Kaiju
Kaiju
About
- Username
- Kaiju
- Joined
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Comments
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Wow i was expecting Myers being first ngl. Not disappointed tho, Oni is besto daddy
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Pre nerf Frank's Mix Tape Legion's still haunts my dreams so No.
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''Healing up the tractor'' That pretty much says everything. Healing is a LOUD action that can be hear from a pretty long distance if u have decent headphones
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Wowie I expected OoO and a small pp build not this ngl
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@VSchmitt said:
Oni is all about timing. You need to get the time to lunge with demon dash and to properly demon strike (it takes half a second to "load" the insta down m1). Also, you need to learn how to flick, when to flick and when you'll make the flick (pratice a lot with his charge time add-ons so you'll know what to do when running them).
Also, half of the survivors know what to do against Oni, so they'll try to juke you with spins, cut corners (auto aim screw Oni really hard) and hide in your FOV (Demon dashing/striking reduces it quite a lot) so you'll need to read their playstile (once they do their jukes one or two times you should know what to do).
When chasing a injured survivor use A D A D to strafe and get a little slower, so you can bait their DH.
Use A D A D to strafe when you're going into a loop (it takes time to pratice and get hold of it).
Don't use W when dashing as it screws your strafe and turning control.
Short loops, L-T walls, Long walls and shack are a BIG NO NO to demon fury, avoid using it on this loops unless you really know what you're doing and the survivor don't know how to run the loop/Oni properly.
This doesn't apply if you're using s̶c̶o̶t̶t̶k̶n̶o̶t̶ topknot.
U can definitely play shack and short loops. But yeah T-L walls are a big no no
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I mean the PoV chase theme for survivor is better, but it's probably just me. Still I think its a bug since Doctor is lacking his own one (and I ain't complaining, it's pretty annoying)
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They are better things to get upset, DbD is like so low on there. Do I have to care for someone crouching in front of me just to ''taunt me'' like really? ppl need to stop being a snowflake 'bout those things
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@Freki said:
yes lets just make it so the surviors win, the killers can never get good points, nor can they even get good emblem status. lets put this in as well as this PRO killer base buff for ALL killers. only one generator may be worked at any one time (no more 3 minute games) and only one survivor can be on that gen. the other survivors must either hide or distract the killer from interrupting the one on the gen. when a survivor jumps off that gen, another can get on the gen that was just vacated but the other gens are blocked for 10 seconds, and the one left is automatically regressing.
There that'd be a nice pro killer base buff! and let you keep your 100 second insta-wiggle free base buff for survivor. You thought only of the survivors, not of the killers in that buff. yes you included the cancel it bit but still 3 minute matches are a thing so you didn't address that, you didn't address the survivor that throws themselves at the killer right off the hook. You didn't address the fact that this still gives the survivor (now) more than 1 gen, almost 1.75 gens of freedom to run around and harass the killer. this includes flash lighting the killer, palleting the killer leaping windows and pallets not broken to make lots of noises. I hope this shows you how your idea though you think it's balanced is NOT. 100 seconds is way too long, you can do a lot of things in 100 seconds... look what was said about pop! and how DS got overlooked and you just showed how DS was overlooked though so thank you for that.
Killers have to be almost 100% on target. here is a list of killer perks that are 2nd chance perks: blood warden, noed. survivor second chance perks: DS, Hope, Adrenaline, Borrowed Time, Unbreakable, For the People, Flashlights (yes it's an item, but it IS a second chance item for the saves, I will not include the pallet because of a pallet save but that is EXTREMELY situational!), no mither (yes it allows you to get up multiple times), Soul Guard (allows you to get up multiple times if affected by a hex), Soul Survivor (included because as you let your other survivors die, it blocks detection perks so though a good play for you but actually a bad play for the team), Left behind, (hatch location offerings as that tells you where your exit is BEFORE the match occurs)
I might have missed 2-3 killer 2nd chance perks, and I might have left some survivor 2nd chance perks as well... just can't think of them. so once we give killers the same ammount of 2nd chance perks then by all means lets address ideas to stop killers from doing something that is in their interest (tunneling one person out as they honestly can then pressure the other survivors into bad plays that they can't recover from and fewer people to work together on gens or split apart to do gens solo). tunneling is NOT against the rules so why is everyone so dead set against it? because you want the win, that's why. tunneling does not always get the same result as you might think and sometimes it DOES hamper the killer if not done with thought. Also have you ever gotten off a hook, started moving to a gen and suddenly the killer walks around the map from the opposite direction from the hook? who's being tunneled there? NO ONE! it just happened you walked right into the killer.
How is Hope and Adrenaline second chance perks lol They reward u for doing the objective unlike NOED, and NM and SS? haha u are funny. And if the killers has at least a braincell won't fall for a flashlight save.
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Yeah, that ''nerf'' barely did something. I rather go against a Spirit ngl and that's even worse
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1753456#Comment_1753456
That's something that again applies to all killers. This isn't a situation unique to Caleb
How its not unique to him? Its the only one besides Huntress that makes u literally move to the side on every corner of the fear of getting shoot
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1748805#Comment_1748805
Lets say a very common situation, you are just about to turn a corner and he fires where you would go, but you dodge. That is you predicting correctly and winning a mindgame, NOT him "missing".
Also, it takes him 0.15 seconds to ads, then the travel time. Nowhere near a 60th of a second.
Or, happens the other way 'round and the survivor looks like a fool trying to ''predict'' a shoot that never came and gets hit anyway. So much for ''predicting''
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I found him interesting to face since am a Oni main too and I'm always thrilled to see how they would use their power in certain tiles to get a Demon Strike, but most ones just don't even try which saddens me
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I stopped using DS like 2 months ago and never looked back. Now i use OoO if i want to guaranteed an obsession
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I guess but that chase music gives me a headache everytime I hear Am glad it's gone
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Yeah like every game? ngl but there's kinda a increased of them than ever. I'm seeing at least a hacker once per week and that's a lot.
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Iron Will since I thought this perk was useless for years and now I can't even play without it. It lets u get away with so many things and do so many risky plays.
As for killer Infectious Fright since I'm quite lazy to look around for someone trying to get a potential FL save or pallet
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@thisisntmax said:
deathslinger next ty
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Survivor I like working on a team and never like being the ''solo'' team (even tho I play killer a lot when I'm over with the teammates I get)
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Definitely Moonrise. Collecting Lamps was better then just harvesting plants and wasn't that bad since ppl weren't throwing games
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''Posts : 1'' Yeah that says everything. Now u make me wanna buy more stuff Thanks!
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I wonder if Open Handed works on Blood Pact since that would be 48m lol (if 4 ppl are running it)
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They cost shards for something. So no, no currency
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As much as I hate Slinger I have to say PH I can't stand the ''haha sword on ground I win haha'' Hearing the miss of PotD at the start of the match it's just like end me now. I wouldn't miss Cheryl at all and Midwich.
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@TwistedJoke65 said:
https://forum.deadbydaylight.com/en/discussion/comment/1682518#Comment_1682518
It's not just one 'bad' game. I don't usually get Soo pissed but after like 50 games of it it gets on my nerves. Especially when y'all have the nerve to frickin click click and teabag like your better than me cause you pressed a button
So u get mad at a virtual character doing a certain action in a videogame? Lol like jeez is a game don't take it too seriously. Ngl u sound like u need a break from playing
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Wow someone had a bad game. Next time I will just stay still so u can have some ''fun'' lol
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@ALostPuppy said:
If you're facecamping them you're kinda giving them what they want, so I doubt they'll stop using it. The way I see it is that if using a perk has made a killer so mad that they're willing to literally sit staring at you and not play the game for 2 minutes just to make sure you die, the survivor has won.
^^ Pretty much this
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So u are giving free aura reading to make 3 gen doc's more impossible to face? If it bothers u so much just use Whispers.
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Definitely Demo idk I found very pleasant to hear unlike Doctor who blasts that annoying ''theme'' during chase.
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Isn't Heather experienced too? Since she got to confront quite the similar thing?
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Bamboozle itself says ''Does not affect pallets'' and I doubt Fire Up increases
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Ngl I would buffed Alarm Clocks so they are more rewarding to use, like ''Using an Alarm Clock will keep u awake indefinitely until the killer hits u again,
Since 1:30s of being awake for losing that much time going to the alarm clock isn't worth it.
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Lol u were that blight from that match? Your username sounds familiar
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Idk Claudette is so cute with those glasses and has been my main since I started playing. As for killer, Oni. Like damn that guy is so buffed and I find his power pretty fun to use. If am not feeling like playing him I switched to Demo even do I suck ass playing him lol
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1608139#Comment_1608139
The window is gigantic and you don't even have to aim the flashlight at the Killer's eyes. What are you on about?
Gigantic? Funny. That was back then when picking up take ages to do. Now u just spot the guy trying to flashlight save do a 180 and be good since is so ''gigantic'' that the survivor can't position himself in time to save.
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@HollowsGrief said:
In my opinion this perk should last the entire match, not reset once you are hooked. That downside makes it a weaker version of other perks and honestly for no real reason.
I think that downside is good there ngl. Having unlimited aura reading of everyone is quite broken.
(Even do that's what comms do but still)
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@MadArtillery said:
You are wrong. Better together also shows auras in killers grasp so aftercare is not unique in that. Funny watching them flail around though.
It does? I been using it recently and haven't be able to see the aura of it.
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Well i I just do it so looks symmetrical since I have p3 on everyone except PH
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Oni. I love smacking the ground for no reason at all and I imagine a reality where Kazan is able to escape the Entity and reunite with his son Akito.
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@Milo said:
The real problem is that FTP doesn't count as a healing action. Iirc it doesn't even give you healing points!
It does. I went against a killer with Deathbound and when I used FTP I trigger
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1584955#Comment_1584955
Lockers aren't that good anymore. The dash is not a fixed length and neither is the tantrum. Exiting the locker is a complete gamble whether Bubba forces a tantrum or not.
Counting the sweeps is useless because it doesn't tell you how many charges he used unless he's maximizing. As a consequence, it's impossible to predict tantrum duration either.
I'm not saying it's a bad change. I'm just stating how it works now.
U can predict tantrum, it lasts 5 seconds. Its possible to time it and get away with it.
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Not really. Windows counters him so hard, Lockers too
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@Freddy96 said:
Idk even against full swf i never had those big issues as people say. Sometimes yeah i get my first down at 3 gens done but i'll get my power aswell and it will make up for all the gens that were done.
^^
3 gens done doesn't mean the game is over.
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Welp they are exceptions. Like the hooked survivor is 'bout to hit struggle bc no one came. Sorry but u either get saved with BT (since I always run it) or suck it up and hit second state.
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Yeah. Don't let them be cold this winter. :(
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SB literally make dead zones not exist at all and If a stealth killer is too close u can still get away with it and make it to somewhere safe with the speed boost. It hard counter thems especially Wraith
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1569932#Comment_1569932
The passive charge only goes up until 98%, you still need blood orbs/hitting survivors. I didn't say that you would deny it completely, but it would hurt him a lot if he could only drain from 3 of 4 survivors. Especially someone like me, who likes to injure two survivors and unleash Blood Fury on the other two who are healthy.
Hooked survivors gives two blood orbs so u can still get ur power, is just gonna take a LONG time to charge passively.
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Well I used not when I played with 60fps but with 20fps is a different history since I have to press very early so I can count.
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Oh I thought I was my mouse sensibility lol. I guess some things are more important rn (such as the hill bug) is not like I makes him unplayable.
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I don't wanna see a new map after the disaster Midwich is rn. I'm happy there's no new map for once
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I mean Zarina was great , DS not to much since its the same thing as spirit , guessing at every corner if he's gonna shoot or not. As for PH, he's more fun? to go against