Discussions

4,119 discussions.
  • When I first saw this, I thought it would be a great idea and i still think it is. Looking at it now has me worried since many people run specific builds for specific aspects like gens and stuff. I dont like how it diminishes based off of how many perks you have individually. I would say my idea would be the perks would diminish based off of how many people in your game run the perk. Full exha
    5 comments 132 views last activity
  • Is it a bad idea to incorporate phones into Ghostface's playstyle, similar to how Freddie has those wake-up devices? They could have phones scattered around, and if you stay within a certain radius of them, they start ringing, emitting a noise notification to alert Ghostface that someone is nearby. As a counterplay, survivors could pick up the phones and hang them up again to put them on cooldown
    0 comments 11 views last activity
  • Hello my name is Emilia and ive created my own Concept for a Killer for SCP-096 called The Shy One: Killer Name: The Shy One Realm: Containment Breach A ruined underground research facility filled with flickering lights, broken blast doors, observation chambers, and long sterile hallways stained by panic and blood. Terror Radius 24 meters (while calm) 40 meters (while enraged) Movement Spe
    0 comments 21 views last activity
  • The Proxy.pdf After my survivor I decided to show off my killer concept as well with all his perks and abilities and lore. I'm stil a little scared on how the feedback will go and if this will even go far. I just really love the idea and hope someone takes it into consideration because it would be amazing to see both my survivor and killer in the game one day with all the
    5 comments 83 views last activity
  • i just started playing controller mouse so i can preform better on my ranged killers but it would be nice to go back to basic controller when i play skull merchant or any m1 but especially her due to her complex power and my controls being limited to half of my controller and the m1/m2
    0 comments 21 views last activity
  • J'aimerais qu'un nerf du Premier soit fait car je ne comprend pas comment un tueur aussi cheater sois tolérer dans le jeu, il peux mettre son pouvoir en 2s, mettre des coups du bout de la map et si tu veux enlever son pouvoir y a encore un mini chrono d'attente pour réellement l'enlever puis sa vitesse j'en parle même pas. Vraiment Behavior je vous vois comme une entreprise en manque d'argent pou
    1 comments 11 views last activity
  • Title. Not sure why adding a killer that is basically a nurse with remote injures and 110% movement speed was an idea that got past paper, let alone a PTB and now in the live game. The funny thing is comparatively very few people seem to actually play him, he's maybe one in every 30 matches I get. He currently sits lower in pickrate than Myers, Springtrap, and even Nemesis, assuming you take publ
    19 comments 736 views last activity
  • The map collision in this game feels way too restrictive. I understand needing invisible walls on the outer map boundaries, but having them extend infinitely upwards on random rocks and obstacles in the middle of the trial just hurts the gameplay. Killers like Demogorgon and Hillbilly suffer a lot from this. Sometimes you see a good angle to use your power and try something creative, but you e
    0 comments 31 views last activity
  • A little fun idea, just putting it out there: Killer: Frank-N-Furter (Lab coat outfit and Criminologist legendary skins) Killer Weapon: Ice Axe Survivors: Brad and Janet (Riff Raff, Rocky and Magenta Legendary skins) Map: Frankenstein Place
    3 comments 21 views last activity
  • Hi!, i main survivor and killer both and i love playing as and against the ghoul his fun because of his mobility and power, yes he got nerfed on trickster chapter but its healthy nerft, but before the trickster chapter there was a tech you can do on ghoul to time the pallet vault perfectly to go behind him on the pallet before he hit you, can you guys revert the nerf on him to the same pallet vau
    7 comments 291 views last activity
  • a pain point for me is springtrap because he feels lacklustre. I have a great idea that could buff him more! so hears what i am thinking, when you throw your axe away he gains a 10% break speed increase and his lunge is increased by 20% and same with his lunge speed, i feel like that would make him better in chase with out over doing it
    4 comments 91 views last activity
  • so how recently would you say your games been sweaty?
    23 comments 332 views last activity
  • So I thought about a end game killer perk. When the last generator is completed you gain the undetectable status effect for 25 seconds. You see the auras of survivors near the exit gates for 5 seconds. I think that this idea is pretty solid so you get a little idea of the survivors location and surpise them/ scare them and could help with some end game situations. Now in addition the perk co
    0 comments 11 views last activity
  • REWORK FOR XENOMORPH: mode one standing mode: in standing mode you move at a normal killer movement speed and you gain access to your tail, you do a twist and stab the tail forward it takes three to down, each stab fills up a meter for your next ability, mode two runner mode: in runner mode you go into third person your movement speed in creases and you gain access to the jump. (kinda works li
    5 comments 91 views last activity
  • so we all know the skull merchant. a boring killer with strong brainless counter play and basically no chase power, lets fix that here is what I am thinking REWORK SKULL MERCHANT: the skull merchant starts with all her drones in hand she can deploy them like normal, after deploying them she has the ability to take control of that drone and fly it around it moves 10% faster then her base speed
    3 comments 31 views last activity
  • with the new update coming up, i have some thoughts The Blight nerf is going to be a game changer, i generally think hes still going to be a strong killer, but much more balanced now. Sure it might be more punishing for people learning the killer, but its more healthy for the game imo. The Demogorgon buffs were the best part in the notes, THANK YOU BHVR! with him being faster while shreddin
    0 comments 71 views last activity
  • hi, i got unknown knowing that they are one of the weaker killers in the game, despite that i have throughly enjoyed playing them. i have been struggling to land my UVX shots and hallucination placements, any tips and build suggestions would be great thank you!
    0 comments 11 views last activity
  • My mains are Sadako, Pig (Amanda), and Plague. I've put quite a lot of time learning these three, their kits and their techs, and yet lately I'm at a point of asking myself what am I doing this for ya know. The pace of the game has increased exponentially and there's a few maps that you can spawn on where you just lose due to the lack of traversal. That being said survivor is also in an equall
    15 comments 271 views last activity
  • I don't know if I'm alone in this, if it's just how I typically play or when and where I play from but I prefer playing killer and often play Survivor with friends and family as well as watch friends play both Survivor and Killer and I've noticed a shift as of late towards more killer advantageous game play. I've also noticed a few mechanics that play drastically in the favor of killers and IM
    8 comments 111 views last activity
  • Hello ! i recently i been working on a chapter idea with a ninja killer …since i know many of us want that XD so i came up with a killer with background , power and perks and also chapter name and killer design :D i did use ai for the pictures so please dont hate me XD am no artist T_T DEAD BY DAYLIGHT chapter.docx
    0 comments 11 views last activity
  • What my rework is trying to Achieve: 
 To make GF more unique from Myers and other Instant down killers by massively buffing his ability to ambush and weakening his ability to stockpile marked progress then Instantly apply exposed mid-chase. To remove GF being punished for injuring survivors and thus make ambush -> hit -> run into a more viable strategy. Having the way to lose Night Sh
    2 comments 62 views last activity
  • Name: The Butcher Look: a big and wide fat killer with butcher clothes covered in blood heads on his side tied to his waist Weopon: a Bloody Cleaver Animations: when he hits a survivor he Sniff the blade when he eats one of the meat piles he gets on his knees slams the Cleaver in the ground and he grabs meat from the pile and begins shoving it in his mouth then he grabs the Cleaver and gets
    0 comments 22 views last activity
  • I've been thinking about this during the Grimore when I saw The Judgement having a spear as a weapon and thought (maybe Frieren can be a legendary skin for the Judgement). And that ultimately made me think about the idea of what happens if Frieren enters the Fog. If you don't know who Frieren is, she is from Frieren beyond Journey's End, a fantasy manga/anime series about a 1000-year-old elf
    7 comments 112 views last activity
  • Many of the older killers and survivors are just stoic, mute, and expressionless. Yet every licensed killer in recent memory has voice lines, character, "pazzaa" (italian for mad), and SOME personality. There's a lot of backstory filled into these killers, like the spirit, but we don't see this on screen. You would only know if you dove into their hidden tome stories. Like wise with many of t
    3 comments 101 views last activity
  • Since the last official stat drop revealing that Krasue has a 67.1% kill rate, what is the timeline the community should be expecting her nerf? This killer is extremely oppressive at high mmr, especially with her Chicken Head addon which causes all survivors to start infected coupled with dissolution. In addition to her auto-locking projectile and the fact that eating a mushroom does not remove
    68 comments 1,169 views last activity
  • These past few weeks I've been doing a deep dive on Map collision, mostly invisible walls or things that are missing collision. I figured while I was at it, I could drop a post on here to talk about something I really really really dislike when I play Huntress/other ranged killers. Both the Forsaken Boneyard maps have these dead tree/bush things everywhere, and every single branch has collision
    3 comments 41 views last activity
  • To start off, I’m so very thankful for BHVR fixing some of the drastic issues that were extremely problematic to Wesker and his mechanics. However few things must be addressed and i’m doing this out of refining Wesker to help others and myself enjoy the Killer to the fullest extent without frustrations. Firstly, Wesker’s biggest and most notable thing that’s being tossed around in communities o
    14 comments 864 views last activity
  • I enjoy Houndmaster a lot, she's one of my most played killers and I want to go through things I would change about her to make her feel better both from a semi-bug fix standpoint and some relatively simple QOL features/functionality changes because I would love to see her shine. With the slow bug being fixed in the PTB she is very close. She is not in need of a rework or anything, she's well des
    2 comments 31 views last activity
  • The idea is simple on paper, but probably very hard in practise: the killer is 2 entities sharing a singular body, one entity is responsible for movement, while the other has special ability(s) and vision to utilise. Pretty much similar to Kress Twins in outlast trials game. The design allows for a pretty unique experience of 2v4, with 2 players controlling such killer, one being the moving bo
    0 comments 11 views last activity
  • Balancing via spreadsheet like the devs do currently would only work if they had an idea WHY the values are the way they are. Like killers with two useful add-ons aren't bringing them constantly because they're op but, because legitimately these add ons have so much impact in comparison to the other ones that it's legitimately nerfing yourself to bring anything else. There's a reason you see most
    7 comments 261 views last activity
  • I was thinking when they released the ptb for stranger things vecna chapter they gona rework the demo because he need it the most same as skull merchant his travel upside down is pretty much not good because even if he have undetectable his voice with this sloppy sounds can be easy to spot if his near, i think if you rework him it will be good if you make the upside down you can carry the survivo
    2 comments 41 views last activity
  • Increasingly lately anonymous mode is used primarily by griefers who will bring a luck offering and "go next" on first hook if the match doesn't pan out the way they want to. Otherwise I've had people grief by trolling at the start of the match, or it's used by killers to be exceeding toxic in a match in the safety that people won't know who they are and they won't face any repercussions to their
    37 comments 652 views last activity
  • I’m sure most of you know, legion has been killswitched for most of the bloodmoon event and something my friend said got me thinking. You should be able to spend blood points, change loadouts, and whatever else when a killer gets killswitched but you still can’t queue up with them. I’m sure it felt pretty awful for all those blood points going to waste on other killers you don’t even main.
    1 comments 91 views last activity
  • It's common knowledge by now that many gamers (including myself) like listening to music while playing. Even though the DBD soundtrack is fantastic, no feeling comes close to looping/anti-looping to the sound of spotify in my ears. Something that I don't like however is the absolute volume of the chase theme blasting in my ears to the point where i can't hear neither my songs or the game, which i
    3 comments 81 views last activity
  • someone like on of the monsters could be the killer or Scooby since the community makes him scary but I think you should do it, to give me feedback on this concept please hit me back with info hope to hear from you soon!
    2 comments 11 views last activity
  • I say this because people will genuinely throw games following the killer around trying to use stuff like head on or champion of light. You can call it out as a survivor in a lobby tell these people not to throw but they are so hungry for clips for their tik toks. Saddest part is when the killers know what these people are up to it doesn't even work. Like if you plot twist by every pallet it's ki
    15 comments 411 views last activity
  • Who else out in the fog has realized their potential?
    14 comments 221 views last activity
  • I can speak for a specific but large group of people, including myself, who'd really enjoy seeing killer bots brought to customs. They would serve VARIOUS purposes, but a big one is simply a toxin-free experience. We all know you already have code in the game for their AI, so what's up? 😔
    5 comments 161 views last activity
  • After spending even more time playing post-rework Trickster, my opinions haven't changed in the slightest I feel that he’s been pushed too far into the weak side, and a big part of that comes down to his 4.4 movement speed. Right now, Trickster sits at 4.4 m/s, and it feels incredibly punishing in actual matches. Survivors can pre-run almost every time they hear your massive 44 meter lullaby(and
    4 comments 222 views last activity
  • Your anti-hook camping system still doesn't work. I just got camped in the basement in Glenwood by a bubba who chainsawed me as soon as I jumped off, and I couldn't even make it to the top of the stairs and out the window before he downed me. If you're going to give players the ability to jump off the hook, you should stun the killer if they attack the person, otherwise the entire mechanic is use
    6 comments 201 views last activity
  • I know it's been suggested several times but I'm juat bringing it up again. A pirate killer and pirate survivor skins would be fun. Could go full scooby dodoo pirate ghost or a more jack sparrow/Davey Jones vibe. Undead pirate? And then all sorts of pirate/pirate era outfits for the survivors. Pirate wreck ma! p.s more zombie stuff lol resident evil/walking dead
    6 comments 41 views last activity
  • 0 comments 51 views last activity
  • Hi! crazy idea, I'm on a mission to buy every survivor and killer and get them to at least prestige 1. I thought I'd be a cool idea to be able to reverse levels for bloodpoints! so like I have Meg Thomas at prestige 2 level 34, if I could take back the 34 levels and stick them on another survivor or killer it would greatly help me in completing my goal, but in order to refrain from this being ove
    1 comments 12 views last activity
  • Overview The Broodmother is a area-control and chasing killer, venomize Survivors and release her spiderlings into the realm. Her personal Perks, Spider Senses, Entangled Web, Hex: Web of Lies provides her with heightened awareness, trapping Generators and spread delirium among Survivors. Lore Once, in a world where the borders between the known and the unknown were clear and rigid, there liv
    13 comments 353 views last activity
  • Drac is one of my main killers and when I play him I play exclusively in Wolf form. I noticed a while back that his Warg's Fang add-on gave aura read on all survivors you had picked up a scent orb for, for the rest of the trial, every time your pounce went off cooldown. So basically any time I needed to find survivors I'd just pounce in place and run around waiting for the cooldown to wear off
    1 comments 101 views last activity
  • I think DBD needs a designated area for people to learn how to make decisions with 0 info. DBD's difficulty in soloq and the desparity from SWF advantage boils down to information. A discord call lets you know the killers location 90% of the time. A solo player has to guess. A large population of players are people, like me, who play the game solo. For me personally solo survivor is a unique
    0 comments 51 views last activity
  • I reported a bug on Freddy in August 2025. Bug Report After stop playing for quite a while I wanted to try Freddy again and he is still impossible to play. Dream snares do not work on PS4!!! No I don t want to report that bug on an external site and I don t want to sign in to another site just to be ignored again. The only thing I want is to know is, if Freddy is still bugged or again bug
    1 comments 51 views last activity
  • During his addon rework his movement speed when dragging the knife got nerfed from 4.4 m/s to 4.2 m/s. Which on paper seemed fair because his new addons allowed his power to reach much farther along with some basekit buffs. 
In practice the nerf just makes him feel more clunky and slow which has always been his biggest weakness even before the nerf. When you drag the knife while chasing sur
    2 comments 81 views last activity
  • Welp these killers are "fun" so why not? Blight as 4.4 wont suffer, these aren't as well. O yeah and add power disable mechanic after breaking a pallet for them. (I forgot Krasue)
    21 comments 302 views last activity
  • ORIGIONAL CONCEPT BY: @sethy123 . PLEASE DO NOT REPOST/REPURPOSE WITHOUT CREDIT OR PERMISSION ^ Above does not apply to BHVR ^ The Hyde is a dual threat killer that transforms a random survivor from a victim into the Killer's most valuable resource. The Catalyst: >The Catalyst is a killer specific mechanic that is given to one random Survi
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