Discussions
4,119 discussions.
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I play both sides with a 60/40 split killer sided sense killers have diffrent play style while survivor is just well all the same just different skins. This game can be fun but more times than not its just frustrating and mainly on killer. the toxicity in the game is next level and nearly always comes from survivors i have only had toxitiy come from killer in the form of bming and thats all. su9 comments 261 views last activity
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Ive been playing this game for a good while now and i watched you guys turn the killer role from a power role too being a clown in a circus. You guys need too sit down for one moment and ACTUALLY play a game of killer and i mean a REAL GAME with GOOD survivors for you guys too understand where everyone is talking about how killer is so UNFUN right now. But even then it doesnt matter if it good su8 comments 103 views last activity
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what do we think about the new killers perks ideas so far. i generally feel the Hex perk is absolutely useless, and look when u compare the killer perks to the survivor perks…killer might be absolutely done for at this point. i do however like the gen kick perk from what i saw9 comments 173 views last activity
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What if, after charging for 60s, Trapper could use a secondary ability where you can look at any trap on the map, select a trap with a visual reticle (like Freddy's generator teleport), and have the trap teleport from its location directly into Trapper's inventory? Does this sound balanced? Is it too complicated for new players? What do you guys think?2 comments 31 views last activity
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Feel free to disagree with me on these changes - these are just my opinion. So I just got Krasue and while I don't think that I'm good with her yet, my first impressions are that her infection is essentially worse Plague in exchange for fast mobility. Main sticking point is her infection going away on hook, forcing me to go through the whole rigamarole of marking survivors again and having it p5 comments 72 views last activity
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Blight got 2 well-deserved nerfs (he's still the 2nd best killer), but there are 2 other things that should be changed: His movement speed add-ons are extremely overtuned . If you combine them (like 95% of Blights), you gain 5% speed for each consecutive rush (up to 20%!). That's more than a fully stacked PWYF for doing basically nothing. This has so many upsides that it's actually crazy to t4 comments 101 views last activity
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I was wondering why there isn't alt skin for the default one without the coat, they should really add that, it would be nice.1 comments 21 views last activity
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When two of the charging-type enemies—Wesker, Hillbilly, and Bright—appear together, the survivors can’t perform repairs properly. This ruins the essence of the 2v8 event. Wesker, in particular, is far too powerful for this event. His performance is so frustrating that I’d almost want them to remove either him or Nemesis. Setting Wesker aside, even when facing him, the game can still develop i0 comments 11 views last activity
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just a tierlist i made im open to feedback!6 comments 221 views last activity
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9.9.1 | Fake Patch Notes By XolfRiggler | Last Updated: 12/05/2026 Important I genuinely think most of the changes would be healthy for the game I really want feedback on any possible issues or what could be improved In some case numbers are used to illustrate the concept and may need to be adjusted Read the “Not a Dev Note :” for some insight in16 comments 571 views last activity
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9.9.2 | Fake Patch Notes Important Thanks for all the feedback on my last post “9.9.1” from 12/05/2026 BHVR DbD Forum Patch 9.9.1 Reddit r/deadbydaylight Patch 9.9.1 I have taken feedback from everyone and made improvements I have also added ideas I purposely didn’t include previously, Highlight key changes.( this didn't work so i made3 comments 131 views last activity
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The AlligatorKiller Concept Overview The Alligator isa swamp-themed killer with a unique mix of area control, mobility, and ambush potential. He uses roots to lock down loops and can dive underground to reposition and surprise survivors. Appearance A tall humanoid hunter completely covered in a full alligator skin. The alligator’s head serves as a helmet, with Kit looking through0 comments 81 views last activity
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Ever since this skin has been released it's mori animation never had any skull movement and BHVR never clarified if either this is a bug or intended.1 comments 31 views last activity
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is it ok to tunnel a survivor who keeps tbagging off hook? they keep blinding me and making it hard to play so im generally curious if thats a good reason22 comments 432 views last activity
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I’m going to keep it short and simple. 1.Adding more characters.Along side with new skins Joyce Byers. Will Byers. Jim hopper. Max Mayfield. Lucas Sinclair. Papa. Karen Wheeler. Mike Wheeler. 2.Updating world breaker to where when it takes place the visual it is from like season4 where the sky was red,lightning,demo bats and maybe screeching from demo bats and gorgons,world breaker c34 comments 534 views last activity
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Hi everyone, With the recent mysterious teaser, I started thinking about what kind of endgame mechanic could be exciting for a future slasher-style Killer. One idea I think could be really fun is a killer-specific endgame object: an escape car. After all generators are completed, Survivors could enter a car and try to start the engine. Every time a Survivor turns the key, the Killer receives a0 comments 31 views last activity
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I'm not very good at the game and I'm basically just starting to understand this community, but I mostly play survivor because I enjoy that dynamic. Anyway, I'm not good at chasing, and I guess my team isn't either because most of my matches are against killers who slug everyone on the team, and we all end up with less than 10k points and perks that we're still leveling up. I literally think 3 o90 comments 1,845 views last activity
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Is it bugged? I’ve only played 3 games of him and the 2 I where a mori was an option I didn’t get a prompt, I also tried switching to vampire form incase that was the issue but it still didn’t work.4 comments 102 views last activity
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After talking about some of the stuff going on, in the forums and speculations people have about the potential new licensed killers and survivors to come around the 10th anni coming up, with a friend and neither of us being excited about any of the speculated options we started spit balling back and forth and this actually sounded kinda cool as a potential original killer. The Mimic. The idea i0 comments 53 views last activity
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New Killer Concept: The Berserker An aggressive, relentless Viking-themed Killer who rewards intense chase momentum and punishes the survivors' defensive resources, His main weapon is a one handed axe and shield (shield is just cosmetic) in his bloodlust frenzy he pulls out his notched Dane Axe. 🪓 Power: Bloodlust Frenzy Passive (Rage Meter): Injuring Survivors with basic attacks builds your0 comments 53 views last activity
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Ok so like what if freddy fazbear was the knight for the skin, and the jailer was chica, bonnie was the carnifex, and foxy was the assassin. I think this would be awesome0 comments 11 views last activity
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At this point it is becoming a yearly post. I first started asking about the renewal of the swamp realm back in 2023, again in 2025, and now the time has come again. We are about to hit the 10th anniversary of Dead By Daylight, and we have seen many new adjustments to older realms/map designs and variations, but one realm is still left with little to no attention, the Back Water Swamp. I know the0 comments 31 views last activity
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It's a pretty simple idea which can be done in game, a whell or specially designated buttons (Wheel I think is preferable for consoles and other non-Pc players), which will contain special info pop ups that appear let's say to the right of your character in HUD, containing info on whatever you are/will be doing, like this: so by using this wheel you can2 comments 61 views last activity
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First of: I don't want to adress these things, bc I think they are "too strong" or "op" or anything like that. They might cause "unbalanced" situations, but I mostly talk about these points, bc they regulary lead to frustration and can be improved without interfering too much with normal/regular gameplay. I'll cover points for both sides, starting with killer, so bear with me, survivors come0 comments 21 views last activity
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I've been thinking of this recently about how chests are almost never used unless by the 1% of players that do run coins and chest perks. It would be really cool to see Chest related builds for the killer side which I think could also increase pick rates for perks such as Human greed and Hoarder (especially Hoarder). a few different names for them could be, Relic/Artifact/Trinket perks. It is th2 comments 61 views last activity
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I think it would be cool if there were more urban legend based killers. Like we already have Krause, but something like a Banshee, a Kappa, a Goatman, a Mandrake. I just something like that would be cool.4 comments 101 views last activity
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Hello! My DBD journey continues. I've gotten much better at survivor now, but it is still the side of the game I find considerably harder. In the last episode, I couldn't figure out how to handle Wesker. I can now handle Wesker. Character growth. Now, I'm stuck on Oni, however. I find the guy harder to deal with than Nurse or a good Blight (even pre 4.4.) I know the general thinking with2 comments 62 views last activity
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I play on a switch(not the switch 2, the original switch from 2017-ish) and the game has almost always had some performance issues, but it ran so much better in the past compared to now. I have lost a ton of frames, so it's like playing a slideshow and the performance has just tanked. This is in the 1v4 mode, 2v8 is so much worse(skill checks are super delayed in that mode, and the bluetooth hit3 comments 92 views last activity
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How is Dead by Daylight supposed to pretend The Skull Merchant is balanced when she literally has almost no map control anymore AND barely even has a chase power? Her drones do almost nothing unless survivors mess up badly, survivors can disable them constantly, and half the time her “power” feels like it doesn’t even exist in chase. Meanwhile killers like Michael Myers can insta-down people wit6 comments 211 views last activity
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Especially since that 20% makes up 50% of the game functionality.6 comments 161 views last activity
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31AM 💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm Inspired by dark fantasy, classic gothic art, and the inevitability of mortality, I present: The Howls of Death Chapter 🩸 New Kill0 comments 61 views last activity
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💀 New Chapter Concept: "Howls of Death"Hello Fog Travelers,As a global top-tier Knight main, I wanted to design a mechanically complex, highly atmospheric macro-pressure Killer that seamlessly expands on the existing medieval lore of The Decimated Borgo realm [fandom.com]. Inspired by dark fantasy, classic gothic art, and the inevitability of mortality, I present: The Howls of Death Chapter 🩸0 comments 21 views last activity
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No genuinely cuz it's getting really frustrating to play against survivors who can finish 3 gens at once because I chased 1 person for 30 seconds. Like I have no holds, it's pretty good at slowing the game down but I don't want to always use it, that would be boring. I don't want to have to always use pure gen slowdown. Any tips?23 comments 751 views last activity
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Increase the base speed of killers with no mobility by 0.2. That's it0 comments 31 views last activity
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You would think only having 4 perk slots would make this easy. Instead, the sheer amount of options combined with only having 4 slots often leaves me completely overwhelmed. To be more precise: making a functional build isn't the hard part. So far I've mostly used generalist builds that work reasonably well on every Killer. And that's fine. But I want to start building specifically around each K5 comments 161 views last activity
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These Discussions have been going on forever and it always comes down to "Its a valid strategy". it shouldn't be, and the game shouldn't punish the survivors for leaving when they are being stood on top of and bled out. or being slugged all game and forced to bleed out but one person is running around the edge of the map so the game is technically not over. A lot of the reason DBD is more and6 comments 231 views last activity
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While the survivors' trolling in this game is particularly notorious, the killers' trolling and the overall environment are just as bad. This is especially evident in the 2v8 events. Players who neither aim to score points nor wipe out the survivors, but instead wait near a specific downed survivor, feigning attacks until they die. Relentlessly aiming to wipe out all three survivors. Understa0 comments 32 views last activity
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I am sure you all know that some skins can change a mori. and i get the whole idea for wanting to be unique, however im sure you can also recall the old dbd mobile moris, the fact was - there were variants and some BETTER then the current ones ( obviousily quality no, but idea, yes) i would love if we could: 1 enable first person moris. while they did break emersion for some killers and they w1 comments 61 views last activity
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Dead by Daylight has had a lot of changes over the years, but one of the nerfs that I still don’t understand is Chucky’s speed. With The Shape rework, we have a killer who can become undetectable and dash. We have several killers who can dash a lot further like Wesker. These killers are all 4.6/ms. So why is Chucky still 4.4/ms? Why is Chucky the same speed as really powerful killers like Bligh13 comments 491 views last activity
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Hello, I am a brand designer and a passionate fan of your game. I am an all-rounder player who initially started as a Killer and now predominantly plays Survivor. In light of the monumental 10th anniversary, I earnestly propose some fundamental improvements to the game's chronic issues. The current situation of DBD is as follows: Overall, the gameplay fatigue for Killers is much higher compare0 comments 132 views last activity
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why when I play killer I go against a p100 4 stack 9/10 times ? is there an explanation or are killers just made to suffer, thanks11 comments 311 views last activity
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Dear Dead By Daylight. I’m having a serious issue, not with gameplay, or technical issues but with a character from the game. Knight. Knight is a very poorly made character. Everyday I go on Dead By Daylight and expect fun and exciting gameplay, and usually it lives up to the expectations, but then there are the days where I and many others encounter Knight. The character makes people feel so e0 comments 41 views last activity
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To the Dead by Daylight Development Team, As dedicated players with a deep investment in your game, my colleague and I are reaching out to share a comprehensive list of critical issues and strategic suggestions. Our perspective is rooted in extensive experience: I have personally logged 7,800 hours in the Fog, while my partner has surpassed the 2,000-hour mark. Having witnessed the g19 comments 522 views last activity
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Readying in a killer lobby and waiting to go to the next lobby. Why are we unable to change killer? Even after coming to the pre game lobby. We are unable to change killer. Before, we could change killer after readying up at any time. No problems. We need this back asap! This irretates me a lot tbh. Plus we could switch from killer lobby to survivor lobby by 1 button on the left menu. We need15 comments 271 views last activity
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This has been a minor gripe I've had with this killer for a while: Every billy I've played against only uses the chainsaw and nothing but the chainsaw. What this results in is the match either being a loss because there really is no reason to heal against him when he can instadown you, or the billy player rage quits because he can't land the saw sprint. There's really no in-between. To get more10 comments 201 views last activity
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Assuming that an anti-slug was ever implemented into dbd via basekit unbreakable at maybe half bleed out, to not ignore the complaints about gens going to fast, what if the trade off was a basekit Deadlock for killers. After every gen, no conditions have to be met the entity just blocked the next most progressed gen for idk 20-30 seconds AND let it either stack with the current perk to either get16 comments 352 views last activity
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Would anyone else like it if your loadout told you what perks were being affected by diminishing returns? (and maybe even better, how much your percentages will be affected) No indication makes this system hard to wrap my head around and I can't imagine this is too friendly for new players who likely won't even know of the existence of diminishing returns.1 comments 11 views last activity
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She would be a great teammate; she can use her tracking power to find survivors with Killer Instinct and mark them with Houndsense, which inflicts Deep Wound if they are hit by you or a teammate. Survivors can't hide easily because Houndsense marks them in red. Your teammates can follow the trail to gain speed or even tag-team a survivor if they are snared by the dog. (I don't know what her buff33 comments 521 views last activity
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BRING ME A SKULL MERCHANT UPDATE THAT DOSENT COMPLETELY BUTCHER HER IDENTITY AS A TRAP KILLER AND MY LIFE SHALL BE YOURS!!!5 comments 121 views last activity
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i think it would be cool to have a mode that's like round robin where five people can queue and one of them is chosen to be the killer either at random or it cycles through. would be good for friends who want to play together and still work towards quests/tomes/etc. which can be very hard in solo queue since not everyone is willing to help. i think it'd also help for people to tend to play one ro0 comments 11 views last activity