BHVR, please get rid of the random invisible walls on map objects. Let us do stupid/cool stuff!

The map collision in this game feels way too restrictive. I understand needing invisible walls on the outer map boundaries, but having them extend infinitely upwards on random rocks and obstacles in the middle of the trial just hurts the gameplay.

Killers like Demogorgon and Hillbilly suffer a lot from this. Sometimes you see a good angle to use your power and try something creative, but you end up hitting a wall of thin air. Trying a Demo shred over a low obstacle or using Billy's saw to slide off a hill usually ends with you slamming into an invisible box that doesn't match the visual model of the object at all.

Removing these random vertical hitboxes would make the game much more free and dynamic. Right now, chases often feel too rigid and scripted. If a killer has the skill or map knowledge to find an angle to jump over a prop or get on top of a loop, that should just be part of the strategy. It rewards creativity instead of forcing everyone to play every loop the exact same safe way.

DBD needs to be less stiff. Making the collision actually match the visual height of the objects would open up room for fun mechanics and less predictable chases. It just makes the overall experience feel more fluid and enjoyable, rather than an artificial box where you can only move exactly how the developers intended.

Tagged: KillersMaps

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