Unhook Protections Should Scale
Unhook protections should scale with the number of generators completed. At 5 gens unhooked survivors could have 15s by and elusive, for example. Then it scales down to the normal 10s bt by the end of the game
Unhook protections should scale with the number of generators completed. At 5 gens unhooked survivors could have 15s by and elusive, for example. Then it scales down to the normal 10s bt by the end of the game
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Comments
It's a nice idea, but this would further encourage tunneling.
Sometimes killers have to tunnel in order to get a handle on a game spiralling out of control. That's fine.
What's not necessary is tunneling at 5/4 gens. There's no reason for it and it should be extremely difficult to do. This idea caps at the base 10s for BT which is still absolutely fine. So it doesn't encourage tunneling significantly more than the current system.
I agree, sometimes Killers need to. The problem is that a lot of killers don't particularly care if they need to, and just do it at 5 gens on the walk in. I'm not saying your idea is catastrophically bad or anything, I'm just hesitant with anything that encourages it even a little. Call me paranoid I suppose.
Proposing to go back to more balanced 10 seconds of protection at the end of the game? How vile of you.
Seriously though, they should've reduced it to 10s at the end of the game like ages ago, the fact you can bolt to gates and most likely make it is hilariously absurd
And should be disabled in the endgame. I don't understand why survivor who was unhooked should weaponize it to protect injured survivor.
Tbh, I'd like the rework of unhook protection. Because endurance isn't serving right purpose against many killers… Let's say
After being unhooked or unhooking yourself you gain 10s of:
→ Elusive
→ 20 % haste
→ invincibility
This would reduce effectivnes of many killers who are good at camping such as two-tapping Bubba while keeping option to simply get away from the hook to safer spot to heal.
In a trade those effects should be removed when fully healed such as with ressurgance or we'll make it, lend a hand or whatever and completely disabled in the endgame. Endgame should be more than just killer camping for one kill. If unhook protection is disabled, killers would actually try to go for endgame hooks rather than just camping.