VikingWilson
VikingWilson
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- VikingWilson
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..wrong forum, that's on me.
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I don't think I'll play either, anymore. This game has really worn on me, particularly the janky devs.
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I'm not finding the game fun, let alone SBMM.
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@thrawn3054 said:
Uhh killers the easiest it's ever been.
Great flex. Next.
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Five years BHVR has been at this. Five years and we still deal with Year-0 problems. Ain't that frustrating?
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The higher the killer SBMM, the longer the queue. That's what it is.
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@Animal_Mother said:
Anyone who says tunneling and camping is only for low skilled players clearly has not gone on an 800-game 4K streak with mid-tier killers.
Entitled survivors talking about old days. Those days are gone, killers nearly have to tunnel down someone to get a semblance of a fair game.
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@Pulsar said:
I'm fairly confident that I am retiring from playing Killer. I'm upset and worked up, so don't expect logical ingenuity.
I've tried to give MMR a fair shot, but most if not all of my matches have been miserable.
I've played around 50 Pinhead games, 10 Freddy games, 30 Nemesis games, 2 Blight games and maybe 25 of a variety of other Killers. I have routinely received the exact same Survivors, regardless of the Killer I play.
I have NEVER played Freddy on my account. I did not even own him. My first match with no perks and no add-ons and I get put up against a 4-stack I had just played as Nemesis. There is no individual Killer MMR, or if there is, it means nothing. I'm calling BHVR out on that.
The final straw was today. I've been trying to play Blight for days, but queue's are so long that I can't seem to manage it. I finally got into a match. I took one chase and 3 gens popped. Took another chase and two more popped.
Two hooks. 5 gens. Everyone gets out. Incredibly fun and engaging gameplay. Especially when I SAT IN A QUEUE FOR 45 MINUTES.
https://us.v-cdn.net/6030815/uploads/84YIZ7KFMJO1/20210920-230553.jpg
https://us.v-cdn.net/6030815/uploads/MN8IB1VXE6DL/20210920-230625.jpg
https://us.v-cdn.net/6030815/uploads/IOFFK9T5LUXS/20210920-230630.jpg
https://us.v-cdn.net/6030815/uploads/DWSQ52Z3YX1Q/20210920-230711.jpg
Those are their hours. Here's mine.
https://us.v-cdn.net/6030815/uploads/U5ADRXXA16YB/20210920-230715.jpg
I don't give a ######### anymore if the game is balanced at high Ranks. Just make it fun because Jesus Christ, this system sucks and I am pissed beyond belief that it went live without any changes to the game.
I'm with you, bud, the killer role blows. I, too, am finished with it.
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It's not worth it because a killer can't turn around without gens popping and it's furthermore not worth it because BHVR doesn't listen to any-body; most especially their own community.
BHVR is ridiculous. I'm beyond done with their amateur bullshit. It's been five years, Behaviour, it's been five years with Dead by Daylight and we're still dealing with garbage from year one! Get your ######### together.
Survivor animations are insanely choppy when all they're doing is nodding. Nodding! A survivor will nod and it looks like they're being uploaded from a 56k dial-up modem, BHVR. Get your ######### together! It's offensive what you're doing.
You're charging $15 U.S. for particular cosmetics and you can't even make survivors' nodding animation smooth?
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I'm ######### done with BHVR. They don't listen to their community whatsoever.
[this comment will be edited by BHVR]
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End of game blood points aren't keeping up with the ever-growing grind and, no, BBQ/WGLF don't quite cut it, either.
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@glitchboi said:
Imagine getting Hoarder T3 before Tuesday, and on Tuesday this happens in the 5.2.2 patch:
"We noticed the Cenobite's ability to synchronize with the perk Hoarder quite well, however this was not our intention. We have decided to make a few changes to Hoarder to balance it out.
Hoarder triggers a Loud Noise notification for 4 seconds, whenever a Survivor performs any of the following actions within
32/48/6416/24/32 metres of you:Unlocks a Chest or opens a Supply Case.
Picks up any Item, including Limited Items.
We figured that Hoarder may needed to be toned down because of how powerful it could be to easily track survivors that picked up the Lament Configuration. The Cenobite will still have great synergy with Hoarder, albeit a bit more fairly."
That'd be nice; it's bonkers right now.
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@killer998 said:
God I seem to have found a salt deposit so large it will cover us in the 3000s
HAHAHA indeed, it's true. Nothing but salt for it.
There really is no wonder why..
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(Having read nothing but the title)
It's Doctor, Trickster, and Hag for me. They can all eat it.
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Without a doubt BBQ. Blood points just aren't keeping up with the ever-growing grind's inflation.
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A 5% increase per prestige level when using said prestiged character.
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All in all, we need an overall increase in blood point earnings; like the minimum wage, it's not enough to keep up with the increasing economy.
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@GuyFawx said:
Presitge increases your item quality rarity that is why you do it
You don't still believe that rumor, do you?
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@Mat_Sella said:
My favorite is when there's one gen left, you're on the last gen, and they're teabagging right next to you for 30 seconds begging for a heal.
They obviously have some hidden mechanic where they cant touch or leave the Exit Gate unless they're Healthy.
That ties in with survivors unable to exit the map without the killer watching them do so.
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Old Freddy was what got me into DBD. Reworked Freddy was neat, but I do miss those old mechanics. He was widely considered the weakest, then became one of the strongest with a systemic overhaul when they could have tweaked his old mechanics. Now, his addons are trash, his snares are all but useless, his pallets are memes, his teleport is nice for him/annoying for survivors.
He was once my main, killer was once my main role, but it's been becoming less and less enjoyable. I'm close to the point of only playing killer for challenges anymore and that's a sad thing for me to say; it feels like a betrayal to the killers.
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@GeneralV said:
I second what everyone else has said in here.
Freddy tells a very sad tale. He started as the most unique killer in the game, whose power had a borderline perfect design...Only to be undeservedly nerfed after a week.
Then we get to the Old Freddy that most of us remember, who I dare say was the most underrated killer in Dead by Daylight's history. And eventually he got reworked and became this boring abomination that we all know.
Not to mention his most recent nerf, which failed to address the main issue.
What else is needed for the devs to understand that we need Old Freddy back?
Ah, if only DBD belonged to me...His on-release version would have returned by now.
BHVR does as BHVR will, damn everyone else. That has been painfully obvious since the get go.
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What? People hate Premonition?
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@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2505618#Comment_2505618
Killer main, easily over 2,000 hours. Genrush isn't even real since the changes from the old days, tunneling and camping plateau your personal skill to the point you're as braindead as the NOED/Dead Hard-dependent, and some third thing which baby killers tout as a necessary strat despite being inherent evidence of something lacking from the player's arsenal.
Baby killers? You must not have seen many tournaments, because even the most elite will tunnel someone out. 4k streaks? You bet they'll tunnel someone out. You calling Dowsey a baby killer? Ok.
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/281194/killer-adepts-are-much-easier-now
Did them all at red ranks new system so yeah….😂 they aren‘t that hard m8
Watch out! This guy's flexing! Make room, everybody!
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@Gamedozer7 said:
Let's just remove perks all together you can't complain about something that isn't there.
Now we're thinking! Hell yeah!
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What's annoying is Hex: Plaything.
What's also annoying was BHVR's band aid to atrocious totem spawns was to create a hex to protect hexes. Undying/Ruin is two perks, my friend, two perks that get trashed early on and in nearly every stinkin' game.
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I don't know what to tell you; all killers get janky hits while all survivors also get janky vault escapes (hitting a survivor *while they're still in the window* and not registering gets infuriating)
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2506152#Comment_2506152
As long as Haddonfield exist, I have to put it in its own tier.
RPD is on its own level, as well.
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Well, BHVR would have to first fix Ghost Face's reveal mechanic. It's been janky since his release.
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@Apollos said:
Why is everyone on the forums so into streamers lol I don't get it.
Who else is really going to demonstrate these things? You?
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*breaks hex totems early game*
*complains about them*
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@ThiccBudhha said:
Survivor mains don't think their perks are meta. It is the only explanation. Something in their water, fam. And that something is allergic to BBQ. I will never understand why a BP grind perk insults them so.
For real, there's also two exceedingly easy counters to it.
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Dead Hard, without a doubt. I almost run your build, I use Dead Hard, Bond, BT, and Kindred
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Tell me you want attention without saying you want attention.
Killer sided? Yikes...killers all but rely on survivor mistakes to get a leg up. Thankfully, not every survivor is top-tier quality.
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@scenekidtrash said:
https://forum.deadbydaylight.com/en/discussion/comment/2499950#Comment_2499950
So you admit you are part of the demographic doing this. Got it. Your opinion on this thread genuinely does not matter if you openly admit to face camping and/or tunneling and think it’s completely justified. Please get off of my thread
Do you not want to hear from the other side and try to understand that psyche? Or you just wanting an echo chamber?
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@Duke_Ragereaver said:
https://forum.deadbydaylight.com/en/discussion/comment/2499613#Comment_2499613
i dont think anyone who genuinely plays this game enjoys anything about it. whats to enjoy? waiting twenty minutes just to have to sweat your face off, or getting basically insta dumpstered. this game is not one that you "enjoy".
Take a break. Stretch and drink water. If you're not enjoying it, no reason to play it.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2499206#Comment_2499206
Sometimes killers will be a dick though and just wait until the survivor bleeds out. That’s one of the few cases where I don’t blame a survivor for leaving the match.
And slugged for a ridiculous amount of time for a 4k. I'm not a fan of killers being that desperate they'll leave someone on the ground forever.
I'll start a slug for a 4k with two remaining survivors, but if I don't see the last person fairly quick, I just go back to the slug.
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Seriously, give the option to turn it off so "Brunswick" isn't censored.
Brunswick.... Brunswick had been censored on me.
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@Verconissp said:
I hate this system with a passion,
Now that we know how it works. it's even worse,
I don't want to sweat 24 / 7, i just wanna turn my brain off from time to time and i can't with 4 goddamn Dhs...
That's the beauty of it, you CAN shut your brain off and play, but, that's life in general. You CAN shut off your brain.
Or, you could understand that DBD isn't a laidback game. People go in saying, "I just wanted a chill match." It's DBD, that doesn't happen. It's not a game for chill mode.
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"TL;DR: I don't play Dead Dawg well."
There are only two breakable walls that must be broken; at the top/back of the saloon and the one by the piano. All the others are entirely optional.
The gallows and saloon gens are as difficult to defend as the Hawkins lab gen and the one clear up top. The others are entirely defendable, but you're too busy breaking 7-10 walls for some reason. Tell me you're not breaking the walls on the second floor of the saloon with those two wholly useless rooms... unless you're breaking those walls, which opens up avenues for new loops. That would be your own fault. No one breaks those, but if you're breaking 7-10, you're indicating you open up those rooms to no one's detriment but your own.
EDIT: three walls; there's that one in the middle on the far side of the road that has to be broken to stop an infinite.
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BHVR doing something about...
Hiiiigh hopes
He's got
Hiiiiigh hopes
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@GentlemanFridge said:
I'd like to point out that the displayed outfits are what YOU have equipped on those characters.
That's the observation and therein lies the bug.
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David in lobby : David in match
I'm glad at least that head piece was right ;-)
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In the following order:
Doctor
Hag
Trickster
Spirit
---all others are more or less fine outside of Pinhead with Hoarder.
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I'll be the one to rain on your parade and say Nurse has always been able to blink behind exit gates. She can even blink onto the fourth floor of RPD.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2497066#Comment_2497066
Ah that is good of you yes I saw it, so did the hubby, no matter what patch happens, some wound gets opened lol welcome to dbd
"If this, then that." This one has reemerged, has it? Can we say, "Oof?"
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@Mushwin said:
It has been addressed as a bug already :)
And it has again, apparently. This issue started just today for me, figured I would do my part. If anything, it just piles on.
Good looking out.
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Oooo, that's my fault, I censored the name, but evidently did not save. That's on me, ITSSEYMOUR.
Ol' Willy, that's on me.
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Also remember, once upon a slew of community outreach against generator speeds, they buffed Prove Thyself from 10% to 15%.
These are dangerous waters we tread, but tread we must.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2495459#Comment_2495459
Most totem spawns were never well hiddened. You can easily remember 90% of totem spawns.
Even maps like midwich and hawkins have some really obvious spawns.
Iron Works? Guarantee a totem is upstairs. If there's a hex, that's where it WILL be.
It's as constant as Pantry's totem in the rocks in front of the shack.
Temple of Purgation, people sleep on that totem up top.
