rework suggestions for The Animatronic [Springtrap]
I really love this character and how well detailed he is, when he first came out there were and still are complains on how unoriginal his power is, for me I think it's well done but needs a major change on how the doors camera work because they are straightforward useless. I'll even give more possible extensions of the power that could work for the gameplay of both killer and survivor.
My rework suggestions are this:
New doors
The doors are usefull as they are as teleports but they need to be separated from the cameras because it's too dispersive and hard to change, they work like the singularity cameras but worse because it's on survivors making them to much vulnerable.
- The pannels on the doors will grant doors access, while using, survivors stay in third view and do not enter in the camera view; they get a menù on the bottom of the screen letting them choose where to teleport.
- Survivors that accedes will see the door aura that they are gonna teleport to, the door aura that they want to teleport will corrispond as the survivors aura for the survivor perspective
- There now is a new option, the security office, letting them get a new item, the security monitor (more information down), and returning from the door they have entered, this door aura will corrispond to the survivors aura for the survivor perspective; the security monitor can be obtained even when traversing a door to another one.
- If The Animatronic stays inside of a door for more than 5 seconds the door he's in and the one he teleports to will receive the corrisponding killer aura for the survivor perspective, the doors menù have danger warnings for the doors with this condition.
- The use for a teleport will use 25% of the office power (more information down).
!!All these doors funtions are only obtained when in access of the door pannell!!
New Office, Item (Security Monitor) and Cameras
Since the doors are now a separated thing from the cameras even if they are embedded, they need a new access way.
- New Security Office:
The security office is the same as before you enter when teleporting from a door to another or by just entering and exiting the same door with the doors menù, survivors get the new item when teleporting.
The office has a power bar that depletes when using the monitors and their functions, when fully depleted it will reboot in a time span of 30 seconds, if the office is low on battery incapacitating the survivors from using the security monitors funtions it will automatically enter in the reboot.
- New item: Security monitors:
During the animation of the teleport the survivors take this item from the security office and can later use it for accessing the cameras
- It shows the survivors who possesses the monitor on the hub.
- Security monitors can be used inside of lockers but they emit light noises.
- When the monitor battery runs out it's removed from the survivor hand and returned to the security office.
- When the killer downs the survivor with the security monitor it returns the monitor to the security office.
the looks of these 2 monitors are inspired as the FNaF 3 reboot panel:
fivenightsatfreddys310-600x450.pngand the FNaF SL Hand Unit:
sddefault.jpgthey work the same it's only estetical and for a later detail. Security Monitors have 3 options when using them:
Scanner | When using this function looking at the killer for 5 seconds will reveal his aura to the entire team for 20 seconds, this function depletes 15% of the office battery and 25% of the security monitor battery, after succefully revaling the killer aura this ability cannot be used and there will be a shared cooldown of 15 seconds between the 2 security monitors |
|---|---|
Audio Lure | When using this function looking at a locker or a generator will cause an audio lure for the killer, based of the security monitor look there will be a different audio lure sound (reboot panel will have the classic balloon boy laugh meanwhile Hand Unit will have the Exotic Butter audio) it can only be heard from the monitors, all the players near the survivor with the monitor will hear the audio from the monitor. This function depletes 10% of the office battery and 20% of the monitor battery, it can be used twice but only on the same camera, the shared cooldown between the monitors will be 30 seconds. |
Door-Lock | When using this function loocks the door connected to the camera for 45 seconds, this function depletes 30% battery from the office and 50% battery from the security monitor, this function has the shared cooldown of 45 seconds after succesfully using it. |
This is all for the new cameras and doors suggestions it would be much better but also more fluid in terms of playability, but I'm not done I have more rework ideas to share.
New killer power improvments [Night Shift, Scared Effect and Die In A Fire]
Those improvements for the killer aren't direct powers but instead are new match effects that will directly influence the games output and make each match scarier, wich is also another well known complain for dbd.
New Map Effect: Night Shift:
This map effect is an idea that come to mind after looking at this video
https://vm.tiktok.com/ZNRWbX9dP/It consists of both reworking the undetectable effect complitely removing if from when exiting a teleported door and also including this new event in game.
- Night Shift darkens the survivors field of view but it's limited to a 24 meters radious, (they can see clearly in 24 meters but over that point it's completely dark).
- Night Shift makes the 12 A.M to 6 P.M clock timer to show up in the top middle of the screen.
- The timer is 6 minutes total (1 minute for hour).
- The timer can be shortened of 30 total seconds if the killer is revealed by the cameras.
- Security office battery is depleted less by the security monitors effects and can be used a lot more frequently but the security monitors themself depletes overtime even when not used (1% a second making it last 100 seconds when fully charged) and the funtions are more expensive for the battery.
- Scan: Office battery 15% > 10%, Security Monitor battery 25% > 30%, it takes 3 seconds to reveal the killer but it lasts 30 seconds.
- Audio-Lure: Office battery 10% > 5%, Security Monitor Battery 20% > 25%, you can now make 2 noises on 2 different cameras.
- Door-Lock: Office battery 30% > 20%, Security Monitor Battery 50% > 60%, it lasts 60 seconds and the cooldown is reduced to 30 seconds.
- Using the doors is also reduced 25% > 15%.
- It makes the killer completely undetectable.
- Boosts up cooldowns, breaking speed and vault speed.
- Axe recall coldown base set to 15 seconds when in night shift is 12 seconds.
- 10% breaking and vault speed bonus.
- Night Shift doesn't give visibility improvements to the killer, he sees equally with or without Night Shift.
New survivor condition effect: Scared
After getting chased for 15 seconds or by getting a hit by any means the Scared meter gets a notch out of 4, after getting two notchs out of 4 it activates the Night Shift.
Survivors cannot get all 4 the Scared notches outside of the nightshift, when fully scared they can be grabbed without the axe embedded in them (even as healty), after getting grabbed the scared meter will return to 2 notches out of 4, if the night shift ends while the survivor has all 4 notches of the scared meter it returns to 2.
New Die in a Fire
This is not an ability it's a mini mori, when a survivor is downed with the axe embedded in them or downed by the axe itself, it stays on the downed survivor giving The Animatronic the chance to perform the mini mori of him looking and sadistically laughing at the survivor being burned alive from the axe thanks to the entity.
This is all I suggest for the power of this killer he got it all for his look power wise I like him but the cameras are awfull and they need the most change, the other suggestions are my ideas that I think will make the killer lore accurate to the sources but I know that it's too much for just one killer, this rework is a mix of Dredge Nightfall/Lighs-Out mode, Cenobite (Pinhead) Box, Xenomorph turrets and overall Lich (DnD Vecna)/Dark Lord (Dracula) variety of the ability it spices the gameplay for both sides but still makes it balanced in a way by pressuring the survivors to take their time to reveal and slow down the killer trought the cameras and even giving them clues if he's camping inside a door.
I want to know what people think about this idea if they find it balanced or not, I could even come up with some of the add-ons rework for these suggestions.
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