PowerV3
PowerV3
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- PowerV3
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@Wezqu said:
You should report these to the official bug reports at
https://app.betahub.io/projects/pr-5642738318
If you want to be extra helpful you could also collect the tile names of those that you have found these hitbox issues with pictures and video if you can. You can see the tile name when pressing esc while standing on it and it should read on the center part of the lower screen. Would make it easier to them to find the right tile.
Those really should not have collision at all in my opinion as there is no good reason why they should.
I'm actually preparing to make a few more reports about bugged collision soon, I'm not actually sure whether or not these are bugged / meant to have collision at all. I'll just throw them into the Forsaken Boneyard one and see I suppose.
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When they’re unhooked, there is no notification and their hook status isn’t revealed immediately.
I was wondering how this will this interact with perks like Devour Hope that grant tokens or Jagged Compass/Floods that make noise notifications and have a visible cooldown on the perk icons? Will those count as notifications and be removed/delayed?
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moved to the actual post instead of comment
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Small nitpick compared to the much larger issue but there's also a small piece of the wall missing on the opposite side of the room by the pallet.
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Ormond and Haddonfield’s toolboxes disappeared after their respective reworks in ‘20 and ‘22.
Nostromo and Toba are interesting because of the “1 per realm” rule. There’s not a golden toolbox on Shelter Woods because there’s already one in Groaning Storehouse and they share a realm (MacMillan). Both of those maps share a realm (Dvarka) but have a unique offering which is something no other realm does. So it’s hard to say if there’s one toolbox for both or they each have their own.
I’ve emailed BHVR through the support ticket’s General Inquiry option and they told me they were unable/not allowed to give any clues or hints and wished me luck.
