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Valuetown

Valuetown

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Valuetown
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  • Basically title. On the PTB, NOED was changed to what it really should be: revealed upon the last gen being completed. They "fixed" this "bug" aka enough killers cried so they reverted the feature change. Meanwhile, for half of every match, the audio in the game is bugged and it's as if I stepped into a deafened Hag trap. Great work!
    46 comments 925 views last activity
  • Survivors can no longer locker tech! BHVR added yet another hidden action cooldown timer where once you fast vault into a locker, you need to arbitrarily wait 3 seconds before you can hop out! Removing skill expression for no reason when the survivor experience is already miserable, GREAT JOB TEAM! (sarcasm in case you couldn't tell) Genuinely who is approving these changes or does the team lite
    26 comments 982 views last activity
  • I think there is a bug with nemesis zombie respawns in 2v8. Just had a match where there were 15+ zombies walking around at one time. I don't have a screenshot as it caught me so off guard I forgot to take one. I'm seeing a large amount of nemesis' being chosen, so I'm curious as to how many others are aware of this bug. Is there an ETA on the killswitch while a fix is implemented?
    10 comments 483 views last activity
  • Since the last official stat drop revealing that Krasue has a 67.1% kill rate, what is the timeline the community should be expecting her nerf? This killer is extremely oppressive at high mmr, especially with her Chicken Head addon which causes all survivors to start infected coupled with dissolution. In addition to her auto-locking projectile and the fact that eating a mushroom does not remove
    68 comments 1,169 views last activity
  • I will show below why revealing the killer in the pregame lobby is not bad if you work under the principle that if the killer is allowed to adjust their build based on survivors' appearance and the items they are using, so too should the survivors. Patch 6.1.0 killed one of my favorite perks, spine chill, because enough stealth killers made enough noise about it. Now the perk is essentially unuse
    23 comments 363 views last activity
  • I primarily play killer during this mode, and here are a few lessons learned from this iteration that I think should be implemented based on my ~100+ hours from this 2v8 gameplay experience: Remove 2 of Nemesis' zombies, increase zombie respawn time, reduce zombie walking speed, remove the ability for killers to see zombies - currently nemesis is too oppressive, and I find matches quite boring
    21 comments 362 views last activity
  • One month ago I made a post regarding the fact that BHVR removed the ability to recover while crawling due to them reverting the anti slug update but pushing tenacity's perk changes anyway. They confirmed on Twitter that a revert to tenacity would be coming. 3 patches later and I just have to ask: where is it? Based on the responses and interactions from the last post, it should be considered a p
    12 comments 411 views last activity
  • Just another bit of functionality lost for no reason whatsoever. You have to restart the game for your steam name to update in game. Can there be a priority to fix this for PC players? Thanks.
    9 comments 421 views last activity
  • After the devs "reverted" the anti-tunnel and anti-slug changes, they of course did not have another PTB to test the changes, and lo and behold tenacity is destroyed. Since they kept the "auto recover" feature but removed the base kit tenacity, tenacity the perk currently does not allow you to recover while crawling since they kept the perk update. My entire build centers around being able to rec
    67 comments 1,963 views last activity
  • I just played a Haddonfield match, and I was wondering since when were massive wooden boxes added to some of the truck tiles to further help killers win mind games on already unsafe loops? Is this yet another one of those undocumented changes that help killers (as if they were struggling on that map to begin with)? Another change that give killers this false belief that they've "gotten no buffs"
    41 comments 821 views last activity
  • SUMMARY OF THE ISSUE: When the Ghoul is vaulting over a pallet or window, if an injured survivor runs into the killer's hitbox during the animation after the vault has begun, when the animation completes, the survivor will be put into the dying state, regardless of how close they are to the killer. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Load into a match as the Gho
    4 comments 451 views last activity
  • The ghoul has got to be the most unbalanced killer to reach live in a very long time. If a player uses the ghoul's movement exploits, it is almost impossible to survive as a survivor. Instead of having any sort of trade off with the killer's power, percentages of most of his addons were added as base kit buffs from the PTB, giving him almost ZERO downside if you are running any tier addon. What'
    11 comments 411 views last activity
  • I fully support BHVR's health initiative, as it is years overdue. I do think that these systems are addressing the symptoms rather than core issues with this game, and more gameplay features will need to be changed in the future. Likewise, I do think that implementing both of these features is overkill during the first iteration. The reason survivors would often go next is because there was no wa
    35 comments 1,146 views last activity
  • Now that sacrificial wards are a common offering, the offerings they reject should be put back into the inventories of the players that used them. Since this rarity change was a band-aid fix to a problem that was really was not as big as many players make it out to be and could only be solved by the devs fixing unfair maps for both sides, the solution is of course showing its ineffectiveness. Th
    66 comments 913 views last activity
  • Preface: read the whole post This killer has gotten to the point where if you follow an extremely easy flow chart, you guarantee at least a 3k. The flow chart is as follows: Run corrupt → Place one pod in the center of the map (any more and you're throwing) → start chase → at every loop, deploy a pod and instantly mark the survivor since there is essentially no time to place one, get on cameras
    Mod
    107 comments 2,676 views last activity
  • that a discussion thread being moved to feedback and suggestions essentially suppresses it? Yesterday I made a thread discussing why the PTB should be utilized more for the community to weigh in on with their thoughts, but it was moved over to feedback and suggestions where it has not been seen by anyone else on the forums. 0 comments, 0 increase in vote ups, nothing. Nobody who uses the forums u
    3 comments 111 views last activity
  • The PTB is live for around two weeks when a new chapter needs testing. Why is it that we only get one iteration of the upcoming patch to test? I understand that this is a free way to make sure the game doesn't crash when pushed to live, but seriously. Balance is the same as, if not more important, than the game's ability to run: if the game isn't fun for both sides, why even play? Why is it ever
    1 comments 92 views last activity
  • Why is the War Hammer Titan skin for Spirit disabled in the 2v8 game mode? Is this a particle effect issue with the skin? I assume it isn't a license related issue because I can run Yui's AoT skin in 2v8 with no issues. I'm only asking because I would very much like to use the skin I paid $15+ dollars for or have an explanation as to why I cannot use it. This is another one of those things where
    9 comments 1,001 views last activity
  • Ever since the last update, dbd is not using my gpu. I first noticed this when I was using a finisher mori, and the killer's model became all contorted. Since then I've been monitoring and trying to solve this issue. I've tried reinstalling my gpu drivers, I've scanned all my system files, I've even uninstalled and reinstalled dbd, yet this issue still persists. I've tried reaching out to the su
    6 comments 1,391 views last activity
  • Not sure why this isn't a client-side accessibility option yet. Same thing for changing Plague's power. The SOLO DEVELOPER for Lethal Company added an arachnophobia mode only months after players raised concerns. I hope something similar is added to this game.
    21 comments 622 views last activity
  • Hens just released a video of his "best builds" for every killer. After sorting through the data, this is what I found: Corrupt is present in 72.22% of builds Pain Res is present in 61.11% of builds Grim Embrace is present in 55.56% of builds Ruin is present in 38.89% of builds Undying is present in 27.78% of builds Pentimento is present in 19.44% of builds Sloppy Butcher is present in 13
    67 comments 2,751 views last activity
  • Could we please have discussions between the community and the developers or even the community consultant program members and the developers before making changes to the fundamental building blocks of this game? The new tiles, all of which are awful, were snuck into the PTB and finally made it to today's patch. No patch notes on them, no justifications to their additions, and 0 discourse about
    36 comments 781 views last activity
  • I'm not going to sugarcoat it: this combination needs a nerf. Franklin's in and of itself is already such an unfun perk to play against, but Weave Attunement takes it 100 steps too far. Please stop giving killers aura read for almost 0 effort. The aura range needs to be cut in half at least. It provides too much coverage at loops. Oblivious needs to go. Either that or have there be a cooldown on
    191 comments 8,679 views last activity
  • This post echoes the sentiments from this thread: https://forums.bhvr.com/dead-by-daylight/discussion/416054/aestri-yazar-uses-the-male-survivor-skeleton Following D&D lore, elves are smaller than their human counterparts. On top of this, the current model is extremely clunky to look at and looks weird in game. It is known that the capability exists to swap skeletons
    3 comments 371 views last activity
  • Let me preface this by saying I'm all for fun and interesting game modes, just not in spite of quality of life and fair balance changes, especially for content the devs have already committed on. I really, really, really hope that the reason the devs couldn't fix the blood event offering wasn't because they were busy working on the My Little Oni modifier. Something that will be here for between
    23 comments 721 views last activity
  • Hello, I'm a bit concerned about the current implementation for event nodes in P100 bloodwebs. Since P100 bloodwebs are level 50 bloodwebs, I have to spend about 30k-40k bloodpoints for each bloodweb I do. Currently I only am seeing 2 anniversary event nodes every bloodweb, with 3 nodes every 4th bloodweb or so. This feels extremely underwhelming to attempt to earn event cakes on my P100, as mos
    17 comments 661 views last activity