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ALostPuppy

ALostPuppy

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  • @Micheal_Myers said:

    https://forum.deadbydaylight.com/en/discussion/comment/939573#Comment_939573

    Myers IS counterable by spine chill. Tier 1 ONLY blocks aura reading perks like:

    - Kindred

    -OoO

    -Keys that has aura reading capabilities.

    But Myers in Tier 1 after his "Undetectable " change can be read by Spine Chill & Premonition. If you played Killer or Myers enough you would know this is a fact not an out of my butt statistic. Plus why play Myers if Ghostface is litterally a better version than him?

    Huntress doesn't really need a buff shes fine. That one was indeed a troll (But would be nice to have a Crosshair Disable or enable option in settings).

    Pig could be good in some situations I agree with you. But Devs stating that "RBTs slow the game down!" Is a false statement. They litterally find the key to the trap in 1 or 2 pulls. And Traps to survivors aren't a requirement anymore. They just do gens until the time is half way done. (Or even a quarter done.)

    Hag yeah... Kinda my point in the Original post lol. She needs a buff to something at least to make her viable with new players. (I have only played her once and said screw that nonsense.)

    Plague yeah but if they are smart survivors... (especially during derank season) then your nice green juice to them is like a 7 Hour energy shot to get stuff done then after all 5 (or 4) gens cleanse. But when I played her when I vomited on people it only told me they were sick. It never told me what level of sickness they were at. (You can see the levels of sickness when you are the survivor but not the killer..?) So she needs a slight buff and an indicator on the HUD of how sick the survivor is.

    Legion is god awful.

    Wraith is alright in certain conditions. But still needs to be looked at and tweaked a tiny bit.

    Well I do play killer enough, I guess I just haven't noticed it when I play Myers since I usually have no problems getting into tier 2 and neither should you if you think you have his much experience as killer. You might want to reconsider how you play Myers in the early game then. Looking away from gens when approaching them etc if the survivors you go against really are that immersed.

  • @foochill1 said:

    "Is this tech bannable"? Is one of the most whiniest things anyone can ask, dude what the heck, why do people complain about nothing! They WANT TO MAKE SOMETHING OUT OF NOTHING?!?! idk man i dont think youre old enough to play this game young blood

    Oh sure, insult the guy for asking a simple question in a game where the Devs have already removed and punished players for doing pieces of tech similar to this in the past.

  • Every killer is "playable" if you want to take the term literally, but a lot of them do need buffs. Killers like wraith, Trapper, Clown desperately need a couple of QoL improvements, and killers like legion and bubba need to just straight up get reworked. The recent buff to legion really didn't solve anything. Sure the faster move speed is great and useful, but the ability just doesn't do anything impactful at all, it's a joke.

  • ....ok what? Huntress? You have to be trolling but let me run through these killers anyway:

    You realise Myers has to tier up, and then he becomes a normal M1 killer in tier 2 right? And spine chill doesn't work when he is tier 1. Also by that logic every single killer is countered by spine chill...

    Pig, maybe, but she can be good when you use her stealth and ambush correctly, pretty underrated abilities.

    Hag is good when the killer is good. And of course she's camping, she's hardly gonna chase survivors when she has the speed of a dying slug.

    Plague's ability isn't useless at all. Permanent instadowns and the constant vomiting is really good, and if survivors are dumb enough to cleanse you get the most broken ability in the entire game.

    I do agree that legion and wraith are just trash killers and need to be looked at though.

  • @I_Face_Camp said:

    Why is this not a thing? Shes a ######### killer and super frustrating to play. She needs some steroids.

    You can look down to "cancel" the distance of the blink. How far you look down will determine how much of the blink's distance you negate. Just don't do it near basements or on the game, obviously. She's also still the best killer, but just feels awful to play.

  • @Brucecastro81 said:

    Nurse is already insanely strong, buffing her with that way would make Nurse more uncounterable and unfun to survivors

    Insanely strong? Hell no, not anymore. She's still really good though, with potential to still be the best killer if the player is good because her power is just that good no matter how much of a cooldown you give it.

  • Quentin. He looks so horrible that I'd rather him be obliterated from the game at this point since his rework is never coming.

    For killers either Clown or Spirit. Clown because he's just a boring piece of ######### and slowdown abilities are just so fun, Spirit because her mind games of skillfully holding the right mouse button to down me gets tiring after the first time she does it. Her visual design is still cool though

  • Low rank games (10-20) are very much killer sided because it's where the survivors and killers of least experience are because they simply haven't played the game enough. You get matched with survivors and killers who are within 6 ranks so match-making is doing its job right. Your matches start to get better in green ranks though...mostly. I'm rank 5 currently and I barely get anyone over rank 12, usually between 6 and 9 which I don't mind. Or maybe you just need a break from this game, or find a group who'll play with you

  • @Perelie said:

    https://forum.deadbydaylight.com/en/discussion/comment/937928#Comment_937928

    Survivors are already OP, that's why killers need a buff. Buffing survivors in exchange for buffing killer won't solve the problem.

    Survivors are not OP, they just aren't. And giving killers ruin as basekit won't solve the problem either, it'll make a survivor's playtime miserable and killers rely too much on it. In higher ranks, it won't make much of a difference, but in low ranks the game would become killer sided. The real problems are with map design, this is what makes survivors seem "OP".

  • If you changed ruin to be something else? Maybe. But survivors should also have something like kindred or deja vu in their base kit as well. You also don't need ruin on a lot of killers and builds. Billy, Nurse, Spirit and maybe Pig do just fine without it (Pig because her RBTs can be a built-in gen slowdown by taking survivors off gens for a while). Not running ruin doesn't give you that little bit of security at the beginning of matches but it also means you don't have to babysit it at the beginning either so it's a double-edged sword really

  • No, her hitboxes are just awful in dedicated servers. Sometimes they'll travel right through a survivor, or they'll hit them 5 feet around a corner.

  • You don't see sweaty 4man swf groups all the time. In fact I've only come across maybe one or two and even then you can't really tell, they could just be good players, chilling and playing with each other and not sweating it out like it's a csgo match or something. You can't just use swf as an excuse for not getting a 4k, a lot of it's on you for either making several mistakes or not trying to change your playstyle if you have a hunch that they're a sweat with friends group.

  • I'll go with doctor, out of the killers I've played a lot. A lot of people on this thread are mentioning killers that they've barely played which I don't think is very fair, since you can warm up to a killer once you know how to play them properly. If I were to do that though, I'd say Oni post-nerf....for obvious reasons. It's not about the killer himself being bad, it's knowing what we lost that hurts the most.

  • Both are strong...or were...or will be. Oni used to be great but they've messed him up and are planning on fixing his flick out of demon dasb in the future, which is what made him fun. But he requires a bit of work from the player to do well.

    Spirit is the opposite, not really demanding much from the player other than "do you have ears and if so, do they work". Her power's a guessing game for the survivors and you can basically guarantee a down after they're injured, making her really strong, both in terms of power and how much she infuriates survivors. Her lunge out of phase is also bugged too (unless they've fixed it now) but she doesn't rely on it to be effective.

    In terms of perks Spirit's are better by a long shot as well.

  • You don't like using strong and effective killers? Well that's the most twisted thing I've read from s killer main today. He's not overpowered at all, he's just good. In my opinion his stealth mode is ever so slightly overtuned compared to other stealth options that some killers have but it's not game breaking. And it does needs some tweaks to be smoother and more consistent on both sides

  • There's only one thing I'd like to change about hag and that's the silent traps add-on. That add-on is actually busted and needs a rework or just be removed and changed for something else. I don't mind the rest of her though, she's annoying but she's meant to be I get that.

  • I'd probably agree with ds needing a change, but bt is fine. Borrowed time shouldn't even go off unless the killer is a d!ck and wants to tunnel them off the hook, in which case the survivor absolutely deserves a chance to actually play the game. It's not an OP perk, nor is it a second chance perk. There aren't any of those in this game.

  • @LittleLiam said:

    Personally I think Ruin should be a perk and not a hex. Slightly increase the amount regressed by missing a great skill check and and remove the time penalty.

    Killers will no longer be annoyed that their ruin is gone. Survivors will no longer be annoyed that their teammates waste time looking for ruin. Too many games have been lost because people just refuse to do gens with ruin.

    And that three second wait while the gen is sparking is just frustrating all together. Get rid of it but slightly increase regression rate to compensate. Bumping it by 1-2% should be fine.

    I actually like this idea a lot. The time penalty is absurdly annoying when I play survivor, and the lack of a hex would mean I'd get to start most of my killer games the way I actually want to: finding survivors instead of making a beeline to my totem on the opposite side of the map to go babysit it for the first portion of the game.

  • @[Deleted User] said:

    I was waiting for the /s

    ....it never happened 😕

    If you need a /s on a post like this then idk what to tell you. Same goes for everyone on the forums that respond in a serious manner to joke posts

  • @ravekid said:

    Yes they did a good job on Freddy and then Oni is a balanced killer. It's fun to play against, at least for me.

    Nerfing add-ons more pls! Most of the killers are fine, like Myers, BUT that unlimited add-on ruins the gameplay filing. Unlimited? Seriously? Maybe double the duration of evil with in III, but not unlimited.

    And the insta down hatchets for huntress... another totally broken add-on. Maybe allow to insta down every survivor once/trial, but not the whole duration of the match.

    +After nerfin insta heal to the ground, they should change its colour to purple and the cost reduced to 6k from7k.

    So just little tiny changes, which will give the filing that they actually cares about their consumers.

    Tuft of hair is NOT an overpowered add-on at all. It takes so long to get to tier 3 that you'll have probably around 3 or 4 gens done and ruin gone by the time he gets to it. Since he moves at a normal speed and has nothing else to make him go faster without perks he's basically like plague with a better lunge and vault speed and that's it.

  • Wraith is very add-on dependent, and playing him without add-ons is an awful experience. He's not even close to top tier but his stronger combos and builds can make him somewhat decent at getting first hits.

    Oni used to be so good, but was gutted within a week of him being released. His power is a joke but it's getting tweaked again soon enough because not even the Devs know what they want him to be yet. He's essentially a bad version of hillbilly when he gets his power. His perks are probably better than Wraith's though.

  • Being able to grab healthy survivors vaulting would be absurd. I think if maybe it made the animation for grabbing people quicker, picking them up off the ground etc that would be a nice change to it.

  • This is very normal for killer honestly. At peak times you'll generally get higher ranks in your games, and since it'll match you with survivors who are +/- 6 ranks then.. yeah you can get stomped by smurfs or swf really hard sometimes and there's not much you can do (since there were 3 no mithers I'm guessing it was swf)

  • A flat % increase in gen times for every dull totem on the map was an idea I had (and also a totem counter for both survivor and killer would be nice to go with it.) Maybe 10% per dull totem? So the match will usually start with 50% gen speeds and will gradually get faster as more people break totems and killers won't have to book it to their ruin totem if it was on the other side of the map which happens way too much.


    So survivors can do gens at around the same speed without it being the most tedious experience in the game and killers won't need to babysit their hex at the beginning of the game

  • @GuardianoftheCrystal said:

    https://forum.deadbydaylight.com/en/discussion/comment/883790#Comment_883790

    But it isn't an easy fix, it reappears whenever you relaunch the game and sometimes you forget to close the chat because we all have those moments.

    If you forget wouldn't you eventually realise that there is a chat box with text in it in the bottom right of the screen that you should close if you didn't want to read it?

  • Imo this is just a quirk with the game that you either already know about them or you will eventually. Asking for people to be banned for using these trap spots is ridiculous, it's not an exploit. It hardly makes Trapper an OP and un-counterable killer.

  • They're both cool. Myers has some of the sickest builds in the game but it's hard to pip with a lot of them (you're almost never gonna pip with a tombstone build but goddamn is it so much fun to play as and against). Demo's perks are atrocious but he's also fun to play, I just personally like Myers more.

  • Everyone's said it before but it is honestly insane that he still hasn't had a buff to start with an extra trap or two by default. That would make him much better. As well as the ability to reset his traps without picking them up and placing them down again.


    Both trapper and wraith need reworks imo. Maybe Bubba as well

  • Looks like all they wanted to do was get a reaction out of you, and make themselves feel morally superior that they beat a green rank playing an unfamiliar killer and try to trigger you. Ignore these kinds of degenerates they never have anything of value to give to the community and should be banned honestly.

  • ...hide the endgame chat. There's an icon next to the chat that you can click to hide it. It's really that simple. Or just don't look at the chat if those mean words are getting to you.

  • Make iridescent heads for Huntress override any of the add-ons that let her carry more hatchets.

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