Simple Endgame change, Thoughts?

How would everyone feel if once the exit gates are opened all perks are disabled?

This means the Killer will not have to worry about any survivor perks if the Exit gate is open or not. Opening the Exit gate will now have an impact on everyone. No DH, BT, DS, etc in the Endgame.

The same goes to survivors, if they decide to open the exit gate, their perks are disabled but if the killer has something like Noed, opening the exit gate will remove the perk at the cost of removing theirs as well.

My issue with it is that Blood Warden doesn’t really have a spot anymore. Which is a really fun perk once you get use out if. I think this is the only perk that struggles with this change. Maybe basekit? (Joke btw)

Also, Exit gates will have to Regress if left untouched. NO MORE 99%

It would be cool if the perks just disappeared from the HUD. Thoughts?

Comments

  • Considering plenty of endgame perks killers have is generally focused on not allowing survivors to open gates, it would work.

    It'd allow killers to guarantee a kill basically no matter what though.

  • @BabyCameron10 said:

    How would everyone feel if once the exit gates are opened all perks are disabled?

    This means the Killer will not have to worry about any survivor perks if the Exit gate is open or not. Opening the Exit gate will now have an impact on everyone. No DH, BT, DS, etc in the Endgame.

    The same goes to survivors, if they decide to open the exit gate, their perks are disabled but if the killer has something like Noed, opening the exit gate will remove the perk at the cost of removing theirs as well.

    My issue with it is that Blood Warden doesn’t really have a spot anymore. Which is a really fun perk once you get use out if. I think this is the only perk that struggles with this change. Maybe basekit? (Joke btw)

    Also, Exit gates will have to Regress if left untouched. NO MORE 99%

    It would be cool if the perks just disappeared from the HUD. Thoughts?

    I think survivor perks should be disabled, just not killer ones. Killers have end-game perks for a reason.


    I'd like to see the doors shut again if they're open for long enough, so that if the EGC goes on long enough you have to prime the door again.

  • @Reshy said:

    https://forum.deadbydaylight.com/en/discussion/309103/simple-endgame-change-thoughts

    I think survivor perks should be disabled, just not killer ones. Killers have end-game perks for a reason.

    I'd like to see the doors shut again if they're open for long enough, so that if the EGC goes on long enough you have to prime the door again.

    Both Killer and survivors will have their perks disabled once the exit gates are opened.

    Thats is pretty interested, never thought about that.

  • Interesting. Could be its own game mode. Could make it impossible to get a surv out if on hook when that last gen pops.

    Worthy of a PTB I'd say. Isn't that what it is for? Or that new opt-in option like the new Wiggle mechanic thingy?

  • @BabyCameron10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2794613#Comment_2794613

    Both Killer and survivors will have their perks disabled once the exit gates are opened.

    Thats is pretty interested, never thought about that.

    It'd favor the survivor's more, the exit gates are still way too safe and it's require completely reworking all the end-game perks if that's the case.