Valuetown
Valuetown
About
- Username
- Valuetown
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090620#Comment_4090620
So what I got wrong?
The time window which is still not small or the fact it destroyed killers with no effective antiloop especialy the weaker ones c-tier (I would argue it effected more then c-tier in killer numbers basicaly anyone who has no solid antiloop and speed difference makes him way worse).
No, that's just revisionist history. Killers complained because they want to play whatever torturous build or killer combo they want, knowing full well their b…Or like this yours statement where you claimed killers are the ones that get things nerfed basicaly top of the iceberg in "us vs them" topic where you various nerfs claimed to be killers agency only your luck here is that post got deleted but even guy who cant bear I called him sherlock and calls me watson every time now had to agree with me on this.
So who spreads missinformation more and hate posts?
If you actually read my message or even played this game, 5 months for a nerf IS SMALL for this dev team. Unless something is absolutely extremely broken aka Krasue on release, it will be in the game for at least 3 months. No matter what people want to say about release mft, B tier killers and above were just fine with it.
Also, the fact that you dug up a reply I said from a weeks or months old thread that got deleted (so either you screenshot and saved my message or you dug it up in your replies list because that statement meant that much to you), a comment which is true so there's no "us vs them" involved, is absolutely hilarious and amazing. I really should get around to starting a Valuetown Fanclub huh?
-
@Equinox_One said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090762#Comment_4090762
Well done. You beat the absolute hell out of that strawman.
Where's the strawman?
-
@Aven_Fallen said:
Always the same. Killer player who is not as good as they think they are is losing against Survivors, so they HAVE to be a strongly coordinated team with an insanely amount of hours. Because god forbid Killers can lose against casual SWFs or Solos.
It makes 0 sense to inflate the MMR for SWFs so that they go against Killers which will beat them all the time. The vast majority (almost all of them) of SWFs are just friends who play together and who are not in an SWF to gain a competitive advantage. It makes no sense to make their game miserable for the small amount of sweaty SWFs people encounter in Pubs.
All such a change would do is push away casual SWFs and would keep the sweaty SWFs. Yay, this is what people want I guess… /s
(Obviously ignoring the fact that MMR is a broken mess and asking for a "significant MMR inflation" just shows that you dont understand the fact that there is a Soft Cap and many players are at this Soft Cap, so inflating their MMR would not change anything…)
Schrödinger's killer: if they win, it was all because of them (either they "DESTROYED A TOXIC SWF" or they "PLAYED 10D CHESS AS SINGULARITY"), or if they lose it's never their fault, it's because of "4 man SWF," Shoulder the burden (because tunneling is "required" lol), bad map rng (this affects survivors too), or Vigil is broken among many other excuses.
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/468850/people-have-0-patience-anymore
Some things are busted like ghoul and krasue on release or made for this (which lasted like year making all m1 killers nerfed into ground) but some need time like jason isnt so strong as people say and devs shouldnt be like old teams that managed make through pig super known meme (nerf pig), new term "merchanted" with SM hardcore nerf which was more like "if we cant delete you, we will make you worth ***** so you cant do anything".
Apparently 5 months, the ACTUAL time they took to nerf mft, (quick in bhvr time) is now equivalent to "like a year." Please stop intentionally spreading misinformation or double check your facts before trying to make an "us vs them" against C tier killers and below.
-
@AbsolutGrndZer0 said:
So it seems that Ice Nine Kills management team is issuing full copyright strikes on Twitch and YouTube, even if you muted the video during your stream and talked over it. Even Scott Jund was hit, his first copyright strike in 13 years of streaming.
I would post his actual tweet, but he used some colorful language, so it would violate forum rules.I say BHVR should cancel the collab after this controversy. We don't need more has-been musician collabs in the game that are just band shirts.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089708#Comment_4089708
I am not in agreement with you in anything really just saying that you can do what you want it will not effect my opinion of the matter at all.
I don't understand? You said that they posted data on the bug, I said that it would be preferable to see the data without having to make an account. You agreed by saying you do you. Not really sure why you think we aren't in agreement after that… unless you don't know what you do you means?
-
Glad to know we are in agreement that data like that shouldn't be locked behind yet another barrier and should be available for the community to see, especially since the PTB is public access.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089618#Comment_4089618
I think you know how to go check Betahub bug reports and use search function like anyone else.
I'm not creating yet another account on a 3rd party site just to see if a bug report has been made for a feature. So no, I guarantee your assumption of "like anyone else" is basically just false since at most 10% of the people with a forum account have one there.
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089556#Comment_4089556
Noed maybe for how cheap it is but devour?
There isnt such well done hex its strong and its meant to be, it has huge requirements and it can be destroyed/ taken away by survivors in seconds.Its a gamble perk ho all in or loose like it or not its well done perk even when its from all times and leave your love of god for yourself.
Both devour and noed need full reworks.
When did I say for the love of god? Please reread carefully.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089554#Comment_4089554
The NOED thing got reported and fixed as a bug. That validates it as not intended in the official bug reports.
Do you have a source?
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089534#Comment_4089534
Its a hex and its up to devs.
If it gave itself away I would be for making aura for tomtem hidden till domeone gets hit by it and reduce aura reveal range of totem to like 16 meters because there would be enough time to deal with it or be prepared for it.
If you have something against devour I suggest get some help, that prrk works rarely and mostly gets you few downs but in like 1/2 of situations it gets cleansed before it does something and theres literary whole game time to deal with it so it should stay as it is (devour).
I am asking for the only 2 perks in the game that don't reveal themselves when applying the exposed status effect to act like every other perk and addon in the game.
And please for the love of everything good in this world, reread your message before you hit post.
-
@Equinox_One said:
For the majority of the games life, there were spots that survivors could go down and be literally impossible to pick up, but other survivors could heal them.
If you're going to imply favoritism when it comes to bug fixing, you need to think a bit more.
You are turning this into an us vs them when my original post was about a healthy balance change for a cheese perk getting priority in being reverted over a glaring gamebreaking issue with audio coming in and out every match. Please read more carefully next time.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089533#Comment_4089533
It got reported as a bug it went the progress to get fixed even in the reports. It seems thats quite big validation that it was not intentional.
I have no idea what you are saying in your first sentence.
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089491#Comment_4089491
It reveals itself as perk states once its used on survivor same as devour and then it reveals itself.
Only change its needs is some requirement like get 3-4 hook stages so it isnt free compleatly.
Sorry no. If a survivor is exposed, which happens when the last gen is powered, they should be alerted to that fact. Same goes for devour hope. Every other status effect is revealed to the survivor when it is applied to them. As a previous poster mentioned, this is a vestige from before exposed existed in the game.
These cheese "surprise" hexes really need to be lost to the sands of time for the sake of fairness.
-
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089494#Comment_4089494
So in your opinion any undocumented change is intentional and not a bug when you have one example where this is the case. Gotcha.
No, what I am saying is I would like clarification from the devs since there are instances for both sides that make it indeterminate on whether or not it was an intentional feature or a bug without expressed disclosure from the development team.
-
@CrypticGirl said:
Okay, I have to ask. Where was it stated that the NOED bug was an intentional change and not a bug?
The same place where they put the info that surge makes you scream when it procs versus how it used to not before. Spoiler alert, they never made a patch note for it. This change was almost 4 years ago at this point. Still not a peep from the team anywhere.
Case in point, based on track record, even patch notes aren't good enough.
-
@Wezqu said:
Is this guy trying to claim the new "tab" bug is something that has been in the game long time. Its literally new bug that only appeared after the patch.
Also the NOED being revealed when last gen is done was a bug. Its not listed as a change anywhere and it was quite fast marked as Under Investigation in the bug reports. In no point any dev/mod tried to claim it was working as designed as they will do that if something is intentional and is reported as bug. This bug also is not old it started happening in 9.6.2 as that is the first time someone reported the bug. NOED originally was only revealed after killer did normal M1 attack on a survivor after the totem was lit. You can go check tons of videos of it so no this bug was not in the game from the start.
PS if you have problem with the sound issue press ESC and it clears up after you go back to the match from that tab.
When did I say this bug wasn't new? I thought saying "JASON AUDIO ISSUES" would be your first and only clue needed to realize I'm talking about this patch which was present on the PTB. …You did play the PTB right? Or are you unaware of that data point from almost a month ago at this point?
-
@Abbzy said:
Well its a hex and it should be strong, glass cannon made hard hitting perk that can be removed so I dont think its bad how it is so its appears on hud when someone is hit.
More what it needs is some requirement not so high but some atleast.
Glass cannon that doesn't reveal itself until the end of the game, most times when it's far too late to do anything about it and can easily secure a 1 or 2k depending on hook state distribution.
Do you see how that's a balancing issue?
-
@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089352#Comment_4089352
So its been bugged for the games entire lifespan???
Correct.
-
@Your_Dad_Playing_DbD said:
Just curious - under what conditions are people allowed to ask for legit bugs to get fixed without being accused of “crying” about it?
It is a bug that it's hidden in end game. It's just lasted so long that people consider it a feature.
-
@random1543 said:
Wait they removed NOED reveal? that was such a healthy change 😑
That's what I'm saying!
-
@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088434#Comment_4088434
I'm sorry you feel that way, but it is skillful.
I wouldn't say anti slug is meta, but WGLF is.
It's very counterable, it is fun, and it is more interactive than being hooked.
4 man slugging is about as skillful as knowing when you need to return to the microwave for your pizza rolls before the beep goes off. Knowing how to apply pressure correctly is the skill you're misattributing to 4 man slugging. Some instances where slugging a survivor to apply pressure to a gen close to completion is the correct play. Slugging for the sake of slugging just to walk back to a survivor every 20 to 30 seconds to collect free health states on survivors looking to get their teammate back into the game is not skillful at all.
We understand that you feel that slugging is skillful, but 4 man slugging in and of itself isn’t. It's the other skills people apply, which do not require 4 man slugging to do, that actually requires game sense.
-
@KillerMainGod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087292#Comment_4087292
Perks shouldn't determine the outcome of a match. Survivors should not have control over the game.
It's insanity to think otherwise.
Exactly. You shouldn't have to use a perk to even COMPETE with a killer. Hence nerf all killers A tier and above, then you can remove shoulder the burden.
And since you think your argument is a gotcha, please direct your attention to: pain res, corrupt, lethal, dead man's switch, surge, almost every iri addon for killer, noed, no way out, etc.
-
@GhostsCore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087254#Comment_4087254
Except for every other killer in the game who also gets punished by shoulder the burden. Nevermind Vigil also removing one of the only downsides to actually using the perk
Nerf blight and A tiers to B tier if you want shoulder nerfed. Otherwise it's necessary at high levels of play. Killer power creep keeps shoulder a necessary perk.
-
@Thirteen said:
No, undoing permanent progress is unhealthy. Its why Shoulder the Burden is one of the most problematic perks in the game. Imagine a perk for killer that undos a finished gen by setting its progress back to 45 charges whilst also sending another gen 45 charges. It would be incredibly game breaking just like how StB is.
Except shoulder the burden doesn't undo overall progress, it's a lateral move to stop every blight under the sun from tunneling someone out at 5 gens. If it actually removed a hook state from the killer, then it would be a major issue.
-
@pidgeon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086916#Comment_4086916
It cannot be that deep gng 😭 I'm pretty much constantly on high ping due to shiternet just don't take the game that seriously its a party game lmao
It cannot be that deep gng
Coming to a forum which its sole purpose is to discuss topics in depth, yet you are still trying to clip farm "it's not that deep" screenshots. Yikes.
-
@pidgeon said:
I don't think were getting new servers anytime soon the least I can do is that when you play survivor do not greed nearly as much as you would on low ping.
Would you tell a professional soccer player to play as if the ball is deflated? Would you tell a chess player to play as if all the opponent's pieces are all queens? Would you tell a basketball player that they're going to get called for traveling after taking 1 step instead of 2? Of course you wouldn't. Adjusting for what's in your control aside, expecting a fair match is what this is about.
It's called match integrity. 180+ ping ruins the match for everyone else involved. For the record, red ping is 200+. There's at least one red ping in almost half the games played. How does anyone reconcile that?
-
@TamaraLatte said:
Devs, mods, whoever. Can we please take a look at Wesker's hits? He's going through walls and all sorts. It's beyond a joke.
It's obviously not just me, because everyone in EGC is complaining.
I've gone from seeing Wekser once a week to maybe 10 times in a session. Coincidence? I think not.
Two years ago, the devs killswitched one of my favorite perks, Any means necessary, because of a bug that only happened with Wekser on RPD. For two months.
I remember either last year or the year before's anniversary event, Wesker was kill switched for probably the same bug and EVERYONE was crying about not being able to get cakes on Wesker. I can almost guarantee they paid out 10 employees quad overtime, not even sure if they fixed the bug, and reenabled him so people would stop crying like infants.
Wesker gets preferential treatment. They'll fix him if they have the bandwidth, but do not expect them to ever killswitch him to do so.
-
@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086003#Comment_4086003
Its amusing because killer bm (slugging all four survivors for four minutes,) was so bad and so common that BHVR had to put in a way for survivors to leave the game so they wouldn't be abused in this manner.
For real. These kinds of threads crack me up because it's so painfully obvious killers do this more than survivors that they invented the abandon feature. THEN the same killers go and argue that it's unfair because they can't abandon when the exit gates are powered. Killer mains will never make sense to me.
-
@Theokarun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085969#Comment_4085969
I didn't make this discussion to be divisive I made it because I genuinely wanted to know why survivors do that YOU are the one that came in and started it all the whole POINT of the discussion was to seek an answer or peoples opinions on why survivors do it I know why killers do it because I myself MAIN killer and choose to only play killer so I don't know what the survivor side is like I anymore since its been years since I played it full heartedly
It does not take a rocket scientist to figure out why people are BMing. If you know why killers BM, you know why survivors BM because both are piloted by human beings. Ego is the answer.
-
@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085855#Comment_4085855
Not answering a question and instead immediately countering with another unrelated scenario is the very definition of whataboutism.
Believe it or not we can respond to questions like these without reflexively rattling off something the other side does and just say it's because have a tiny e-dong and be done with itFor sure, let me answer the biased loaded question with "yeah it's about ego, but killers do the same thing."
It really is as they say. There are two kinds of people in the world: 1) those who can extrapolate from incomplete data.
-
@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085855#Comment_4085855
Yes, what you did is the literal definition of “whataboutism”. OP was talking about survivors waiting/t-bagging at the gates, then you jumped in to the thread not to talk about that issue but to point out that killer players do bad things too. I agree with you that it is bad when both sides do it. But then you had to get that last sentence in just to make sure we all know which side you don’t personally like. It’s divisive, unnecessary stuff like that that turns discussions into “us vs them” p***ing matches.
You are making a million different assumptions about me, which I do not appreciate. Also, if you want to talk about my comment being divisive, this entire thread is designed to be divisive.
You can't play this motte-and-bailey argument where you say "blah blah survivors are all jerks to us poor killer players why are they so mean" and when you are properly called out on your hypocrisy because killers do the same thing, you retreat to "why are you turning this into an us vs them ALL BM is bad" when the original argument was divisive to begin with.
Besides, you misunderstand me. I think BM on both sides is poor sportsmanship. But I am not going to let a thread designed to crap all over survivors for the actions of a small subset of them go without letting people know that there is a killer equivalent and both are poor sportsmanship. You can hide behind the whataboutism smokescreen if you wish, but this is just how it is.
-
@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085643#Comment_4085643
have they won? I guess if all four are on the ground. But I thought survivors had a way to bypass that kind of humiliation? 🤔 Maybe killers could also... no that would be silly.
2 sacrificed in a 2v1 situation with 3 gens left and 1 slugged on the ground? Yeah that's a win lol. You can't abandon in that situation if you're a survivor.
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085643#Comment_4085643
Happens far more often on the survivor side. Playing both sides equally, maybe 1 in 10 games or so this happens and its usually because i took them on a long chase and they finally got me. As a killer, it happens pretty much 100% of the time that i lose.
Thank you for your anecdotal evidence. I have the opposite experience.
-
@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085643#Comment_4085643
Since you’re going to use whataboutisms to answer the OP, then you shouldn’t ever complain again about any killer behavior that you don’t like because “well the other side does it too”.
It's not whataboutism when both actions are the same thing just for each side respectively: wasting time taking a victory lap. You can criticize survivors for stalling at an exit gate, but that would mean (unless you're a hypocrite) you would also be willing to criticize killers doing the same thing. I have a strong feeling the amount of cognitive dissonance would be palpable coming from the killer side.
-
@AbsolutGrndZer0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085127#Comment_4085127
This game doesn't have a defined number of kills or escapes that constitutes a win. Some streamers who do kill streaks see it the way you do. 3K and let the last survivor have hatch. Some will only accept a 4K.
If you want to talk about ego, what about the ego of survivor mains who think they have to get everyone out so bring Dead hard, Decisive Strike, We'll Make It, etc.? 3-4 seco9nc chance perks. Sounds stupid to call that an ego problem, right? So it the idea of a killer wanting to win the game their way being an ego problem.The MMR system literally says 3k+ gives the killer MMR. You can define your own win, like 3 unique nose boops on pig if you really want, but that doesn't change the way the game constitutes a win.
Streamers doing streaks or challenge runs are just that: challenge runs. It's all made up criteria.
-
@Theokarun said:
This use to upset me at some point due to the fact that I just find it a waste of time, but now I just start to question it. Because it seems like its useless on both ends, especially when the person is T-bagging at the end. I don't know to me it just seems worthless to do even when you KNOW you won
Why do killers slug and spam w and s when they know they've won? Seems kind of worthless if you ask me.
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085198#Comment_4085198
Because 4k is too its just about hiding then and there are features to sip this.
Since when wil people cry here that killer with only 3 chases lost all gens or 3 gens in 1 chase tha twasnt even super long or long just casual???
Its basicaly same thing if you are a m1 killer with 4 survivors alive on 1 gen left you are done and no one demands features to change that.
Bots and cheaters are walling things like killers position or hatch thats why dislike them maybe you like to play against wallhacks (walls is shortcut) but I dont especialy constant ones that arent in with rules like perks but thats maybe your speciality personaly Im not fan of that, knowing that bot or cheater with walls are running directly to hatch.
Why someone should get automatic escape when he and his team faulied??? Is it something new in 2026, you still have chance to hide and then hatch or gates depending on situation.
Its even compareable to survivors not wanting killers to have abandon once they lost (exits are powered and they have none survivor in their grasp - hook,slug) but on this forum looking for equal takes is luxury thats super rare.
There are ways to skip this like faster bleed out or resoneable basekit antislug (Resoneable not that nonsece that was in both anti ptbs) but thats not what is this all about, it looks more like someone wanting to free escape because he thinks he deserves one because he outlived (or out rat) his teammates.
Living to be the last alive doesn't imply you've done nothing to get hatch...
-
@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085144#Comment_4085144
Hatch is some to none effort its rng and only can be influenced by offerings that are one way more sided (to side that uses them because other side cant see them directly that its hatch or other offering with secreat).
After hatch survivor has other chance and thats gate and this is effected mostly by Map (some maps have spots where killer can stay and watch both gates others like hawkins,larrys,gideaon have no way for killer to watch them only maybe singularity and thats it), killer (killers with mobility or some area traps can secure gates and patrol them more then killers with none mobility or traps but again this is highly influenced by map), perks can make difference like noway out but they can easily countered compare to previous things.
So hatch is very cheap thing it can literary spawn under your feet as survivor or killer and even when killer finds it it doesnt give him that kill as reward for winning that gamble there are gates which arent easy to patrol too (read above) so yeah hatch is sometimes zero effort.
There are only few ways to make hatch compleatly no effort and its offering (if other side has no idea and didnt checked the macht info in game), bots and cheaters know excatly where the hatch is because it spawns with all things on the map only its hidden (trapper can find it kinda because he cant place trap on it so he can hatch check or other killers with simular power to trapper like hag). Bots and cheaters will know where the hatch is 100% of times and run to it, then people with offering being visible for them and then people guessing its in like shack or main.
Why are you strawmanning bots and cheaters when I've already said that a 3k is a win for killer?
-
@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085173#Comment_4085173
I have an option to do 4k, are there ANY reason why wouldn't want to do it? Only when its much more effort than 3k which is what we have now. I really dont think i need to reason why its normal for a player to want to secure a complete, deserved win.
>So survivors should get a way to kill the killer
Are there anyone who would prefer hatch to this? Sounds much more fun and interactive, especially if bhvr manage to implement it in a way that doesnt feel too one-sided.
There is so much nuance and RNG in this game to the extent that erroneously suggesting that a gen jockey is the reason 3 other people got sacrificed is for sure one of the most uninformed takes of all time.
-
@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085144#Comment_4085144
You can hide in a locker whole game and still be last one to survive. In fact, usually, the last one who stays is some gen jockey who never goes for unhooks and either repairs or stays in the bushes whole game which is not really the brightest skill expression you can have on surv side.
And you are not going to suggest hiding in a locker or ctrl in bush while killer is in chase with another surv/ finding a hatch is some insane skill expression? First one i can understand although you would be better off playing prop hunt if thats gameplay you find intensive. Second one is straight up just luck…
So by your own admission, being a gen jockey and actually progressing the game for survivors is the person least deserving of hatch... I think someone just had a Freudian slip...
-
@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085136#Comment_4085136
Ego or not, you still didnt answer my question how is that fair that surv gets to escape with zero effort.
How is being the last one alive zero effort? How is finding the hatch zero effort? How is staying hidden while the hatch hunt happens zero effort? All for no MMR for the survivor?
-
@Chomperka said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085127#Comment_4085127
1. We have adepts and used to have tome challenges directly tied to 4k.
2. Once again. Killer won a game. How is that fair that one surv gets to escape? With ZERO effort, in a LOST game, you might even get hatch spawn under your legs. Answer THAT question.
Hatch does not count as a win for a survivor. 99999 out of 100000 times a killer slugging for a 4k is not going for an achievement. Killer still gets the same amount of mmr with a 3k as they do for a 4k. Like I said, all ego.
-
@Chomperka said:
Remove hatch and replace it with some other objective that doesnt make last 2 survivors stealth hard
3k is a win, hatch means absolutely nothing. There's nothing stopping the killer from hooking the 3rd survivor. The only people slugging for 4k's are killer mains who tie their entire ego with being a good killer player lol.
-
@random1543 said:
Ghoul /Ken , outside of balance issues who thought a anime guy weeb screaming in your face was good. If they really wanted to do anime in dbd should of picked a better IP like chainsaw man who at least looks interesting in the character design aspect. ghoul is anime guy number 254
If kaneki is anime guy 254, anyone from chainsaw man or jjk for that matter would be anime guy 638292 lol.
-
@Goblin_BHVR said:
Hello!!
Thanks for taking the time to write out your thoughts, even the criticism are always appreciated!
We'd be interested in hearing more about what people think - which perks would you like to see changed due to Diminishing Returns? What builds do you feel it has affected? Anything else you can think of that's relevant, please please feel free to let us know!
Thanks!
Most builds just feel terrible now because there's no concrete way to calculate on the fly what percentage increase or decrease a stat will apply, and the game does not show you until your build works in game.
I understand that this change was a way to mitigate stacking stats so that a new perk edition wouldn't facilitate having to rebalance other perks, but most of the time if you stack enough perks for something like healing for instance, you are lacking in other areas such as gen progression and are probably also lacking any second chance perks. This means a player has a clear strength, but also a clear weakness.
Ultimately, reverting the whole system feels like the right call. Only applying diminishing returns on some actions and not others feels bad in theory. Personally I want at least the recovery speed stacking to be reverted, I like to occasionally combo no mither + unbreakable + conviction + soul guard to attract the killer's attention for as long as possible. The diminishing returns makes it increasingly difficult to get off conviction, which already has a ticking timer on it.
I think at the end of the day, I think a lot of people would prefer the flat reversion of this system. The positives of the old system vastly outweigh the negatives.
-
@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084438#Comment_4084438
I do agree i am in the wrong with the first thing you said, i however want to point out i meant that as survivor i used just be miserable against the killer, but as playing it i am starting to understaand it better, i could have put it in a better way and im sorry for that. playing him is giving me a better idea on how to play against him, I do plan on spending more time on him, i apologize for any confusion and didnt mean to say something wrong. im just expressing myself
You're good. Definitely playing him will give you a better idea of what he's weak at. Just remember that other players have also learned "tricks" to optimize his gameplay. To fully understand how he plays, you'll also have to do some research on top of your own gameplay because some of these "techs" essentially patch out weaknesses in his kit.
-
@TropesDaMan said:
I used to despise this killer with my heart, i could not play against it, and i hated ghoul mains. However i decided to buy this killer just to see and prove how braindead this killer was, and honestly. i was pretty wrong, there is counterplay, and ways you can fail with this killer. Playing the killer is a new way of looking at it. I have respect for people who dedicate their time to this killer now.
EDIT: i just posted this and someone already downvoted…
I think we need to stop justifying broken killers with: "well I have 0 hours on the character, I think he's fine!"
Like of course if you have no time with the killer he's going to feel like he has a million counters. Part of playing the killer is knowing his strong suits and his weak points. People consider him strong because of his flexibility, mobility, and the situations where he's strong vastly outweighs the situations where he's weak.
-
@TbagAtExitGate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083697#Comment_4083697
Projecting doesn't look good on you. Work on yourself.
What part of what I said was projection?
-
@TbagAtExitGate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083661#Comment_4083661
Why has every post, since the existence of your account, only been about the survivor side? I haven't seen you advocate on both sides once. Putting your profile on private will not hide that fact since there are tools to circumvent it.
As @cogsturning said, your account literally has 7 posts and is also private. Ironic.
I have argued for both sides many times. The fact you are hiding behind an obvious alt account because you dislike what I'm saying speaks volumes.