Krunga
Krunga
About
- Username
- Krunga
- Joined
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Comments
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People are still surprised these devs don't put effort into anything they throw at us.
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This game's playerbase is mostly blind to how horrible it is and how the devs blatantly don't care, and those who call out the facts are bad.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2310272#Comment_2310272
Have you ever thought that people like this game and don't wanna completley quit? People complain because they wanna see the game improve, and this game needs a lot of improvement.
this. i like the idea of an asymmetrical 1v4 game and the lore is incredible, but the amount of ######### this playerbase lets slide is horrendous and is a big reason it's dying
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these comments prove bhvr can still get you to play while they ruin the game in front of your eyes
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@syain said:
https://forum.deadbydaylight.com/en/discussion/comment/2310326#Comment_2310326
Yeah point out that one part where I memed while failing to acknowledge the countless mistakes you've shown yourself making.
bruh the entire game was like this lmao, legit nothing i could of done
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@syain said:
#1 - Don't play instadown if you can't land hatchets
#2 - 0:22, 0:46, 1:55 > Refer to #1
#3 - 0:24, 1:23 standing still like that does nothing but give the survivor more distance
#4 - 1:10 didn't reload and tried to loop m1 as a 110 killer somehow expecting not to get destroyed i guess
#5 - 1:32 she had no reason to take the window there and she knew you had no hatchets
Basically get good
xd funny git gud meme xd
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2310316#Comment_2310316
Ahh yes, disconnect because you got outplayed. Totally alpha move.
lmao i chased the claudette around the slaughterhouse for 3 minutes and got the chance to hit because she made a mistake
but she skillfully dead hards and continues the infinite
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@KingFrost said:
Those weren't infinites. The survivor merely played them well. (in one case you literally stood still for 5 seconds trying to mindgame someone that had long left. Huntress is a 110 killer. It's going to take her a long time to catch up on loops like that without using your ability. But that's what your hatchets are for.
lmao i stood still debating on whether i should dc or not, which is basically a 50/50 in this game now
the fact i cant mindgame because survivors are in thirdperson is so great
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2310291#Comment_2310291
the game can't die its the only one of these types of games that has had MAJOR success so until true competition comes to BHVR this game will last a while longer
pretty sad a game needs competition for the devs to put any effort into it
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@Laluzi said:
You're playing a ranged killer who's bad against round loops and high wall loops, and playing her with an addon that only gives her one shot and blatantly hindered you for the entirety of this clip. You were overeager on all of your throws - if you had waited to get closer so they couldn't immediately turn the corner while you were charging, or waited until you could force a pallet drop and threw at that, or just stuck to her and forced the M1 instead of continually dropping chase to reload your single hatchet, you would have gotten her eventually. There were a lot of pallets in that area, but you were exhausting them, and you can play over pallets anyway.
And then you ragequit because the other survivor was able to do a gen, in a situation where there's only two survivors left, both are injured, one is running away from you, and the other still has to do another full gen? Yeah, no, this one's on you.
so a killer is hindered because of map design, yes thanks for clarifying
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2310269#Comment_2310269
huntress is a slower killer that could explain a few things
yeah, the fact that all killers aren't 115% still is sad
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/261064/dbd-is-dying-and-its-impossible-to-save-it
This forum is a big killer complain fest. If it’s so bad, stop playing. Honestly, it’s a video game and a killer sided one at that.
killers complain yet its a killer sided game? yeah nah
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@GeneralV said:
Except that none of those are infinite loops. I remember actual infinites all too well and they were much, MUCH stronger than this.
they are though lmao did you watch the video?
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Basically this is the best way to play Trickster.
- Play Huntress
- Profit
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I managed to finish both generators in the Main Hall, and a Wraith let me escape and I didn't get it. I had a feeling the map was bugged even before it got disabled.
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Because Trapper is one of the most overpowered killers in the game, that's why. (Sarcasm)
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Resident Evil 2 and 3 legit have sound effects for Leon, Claire and Jill being hurt and they can't use them?
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Speed Limiter basekit for Leatherface's chainsaw would be the perfect nerf.
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People are still not seeing that the devs are bad at their jobs 5 years into this game's life.
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Otz could single handedly give BHVR every solution to fix the game but he'll be ignored.
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Leatherface, Spirit and Doctor.
Leatherface's only counter is windows which on some maps like some Coldwind maps are super rare
Spirit has 0 counterplay besides throwing pallets at a 50/50.
Doctor has to hold a button to find everyone around him.
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The only issue is that in-game her irises are extremely hard to see so she looks blind, and that her and Leon have some shading issues on their face.
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The fact his mori isn't even the animation from RE3 where Jill gets picked up by the rocket launcher at the front and gets blown up is pretty weird.
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@WexlerWendigo said:
74% voted B tier on polls
https://forum.deadbydaylight.com/en/discussion/258416/what-tier-is-nemesis
He’s B tier
ok
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@WexlerWendigo said:
20th post this week about someone mad they haven’t mastered a killer right away
We already have Pyramid Head, Deathslinger and Plague. We don't need another Hillbilly & Leatherface or Michael & Ghostface situation.
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@AmericanBadass said:
Please buff him.
I'd say rework him, his tentacle slapping ability makes 0 sense when his character's entire purpose is to track down and kill people.
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@ShinVibing said:
https://forum.deadbydaylight.com/en/discussion/comment/2287895#Comment_2287895
Im a nemesis main and have lethal pursuer already..problem is 9 out of 10 matches atleast 2 survivors will spawn in separate gens
Yeah, I don't understand why BHVR released a perk that highlights their horrible spawn system. It's just shooting themselves in the foot.
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Put on Lethal Pursuer so you can see the survivors spawn on gens spread out from each other, it's a good perk to decide whether to dc or not.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2287875#Comment_2287875
Care to explain why he's D tier other than comparing him to PH? Because you're in the minority here.
https://forum.deadbydaylight.com/en/discussion/258416/what-tier-is-nemesis#latest
He does everything Pyramid Head, Deathslinger and Plague do but much, much worse.
Pyramid Head can straight up ignore loops, pallets, windows and punish survivors who get effected by his ability.
Deathslinger can hit from like 15-18 meters, over loops and windows, and put a survivor into the injured/mending state.
Plague has a long range attack that can become an insta-down, an ability to deal damage to multiple survivors from a long range, punish survivors for not cleansing their sickness.
Nemesis gets punished since there's no reason to cleanse, his ability is paper thin and requires him to have to be inside a survivor to get out of tier 1. Most loops cant even be hit over because they're slightly too tall.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2287870#Comment_2287870
Let's just completely ignore the point that I said he's B tier otherwise then.
D tier killer on every other map, A tier on small maps. Bad killer, he has Trapper syndrome.
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@NoOneKnowsNova said:
He isnt D tier at all. He's a solid B tier killer and on some maps (such as The Game) he becomes a low A tier killer.
If a killer requires small maps to be good, they're garbage.
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BHVR forgot to make it so his ranged attack deals damage on first hit, not surprising. He needs 2 zombies per survivor, and way better addons. His perks are just utter trash.
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Spine Chill hard countering 4 killers is just horrible game design.
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Flashlight is D tier, Blast Mine is B tier if used correctly.
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"Keys are in a very powerful spot right now, so we reverted Franklin's Demise to make keys stronger to balance." -A BHVR dev 110%
Demo was the most balanced killer so they have to make him a bit worse to fill in their barren patch notes.
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I'm pretty sure that's a bug, since I watched one get stuck where you can drop down into the basement.
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This is why perk tiers need to be removed. A Killer or Survivor shouldn't be garbage until they're level 25 at the least.
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It punishes you for doing the objective, Tinkerer needs a change.
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It seems like his tentacle reaches further than it can hit. Sometimes I can see the tentacle reach but doesn't hit.
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His knives need to slow the survivors and take less to injure/down them. Also make him 115%
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This may be the best use for Huntress Lullaby.
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@humanbeing1704 said:
This is extreme wishful thinking but I wish every member of the legion had their own unique chase music
They all have mixtapes with descriptions of what they sound like, it would be awesome to hear them.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2264318#Comment_2264318
I mean, yeah, you're right in a way it is a latency thing, but the ping indicator in lobby is your ping, not the killers.
You have no way of knowing what the killers ping is for some reason.
Yeah, the biggest annoyance is that a Spirit can have 300 ping and hit you after you vault and lithe and you cant counter it because she passive phases in and out while lagging hard.
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My favorite is a tie between Jake and Kate's
My least favorite is Dwight, he just looks like a stereotype nerd.
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It's easy to adapt to solo survivor.
It is a 1v1v1v1v1, your teammates are out for themselves so you must be too.
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Dwight looks so much like Zak Bagans in the cinematic, I wish he looked like that too.
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@Rogue11 said:
Please tell me they're updating the face animations to fit the new character models. So far the still images have mostly looked like improvements but the preview vids give them the Jonathan using Steve's animations treatment. They NEED to adjust the animations to fit these new models or they're all going to look weird in game.
I'm pretty sure they are. Kate's brushing animation looks smoother and better overall, so I assume her facial animations will be changed.
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A rework. Their playstyle is just to proxy camp or tunnel, which if you don't do is a loss. The Twins have the ability to become one of the most effective killers but are held back by design.
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She has lips now, and she looks so much better.
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@Sonicslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2259217#Comment_2259217
Can they also acknowledge the other forgotten man. Mister Jeff "Jesus" Johandsome. Please I'll take anything. Just give me Jeff.
Kate, Jeff and Yui are most likely getting facelifts. I'm not sure about Zarina though since she was the last unlicensed character before the Realm updates.