JPLongstreet
JPLongstreet
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- JPLongstreet
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Comments
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@Ryan489x said:
I remember this issue being addressed but it still happens. sever lag I guess,
Oh yes this still happens for me. I get the stun and points for it, but am hit as well.
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Injured at at 99'd gate. Need to open said gate killer up my #########. Begins to selfcare instead...
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Nerf one of our weaker killers, one with nothing to help at all in loops, and can be handled by most survs once they learn the game?
No no no
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@Kaiju said:
ngl i prefer RPD over other indoor maps and yes, I would be very upset if they remove it
same
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@Trex_Crazy said:
Not even a complaint about the layout it just preforms really poorly on the second floor for me. Can this get fixed? the other indoor maps never lag/lagged in hawkens case :( like this. it is virtually unplayable at times.
You might want to include platform and even which killer. I get rotten frames on all indoor maps, with Lery's being the worst. But I'm also on Xbox1.
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Pretty sure ya can't discuss bans on you here on the forum my friend. Expect this to be closed shortly for that reason.
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I've seen many a comm ban go through on Xbox over the years. So absolutely Microsoft does indeed make it happen when appropriate, be it for a day or for much much longer.
I actually have never been comm banned myself. Guess I'm not toxic enough...
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Gives the killer something to do while they camp you into a new and different incarnation.
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Opting out of Crossplay will not prevent hackers from entering all console or mixed lobbies unfortunately.
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@ObservantOfTime said:
In-game report along with video evidence submitted to BHVR's support ticket system, which you can find in the in-game info screen.
How would our Switch cousins do this properly? The devs disabled their video recording a few months back...
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When I read Switch Cross Progression went sideways it killed off that 4% remaining hope I had that any of the consoles will ever see CP realized.
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@Gamedozer7 said:
Anyone remember when Billy was considered the most balanced killer in game with a couple problematic addon.
Poor Billy
This. I have always felt old Billy was in a very good spot, fun to play as and against, just the insta-saw being trouble. He was commonly played so survs got used to versing him. So clunky after the rework. Now I'll see two per month at best.
Sadface.
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@Kira4Evr said:
I believe someone in BHVR said that they won't add a replay mode because it will require them to re-code the game from the ground. I can be wrong tho
This is correct. It was brought up during their last Q&A and they said they would have had to coded the game with those options in mind from the beginning.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2824522#Comment_2824522
Eh I don’t think ds should work twice. The way it is now is fine. There have been times where I needed to tunnel someone out and they would hit me with ds to avoid the second hook state. But I always say to myself, “now you have no defense”. I do my thing afterwards
Among the wishlist of changes I'd love to see would be a time when no killer "needs" to tunnel a surv out.
Hard to argue with its effectiveness in the current meta & balancing, just sucks so much for the tunnelee.
Is that even a word? ;)
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@leafninja said:
Hope u have an awesome day or night if it's that time for you. See you in the fog.
ty
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A few dirty filthy survs tried holding his voice lines hostage in exchange for removing Blight's Hug Tech. I see it didn't work out...
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2819700#Comment_2819700
Personally I think they should just hide the survivors from the killer and vice versa in the lobby. The argument that “killers need to be able to adjust their loadout based on the survivor’s items” is kind of flimsy since other than maybe Lightborn none of the perks are all that item specific. And by making killers unable to see survivors they’d have no reason to lobby dodge, and likewise survivors would have less incentive to sit there waiting in the lobby the full minute to make a last minute item change just so the killer can’t react in time.
Hiding the names and loadouts of the survs will piss off those killers who would use their various methods to sniff out and avoid potential SWF groups. No way they'll support such a change.
If they made this change though, I'd also suggest removing them from the post game tally screen as well. Just have the surv's icon, perks, scoring, and around the icons blue chains showing who was SWF or not.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2819581#Comment_2819581
I’m pretty sure the MMR is actually a more accurate rating than the old emblem system is. As in, if everybody is the same MMR, the match will be close. That can’t be said for the emblem system which had a lot more of people being high rank who weren’t very good and low rank who were underrated because they didn’t play enough to offset the rank resets, for example.
The issues with matchmaking aren’t about the MMR but rather about how matchmaking handles people dodging lobbies, how long it waits to find a close match if you’re an outlier rating, and how it estimates what the killer MMR should be when a group has survivors (usually in a swf when this happens probably) with a wide MMR gap. That’s the part that could use adjustment, the ratings themselves seem to be fine.
P.S. And they really should stop showing Grades on the endgame screen, that’s just confusing things even more. If they replaced those with a rough MMR bracket indicator then it would probably be more obvious where the issues are when there are mismatches.
You're absolutely right about the MMR and dodging. Basically the system has one good shot at creating a fair-ish lobby, but dodging and/or lengthy queue times apparently wreak it badly.
I am not saying a player shouldn't be able to dodge a lobby, that's another long convo entirely. But I wish most of us would remember what it currently does to the matchmaking when we do leave a lobby. Another one here suggests quiting the match on the loading screen instead of dodging, not a perfect solution at all but better than slipping out of 13 lobbies.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2819531#Comment_2819531
Of course they should. For patch validation from MS and Sony they must test to a degree that it doesn´t brick your console.
But as the players test it and still play there is no need to pay more and test better.
Remember when Blight's chapter came out? That update caused Xbox1x consoles to insta-overheat and shut down. Wasn't fixed until the following patch. It's in the tech issues part of the forum.
How'd that one slip by?
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@eloise said:
Like I said I want pass PS4 to pc because now the game on PS4 or console is impossible so I want change but for change I want the cross progress for take with me all what I bought, outfit, killer, survivor
They know this is wanted, and say they are working on it, but there's no timeframe for it nor certainty it'll ever even happen for Xbox or PlayStation.
Switch was up next for it, but that fell through.
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To prevent things like the RE chapter launch from happening?
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@Ripley said:
I think you might need devkit hardware to test, for example:
Do you suppose the devs have such devices? And use them? ;)
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I was under the impression the console playerbase itself ends up being the guinia pigs for testing updates. I believe we find the vast majority of problems and bugs, and some might even get reported properly to be recreated.
I'd love to see the stats of that personally, bug/tech issue reporting & end results by platform...
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@Sybarite said:
Can we please choose to search/que only your own local region? had a few games vs US west players and I don't want to vs 150+ ping players.
With VPN's existing and similar programs out there I can't see that happening.
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@dollidahlia said:
I don’t really get it. The goal of the killer is to kill while the survivors goal is to escape. They get a bunch of points for escaping and can still pip if they didn’t escape.
but why are killers punished so heavily if they do everything in their power to get a kill
for an example, it was stated by the devs that the emblem system and “wins” are when you kill survivors. So why do you get punished for not chasing survivors enough or for proxy camping survivors?
if I kill 2 survivors I should be guaranteed a pip, it doesn’t really make sense that I kill 2 people and only get brutal killer
Basically to get the fullest emblems you must have lots of successful chases, lots of hits, and lots of hooks. And all that takes time.
Any other playstyle hurts those emblems badly, especially camping. The currently favored playstyles for killer don't support the emblems at all, as others have stated.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2814363#Comment_2814363
So you are trying to "nerf" a platform because they play really well and you don't want to change platforms because of your progression, have you ever thought that a LOT of people have lost their progress to change from console to pc and polished their skill on pc?.
I changed from ps4 about 2 years ago, lost 2 years of progress, devotion 6, all killers up to oni P3 all perks, about 5 survivors P3 with all perks but now at least I can play without issues.
Do you believe it's fair to ask someone to pay again to switch platforms and also regrind just to play a 5+ year old game without "issues"?
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@KateDunson said:
Move to pc
That's not a viable solution either. There's no Cross Progression, nor is it likely ever coming. So who with thousands of hours and whatever monies into this game will buy that awesome new PC, and the DLC's, plus any wanted cosmetics. And then comes the best part, releveling all killers and survs from nothingness. You know the grind of this game.
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@Shroompy said:
skill issue
naw, do bones
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@eloise said:
The PC play still can play very well but you can't play very well on console
Wouldn't it be better to improve the game's performance for console, rather than lower it for those on PC?
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@Ghoste said:
I won't defend the layout, but I gotta admit this map has grown on me since release. It just looks really, really good.
Side note: Why does everyone say RPD? It's Raccoon City Police Department, so it's actually RCPD.
Leon's uniform has RPD on it I believe. That's what I best remember it from. Guess it's shorthand now, like saying DH or NOED.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2809722#Comment_2809722
Ahh yes. Cause hotfixes aren't BHVR's style.
Remember this game is out on like 9 platforms, and they have consistently put out updates for them all at the same time.
That means dealing with Sony and Nintendo and Microsoft all having to certify each patch, adding days if not a week to the timeframe. If it was just through Steam, they could roll out 3-4 small patches in a day if necessary. But it's not.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/310290/cant-hook-people-with-boil-over
in pc i would move my camera down and only use the A-D movement keys and it feels like boil over makes me faster. maybe you could translate this to console? right joystick down, left joystick only move left and right?
Actually that can slow ya a little. The input delay before you can move or strafe can feel like quicksand on console
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@Pukenplag said:
For me, I'd say:
-GoodBoyKaru
-Pulsar
-ThiccBuddah
-Tr1nity
-GeneralV
-TheGannMan :(
-Huge_Bush
-C3Tooth
-Sluzzy
-Lord_Tony (miss ya)
-MadLordJack (miss ya too:(( )
-Orion (true tragedy)
-MandyTalk
-Rizzo90
-Yords
-HaunterofShadows
And I'm pretty sure there was another bush member, but I entirely forgot their name :(
This is an excellent list. I also miss @Boss
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@MikaelaWantsYourBoon said:
Tomorrow is PTB. New killer, new survivor and Haddonfield Rework on table and maybe even new map? Are you gonna test PTB or you will pass?
Would love to, but ya know, console...
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@TragicSolitude said:
It would make consoles burst into flames, for one. For another, even the low ambient noises on a lot of maps are confusing and distracting; a loud thunderstorm would be awful for both survivors and killers.
I tend to agree. Lower end PCs and the last gen consoles prolly couldn't hack it, and just the thought of this caused the Switches to run screaming into the night...
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2805023#Comment_2805023
No, he had better gaming chair. You are wrong.
New gaming chair said Redbull, must have gave em wings
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2804842#Comment_2804842
Alright, I'll add you tomorrow, it's pretty late here.
Also, what's your server location? Mine's NA East.
If you're on this evening best I can do is join ya and help. Same region
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2804836#Comment_2804836
Is that meant only for the killer? I tried playing as swf with my friends from ps4 and it worked
I believe SWF works regardless of the Crossplay settings through the invites. But to fill a lobby just one pool, in your case it would only pull from PS5 players.
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@JonahsTablet said:
Recently just played this map for the first time on pc, I had to turn my resolution all the way down to 65% to have a stable 60 fps.
So now imagine the experience on console, especially our Switch cousins!
And I actually like RPD map, but just as a surv.
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@FTA_Sunset said:
DBD should add a mouse and keyboard option for console, when they enable cross-play therefor players who have controller drift / stick drift are not at a disadvantage when versing PC players and allow them to also enjoy the game when they have a problem with there controller.
Been asked for like years now. The devs said during their last Q&A stream they have no plans to add it to the consoles.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2800701#Comment_2800701
That the game is poorly optimized on all platforms.
That Resident Evil exposed the issue on Xbox One and PS4 by breaking the entire game on those systems. I predicted in June that we would start to see other systems begin to suffer from performance issues as well because it was clear that BHVR was relying on the systems to brute force their way through poor optimization.
There is NO reason a game that looks like DBD and has the scale of DBD should run so poorly.
Console mode for all! ;)
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@NathyP11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2800098#Comment_2800098
Pig is my main haha how did I forget, I have all perks on her
I also was going to protest
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@Rizzo said:
The steamID64 is only required if you report from Steam, as the other platforms have no way to do so, instead you just need to put their in-game name in the report and explain in the description that you are reporting them from a different platform.
Video proof is still required though true? How would I do that with just my Xbox, as I have no PC? How would our Switch cousins do this with their game recording turned off many patches back?
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They have in previous updates includes changes that only affected a certain platform, to address something just there, but it is uncommon.
I imagine th goal is to have all aspects of the game the same regardless of platform, but where particular killers are concerned it sadly can make a huge difference.
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@RakNieborakYT said:
For disconnecting from the match we get matchmaking ban for a certain amount of time. I am okay with giving a matchmaking ban for leaving the game on purpose.
However, many situations of disconnections are giving penalties people do not deserve (e.g.):
- Game crashes
- No network connections
- Matches being cancelled
- etc.
A person disconnected from the match and I was not sure if it was definitely on purpose. I asked the DBD Developers to take a closer look and was told that it is not necessary to report a player for DC penalty because the system does that automatically.
My advice is to give a DC penalty only by leaving the game by pressing the Leave Game button. Any other DCs can be reported (if disconnecting on purpose), giving the same penalty system like now and (if affected by game crashes, etc.) give a DC penalty of only 5 minutes or, if possible, no penalty. This will make report player requests usable and disconnections will be less unfair.
Their system cannot differentiate between a dc due an issue with the connection or with the server, or a manual dc as you describe. It sees them all the same and penalized them all the same.
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@jakers said:
https://forum.deadbydaylight.com/en/discussion/comment/2795505#Comment_2795505
Respect your decision making process. The best part of the game is a deep love/hate due to the unique intensity of its design - but that is undone by a failure to scale the game into a broad range of player types.
Don't tell me that multiplayer games can't have more than 1 MODE.....most do. A casual mode is possible and those who think it will make a giant rift and the universe will fall apart are probably sitting too close to their monitors :)
We don't know the exact numbers, but last time they put out data on survs, like over two and a half years ago, about half of all survs were in at last a two-man SWF.
Since that time solo-queue has steadly become ever so delightful I have to believe the SWF numbers have increased greatly.
I also see no way of keeping the sweatlords of both roles out of any casual mode, and chaotic stomping taking place.
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I thought things were put in motion to have you take over the development of DBD?
What is your plan to aid us poor consolers, in particular our long suffering Switch cousins?
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@Nickeleye said:
We shouldn't hold games back for last gen. I went out and got a PS5 because Rust was awful on ps4. If your staying on console you have to go next Gen. That's the truth. Out with the old in with new.
They're barely available and much too costly if ya can even find one. And without Cross Progression moving to a PC is out, and even more costly. We're neatly boxed in.
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Interesting. Could be its own game mode. Could make it impossible to get a surv out if on hook when that last gen pops.
Worthy of a PTB I'd say. Isn't that what it is for? Or that new opt-in option like the new Wiggle mechanic thingy?
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@lonesomekill said:
Just give em a good slap. That why i love mad grit. Slap anyone that comes near me with a survivor. Never had them do the crouch behind me thing. Yet
This or Starstruck should do make em think twice.