but it break the feel of hooking people. I want the survivors to be able to unhook and rescue, it's just RIDICULOUS how many second chance options they get. I go for a chase and get the down and they have all of these options:

    • Decisive Strike
      Dead Hard
      Unbreakable
      Off the Record
      Adrenaline
      Deliverance
      Soul Guard

    PLUS built in endurance when they get un-hooked to block my attempts to get a trade. BHVR its 4v1 but they have SO MANY get out of jail free options.

  • Decisive strike - lower to 45s and would be fine

    Dead Hard - works once you are hooked twice, Deactivated in EFC

    Unbreakable - must be activated by competing 50 % of gen or unhook, deactivated in EGC

    Off The Record - rework, once you are unhooked you see killer aura for 5s and receive extra 5s endurance, deacttivated in EGC

    Adrenaline - only heals, no longer grants boost

    Deliverance - requires two safe unhooks

    Soul Guard is ok in my opinion as there are many alternatives that work way better

  • imo these kinds of perks should be grouped like exhaustion in a way that makes them mutually exclusive

  • Tell all that to 100 hour jimmy who gets immidiately targetted because he is weak link of a group, needs all the help and gets tunneled.

    Playing killer is the easiest it has ever been.

    I agree to nuke all the 2nd chance perks, but only if survivors get the anti-tunnel system.
    Maybe then we would be free from META perks. BUT… I guess we will never know.