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claysgaming

claysgaming

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  • @Alen_Starkly said:

    I would like the devs to bring back the OG Skull Merchant. First of all, the 3-genning issue has been predominantly tackled (gen kick limit, eruption rework, overcharge & call of brine nerfs), so that non-engaging playstyle wouldn't get to live again. If necessary, her old addons that impacted skill checks could get reworked as well. OG Skull Merchant was quite unique and I enjoyed playing as her. I never attemped 3-genning, I enjoyed using drones and tracking people.

    The other suggestion is to undo the heavy nerfs that she's received. She needs 2 scanlines. She was never OP to begin with, people were exagerrating. When I faced decent teams, they knew how to dodge scanlines. You might think something like "oh but she got injuries for free". I disagree. You needed to be scanned 3 times for that to happen, and if you knew how to dodge the scanlines, it would take a while. Ghoul on the other hand gets free injuries almost guaranteed. Also unlike this version of SM, the Ghoul has an insane map mobility. A lot of killers have come out since Skull Merchant, that compared to her, are busted in 1 way or another. Ghoul, as I mentioned. Then Henry, who is pretty strong. Dracula is also very strong. Springtrap as well is quite decent. And don't get me started on Nurse and Blight.

    Even the slugging playstyle was nerfed, thanks to the rework of the perk Knockout. Any remaining chance for slugging is something that many killers can do. If this is a problem, it needs to be solved globally. It's not a problem caused by SM. Blight is a much, much bigger problem in this playstyle. SM doesn't even hold a candle to him.

    Considering that Skull Merchant was never strong to begin with, and that a lot of relatively much stronger killers have come out since her release, I see no reason why the devs wouldn't revert her to her 1st (active drone zones, a lot of macro play with tracking bia clawtraps) or 2nd version (2 scan lines, 3 scans injure). Her 1st and 2nd versions were fun to those who like her (and didn't use toxic playstyles), and she had decent abilities to win matches. Her 3rd version (current, gutted) is really, really bad. There is no justification for it, especially if you have cancelled her long-ago announced rework. (which you are free to inform us on)

    I agree with the latter but I feel like her first version was genuinely weak. 3 genning was her only strength and she was quite weak in chase. But I do think that the big nerfs should be undone because well, she was high C tier at best there. And thr 70% killrate came from ppl killing themselves on hook.

    I still dont think she needs a rework, just significant buffs

  • @AlwaysInAGoodShape said:

    I personally believe a proper skull merchant rework should meet the following criteria:

    1. It removes the "Sh#t a drone" effect. Which is where Skull Merchants get free value in chase without really doing anything, while survivors have to crouch and try other advanced things without input from SM. (Basically getting value without having to do anything actively herself)

    2. (DEPRECATED) doesn't create a 3 gen situation.
    Now number 2 isn't relevant anymore because of the gen regression limit, which makes things easier

    I think your first idea is great. Adding a more severe penalty for hacking drones could really help. I would personally make it the exposed status effect, especially because it pairs perfectly with her ability to gain stealth when recalling a drone (which was an incredible good idea by Pixel Bush)

    I also agree with creating more visibility with scanning. I would make it so that each time a drone scans you, it reveals the aura of that survivor for a full rotation of a single scan line. Even if they're working on a generator, and remove any form of invulnerability from scans, but remove the ability of scans to injure/cause slow down

    Then I would make drones being able to injure non-crouching survivors after Skull Merchant changes the spin direction on the drone. Whenever SM changes direction, she slows down. Why? Because now you have a balanced chasing mechanic with proper counterplay, that the SM has to work for actively, and doesn't give her free injures due to her slowing down, if a survivor predicts the rotation change, so I partially agree with crouching not affecting aura scans, and would keep it only for injure scans, and in this case, rotation changes could both injure and down survivors in 1 single go. (After hitting a survivor, you wouldn't instantly be able to change direction of course, but it would have to finish a full rotation again before it's possible to alter it again)

    Another idea I just thought of is relying on the idea with the non injuring clawtraps: you could make it that survivors hacking drones get a non injuring clawtrap for 45 seconds (making them trackable and vulnerable to hindered) and while having that clawtrap, hacking another drone either gets you lock on stacks or you could make an addon that it injured you (like trappers iridescent addon). Another addon would be that the scanlines go through walls but have a slightly smaller radius.

    I think the idea with the clawtraps would make it that that the addons with the clawtrap status effect would actually be useful, sparing an addon overhaul. Other than that I could think of soooo many addon ideas. Another idea would be an addon that surviors get lock on stacks when hacking drones, however max 2 only (it cant injure) or bring back the addon that pallets vaulted by a clawtrapped survivor breaks. Theres sooo much you could do, even with her current version.

  • @TerraKane said:

    Never change a running system! Wesker was a balanced killer and his techs were part of him giving his players a higher skill ceiling, making them able to keep up with modern killers, even though they might not have been intended in the first place. You guys answered, you wanted to keep them possible on this very forum (looking at you, Mandy!). Now the changes went out and you slightly fixed some of the PTB mess you made, but you still made him worse to play.
    Rebounds don't work as good as before. Instahugs are no longer possible. The input-buffering is said to be fixed, only to bring up the issue that if you hold m1 too long after charging power, you immediately initiate a second dash unintendedly.
    If you double click, the input isn't properly stored though and there is a micro cooldown between dashes. It feels weird to play him now.
    I really hope the big Wesker players are going to make detailed video reports on these issues, because they can describe it way better than me.

    ALSO BIG ISSSUE: Survivors don't get a speed boost anymore, after slamming them into something and injuring them. They still get their speed boost when throwing them, though. This is unfair to survivors going against Wesker.

    All in all, I feel robbed and frustrated now this went to live. Revert him to his former state please!

    Skull Merchants gutting was completely unnecessary as well, by this time it should be obvious that the devs dont really care about killer mains. Nurse and Blight mains though, just maybe.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066582#Comment_4066582

    Less stealth in chases? You just confessed she can have permanent stealth.

    "For normal gameplay it's simply worse" This is important part….
    She has permanent stealth, if you are willing to do quite an annoying thing, which I am not.

    If you want her stealth to be in short duration just to ambush survivors like before, it's basically more work for same thing. In early game you get basically no stealth unless you decide to not create any drones in advance…

    Right now, she is still very weak, because survivors can deny a lot of things from her kit. But her kit was/is very easy to use, devs can't really make her good killer right now, so I would rather see a rework.

    Either this or a revert to he pre nerf version with stealth drones which made her less trash to play

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066197#Comment_4066197

    I definitely agree that SM is weak rn, though I do think the single scanline is a very good idea. Good players are very deliberate on which rotation they place their drones in depending on the survivor's position in the loop, and use carefully counterrotating switches at the right moment to accelerate triggering the drone effect, which I think is really cool, and adds a lot of mastery and Depth to SM, but yes, she is still too weak imo

    @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066197#Comment_4066197

    I definitely agree that SM is weak rn, though I do think the single scanline is a very good idea. Good players are very deliberate on which rotation they place their drones in depending on the survivor's position in the loop, and use carefully counterrotating switches at the right moment to accelerate triggering the drone effect, which I think is really cool, and adds a lot of mastery and Depth to SM, but yes, she is still too weak imo

    I get your point, but SM already doesnt get enough value out of drones. They dont down you like Artist crows for example. And the single beam along with missing stealth mode makes drone hacking way too easy because the beam is so easy to avoid. This is a huge bottleneck in her power, no matter the buffs. Not to mention that rotating drones was also possible back when she had 2 scanlines. I would say keep the haste the same so players actively rotating them also get value out of it

  • @MechWarrior3 said:

    While I like your ideas a lot I think they should just go through with a whole rework. Her current state has gone on for too long now if you ask me.

    Tbh I think she has been reworked too often and at this point it would change her identity too much. Plus it would spare them work, too

  • @cluelessclaudette said:

    1.5 years later and still no SM fixes…. SM needs a COMPLETE rework but I have a feeling BHVR does not care. Proof? What's all this grimoire business and angel themed killer and survivor? It's okay though, I get it….BHVR is a "super small" indie company and needs to prioritize on making money /S

    Guess what BHVR, letting killers to rot is a bad look. You sell skins for stuff you abandon. Really bad look. Releasing half baked overly imbalanced stuff. Skull Merchant should never been released in hindsight if you are unwilling to fix her.

    https://forums.bhvr.com/dead-by-daylight/discussion/429649/you-need-to-redo-sm-039-s-entire-kit-at-this-point-she-039-s-boring-and-underwhelming-to-play

    All we can do is be loud.

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066310#Comment_4066310

    I didn't mean those type of mechanics, but just mechanics that make her a proper information killer. Like having drones scan lines always scan, and reveal aura, even if they disable a drone, making disabling a drone only affect the damage the scan lines can do, just to name something out of the top of my head

    I just wouldn't want them to ruin her skillful drone gameplay she has right now (even if that gameplay is currently to weak rn)

    Actually your ideas sound rly good, I might even open up a thread on brainstorming buffs for SM, lol

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066310#Comment_4066310

    I didn't mean those type of mechanics, but just mechanics that make her a proper information killer. Like having drones scan lines always scan, and reveal aura, even if they disable a drone, making disabling a drone only affect the damage the scan lines can do, just to name something out of the top of my head

    I just wouldn't want them to ruin her skillful drone gameplay she has right now (even if that gameplay is currently to weak rn)

    Disabling drones should be harder or have a penalty, idk, maybe a non injuring clawtrap? (Like her iridescent addon, her power is a tracking ability anyways, right?)

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066274#Comment_4066274

    In truth, disabling her drones has always been easy, 1 scan line or 2. However, the 1 scan line makes her a deliberate and skillful killer when applying her drones in chase. Though their effect in chase right now is evidently too weak, the gameplay and strategy around it is somewhat solid

    That is why I can see that pixel bush was right. He as a strong skull merchant main also understand how to make her power something you have to learn to use, rather than just being able to drop down drones without thought and get value.

    Though I agree, if for the intel, there'd be better ways to make far away drones being able to contribute to her intel, than adding 2 scan lines. New mechanics around it potentially

    I fear adding new mechanics would change her identity though. I dont want her to be a projectile or dash killer, we have 30 others of those.

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066197#Comment_4066197

    I definitely agree that SM is weak rn, though I do think the single scanline is a very good idea. Good players are very deliberate on which rotation they place their drones in depending on the survivor's position in the loop, and use carefully counterrotating switches at the right moment to accelerate triggering the drone effect, which I think is really cool, and adds a lot of mastery and Depth to SM, but yes, she is still too weak imo

    The single scanline and missing stealth mode makes drones extremely easy to hack becaue the beam is so easy to avoid. This is a huge bottleneck in her power, no matter how she gets buffed. Rotating drones also existed when she had 2 scanlines as well. I say bring it back but keep the haste the same so people rotating drones also get rewarded.

  • @AlwaysInAGoodShape said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065578#Comment_4065578

    Recall undetectable is actually so much fun. So many cool plays you can do with it. She's super effective at sneaking up to people now

    That may be true, but her overall kit is weak. Her trap playstyle is gone and with single scanline the antiloop also became unreliable. Outside of rotating drones you dont get scans. Plus the general fact that you have to do much more than other killers for little effort (take Nightmare as an example, who can instantly hinder survivors while the Skull Merchant has to scan them 4 times with 1 scanline for a weaker hindered). I say either bring double scanlines or stealth mode drones back and do an Addon overhaul and shes fine. Not even need for a rework.

  • @Spirit_IsTheBest said:

    Ghoul and ''buffs'' shouldn't be in the same sentence.

    Im not even a Ghoul main but if you think Ghoul is OP its just a skill issue, ngl

  • @ObsidianButterfly said:

    Just revert her back to how she was pre-gutting until they can do a decent rework.

    And for the love of god, don't listen to Pixel Bush's terrible ideas. I respect his dedication to Merchant and wanting her to be what she should be, but my god his ideas for how to get there are bad.

    Agreed. I also really dislike the drone buddy thing. We dont need ANOTHER projectile killer. I can play Huntress or Trickster for that. I just really hope they dont listen to Pixelbush because thats how they got the idea with the recall undetectable as well…

  • @OnryosTapeRentals said:

    Last we heard about Skull Merchant was when they gave her a small round of buffs and floated the idea of scrapping her proposed larger rework.

    I dont think those buffs were strong enough to be an excuse of a scrapped rework. The only relavant is that fast vault immunity was removed. If a the rework happens to be cancelled, she should as well be reverted to her 2.0 state

  • Im talking about her release version. Her first rework which turned her into a chase version with stealth drones was awesome

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064238#Comment_4064238

    What effort are we talking about? Is it hard to press a button and time it? I mean you do get free 4.6 m/s stealth.

    Im talking about the effort of having to scan people three times with 1 scanline for an injury other killers can do on instant. Or the laughable 10% hindered that requires 4 scans which is also weaker than a Clown bottle or a Freddy snare. Its really not that hard to understand.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064219#Comment_4064219

    I would say main issue is things she can do in theory and reality are very different.

    This applies to every Killer, so why would it be an issue if it applies to Skull Merchant? But you kind of slip up and tell us..

    I am too lazy to recycle drone for infinite undetectable…

    What!! I really hope BHVR wont just start reworking Killers because people are lazy.
    Skull merchant is an amazing short burst stealth Killer right now and your lazyness holds you back from enjoying her rn.

    Please stop being lazy.

    Her effort-outcome ratio is objectively weak and that isnt a secret. In terms of injury Ghoul/Legion/Plague have it way easier. In terms of Stealth Wraith/Myers/Chucky/Onryo/Springtrap have it way easier

  • That rework/buff whatever cant come any faster

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063937#Comment_4063937

    Yup, I meant downing a clawtrapped survivor.

    https://us.v-cdn.net/6030815/uploads/KOKC4L03RSFQ/image.png

    If it gives that little is it supposed to happen often or rarely.

    “Locked on“ is being clawtrapped and it gibes 125. so its supposed to happen often

  • @Emeal said:

    Additionally I just realized, the score event for injuring with the beam is 1000 points. Like the bear trap.

    Im calling it, no way its designed to injure often.

    actually you are wrong. Its hitting a clawtrapped survivor with m1 that gives 1000 bps, not the clawtrap itself

  • @Emeal said:

    and it would make applying Clawtraps much easier

    I dont think Clawtraps are supposed to be a damage method that way, I think that is why we went down to 1 scan line.
    Or else you could just slap them down at every loop and hold survivor there until damages. Which survivors hated going against.

    I consider Clawtraps more like happenstance, a Survivor screwed up so they are injured and become trackable.

    I dont know the play method BHVR wanted, but I much prefer not staying at the same loop for seconds as a Killer even.

    I would also like to see an Addon overhaul in that case because the clawtrap addons are borderline useless (especially the skill check ones, smh)

  • @Emeal said:

    and it would make applying Clawtraps much easier

    I dont think Clawtraps are supposed to be a damage method that way, I think that is why we went down to 1 scan line.
    Or else you could just slap them down at every loop and hold survivor there until damages. Which survivors hated going against.

    I consider Clawtraps more like happenstance, a Survivor screwed up so they are injured and become trackable.

    I dont know the play method BHVR wanted, but I much prefer not staying at the same loop for seconds as a Killer even.

    Isnt that literally what killers like Artist, Clown, Trapper do as well? Leave the loop or die

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4063611#Comment_4063611

    BHVR is a business. They tried to invest in her and no one was interested. There are plenty of things I complain about BHVR doing but this isn't one of them. Because the community doesn't want her and they tried to change her and get people to warm up to her but no one did. BHVR had their hands tied this time

    The people hating her didnt even know how her power worked and still thought about chess merchant. The 70% killrate she once had while being totally balanced was because of people killing themselves on hook. They gutted her with the promise of a rework and now obviously refuse to do so. This is a huge ######### move, ngl

  • @Elan said:

    Tbh rather than second scan line leave the current speed with reverting direction, it's still bad but better than two slow scanlines. I wish they bring back og 1.0 skull merchant at this point as three gens are no longer a way to go…

    → she had exposed when inside drone for a fex seconds

    → people with claw trap destroyed pallet when fast vaulting

    → they received claw trap on drone hack

    → drones could be manually reactivated

    → way more interesting add ons

    the only thing she was good at was 3 gen though. She was very weak in chase

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/465153/skull-merchant-in-need-of-large-buffs

    Let's be honest. BHVR doesn't care about skull merchant anymore. They nerfed and reworked her multiple times but so many players hated her so much for past gen kick merchant that they kept Disconnecting against her and refusing to engage. So BHVR gave up and nerfed her into the ground. Im not raging against BHVR....I understand. BHVR tried to change her but no one cared. They gave up on her and it is sad but I seriously doubt they will do anything with her now. First impressions are important and she got a terrible firdt impression and the community won't let it go

    They could also care about the players that DO play her though. Apparently they dont

  • Agreed. Considering the Skull Merchant for example was hard nerfed into the lowest F tier for being a C tier killer at best, I agree. If I had to take a wild guess, I would say the devs probably dont even play the game themselves.

  • she was intentionally hard nerfed into the unplayable state she is in right now in 2024 because they wanted to rework her. And from what I hear, apparently they want to scrap the rework because it would take too much work. I dont think any other company wouldve gotten away with that. To my mind, they should either revert all of her nerfs or just delete the character altogether and give people the money back paid for the character and the cosmetics… its a disaster, really

  • 3 gens arent possible because of the gen kick limit anyways. It makes me really angry that they are thinking about scrapping the rework because the rework was the reason they made her unplayable in the first place. She NEEDS her second scanline and the stealth drones back, the haste can stay the same tbh.