Kaiju
Kaiju
About
- Username
- Kaiju
- Joined
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Comments
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Hyperfocus by itself is fine, Stake Out is kinda the issue. For one increasing the bonus of HF and correcting non-greats.
But yeah, Is not like this is run every game unlike the other 2 slowdowns u see pretty much on everyone.
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Outbreak Breakout
The amount of times games didn't even load cause of the RPD badge in the loading screen was what I expected.
And even after the game just load, people would just give up. Either killer or survivor, which I don't blame them.
But I was done. thankfully
Sorry to all the people who had to go thought that much RPD in a day :(
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Welp we don't know the values yet of Exponential. Would be nice if it was buffed to 200%
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@Rogue11 said:
I hate this perk so much. Watching bad survivors follow Google Maps to camp every pallet is absolutely depressing. It takes away every bit of map knowledge/game sense.
The old cooldown made it fair. You were still given the information but had to actually use your brain to remember the layouts between uses.
Is Mindbreaker actually effective as a counter? Not worth trying Third Seal as it is easily breakable...
Well the blindness only lasts 5 seconds after they let go of the gen, which barely does something, cuz prior to repair they could have scouted the zone before being affected by it. Since Third Seal is out of the table, i guess the best thing are blindness ad-ons.
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Flashbang
There's just so much stuff u can do with them. Not even a wall can protect you from the blind
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Survivor 4
Killer 4
6 If am playing Oni
2 with PH since I'm learning him
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Only if the Deliverance curse wasn't a thing
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Tough one for survivor. CoH or Flashbang, probably Flashbang
for killer definitely Shadowborn. I just can't stand the default FoV anymore
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I was thinking of changing BT for CoH but seeing that it's 5s. Probably not
Deliverance, Flashbang, DH, BT
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@Superyoshiegg said:
I don't see how the directional audio change would have affected it.
That applies only while the Spirit is phasing. You can't vault windows, or do anything else for that matter, while phasing.
Sure it was aesthetically pleasing, but it wasn't fun to have to guess whether she is actually vaulting or not. It lead to many unfair downs for many players because *you couldn't see her*.
I was not a guess lol. The spirit's body would blink if she was vaulting. Pretty easy to notice
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CoH*
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ngl i prefer RPD over other indoor maps and yes, I would be very upset if they remove it
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Well survivors were doing fine without CoH, and if they nerf DH they will swap to SB which is probably worse
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Borrowed Time and CoH
No issue while unhooking and my team can reset if neccesary
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A hook actually now spawns on top of the library so I guess isn't that bad anymore
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tbf as an Oni main. I really don't get affected that much, i mean is even better I won't have to go thought E gamers and if i know where the boon is free guaranted blood. Only issue is slugging, since they will pick up more faster.
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I wouldn't mind a mini-chat in lobby so at least I could get an incentive to add ppl from another platform
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CoH/MoM/DH/BT
Gotta get those stacks
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That's the whole point of hex perks. Running a strong perk that can be disabled if found. U can always use Hex:Undying too, to make it last longer
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So screw me and the others who can't run the game if its not on low? 'kay
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Yeah and for the cherry on top. They crawl below the hooked survivor, so the killer ''can't'' pick them up. I wonder what's happening on their heads to even do that. Jeez
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2388586#Comment_2388586
Survivor sided? Have you ever tried to find a gen there? Or a totem? People hit second hook stage there because teammates can't find a way to the hook, that's how survivor sided it is.
The map isn't that confusing to the point of letting ppl hit Struggle, is the distance it takes to get there. I just played it for the first time, had no issue at all with getting to hooks.
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Ngl the thing I hate is the camera focusing on the trap. Like jeez is that necessary? It gets me a headache everytime
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2330304#Comment_2330304
Its not, because it only happens the second she starts *phasing*, not channeling the phase.
And the animation reset plays every time, you can test it out yourself with a buddy in a custom game. You can consistently tell that a Spirit is phasing.
Have you seen Ardetha? He debunked that in a video. Spirit was phasing no animation ''reset'' at all
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/2330281#Comment_2330281
Not inaccurate literally happens every single time, sometimes you get unlucky and it's a little less visible because it happens between animation switches but you can still tell. Not even comparable to the shards one in terms of rarity and difficulty to perceive.
''Happens every single time''
Sorry but no, is a 75/25 if the animation of the ''reset'' even plays, and she could have just tap the phase so u would think she started ''phasing'' It's a guess which we love these right?
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2330206#Comment_2330206
Yeah hit and run worked very well during the tru vs oralce match. Now imagine doing it with a power that doesn’t even damage survivors. Lmao.
I would only play this garbage killer for the memes. Pyramid head is better in every way
Yeah cuz every team out there is at the same ''level'' as Oracle
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@syain said:
You can tell when Spirit begins phasing though. Look up her animation loops.
That is inaccurate AF sometimes the ''reset'' animation doesn't even play. It's like the shard ones
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I played Oni since his release but I think there's something new to learn everyday so mastered no. Good? Yeah
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Detective's Hunch by far. I always thought I was a useless perk cuz with exp u know most spawns but getting swamp back to back make me retrought the perk a little bit more
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Nurse definitely. She's way too outdated.
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@Sadsnacks said:
https://forum.deadbydaylight.com/en/discussion/256901/how-to-instantly-tell-weak-teammates
I have to disagree. An altruistic play style is the strongest way to play survivor. The numbers speak for themselves.
One survivor working on a generator alone finishes it in 80 seconds. Two survivors together finish it in 40 seconds. Three or more and the generator is toast. Pair that with one or more teammates running bond and pairing up on generators and even a decent looper with prove thyself and the killer is toast.
People who dont heal teammates and work together will compromise the entire team. If you let even one teammate die on hook to finish a gen at any stage youre potentially giving the killer multiple free kills. The only case where that isnt true is with a facecamping killer and those can be overcome with altruistic play styles like bringing BT.
That being said the indicator of "weak" teammates is anyone not teaming up to engage in efforts to help the team. If someone doesnt try to heal someone after they unhook them or is generally just wasting time stealthing around the corners of the map lol
The main giveaway to me is if i unhook someone outside the killers TR and they dont let me heal them afterwards. They just run halfway across the map in terror lol
If the killer comes and 3 survs are at the same gen. All the pressure is gone since he knows there's only one that can ''possibly'' be doing a gen. It's better if they split up on gens
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HG active, the killer is almost close, yeah bud just slow vault the window take ur time
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I use them all the time because why not? My favorite one is the Ficus Elastica Plant c:
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Bueno el algún punto sacara la down si te los spammea, así que el peor killer no diría yo
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@killz4fun said:
https://forum.deadbydaylight.com/en/discussion/comment/2033221#Comment_2033221
https://forum.deadbydaylight.com/en/discussion/comment/2033765#Comment_2033765
@danielmaster87 I feel better now that I know that I red rank this garbage killer.. I mean, I'm not as good with it as with Spirit or nurse, but still a red rank..
Do you seriously think red rank means u are good? Lol rank is a joke in this game.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2034251#Comment_2034251
It's not 3 health States, you missed, you have to try again.
Really that simple.
I play killer quite frequently, I just don't count my hooks before I get them, so I don't find myself overly concerned with a chase taking just a bit longer.
Yeah but add the time It takes u to get that hit again. DH for distance is braindead.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2019527#Comment_2019527
It's not sarcasm. The sole purpose of 360s are to style on the killer, and maybe put it in your highlight compilation. If you successfully or unsuccessfully do it to a killer, they can see you're calling them a chump, so they're gonna take things up a notch.
So you are gonna tunnel and facecamp ppl who try to ''style'' on you LMAO
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@danielmaster87 said:
Maybe you should stop trying to bm him with 360s and he won't play like that. It's worth a try.
Idk if u are being serious or sarcastic with that lol
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No.
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Oh ok have fun with a 3 man game then. That Elodie may hop in a another match and find more ''helpful'' teammates.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1997411#Comment_1997411
Nobody has agreed with you on this. You're on an island. People are literally telling you that you're incorrect as stated by the devs, but nope you definitely had it happen recently. Sure bud.
^^ As stated here, map offerings can fail but its such a rare occasion if they do
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Even with those changes u are better off with a duration one and ink lion, and not a fan of changing the base 2s to start demon dash, yes they are some tiles u can't play with the dash and that's completely fine. Other then that yeah they seem fine, especially IFC neat concept
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1994599#Comment_1994599
Not exactly. You cannot guess against the Spirit, you have to read her. That is why it is important to understand how her power works. And play as her, if possible.
Most Spirits, and I quote a fellow forum member when I say this, will go for the "right play", and try to cut survivors off or predict their next move. You can be unpredictable on chases, stealth around the map, always heal. You are not helpless when playing against her.
https://forum.deadbydaylight.com/en/discussion/comment/1994608#Comment_1994608
Hey, she is not unfun to play against. At least I don't think so :) Remember my "fun" tier list? She is A Tier for me.
How can I read something that doesn't give me any feedback? Lol Is just pure guessing
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Claudette cuz I always see her as the medic of the team and I always play that role if possible
Oni cuz he's daddy and saddens me a bit that he was the only killer who left behind a son when the Entity bring him to the realm :c
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No.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1942981#Comment_1942981
I’ve never seen a successful flashlight save and even when I play killer is so easy to avoid it.
That's why they are situational,since they require good positioning and knowing the angles. even a good killer will fall for it at some point. if u play soloQ it's normal not to see it since most ppl at red rank aren't really ''red rank'' at all
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Maybe they had ligthborn. Cuz u can't pull it off doesn't mean its useless ._.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1942868#Comment_1942868
You shouldn't need anything to work with by that time.
What are the other 3 survivors doing?
Yeah the game is over by that point (if u get decent teammates). I was referring during early mid-game those pallets are the only thing that can delay the downs since like I said windows are not an option.
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Once the pallets are gone, there's nothing to work with, so I get with they put so many pallets since vaults are non-existant
