Krunga
Krunga
About
- Username
- Krunga
- Joined
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Comments
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No. Just make it to where if a Survivor is in the exit gate hall and they don't leave within 15 seconds the Entity blocks the exit.
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Blight is my favorite killer for lore, since he may just be the most important character in the story.
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Leon & Claire character legendary sets.
Most likely Mr. X or G Birkin, possibly Wesker since the trailer had the Umbrella logo.
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You have to hit 3 survivors during the Undetectable period. As far as I know, BT counts as a hit so you can hit the obsession twice after being unhooked and find one more survivor.
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Well, it took them almost 5 years to add colorblind settings which is standard for the industry since like 2013. Good luck trying to get them to add something to fix motion sickness
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No, Nurse does not need any more stupid additions to her. Most of her addons are downright useless and she might have some of the dumbest design choices for killers.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2177817#Comment_2177817
What you wouldn’t want Saddler, Verdugo, Chainsaw Ganado or Jack Krauser
They wouldn't really fit into DBD especially Saddler. The Verdugo's power wouldn't work and the Ganado would be just a 3rd hillbilly. Jack Krauser could work, but there are much better choices like any of the Tyrants (T-002, T-00, Nemesis), Uroboros Wesker or G Birkin.
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Any character who was introduced AFTER 3 would be pretty disappointing.
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Old Ruin
Old Freddy (But be able to hit non-sleeping survivors)
Old Billy
Old Badham
Being able to have old Coldwind's lighting but on the new layout.
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Pyramid Head is the only killer who can completely disobey the Entity. If all killers become PH torment only mains the Entity will die.
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Now you can use iridescent photocard and melodious murder probably forever which finally has him reach D tier.
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Blight is one of the only killers that takes a lot of skill to play, probably second behind Nurse. Blight is the most balanced S tier killer in the game.
New Blight players are bad and an easy escape.
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Camping/tunneling is fine change my mind.
Maybe don't loop the whole match and we wouldn't do it.
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Those addons are complete garbage, just use the flower babushka or the deerskin gloves and a belt/loop.
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I believe Sole Survivor is not a completely terrible perk. It does what it says it does, but the way you gain tokens IS terrible. I think it should be tied to completed gens instead of your team dying, so running SS and OOO while your team is repairing gens quick combos well.
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I want to see a combination of old and new Freddy.
Being able to drag someone into the dream world from a distance while also being able to hit them into it would be great. I would prefer he gets his teleport taken away or that he can only teleport to fully repaired gens.
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If it's in their lore and tomes I'm all for it, but if a character is flamboyantly LGBT then no.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2162027#Comment_2162027
Killers like to pretend that Infinites are back, when they can just break the Breakable Wall and make the Loop weak.
One especially is in a bunch of haybales that is impossible to see over, and the killer's hitbox is so much bigger you bump into the hay which slows you down. It even has a pallet. The RNG I got had on one side a L T wall and another a long wall. Huntress being 110% means this infinite is impossible to counter since your hatchets are useless because you can't hit over it or catch up.
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Preemptive Strike
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Blight
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Playing Spirit for a month straight made it easier to play against her. Her shards glow when she's in her phasing state and always trust your gut feeling if you want to drop a pallet.
A great way to learn how to play against her is by playing her. It's worth it since she's S tier and most likely to be played against you.
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Console in general is getting worse and worse to play. R6S has been having severe issues on console for years which have yet to be fixed, it seems like it's the new norm to completely ignore an entire platform.
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I got hit through a pallet and got teleported to the other side of another one going down. All in the same chase.
I also have been getting hit after vaulting and running for 1-2 seconds, most of the time only when against a Spirit or Wraith.
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It's pretty crazy how you get punished for using your abilities. No idea what these devs are thinking.
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I just want the actual estate house or a map outside of the mine he trapped his father's workers in. Every map besides Ironworks looks the exact same.
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Since it's a survivor perk, expect them to do something next chapter. They need to have their fun for a while before they get it fixed.
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These are the posts that are keeping this game from any improvement.
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I'd be happy if its Leon, Claire, Mr. X and G1/G2 Birkin in the RPD all in one chapter
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I'd like a change where the Exhaustion effect doesn't allow you to vault pallets or windows.
- Lithe makes sense since you just vaulted,
- Dead Hard can't be used as a get out of jail free card,
- Vaults and Sprint Burst is just a waste,
- Head On is basically a free grab on the survivor anyway.
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@White_Owl said:
Imo it's ok, totems are an optional objective so there is no need for a counter most of the times. Introducing it just to counter one perk feels unnecessary in addition to be sort of a nerf.
Totems are an optional objective that counters NOED yet survivors still cry about it all the time.
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EGC goes two ways:
- Killer has NOED and kills the remaining Survivors or gets a 4K.
- Survivors can 99 both gates making an easy escape bodyblocking whoever was recently hooked with DS.
The entirety of EGC is unhealthy, Killer is at an extreme disadvantage unless they play NOED.
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Saying BBQ is a crutch is saying Dark Sense is a crutch.
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Survivors will DC if you pose a challenge to them.
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A few weeks ago I saw a Nea with hair that stuck up revealing her location to me behind objects and loops, that with Huntress' hatchet hitboxes did not seem fun.
