Discussions

4,119 discussions.
  • Ive been playing the Artist for a while now and I can say that she definetly is my favourite. I couldn´t help but notice the fact that she feels unrewarding and that the reason that noone plays her could be easily fixed. Here are some Suggestions from me that i have recently thought of : add a sound whenever you injure survivors with crows (when you perform snipes) make her be able to block
    2 comments 41 views last activity
  • Sadly Sky Wesker is still gone, but at least normal Wesker feels better to play again. I am not even close to Wesker main with thousands of hours on him, but delay between dashed was annoying even for me. SaltNest tested more advanced techs on Wesker in video below. Outcome is they are possible, just slightly off on their execution, which is kinda expected considering changes devs did. But hey
    1 comments 61 views last activity
  • So I thought the game was lacking creepy maps and I thought of why isn’t there any like sewer maps I feel like this has so much potential and the killer could be a rat or a sequid the thing from the show invincible if they ever do a collab or something unlikely but I think it would fit well. Let me know what you guys think!
    0 comments 1 views last activity
  • I have 46 hours on Nurse, and her chase music has gotten pretty old. I'd love the ability to change the music to another killer's, and it would be even better if I could fully mod it. If either of these changes went through, I'd have a much more enjoyable time on Nurse and I might be more willing to buy her cosmetics hint hint
    2 comments 31 views last activity
  • I would honestly LOVE a collaboration with The Wizard of Oz with Dorothy as the survivor and the Wicked Witch of the West as the killer. I think a good perk idea for Dorothy would be a ruby slippers perk where she enters an animation of tapping her slippers together saying “there’s no place like home” and at the end of the animation, she is transported to either a random locker/ location, or sh
    0 comments 11 views last activity
  • This is my final effort to save Wesker for multiple Wesker mains myself. To start off i’d like to address the current patch with Wesker’s Power and why it feels clunky, unresponsive, and not smooth. Wesker in 9.5.0 feels janky and clunky because you can’t instantly use your 2 bounds and has an input delay which feels unnatural and awful. Before 9.5.0 Wesker was able to dash abd use his 2 token
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  • Hello! I was thinking about an idea for long term perk balancing which would also shake up the meta and could lead to more varied builds between matches. I’m sure someone has thought this up before but I just wanted to give my two cents. Instead of all perks being treated equally in loadouts, perks would be assigned to defined categories based on their overall strength and impact. Example Ca
    1 comments 11 views last activity
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  • I think it would be very cool and that a bunch of fans would love to see Melon from Beastars as a killer in Dead by Daylight. I think he would be great to be added in the game. And I think he should. Suggestion For weapons he would have, it's would say a large hunting knife and a pistol. The pistol would be his rage attack. Abbilties he could have is he can not be stun by pillets. He can also
    0 comments 11 views last activity
  • Killer mains, what would happen if today all current survivor mains would quit? Like all current ones.
    9 comments 111 views last activity
  • Sharing an Idea of a Killer. Two Medium hit M1 killers: Both walk 4.3m/s with 19m Terror radius each. Sharing 4 perks. No powers? (1 more Generator and 3 exit gates spawn) Both players has to OWN this killer to be able to play them together. And being able to buy their own Cosmetics for their Killer 1 and for killer 2. "If they had a power: Player 1 walks 4.5m/s with 24m Terror radius
    0 comments 11 views last activity
  • The idea is for two Players to play the same Character as a killer. Like a Duo Killer, but playing as one! "Remember all of the functions/effects is a example to visualize better. And this would need a balance if ever considered" SHORT VERSION OR FULL VERSION . In short: A killer that can split their body and soul. To later achieve powers to inflict survivors Hindered/Exposed. Merged
    0 comments 12 views last activity
  • Survivor Perks: Poised: Gain a stack for each generator 1 to 5. Activate Ability 2 to spend a stack to hide your scratch marks for 30 seconds. (Importaint to not crash with DH or other perks) Inner focus/Fixated: See your own and others scratch marks. Why not combine them. Or add this to both of them. Would be great in SoloQ Bite the bullet: Extra feature: Gain Elusive to you and others yo
    1 comments 31 views last activity
  • Hello, I recently played Spirit again, both as and against her, and I really noticed how strong the directional audio has become. While I understand the intention behind adding more counterplay, it currently feels a bit excessive. Spirit’s identity has always been built around unpredictability and uncertainty, and this change reduces that aspect quite a lot. I think it would be better to keep
    3 comments 61 views last activity
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  • Hi BHVR Team, 🤗 As a dedicated player who loves the aesthetic side of Dead by Daylight, I’ve noticed that character rotation in the lobby has been restricted. This takes away from the excitement of purchasing and showcasing new skins (like the Resident Evil,All Things Witched Chapter,Stranger Things or The Walking Dead chapter). My Suggestion: Please consider adding a Toggle Setting in the Gr
    14 comments 381 views last activity
  • Hello! I'm a new player and i play both survivor and killer [The clown] but i'm not good as a killer i do watch yt vids alot to become better but everytime i start i find myself chasing a survivor for too long and if i just stop chasing them they start doing gen rushing it becomes a loop if i go near them they start looping again and i loose i do get few hooks on survivors tho idk if my killer is
    11 comments 111 views last activity
  • This concept introduces a new mechanical layer to Dead by Daylight: Stand Manifestation . Both the Killer and Survivor use physical manifestations of their fighting spirit to interact with the environment, breaking the traditional 'chase and hide' loop with high-stakes spiritual combat. NEW KILLER: THE VAMPIRE (DIO)Killer Power: The World’s Dominion DIO doesn't interact with the world like o
    0 comments 41 views last activity
  • Imagine playing a DBD VR game, proximity chat as Survivor would be awesome. Imagine playing as say, The Animatronic, actually throwing your axe and the axe is in the back of a Survivor and you're close enough, imagine it just glows! It would be so satisfying grabbing it. And for when a Killer is damaging a generator: damaging a generator takes like two hits or two kicks right? It should be "Press
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  • As the title says, this removal doesn't really help or change anything, even though it wasn't as useful or noticeable, but this mechanic was made to prevent survivors from hugging pallets too much and punish them for doing so, ghoul already had a glitch that allowed survivors to vault back immediately before the ghouls power vault recovery ends but now that the mechanic is gone, it just empowers
    2 comments 41 views last activity
  • This perk is just hostile design in itself, Punish the killer for doing their job? seriously? how much hand holding do you need to give survivors before you realize this is on you for balancing this game around the S tier killers instead of just nerfing them. You can literally remove half progress of a gen with ONE person running perks revolving around that perk, and people complained about this
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  • as killer you can grab survivors off gens and through some vaults, the keybind for which is tied to your m1 keybind and the only factor decided whether or not you get a grab or an m1 hit is the condition your in when you click m1. this works well enough, mostly, although the fact that you cannot separate the interaction grab from your actual m1 attack keybind does hurt some killers and makes them
    0 comments 41 views last activity
  • Thinking about buying this character. I'm a decent player who generally plays against decent players more often then not. How is Vecna 2 gonna perform at this level? Should I expect to get steamrolled most matches? Maybe he's too easy to counter idk? I rarely ever seen him anymore on either side.
    2 comments 31 views last activity
  • I'd consider myself 'bad' by community standards but average by actual wider playerbase standards. I understand loops, I can pull off a mindgame, I can zone and have some level of macro sense. I approach discussion on this forum with the perspective of the average player instead of comp/high-level, because it's the only perspective I have. I'm good at Wraith, which isn't saying much because app
    12 comments 161 views last activity
  • I got a major question, what if lets say today or tomorrow, all killer mains quit. What would happen? Just the killer mains, not those who dabble in both. Like every current killer main quit right now, what would happen within idk the next 7 days. Genuine curiosity. The killers never coming back, full leave and ditch never coming back no matter what. Just genuinely curious on what you'd bel
    11 comments 171 views last activity
  • so look, them being broken aside, the most asinine thing in the world when playing legion is someone who starts abusing either lag or their ping to perma lock off a window/vault after you get a hit by preventing you from vaulting and power canceling/bamboozling the other side im not asking for much, maybe if you hit someone in vault their deep wound timer is halved and starts decaying while run
    3 comments 61 views last activity
  • Can we please as a community push to get new separate new mori's for the killers to use? Instead of it being tied to a visceral skin and having to spend even more money why can't I just select a variety of different kills I could buy on trickster himself or others and you wouldn't be able to equip like a trickster mori on ghost face for example. I'm tired of the same mori's on the killers play
    6 comments 81 views last activity
  • I just played through RE Village(I know, I know, I'm REALLY late to the party) and I was wondering if people would like a RE Village chapter? The obvious choices for killer and survivor are; Lady Dimitrescu as the killer(or maybe heisenberg or any of the other lords / antagonists, as they all are interesting) Ethan Winters as the survivor(and legendary skins where you can play as his wife or h
    3 comments 33 views last activity
  • Hi Foggers, anyone who has ever heard of anything ever will have heard the word that is that the best TV game show in the world is 'The Chase', starring hit TV presenter and gaming aficionado Bradley Walsh as, well, the presenter of the show. In this game show you have 4 contestants (or as I like to call them, 'Chasees') pitted against the Chaser, who themselves is a quiz mastermind, for pote
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  • In what realm is it okay to have a gen that I recently kicked and chased (it was roughly 20% when I did this mind you) pop after only a 30 sec chase. Like survivors are able to outpace killers with perks alone it's gotten quite stupid frankly
    22 comments 403 views last activity
  • (Just posted this in suggestions, but not sure if there or here is better, so why not both (sorry if this kinda spam is against forum rules, I couldn't find them, but this is my last post)) I was just talking with a buddy about how cool a 1-4v1-4 game mode would be. Essentially, take 2v8 with the classes and pair 4 survivors with a killer (allowing 5 stacking friends or matchmaking), and set the
    0 comments 21 views last activity
  • I was talking to someone else on another thread and decided to brainstorm my ideas on ways to make Skull Merchant less painless to play. Feel free to add your ideas below as well!! →hacking drones is extremely easy and has no penalty, so maybe… - hacking a drone inflicts survivors with a non injuring clawtrap for 45 seconds, making them vulnerable to hindered on consecutive scans (like the irid
    9 comments 101 views last activity
  • A Blight running Infectious Fright , Coulrophobia , and Distressing creates a very easy and oppressive slugging setup. Matches like this do not feel engaging or healthy for the game. A 4K with this build feels less like skillful play and more like an expected outcome. So is the idea to keep certain killers strong enough that even beginners can relatively easily secure a full wipe? There is
    11 comments 371 views last activity
  • So after a few hundred hours on killer, I've learned something that made me genuinely sad. I thought Chucky's laugh was tied to his Hidey-Ho mode, but it's actually tied to any instance of undetectable. (I know, took me a while to catch up). I can see the logic behind it. He's small and has third-person camera, meaning he'd be next to impossible to see before it's too late. He can position him
    18 comments 403 views last activity
  • Soul Orbs : Similar to the Oni, the Reaper collects Green Soul Orbs from injured Survivors. The Ability (Ghost Walk) : Once the Soul Meter is full, the Reaper enters a "Hellscape" mode. The map turns green and fiery. In this mode, the Reaper gains a massive speed boost and the ability to Phase through pallets and breakable walls. The Weapon : A massive Scythe
    2 comments 12 views last activity
  • Title: The Divine General Character: Mahoraga Franchise: Jujutsu kaisen Weapon: Sword of Extermination Speed: 4.6m/s Terror Radius: 32m Height: High [POWER] [Adaptation] " Even while subjugated, amidst the fog of his consciousness, Mahoraga senses a new strength. The Entity, perceiving the limitless potential of his Adaptation, offers him a
    1 comments 122 views last activity
  • I just had a match as plague where an Orella just stood under the hook the entire match after first hook. Of course she was running stakeout hyperfocus with a toolbox and bnp. Like genuinely why even queue if you're going to just sit on a gen the entire time? Like part of the game is knowing when and when not to take chase and with the dead weight they turned a perfectly winnable game into a loss
    37 comments 973 views last activity
  • Never change a running system! Wesker was a balanced killer and his techs were part of him giving his players a higher skill ceiling, making them able to keep up with modern killers, even though they might not have been intended in the first place. You guys answered, you wanted to keep them possible on this very forum (looking at you, Mandy!). Now the changes went out and you slightly fixed some
    11 comments 411 views last activity
  • There are a couple of killers that would be really cool to see be added to the game and overall would be received very well by the community. The first being Samson the alpha infected from 28 Years Later, in the movie he’s naked of course but he could have tethered rags on like in the most recent film. I made a suggestion years ago to add the xenomorph from Alien and an infected from 28 Days La
    2 comments 11 views last activity
  • As title says. I don't often face trickster, and now the new rework for trickster has dropped, I'm encountering them often and would like advice as I struggle to escape when they're throwing blades at me. Particularly on open maps.
    15 comments 782 views last activity
  • Skull Merchants drones feel underwhelming and way too easy to avoid, now that stealth drones and double scanlines are gone. Is there any news on an update/rework?
    26 comments 312 views last activity
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  • I am a Skull Merchant Main. Been one since she first dropped and loved the thrill of the chase. Wasn't a Chess Grandmaster, and actually used her Drones to put sections of the map under lock and key so chasing through it would give me the advantage. Behavior then took Adriana out back and seemingly forgot they have to actually rework her! Let's just say the All-Kill Comeback Chapter has me pingin
    0 comments 61 views last activity
  • What i see as a design flaw is that this perk IS PASSIVE. For its effect yes its too strong, but yet not so broken. Literally just make it so Fast track only now works after unhooking, and only unhooker gets tokens for doing so. So we will go from passive perk for the WHOLE team, to active perk which appreciate unhookers for saving their teammates. To compencate lets make it 3% permanent pro
    12 comments 121 views last activity
  • The New yun jin skin is great. I've been asking for a sexy Yun Jin skin since release. The skin has a really great art to it, and it made me realize you guys put all this effort into skin splash arts, but theres no where else to see these. ONLY when you buy them. Please let us shuffle art from skins we own for our loading screens or a profile background etc.
    5 comments 81 views last activity
  • I was gonna take my break sooner but with the Error issue I was having I had to fix that first. I didnt want to go on my break come back and still having the problem. Im spending a chapter and a half chapter away from the game. I love this game to death but Sometimes you need to step away. I need time for my book im writing and its focus on my mental health battle formed into a Anime/Manga/ C
    0 comments 71 views last activity
  • Hey all, I main Ghost Face and as you all may know he's not in the best of spots right now, so I thought I'd drop a rework idea for him that intends to preserve his core identity and gameplay loop while making him significantly stronger and also adding a lot of depth to his gameplay and counterplay. Let's start a with simple, direct buff that would already go a long way into making him signifi
    1 comments 81 views last activity
  • Nightmare mode, 8 survivors 1 killer. No gens. Everyone is in first person indoor maps only with the way survivors escape is finding power cells hidden throughout the map. 10 of them. However the killer has no terror radius and no red stain or anything to alert they are nearby. No scratch marks on the survivors either. Survivors when downed doesn't go to the hook but instead is moried. The map is
    2 comments 81 views last activity
  • Добавление сервера для РФ. Adding a server for the Russian Federation.
    4 comments 311 views last activity
  • To start this off this isn't a role specific rant I'm just pointing things that I've noticed out from a neutral perspective. The newer players aren't learning good habits in the game BHVR is patching around the bad one's and I think that's what a good portion of the egos and toxicity are coming from. I see Windows of Opportunity and Lethal Pursuer as perks that are bad for new players for simil
    0 comments 101 views last activity
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