Discussions

339,005 discussions.
  • Since when was this perk such a problem to need a nerf. I thought it was really balanced, if not on the weaker side. I didn't think this perk was that bad to warrant a nerf. Have I missed anything?
    42 comments 1,372 views last activity
  • I'm mostly a killer main and in almost some of my killer matches i end up going against toxic survivors or survivors who constantly tea bag, try to blind me with their flashlights, or say extremely hateful things in endgame chat, it gets on my nerves sometimes to the point where i just view myself as a bad killer player if every generator gets done, survivors escape and i either get one kill or n
    26 comments 361 views last activity
  • atp it’s getting beyond a joke. We only just got Crossplay back and now we don’t have it again. ATP I’m thinking of leaving the game, it’s not fair on us to have the same survs/killers every time we load up into a match.
    0 comments 10 views last activity
  • In yesterday's community stream, the Exiled status icon was revealed. This icon looks WAY too similar to the Escaped icon, and in my opinion, does not immediately communicate to a player's teammates that this player someone is in an alternative hook state or that they're in danger and that you immediately need to act to save them. If anything, it almost gives the idea that they are in safety.
    0 comments 40 views last activity
  • The voice for the Judgement sounds a bit too bland. Not in a mean way but I think you guys should 100% add more to the voice. When I think of the judgement I think of ethereal and scary, something that if you were to hear it you’d ######### your pants in confusion. So there is a song called thousand eyes by FKA twigs, at 3:11 in the song she does this cool but weird thing with her voice, maybe yo
    0 comments 51 views last activity
  • Survivors in the current Rift that have cosmetics with Deep Rift variants: Female: 4 (Taurie, Kate, Zarina, Orela) Male: 0 Survivors in the current Rift that have cosmetics: Female: 7 (Taurie, Kate, Zarina, Orela, Mikaela, Élodie, Min) Male: 1 (Adam) I cannot express enough how utterly disappointed I am with this. How on Earth did you only give 1 single cosmetic to a male survivor, and
    4 comments 120 views last activity
  • I wanna use filters to make the game look more like old DBD or horror, but I've heard I risk a ban if I do that, and if I get banned for this reason they won't unban me cuz it's a "use at your own risk" type thing. I wanna do it but I don't wanna risk being banned, thoughts?
    2 comments 90 views last activity
  • I'd eaten 5 pallets just before this by the way. I know, I'm trapper, go grab a trap or something (the ones that spawned bundled in the corner of the map, no less, but hey that's RNG), but why tf is EVERY pallet spawn filled?! https://www.youtube.com/watch?v=nK0VLyN9MxQ
    3 comments 140 views last activity
  • Like I thought we were getting a mostly angel type killer not a sex appeal marvel rivals character
    9 comments 281 views last activity
  • At a high level, Singularity is undeniably strong. The issue isn't his power level, but his complexity-to-reward ratio. He demands significantly more planning, execution, adaptation and mental bandwidth than most killers, while often achieving outcomes that other top-tier killers can reach with far less effort. A killer can be difficult without feeling unrewarding. Singularity sometimes occupie
    11 comments 201 views last activity
  • At first you would think that you would have to follow your roles name, like killer getting a 4k or survivors escaping but if you strictly follow that you get very minimal blood points and not as much fun. Starts to feel like a job instead of a game doing this. However this usually causes staleness, frustration, and most importantly low scoren and blood points overall. Although your goal is to
    0 comments 40 views last activity
  • I've recently started playing again after a few months away, and it feels like every other match is some variation of Ruin, Thrill of the Hunt, Blood Favour, Devour Hope, Face the Darkness, and Pentimento. It's getting to the point where solo queue feels borderline unplayable. I've found myself focusing more on earning as many Bloodpoints as possible because it often feels like the match is over
    1 comments 70 views last activity
  • So I've been mainly watching from the sidelines for a while as part of an experiment and I can easily say how much misinformation is out there against not just killers but also survivors. While I do main killer as more of a preference I have also played survivor. These were my findings: If you don't play the game you will see DbD in- Shambles, Destroyed, One sided, favorites, everyone using m
    0 comments 70 views last activity
  • Hey I'm a big Walking Dead fun and honestly I would just love a version of the sheriff hat cosmetic for Rick Grimes just where he doesn't have it and it's just his head the main reason is he wears it for one episode and for the next two Seasons he's got a scruffy beard in short hair so it would be a good option for earlier fans of the series I'm just more casual looks for Rick Grimes like his lon
    0 comments 10 views last activity
  • After playing my last games, hook placement feels significantly denser than it did in previous versions of Dead by Daylight. While I understand the intention is likely to reduce hook dead zones and discourage excessive slugging, the current density has made hook sabotage strategies far less impactful. At the moment, many maps contain hooks that are placed extremely close to one another. Even if
    0 comments 20 views last activity
  • During dec stream they really haven't touched the issue of this chapter perks being pretty bad for both sides. Perks below… Vigilance Every 30s, if the Obsession is at least 36/34/32m away from you, you see their Aura for 5s. → This perk is simply extremely weak and would fit in some obsession swap if the range requirement isn't there at all. For example if you run Friends Till The End With Fu
    0 comments 1,200 views last activity
  • Lightborn has become far too strong and is appearing in matches much more frequently recently. It completely removes the counterplay of flashlights and makes an entire survivor item nearly useless with just one perk slot. The perk provides too much value with almost no downside. I believe Lightborn needs a nerf or rework to allow some form of counterplay instead of giving complete immunity to
    2 comments 50 views last activity
  • Unhook protections should scale with the number of generators completed. At 5 gens unhooked survivors could have 15s by and elusive, for example. Then it scales down to the normal 10s bt by the end of the game
    6 comments 101 views last activity
  • I understand 100% that 15 seconds of endurance in the endgame was way to good and allowed for escapes that realistically shouldn’t be happening. but during the early and mid game, the 15 seconds was perfectly fine. it allowed you to get to a safer area on the map if you’re getting hard tunneled off hook and helped tremendously with killers that tried to body block you until the basekit endurance
    34 comments 853 views last activity
  • The most boring experience. Always holding the 3 gen, wasting time in the machines to remove the pods just for him to replace them again. I just don't enjoy playing against him, is so boring and repetitive.
    3 comments 90 views last activity
  • Undo Sprint Burst's nerf right now and don't let it hit live.
    10 comments 241 views last activity
  • Hi, I’ve been playing since 2016 and even have three Legacy skins; however, I have a long-standing question. There are some skins for the character Jake that I was never able to unlock. I would appreciate it if you could provide more information, please. I’ve attached some images. Thank you very much. 😊
    0 comments 40 views last activity
  • When Wesker does his Uroboros, my cape got glitched. Basically flashing lights with the cape. Only stopped when I was sacrificed -.- edit: nah this is happening on Spirit too.
    0 comments 20 views last activity
  • The way the perk is made is not coherent with the reason why it is used. Counterforce is currently the only perk that is reliable against totem builds, which you are not even going to face once every 6 matches. So it is already a big gamble for using it. It can be used with other totem perks like overzealous and inner strength, but unfortunately those builds aren't very strong to use so you are s
    11 comments 172 views last activity
  • I been playing this game since 2017, game gets worse and worse each update I play killer and survivor mostly survivor now though, I’m tired of the balance on this game, it seems like everytime killers complain about this game you guys break the survivor perks and make them unusable. You guys listen to the killers to much in this game 75% of survivor perks are unusable where as the killer has so m
    2 comments 140 views last activity
  • Something currently getting lost in a lot of the discussions surrounding the upcoming changes I'd like to pay attention to is the new information players are going to have access to. Rather than just snippets of their power description, they're adding in a more detailed example/explanation menu you can access across the board while not mid-match. This is something the community has wanted for yea
    1 comments 60 views last activity
  • Springtrap is the most average but weak killer to date, he is weak against anybody with two braincells, going for orbital shots (his ''anti loop'') is usually a disadvantage to this killer. TLDR, Springtrap is a killer that isn't strong, and is just weak against high MMR squads. (If you disagree with anything here, please feel free to comment) BUFFS Shooting a fire axe through a window, it
    14 comments 186 views last activity
  • During the event, there was an astronomical amount of hard tunneling and camping in comparison to the normal day-to-day matches in DBD. Now that the event is over, I thought that it would return to normal, but I don't know if it's just how much I've been exposed to it recently but it still feels like when I play survivor 1/3 - 1/4 games is a hard tunnel or basement camp on me or one of my teammat
    32 comments 782 views last activity
  • I think showing on the hud a Plot Twist down rather than a regular down would show the difference to Survivors, as they often run to the Survivor using Plot Twist thinking they need to be picked up. I'm not sure if any other perk interactions would be useful to show on the hud but Plot Twist was what I was thking of.
    2 comments 51 views last activity
  • It's been 10Years and i absolutely Love This Game but it's getting to a point where i don't understand the Dev Team at all 1st off why is there absolutely no settings to Optimize My FPS ON PS5 the game looks and feels really bad on console compared to a PC. I've done the Test and the Frames Are extremely chopped for even a ps5 pro on top of this all console gamers have to pay to play online with
    0 comments 10 views last activity
  • Some Gates are placed so bad that you basically had to give up and die to Endgame Collapse somewhere in Main, but what if for the last survivor alive, once powered, the Exit Gates slowly progress so that they are at 80% after around 2 minutes. The other 20% you have to do yourself but at least you have a better chance than Killer basically getting the kill
    11 comments 242 views last activity
  • 0 comments 11 views last activity
  • Last time we didnt have alot of the addons that dont mix well or are made for specific play styles like scratch mirror. So why are we adding them all you already had a list?
    14 comments 223 views last activity
  • The primary issues with this perk is from a design position, not a numbers one. As it exists, Vigil extends recovery time to 1.66 seconds per second - an effective reduction in status effects of about ~40%. Reducing that to an effective ~30% isn't going to solve the actual problems with the perk, which are the following: - The perk is AOE and lingers for 15 SECONDS after leaving its range, m
    8 comments 611 views last activity
  • there should be kind of system in place for killers who end up disconnecting (not LEAVING) to recoup the points they otherwise would’ve gained. Just played a full match and killed all four players only to freeze whilst picking up the last one to hang him so I lose all of my progress.
    0 comments 11 views last activity
  • I've been thrilled to see that chests and looting has gotten a lot of love and attention over this last year to make chests feel better and make looting mid-match feel an activity worth doing. The new perks like Specialist, Moment of Glory, or Apocalypstic Ingenuity that encourage and reward chest use are very fun to use, and the reworked Keys make it easier and more fun than ever before to get
    15 comments 181 views last activity
  • Affecting every single status effect in the game is what makes this perk so detrimental. It's a perk used to buff the most meta perks on survivor (exhaustion perks) which is an effect more than good enough on it's own. But it also HAPPENS to simultaneously nerf a massive amount of killer perks/addons with no tell or counterplay for the killer. You can tell this is a side effect because nobody
    11 comments 181 views last activity
  • I feel as if big daddy would be a great addition to the killers and possibly some survivors. I feel that big daddy’s drill could be perfect for kills and animations.also Little Sisters could be used as a little person you pull of your should that runs around the map.
    1 comments 31 views last activity
  • Let's be honest, Fast Track got unpopularity after being unknown for years and though people complained about how the perk work (somehow didnt mind for years) they made revisited perk that was niechce even worse than before. And as the perk will most likely not be revisited in the near future there are possibilities for the changes and I have some ideas Old: For unhook, you gain 1 token. Each t
    4 comments 152 views last activity
  • I've owned him since he came out but I can just never get into him because I can't physically see the box unless the prompt to pick it up pops up on my screen. Is there ANY way to make it so that those of us who have difficulty seeing it to be able to spot it more easily? I know Survivors are supposed to be able to see its aura since in the lore humans are drawn to the box when seeking it, but
    3 comments 61 views last activity
  • I feel like the game needs a huge health update.. constantly as survivor and killer it’s like the game is constantly going against you… also the fact that the killers ping highly impacts survivors game play is highly unfair. The game seriously needs an update to make it smoother and more accurate.
    3 comments 111 views last activity
  • Came across this picture posted on a wrestling subreddit. Everyone seems to think it's a collab. People are claiming that AEW used BHVR's DBD logo
    8 comments 231 views last activity
  • Title, effectively. The new Eddietress skin is pay to stealth, with the hatchet windup sound and lullaby in general being way, way, way too quiet. Attached a video of me facing the skin and I want to know if anyone watching can actually hear it, because even in post I struggle https://youtu.be/xOKThJfgyU8
    61 comments 1,791 views last activity
  • I'm not paying for this rift pass and I'm not intented to play dbd. 2025 and 2026 are the worst years of dbd with stupid promises never kept and updates so bad it could make a mother cry. What was the point of all the delays when you did absolutely nothing substantial? Pathetic!
    13 comments 431 views last activity
  • survivor perk Blind spot While in the killers terror radius while not being chased gain a token up to 10 if you have at least one token press the active ability button to become invisible to the killer your aura, grunts of pain, scratch marks, and blood pools are not hidden. The duration is 1 second per every token spent
    6 comments 91 views last activity
  • I think this would be such a cool collaboration. X Files is considered one of the first multigenre episodic horror shows of its kind. You'd have multiple killer and survivor options, very cool range of options for maps, and overall a fresh large fan base pull to the game. They just did a lego collab! Get in there please!
    0 comments 1 views last activity
  • Hello Behaviour Interactive Team, I would like to suggest a new Killer for Dead by Daylight: Jacob Marley from Charles Dickens' A Christmas Carol I think Jacob Marley would fit perfectly into the dark and supernatural atmosphere of Dead by Daylight. His ghostly appearance, the heavy chains he carries, and his tragic curse could make him a unique and terrifying Killer unlike any other. Si
    0 comments 11 views last activity
  • Yeah pallet density really feel fair. Especially on maps like autohaven. Really nice to get into a chase where there's a 20 pallet zone, leave it to try your luck somewhere else to find out there's 20 more here. Not like gens are being done faster than ever in the game's life. It's totally fair to have maps like RCPD where there can be 3 pallets in one room, it's fair.
    12 comments 212 views last activity
  • I remember a couple years back before I took a break from the game there were several killers who had broken pallet break animations that would make them look so far down while doing so that it made it impossible to blind them. Just this last game though I went against a Plague and was shining a beam in her face from before the animation even started to well after, yet I never got close to a blin
    3 comments 71 views last activity
  • I will make certain suggestion that I feel would improve Rifts a lot, and anyone feel free to add your suggestions. Some of these I've taken from other posts that I agree with. There should be at the minimum 3, not just 2 Deep Rift Variants. And I would like each variant to be different enough from the base skin. In the current rit, Deep Rift 1 variants look nice, but are TOO similar to the bas
    3 comments 71 views last activity
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