Krunga
Krunga
About
- Username
- Krunga
- Joined
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Comments
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Teammate tapping the exit gate once and sitting in a bush while the killer is across the map and in a chase with the 2nd to last survivor, and fails to even loop for more than 3 seconds.
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@ShinobuSK said:
I dont know who that is, should probably include a picture of her
Done.
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@Pulsar said:
I'd rather her be a Killer tbh.
Think of when she controlled the MPD and all the zombies.
@gendoss said:
I really like the idea of a Call of Duty Zombies chapter/paragraph but idk if Samantha is the right character... She isn't really shown doing anything and just more controls the zombies. Maybe something like Brutus or a Panzer Soldat. That would be hella cool.
This is the Cold War version of Samantha, where she's much older and isn't in control of zombies.
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If someone says BBQ is op then ignore them, they're obviously horrendously bad.
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lmao yes it is, ever since ranks failed to reset it is just brown ranks who had more time to reach red ranks. they play exactly like rank 21's
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lmao i love how people are defending hard tunneling, at this point i think survivor is the weaker role.
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@malloymk said:
I don't have a major problem with tunneling, but I will say killers seem to be tethered to the hook. Like literally they'll be in chase with a survivor, someone will get unhooked and they'll immediately head back to the hook.
I get it if you can't find someone, but if you're already in chase...
I literally made this post because I've had so many tunnelers today and that this situation actually happened to me. I won like 2 chases because the survivor got unhooked across the map.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2242324#Comment_2242324
Sure blame the picture because you have no real argument, you should git gud and stop think everything is tunneling. The reality is that you make a bad play and get pushed for it, but ofc it's easier to blame someone.
So if I get unhooked unsafely because my teammate is a rank 21, try to run away with BT+DS and get chased to the point my DS runs out is my fault?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2242304#Comment_2242304
Bad luck. Tunneling, traditionally defined here, is being chased by the Killer until you are dead to the exclusion of everyone else. In other words, the Killer doesn't even try for anyone else until you are gone. This is actually pretty rare. Most Survivors incorrectly identify Tunneling and Camping on a regular basis. Everyone feels "picked on" when they are being chased, and confirmation bias convinces you that somehow YOU are being Tunneled more than anyone else.
This isn't rare. I had a game with a rank 15 Spirit (In a red rank lobby) who camped me the rest of the match on the Dead Dawg gallows because I flashlight blinded her once. Even later that day I ran into multiple Bubbas who just basement camped the first person they found.
My friend in my swf group literally gets tunneled the entire match while we pump out gens and win. It's not fun to have you or your teammate not be able to play the game.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/2242304#Comment_2242304
It's called bad play on your side, it's not my problem that you don't want to wait for safe unhook, if i see injured survivor i will punish your bad play, i don't care
Bubba pfp defending real instances of tunneling, not surprised.
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There's a difference between playing well and abusing the horrible game design.
For Survivor: Abusing infinites, abusing horrible map design, using every crutch in the book, playing toxic.
For Killer: Tunneling, abusing broken killers (Doctor & Leatherface)
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@Maperson said:
If you unhook in front of me, it's not tunneling
So what is it called then when you have Endurance, DS and being chased until the DS timer runs out after being unhooked?
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Left For Dead and Adept David & Laurie (How I managed to get these two back to back solo before the OoO change is mindboggling)
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/254744/the-tunneling-lately-is-horrible
Stop using Coldwind offerings. Rage at your teammates for not staying to protect you. Practice stealth.
All solutions to your problem. What won't help? (Not saying you did this): being mad at the Killers. They are playing to win; your fun is no concern of theirs.
Thing is though, I rarely use map offerings as survivor and stealth like 70% of the time.
Ever since the ranks didn't reset on the 13th, there have been more bad players overall.
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@ryzen0849 said:
It is pretty easy to tunnel someone out of the game when survivors just unhook and disappear instead of protecting their teammates.
This.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2242270#Comment_2242270
I blame ######### rift challenges also selfishness
I just don't get why all challenges in the current tome aren't active. If I do 6 gens, unhook 20 survivors, stun the killer 10 times with 1 pallet and escape with an obscure perk in 1 trial I should get rewarded for all of them.
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My map rotation is
Rotten Fields
Rotten Fields
Rancid Abattoir
Rotten Fields
Fractured Cowshed
Fractured Cowshed
Fractured Cowshed
Fractured Cowshed
Fractured Cowshed
Fractured Cowshed
Fractured Cowshed
Rancid Abattoir
Rancid Abattoir
Thompson House
Rancid Abattoir
Rancid Abattoir
Rancid Abattoir
Rotten Fields
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Ruin should be a non-hex perk and Devour Hope should only become a Hex on the 3rd token.
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I cannot believe still one chase is good enough for 2 gens to be done. At this point I just want solo repair to be gone.
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I have Clown at level 36 and have not seen PGTW 2 or 3 a single time.
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Offerings should ONLY be for Luck, Bloodpoints, Events, Chests and Wards.
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Feng Min & Doctor should be free on PC with a refund of 18,000 iridescent shards for the people who bought the DLC. Feng's perks are so good for new players.
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Honestly they can just make the time of day how it used to be (Dusk) and keep the layout the same. It would fix all issues with aura reading, corn blindness etc.
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@humanbeing1704 said:
Also I would call it more of a noob perk but technician having a downside for absolutely no reason
Technician is THE best perk for new players yet it is tied to DLC survivor they most likely won't buy immediately.
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Honestly I really think Trapper should just start with all traps at the cost of basekit setting time.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/2237159#Comment_2237159
Ah yes, deliverance will sure help me vs the basement bubba
DS & Deliverance is the best combo against a basement camp.
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I'd rather have it be able to be used twice a game in it's current state.
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Saying BBQ is op is saying WGLF is op.
WGLF lets you pick up downed survivors faster that's just straight up broken bhvr pls nerf
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@Phasmamain said:
If you play well the red stain is how you’ll get a lot of hit by using it your advantage.
Also most maps have an okay pallet number
Yes I can totally use my red stain to mindgame when they can see over almost every loop, yes
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like bruh
what
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Doctor will always be the easiest killer in the game, even taking pre-recent nerf Freddy into account
-Huge ranged attack that is also a tracking ability without effort
-Ability to stop any loop by holding a button
-Making a survivor useless by getting hit 3-4 times by a nearly unavoidable attack
-Addons to make his ability even more annoying and strong
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I actually thought they brought in Leon's VA, but Jill just sounds like Feng.
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The Xenomorph is an animal going on instincts. The Entity cannot take something that it can't control. (Our Demogorgon may or may not be controlled by the Entity instead of the Mindflayer.)
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When she phases she disappears immediately, and that her power does not work with Stridor.
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Yes. Since the chapter's theme as a whole is usually used as the Killer's theme it would make sense to give just both of them their music.
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I've been saying this for a few days now. This change would make it effective against tunneling.
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Lightborn is perfect as it is, it's the only perk that completely counters an item entirely.
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Trapper. My personal favorite killer for snowballing and his lore, and he is the mascot.
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James should be a killer and his mori is him suffocating Maria with a pillow.
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@ItzZane_ said:
They're not canon, I repeat No cosmetics are canon from the store or the rift NONE of them are canon Except for the blight ones
I think Deathslinger's Rift cosmetics are part of a piece of his lore, it is a reskin though so maybe not that specific one.
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I say F(e)ng Min because I'm not really good with Chinese pronunciation.
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This game needs more universal perks. Survivors are getting them with Boon totems, Killers should get more too. A lot of the universal Killer perks are just bad or very niche and situational (Spies, Insidious, MS, NOED against a competent and anti-totem Survivors)
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Survivor is much more relaxed and fun (not in some cases) and like what Firellius said, the gameplay has more for you to do and is more simple and streamlined. Killer has to keep track of more elements all at once.
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Honestly, I think having more of these small vertical elements can make the game a bit more fun. I'm not sure if scratch marks appear on top of the rocks or not but that could be a really good way to counter Spirit mid-phase or be able to hit someone from a certain angle as DS or Huntress.
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I'd just say make it so using any of the Exhaustion perks (maybe besides Adrenaline) means you cant vault a window during or after the effect, at least for Dead Hard (what I mean by this is if you Sprint Burst and try to vault mid burst it wont work.)
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Killers have been underperforming lately, so we gave Survivors two insta-blind and anti-totem perks.
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I play killer because holding M1 and looping the killer for 5 gens is too easy and gets very boring.
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When I play with my friends, even doing a gen solo while my teammate is being chased around feels like it takes less than a minute even without toolboxes.
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@Laluzi said:
I mean, yeah, it was fun barreling through pallets like they didn't exist, much like it is more gratifying playing in a giant dead zone than one with all its pallets intact and undropped, but any fun killers got was at the expense of survivors who weren't getting rewarded for good plays and were instead going down for them. The lack of frustration on one side came from an increase of frustration on the other; it wasn't fair, and it had to go.
Well this is what happens when the survivor playerbase relies on pallets like they're god's gift, and the devs refuse to make the gameplay not extremely boring by adding new ways to evade the killer.
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If you put a RBT on someone's head and they get unhooked, it should activate no matter what.