2v8 Event: Killer Provocation and Unfair Rescue Waiting
While the survivors' trolling in this game is particularly notorious, the killers' trolling and the overall environment are just as bad. This is especially evident in the 2v8 events.
- Players who neither aim to score points nor wipe out the survivors, but instead wait near a specific downed survivor, feigning attacks until they die.
- Relentlessly aiming to wipe out all three survivors.
- Understanding the distance at which the cage’s movement gauge won’t fill and waiting there. Tunneling countermeasures aren’t working.
- Knowing the cage’s spawn location and charging toward a survivor you just hooked with a killer capable of dashing. An environment that allows this to happen.
Examples include “Wesker, Nurse, Chainsaw Man, Bright, and Vampire.”
The proposed countermeasures are as follows:
- Instead of requiring “all players to quit the game while downed until everyone is defeated,” add the option to “quit the game” in addition to “revive” only when there are two or more downed players among the remaining four.
- Expand the movement gauge range of the cage by 10 meters, and increase the rate at which the gauge fills based on how long the Killer remains stationary.
- For 2v8 events only, when there are 4 or fewer survivors remaining and 2 or more are simultaneously inside the cage, allow survivors to “voluntarily commit suicide” instead of “quitting the game.”
I believe the proposal in point 3 is necessary to maintain the fast-paced nature of 2v8 events. This proposal also benefits the Killer, and I expect it will help alleviate the impact of waiting for the Killer’s turn to play.
Developers, if you could please consider this, it would make the game much more enjoyable to play. While being taunted by Survivors can be quite mentally draining, please also pay attention to taunting and sportsmanship from the Killer side.
Finally, on a personal note, playing against Wesker is stressful.
Translated with DeepL.com (free version)
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