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ALostPuppy

ALostPuppy

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ALostPuppy
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  • Since BP gains are additive, it literally does not matter if there's a bloodhunt or not. You'll theoretically get the same amount of BPs if you used your cakes now unless you like to farm during bloodhunts (please don't do this btw but if you insist on doing it don't drag other people into it and sandbag them because they're not cooperating)

  • @ShinobuSK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2357163#Comment_2357163

    I was waiting for WGLF for almost a year, I level up david this event just for that perk and they put it into shrine 2 days later ...

    You waited that long for a single perk on a free character?! Would've taken 2 days or even less of playing killer to get David to lvl 30.

  • The only scary thing about them is that they're better than 95% of the survivors I see in my real matches.

  • Honestly I'd wanna take it a step further and remove the basement entirely and put the hooks in the shack itself along the back wall opposite the window. Basically, a basement hook boils down to: is the killer Huntress, Twins, Hag, Trapper or Bubba? Yeaaaa nobody in their right mind is gonna try and get you. And then as killer the basement can mess with hook spawns and I have to spend an eternity going to the basement because it's the only hook in the area and I waste so much time because I'm not gonna camp it.

  • You can't use items in the dying state. A key is an item. There's not much else to it.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2353527#Comment_2353527

    They moved onto Wraith after Freddy got nerfed.

    The Freddy nerf did absolutely nothing so idk why they went to Wraith.

    My only guess is that while the nerf didn't do much in terms of his strength, it did numbers to his enjoyability factor, which also matters a lot despite people desperately trying to say otherwise. Being slowed down everytime you use your power doesn't exactly sound fun nor does it feel in any way good to use, does it? It's the same thing they did to Billy, Pyramid Head and Nurse: their ability changes didn't change how good they were and instead just made them feel like crap to play.

  • @[Deleted User] said:

    Agree.

    Other people will not agree, but they are wrong

    But what point does it prove lmao. Who cares if it is or isn't? Does insisting that dead hard is a crutch perk suddenly put a curse upon everyone who uses it or something?

  • Personally I really like Plague, but I know a lot of people don't. Try her and see how you feel about her. Don't worry too much if your aim is bad, I never try and go for full sickness right away anyway, the servers combined with janky movement and bad optimisation makes it nearly impossible to do it quickly.

    Imo Legion is incredibly boring and has nothing interesting. His skill floor is rock bottom, and he has no power in a chase, no map mobility, no anything.

    Spirit is just plain fun to play and really strong. Don't let other people dissuade you from playing her, who cares if they don't like the killer you're playing? You don't have to play a killer that's liked by people because you're gonna find players who hate every killer you play no matter what anyway.

  • At this point portals are secondary. I'll put down one at the start of the match and that's it, only using them when it makes sense to. But chasing as Demo isn't hard, you're like a Huntress that can't hit over loops and can feather your ability at every pallet and get a bunch of free zoning. Not much to it, he's very simple: tap shred at every pallet, hold shred when a survivor's running towards a window or pallet and shred when they're locked in an animation.

  • I am sick and tired of the messages after each game because the survivor/killer Survivors for the most part don't like to lose.

    Honestly does anyone like losing? Some people just take it more badly than others, and it seems like in DbD there's something about this game that can make people really frustrated at what they consider to be a loss. And if you're getting annoyed with the messages you're in full control of that and tools exist to prevent literally the one problem you brought up. Baffles me that people are still complaining about the "toxicity" and all the messages they receive, when it takes less than 20 seconds to prevent anyone from sending you a message ever again.

  • @Shaped said:

    So you guys completely ignored the bm he mentioned lol.

    When someone opens the thread crying about teabags everyone shows support. But when this guy on survivor side gets bm'ed you mock him.

    Classy.

    I like to be the exception at least, and mock both sides because complaining that someone BM'd you in a videogame is quite pathetic.

  • Well one of the biggest reasons is because of that add-on. If you didn't have a stalk limit for tombstone piece...no thanks, this add-on is broken enough as it is. Also, if you do reach the stalk limit on all survivors, chances are the game is over and you've either won or lost and won't need tier 3 again. If not, then you didn't play Myers well, and now your poor play has led to you no longer having an instadown.

  • Nurse is currently pretty much unplayable on console right now from what I've heard, freezing everytime you blink etc.

    Blight is just unplayable on every platform and a frustrating buggy mess that gets worse with every patch.

    Spirit works fine and the bugs affect her the least, so play her I guess.

    If console was working as intended you could learn them pretty easily and do well with all 3. They're all different in their playstyle but they're the 3 strongest killers in the game and you can't go wrong with any of them.

  • Not only does it sound really dumb, it's a way of easily telling which direction Billy is coming from, and the radius for hearing the scream is pretty big. So it also hinders him as well as being extremely annoying to listen to.

    Man they really do design things to be frustrating for the player and I still have no idea why they continue to do this

  • @IMhereRUN said:

    https://forum.deadbydaylight.com/en/discussion/comment/2345390#Comment_2345390

    I do, as everyone should. Just the overwhelming # of people crying about it in post-game chat as of late, made me feel like I needed to explain the mindset.

    Those people that are crying in the post game chat are not gonna see this. Which is why these posts have always confused the hell out of me. What are you trying to prove with this post, and who are you trying to prove it to lmao.

  • If you're not having fun just stop playing. It's that simple. You're not obligated to keep playing this game no matter the circumstances, nor do you need to make a post for us to tell you if you should keep playing or not.

  • "his ability is BS if you don't have a pallet or window"

    You know it's almost like...they designed his power to be good at punishing players who are out of position...but nah that couldn't be it, right? Would be a crazy thought to have a killer that can heavily punish survivors for poor play.

  • Tiptoe around the main problem in its entirety and change something else that isn't the main problem. Now Spirit's hard counter to iron will is gone, iron will is now a hard counter to Spirit and she still has all of the issues that everybody has gone through a hundred times over. Oh and stridor is now another trash tier perk, it's literally completely useless.

    Legendary, BHVR. Absolutely classic.

  • Tier 3 is paused while carrying a survivor, then resumes once he's no longer carrying them. That's all I would change. Michael's a snowball character, and is currently very bad at it unless the survivors stay near him willingly and they let him snowball. You waste a good chunk of your power carrying survivors to hooks after a down and unless you get an infectious proc, it's never worth it to go and find another survivor because if you do that, chances are you'll lose the little pressure you just gained (and a ton more of EW3, which you can only get a few times per match). Pausing the timer would let him potentially get more out of his power and he would actually have something that's better than Oni.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2340675#Comment_2340675

    Well then if you don't think it's good you can not run it. But the killers who continue to be rewarded for losing the game will keep using it. The meta doesn't revolve around what you think is or isn't useful.

    killers aren't being rewarded because of NOED though, unless the survivor team really screws up. Unless you count the sacrifice bloodpoints as the reward. A single kill thanks to NOED isn't a win for the killer. It's not fun to be hit by NOED, and it's badly designed and 'cheap'. But it's definitely not rewarding killers unless they are content with losing and getting at most a single kill (usually it's only a down, then NOED gets cleansed and they get out anyway) thanks to a perk.

  • download (1).jpeg

    And if counterforce isn't good enough:

    SmallGame.gif

    Or bring a map. And if you wanted to get some benefit from doing totems, inner strength exists.

    And if you're gonna bring up the argument that you shouldn't have to bring in an item or perk to hard counter a killer perk that's not even good to begin with put it this way: they had to bring that perk and only use 3 perks the entire match to get their 1 kill secured at the end. And they're also running the risk of not even getting value from it if they're really that bad.

  • After Midwich, Hawkins, the new version of The Game, I didn't think we could sink to a new low for horrific DbD map designs...

    ...oh how wrong we were.

  • You think it would be, but it's only good for stealth killers to get the first hit and....that's it. The amount of distance you have to walk as a stealth killer (except Wraith) to even catch up to a survivor after the first hit is insane, because you can't cut survivors off from anything, something that every other garbage map suffers from. So the gameplay boils down to: get a hit, run after the survivor as you both hold W without thinking and they pre-drop every pallet they see because they're either completely unsafe or god pallets and then eventually down the survivor after 45 seconds of mindless running. Rinse and repeat.

  • You want to make the Myers equivalent of pre-nerf iri head basekit?

    ...######### it, why not who cares at this point. Game's already next to unplayable on a technical level, may as well go the distance and make it unplayable in every aspect.

  • "I didn't like playing against this, so I want this and this to be nerfed"

    ...and you'd report us for calling you a troll when this reads so much like a bait post but whatever. And he already gets slowed when throwing knives and readying them. Have you tried this killer before (not that I would blame you if you hadn't)? I kinda agree with the first point, but he doesn't have any other redeeming qualities that warrant the removal of that add-on. It's the only thing that makes him decent, without it he's barely average. He would have to be buffed in some other way and that's when Trickster could become a problem.

  • For gaming and PCs in general, 8GB isn't really enough anymore. 16 has been the norm for a few years now. But DbD should be fine on 8GB. If it's not then you can thank the terrible optimisation for that, as usual.

  • @[Deleted User] said:

    Give it some time. You'll eventually come across survivors who know how to run Nurse, block her blinks with their character model, mindgame unused pallets, etc. Anybody can slap on Infectious or whatever and 4k pubs if they're solid enough with Nurse mechanics. She takes serious dedication and practice to contend with the top end survivors.

    While this might be true, it only applies to less than 1% of all of your Nurse games. And if you're 4k-ing the other 99% of your Nurse games in 5 minutes with your brain turned off...what does that say about the difficulty of this killer? How much time do I have to wait until I come across these fabled comp survivor teams that apparently know how to play the game?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/261698/why-is-this-game-so-grindy

    Because it's now an older game. Where at one point the grind WASNT that bad. But now it is and just hasn't been addressed yet. The grind happens in any game I can think of once time passes and it adds more and more things.

    It does happen to a lot of games, but not to this absurd degree. Not even close. Usually games will have catch-up features that makes a new player not feel so lost and left behind (A good example that I know of being Monster Hunter World, where they've made several adjustments to the overall grind over the years, and all of the important event quests are now free to do whenever and not time limited and they give guaranteed important materials). DbD has basically done nothing of the sort in ages unless you count the rift challenges which barely make a dent in your BP earnings.

  • The best part is the mobile version is somewhat slightly less grindy and frustrating than the original PC and console version.

  • I don't really agree with DbD not feeling like DbD. It just feels like regular old DbD but with slightly better graphics (and terrible performance and grinding that's almost at the point where the damage done is irreversible). These kinds of killers you mentioned have been in the game since 2017, it's not anything new, there's just more of them now.

  • @Purgatorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2314931#Comment_2314931

    How is it a nerf? Either the killer decides to kick and take the stun or leave it and risk it gaining more progress or even completed. It's not a nerf at all.

    It is?? The only thing that makes this perk even somewhat useful is the fact that the killer can't see it. If the killer can see it the perk is literally useless and a worse repressed alliance, a perk that nobody uses.

    I'm still genuinely in shock that people are complaining about ######### blast mine of all things lmao. Then again I've seen several complaints about spine chill, Wraith, smash hit, any means necessary, basically everything so I guess I shouldn't be surprised at this point

  • @DragonMasterDarren said:

    holy hell Tony's back

    Return of the King.

  • I miss it too. The game looked MUCH more clear and easy on the eyes. It also ran better (slightly, but for DbD that's huge), which is the only thing I really care about. I'll take performance over quality any day.

  • @Kebek said:

    Yet so many claim keys are weak and don't deserve any nerfs. They're only weak if the team is weak and isn't properly using them.

    I'd really love to see if devs have enough foresight to fix this with their key rework or if it's going to be a failure that won't address these issues.

    Where are these "many" people claiming this? I don't think I've seen a single person say they're weak, and if they did they were definitely trolling.

  • You can gen rush, but you'll almost never see actual gen rushing in your matches unless you were matched against an actual comp team who were sweating it out. If gens are getting done fast, it's because you failed to pressure the survivors and gens, not because survivors resorted to gen rushing and ignoring teammates on the hook for the sake of completing their objective.

  • @aroell said:

    Why would people ever defend this add on? It’s clearly op and needs a change.

    The full Tombstone? It's not even close to being OP. 9% slower movement speed at the beginning with no pwyf and getting all 3 stacks can be a pain, takes an eternity to stalk since you'll be running it with tuft of hair. The gens should be almost done before he even gets CLOSE to tier 3, if you don't that's on you and your teammates (you could make an argument about losing purely because your teammates suck but that's more just Myers and similar killers in general and not only about Tombstone).

    If you were talking about Tombstone Piece I'd agree with you, that add-on is actually broken, but the full Tombstone is fine balance-wise.

  • @Guest1567432 said:

    Cool now if they would only do the bloodweb and perks.

    Eh there's no way to buy bloodwebs with real money, so BHVR have no incentive to change it. The battlepass can be bought with money, so there was an incentive to change it to make the Battlepass more appealing to buy and grind for.

  • @van9684 said:

    Thanks. I’ve been so upset as I’m not getting the constant easy 4K rounds. Yesterday I got a 3k and literally felt like breaking something. I can’t wait until this is fixed so it’s back to easy 4K games. If I wanted a challenge I’d play survivor!

    You need to start taking notes from Sluzzy. You're trying wayyyy too hard. It needs subtlety or a more convincing tone, and you're not quite there yet. I believe in you though, one day you'll get there.

  • @konochivu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2310703#Comment_2310703

    Well, 4th suggestion is changing his 99% aspect while also keeping it somewhat the same, basically, GF can injure survivors without losing stalk meter and also somewhat rewards survivors for trying to remove night shroud from GF because as it is now you're only letting GF where you are and the fact that GF doesn't get punished for getting exposed like there were a thousand situations where GF 99% someone, survivor expose GF and now he's just waiting for night shroud to recover and he's going to expose survivor for free.

    5th suggestion is to make his power somewhat different when compared to Michael Myer + the fact that is harder to expose him when he's leaning from the corner. This is also changing his stalk overall.. I mean if GF close, he can simply stalk you and when you're far away, the best option to 99% or expose you and then come out of nowhere is to stalk while leaning from a corner.

    The difference between Myers and GF in the movies is that Myer sneakily get close as much as he can while GF stalking from afar, gaining information about his victim and then waiting for the best opportunity to strike and... I dunno if it's just me but I don't mind playing immersive GF from time to time if I had the opportunity since in DBD you don't have that kind of opportunity right now.

    Idk why you would change that though. 99ing individual survivors is the one decent advantage GhostFace has over Myers.

  • Welp that's a terrible mindset, but at least you've outed yourself as the weak link on our teams on the forums so we know what to expect in advance.

  • The complaining can go a bit far, but honestly at this point, after 5 years of trying to communicate with BHVR and getting next to nothing in return, I can't blame anyone for being annoyed and going off on rants when the company you so desperately want to support and a game we all love so much is currently barely functional, and so many great suggestions and reports have fallen on deaf ears. How long have people been complaining about console optimisation? Or the grind? Or some of the major bugs that have been in the game for over a year? There's no communicating with BHVR, we just have to sit there and take it because they currently have no reason to pick up the pace of their work, because there's no competition.

  • @crowbarman said:

    I didn't say it was swf bug I am saying they detect it as a team and share with everyone before it spawns, just like in the video. 30 seconds in and the team knows.

    You could've said "hatch has collision" or something similar but you just HAD to mention survivors and throw SWF under the bus again for no reason, as though this bug was entirely their doing.

  • @Krunga said:

    these comments prove bhvr can still get you to play while they ruin the game in front of your eyes

    People were pointing out your bs, not defending BHVR or anything like that. I'm sorry that we aren't blindly agreeing with your narrative that '3 good loops = killer sucks', but you're wrong about these being infinites and people told you why you were wrong. Don't get pissy now when we've shown you what went wrong with your gameplay and how you could've handled this better.

  • @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306025#Comment_2306025

    me does this exact same thing

    survivor sees the trap

    survivor stops

    survivor turns to me

    i hit survivor

    survivor goes in the opposite direction tea-bagging the entire ######### way

    Have you ever tried trapping better areas where they can't easily see the traps lmao. If you're putting them at corners and in very obvious patches of grass it's not gonna work against any competent player. Trapper has been in the game since release, most people know the main trap locations inside and out, you're not gonna catch anyone out if you're doing the same thing everyone else is doing.

  • @Orion said:

    The bug comes and goes. It's been fixed before, but came back. Also, you reported this 14 hours ago.

    I can't recall a period of time where it was ever fixed though, only they said they fixed it in patch notes. It's been happening since I've been watching and playing this game which was about 2 and a half years ago now. Weird that this specific sound is the one that refuses to be functional the most.

  • @VikingWilson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2307868#Comment_2307868

    Look at what you just said, would you?

    "Only with an addon, but his chainsaw can go really quiet during a sprint." Jesus....

    I know what I said. Your title said Billy undetectable, and it only goes undetectable with an add-on, specifically the iridescent brick add-on.

    But, there is a bug that makes his chainsaw go quiet let during a sprint sometimes. Not undetectable, it's just a sound bug.

    Can you wrap your head around that now?

  • Only with an add-on, but his chainsaw can go really quiet and not produce the sounds during a sprint. Happens almost 100% of the time with engravings.

    I honestly prefer this bug tbh, the new chainsaw sounds are terrible anyway.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2306353#Comment_2306353

    Says the company that made a Blood Feast back in 2017.

    BHVR's flawed logic is so weird.

    That was back when they didn't have as many players, the grind for bloodwebs was even worse, and they actually sorta gave a #########. Now, they have a ton of new players thanks to RE that they're terrified of losing so quickly, so they believe the grind will help keep them around (because their logic is you don't want to stop playing DbD after grinding so much and spending so many bloodpoints building your characters)

  • Only if that hit applied deep wound. It does not reset healing progress if you get hit when you have MoM up.

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