Taro888
Taro888
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@CautionaryMary said:
I would say that the only counter to this build is healing outside of his terror radius or simply playing injured.
I am aware that it's harder for people to do, but I see your point and Behavior should look at it if the data indicates that it's an issue.
I would personally rather deal with this build than full regression or aura reading, but that's because I actually do like playing injured (I like to be efficient on gens) so, the build doesn't bother me but I can see this being an issue in mid-low MMR.
I personally think it's a weak build on a high mobility killer like Blight, but that's just my 2 cents.
Edit: I want to add another thing as another crucial tip. Separate, do not be with other survivors, and he will not get perk value out of Infectious.
I see so many survivors and sometimes in my own games that will be together, let's say they're healing - they will go down together and it practically collapses the game.
If you're aware he has this build, work around it, and punish it. If you need any more tips on how to deal with this, I do not mind answering further.
Blight has a 40m Terror Radius now, and Distressing increases that by 30%. That gives Coulrophobia a huge area of effect, so “just heal outside the Terror Radius” is much less realistic than it sounds. On a killer with Blight’s mobility and down speed, survivors often don’t have enough time to reset before he’s already on top of them again.
In theory, splitting up and staying injured is the counterplay. In practice, against a strong Blight, that’s far easier said than done. He can rotate too quickly, force constant pressure, and snowball before survivors can stabilize.
So I really don’t agree that this is a weak build on Blight. Against an average Blight, maybe. Against a good one, it’s extremely oppressive.
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Thanks. But since I was still screaming, it might have been a bug after all...
I’ll try testing it in different situations and see what I find. -
@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049405#Comment_4049405
Perk does state that it effects only the other survivors.
"Injuring Survivor by any means lights a Dull Totem, activating the Hex.
While the Hex is active, all other survivors outside of your Terror Radius will scream every 35/30/25 seconds revealing their positions and auras for 2 seconds."
I thought “other survivors” meant “survivors other than the killer,” but is that what it meant? Still, I was screaming even while injured, so maybe a bug was happening under certain conditions.
Thanks. -
It’s not mentioned in the perk description, but is it intended that you won’t scream while you’re cleansing a totem that’s affecting you?
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Thanks for the reply.
About #1: In solo queue, it’s hard to coordinate, so it usually doesn’t line up with teammates. But I understand it can still be a valid counterplay.
About #2: Does that mean the cursed survivor won’t scream as long as they’re injured?From my experience, even if they’re injured, they still scream when they’re outside the Terror Radius, so they often can’t cleanse totems safely anyway.
So I’m wondering: is the Japanese description/translation of the perk incorrect, or am I misunderstanding how it works?