Discussions
677 discussions.
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DBD Chapter Concept4.pdf Feel free to share your thoughts and opinion about it.0 comments 31 views last activity
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So, I'm back on the Comeback train, and, to prolong Binding of Kin, I decided to go STRAIGHT for the base game! However, there are 15 Maps I had to change! This whole post is just a PIECE of the entire thing. I didn't wanna bloat the actual Comeback with 15 images of maps, especially since I got Perks and Add-Ons to go through. Before I get started, I should mention, the maps may have some thing2 comments 41 views last activity
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I know that everyone has trauma with people abusing map offerings, but since they were gutted to being 20%/25% I rarely ever see anyone bring them, and thus the counter offering Sacrificial Ward has become useless clutter for killer as well I think they should at least be buffed to 50% or 60% chance, so there's more reason to bring them and it gives Sacrificial Ward a purpose once more, because0 comments 11 views last activity
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I think its really cool how some maps have things related to generators being powered or not such as doors opening, lights turning on, concerts starting, it overall adds a really cool effect to the maps and makes it feel fun to play on.4 comments 41 views last activity
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Title4 comments 71 views last activity
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its 2026 bigger games older games than dbd all of them had120 fps on console still yet dbd dont have it the biggest issue we know how the difference in high fps specially from 30-60-120 and it effects the gameplay so much I dont really understand how they didnt make it high priority I would never speak about 120 fps if its cross off even in the past pc didnt get the 120 till around2020 it7 comments 354 views last activity
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For this concept I feel like it would make the game much more interactive and enjoyable to have a killer that will build up points in order to transform/ move into different stages. Firstly the killer would start off as a runner which would just be like any other killer (stage 1) but would have the ability to place bundles of cordyceps like the singularity on walls which will let out spores every1 comments 22 views last activity
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Im sure it’s been brought up but I figured since the game is getting reworked anyway I’d suggest it. I wanted to suggest adding kid survivors (obviously different shows and series can be brought in) or even making the games current survivors smaller like half the size of what they are. And instead of jumping over pallets they can roll/slide or crawl under pallets (obviously depending on perks fas6 comments 121 views last activity
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As we all know, the maps at the endgame collapse with the entity killing the survivor. I thought about the idea: What if some maps collapse in a special way? Let me explain, I know it's impossible on this map because it's licensed, but let's say Raccoon City, in the end when the map collapses it's finished off with the missile from the saga That's probably not the best example; an example that0 comments 12 views last activity
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I am currently, as of this moment, watching a bot sit crouched in a corner of a map after it paced up and down the edge wall. Literally facing the wall and there's no way this hasn't been discovered before in play testing. The bot has no terror radius and the killer is chasing another survivor elsewhere.9 comments 181 views last activity
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Give us Sam and Dean as survivors. Would be cool to play as them and maybe for a map you could do Bobby's junkyard or the Men of Letters bunker. There are various killers you could go with but I think the Windigo, or maybe Yellow eyes could be a killer. But mainly I would like to play as the Winchesters. Anyone else?0 comments 51 views last activity
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I know me and my friends talk about it a lot but I wanna know how many others want to see Jeepers Creepers as a killer in the game? I think it would be a terrifying addition to the game. You could add Darry and Trish as survivors and the police station or another farm as a map.2 comments 51 views last activity
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Eyrie of Crows is completely unplayable. I had a match where i gave up because 3 of the gens that got worked on i had only one location to jumpscare from and in general there are HUGE dead zones where nothing is. No pallet locations, no windows. Backwater Swamp is also a huge problem. This NEEDS to be fixed.3 comments 51 views last activity
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While everyone is complaining about Jason, here I am, making the SIXTH Comeback Chapter in my series! Instead of going back to literally Year 1, I skipped forward a bit and, well, Unknown could use more than a hug after Jason violated him… her? It? Anyway, All Things Wicked is more of All Things Broken, since a lot of it is just… eugh. Invocations, Greenville, Unknown, Perks, yeah, a lot of bad t4 comments 81 views last activity
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Any time I play a game of Killer or Survivor I see to many pallets on the map. There needs to be less pallets over all across every realm.3 comments 72 views last activity
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I'm curious on which realm or realms people consider to be the most one sided in the game. We of course have the easy ones like Gideons or Springwood. I personally think Macmillian and Autohaven are some of the most unbalanced realms in the game. Anytime I load up into one of these realms as killer I dread it and know I'm about to have a tough and SWEATY match on my hands. When I load up as survi13 comments 241 views last activity
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Am I the only one who feels that finishing the Dead by Daylight Rift gives you a great sense of accomplishment... until you browse the store and face reality? 💀 Let’s do some quick math. You drop 1,000 Auric Cells on the Rift. You grind for dozens of hours, sweat through games getting tunneled, deal with miserable matches, complete crazy Tome challenges, and when you finally max it out like7 comments 131 views last activity
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I was wondering if any problematic maps will be updated as of the "dbd 2" update which will greatly enhance the games graphics as a whole. I bring this up because I highly doubt the team will want to rework certain maps after they've already been working on them for so long. (Don't know if that makes sense) But essentially I was hoping by then we could get some changes on problematic maps for bot2 comments 21 views last activity
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Can we just get the ability to sell items/addons/offerings in exchange for bp? I got so many unwanted map offerings yet I never use them 😭 Like what if the refunds were half of what they're worth or have it at full price refund smth like that0 comments 61 views last activity
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The entity is mysterious, like the universe and its cosmic unknowns where our maps ends and wonder beigns . Are you familiar with the 4th dimension or higher dimensions? here is a cool explanation video (3) Cosmos - Carl Sagan - 4th Dimension - YouTube and an ilustration , ilustrations are fun , the entity looks kinda meh here but it frames the idea . much love out there take care , hop2 comments 72 views last activity
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This is now the FIFTH Comeback Chapter I've made, and I am aware that it's of uhh… older Chapters mainly. I guess the old ones do need a little bit of something. Anyway, I'm tackling Huntress and David, but I'm also including Bill! Why? Idk! I can! There's also a new Survivor that I've added alongside the Chapter! Red Forest4 comments 81 views last activity
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40% ( this is the actual value ) on 8 different status effects while having a 16 meter AOE around you and lingering for 15 seconds on teamates and the hinder debuff applying to basekit killer powers is way to stacked . They should at the very least make it 30% and remove the hinder debuff part if they are unable to stop it from affecting killer powers such as nemmy , freddy and clown . Add dimis20 comments 382 views last activity
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Hola, por favor añade más skins para Lara Croft, específicamente de los juegos The Angel of Darkness y Underworld y también Doppelganger como skin legendario, por favor0 comments 11 views last activity
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The new maps have like zero grass whatsoever, it makes the game look worse to just see random tiny patches imo. Along with the fact that trap killers such as Hag and Trapper are significantly on the newer maps even if they're killer sided, as maps like Temple of Purgation or Dead Dawg Saloon for example actually hide the traps so I find people getting caught off guard and actually playing careful2 comments 31 views last activity
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since Dead by Daylight is having its movie soonish, I hope for a HHN icons collab! Hoping for maps and killers from this Universe! My most requeste0 comments 41 views last activity
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Its really disappointing to run a hex build and be on a map where every totem spawn is in the open. These changes aim to improve the problem of Hexes instantly getting taken out at the start of the match. Totems cannot spawn within LoS of a survivors spawn point Totems cannot spawn within LoS of a generator Totems cannot spawn within LoS of a hook Or Make it so every hex perk has some s1 comments 31 views last activity
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Well, here we go again! I've done three of these now (I've actually done 4, but I'm POSTING my third one here)! I choose Roots Of Dread because A) Dredge has been sidelined horrifically, B) Haddie's Perks… exist, and C) I'll gladly take any chance to suplex Garden of Joy with zero hesistation! Garden of Joy Ri3 comments 61 views last activity
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Well, this is a series now, I guess! I suppose I just like the idea of reworking whole Chapters that need it. Anyway, Doctor and Feng are up next, and this is the third one I've posted so far! Will I do all the Chapters? No! Not every one needs one. Will I do all the Perks? Honestly, likely, depending on how things go. Anyway, let's get into it!' Treatment Theater10 comments 182 views last activity
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Hello, developers. You know, I'm starting to notice that sometimes you're having a really hard time balancing the killers powers, the multitude of perks, number of pallets on the map and etc. It's a difficult task, I understand; the game is already quite large. But it seems I've found a real solution to your problems. How about simply giving all killers the same movement speed and rebalancing the6 comments 201 views last activity
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Title. My main issue with this is that Haddonfield before it got removed was literally PERFECT! They did exactly what pallet density was supposed to do by keeping the normal number of pallets in the middle of the map while still giving survivors looping opportunities on edgemap that way getting zoned there was not always super deadly. But why did we just give more pallets to already pallet dense0 comments 42 views last activity
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THE THING Licence culte Inspiré directement de la franchise : The Thing : 1982 The Thing : 2011 Le chapitre comprend : The Thing comme tueur, plusieurs skins issus des deux films, notamment la forme extraterrestre finale du film de 2011 comme apparence principale du killer.0 comments 42 views last activity
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Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as Hexes! In this post, not only are Hag and Ace getting a little something, some3 comments 121 views last activity
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I just made this because I wanna hear cool underrated killer ideas2 comments 61 views last activity
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If It is announced as the second 10th anniversary chapter these are my wishlists: Welcome to Derry Map: Imagine a Welcome to Derry map with the same atmosphere, the same abandoned house, and the same sewer! It would be amazing! Killer Power and Special Ability: Pennywise Killer Power could be deadlights, which causes the survivor to float temporarily until another survivor finds them and liber0 comments 11 views last activity
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As a solo queuer, it isn't right. For years they were great for playing new maps you haven't got a feel for. I've played Trickster's map once since its been out. This is terrible. I don't understand why they were nerfed when there was a literal offering to counter all map offerings.13 comments 291 views last activity
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So, an idea to try to change things up is that from standard repair gens, save, open gates, is from now on, the gates are in disrepair at the start of trials and cannot be opened by survivors until they can gather parts to repair them. Upon the start of the Trial, as usual, you need to repair the gens; now you also need to collect parts to repair the gate switches to open them. Debating on the n2 comments 41 views last activity
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Typically every map in Dead by Daylight with a main building has a typical achievement of "complete a generator in ____ on ______ and escape" but I was surprised to see this not the case with our most recent map Trickster's Delusion. At first I thought maybe it was a bug and then I saw it did not exist. I have been thinking about this for a while and have been wondering if there is a reason for5 comments 131 views last activity
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Real Name: Noah Mercer New Survivor: Elliot Hart New Map: St. Laurent Academy Ice Complex Chapter Overview Frozen Heart is a psychological horror chapter centered around obsession, repression, and possessive love turned monstrous. At St. Laurent Academy, hockey captain Noah Mercer seemed destined for greatness. A star athlete, team captain, and local hero, he embodied everything the sc6 comments 131 views last activity
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If you don't teleport even with bamboozle the main building has an infinite that should be changed no? I'm talking walking killers only13 comments 261 views last activity
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What if, at the beginning of the map, we can see all the totems and select any one of them to make it hex? It will add more depth to the game and make the hex perks more useful, and maybe being able to save a hex perk for a specific time adds more strategies to do, and if you can choose which one any time, that makes the survivors break all the totems (more things to do, less gen-rushing) and5 comments 151 views last activity
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Real Name: Noah Mercer New Survivor: Elliot Hart New Map: St. Laurent Academy Ice Complex Chapter Overview Frozen Heart is a psychological horror chapter centered around obsession, repression, and possessive love turned monstrous. At St. Laurent Academy, hockey captain Noah Mercer seemed destined for greatness. A star athlete, team captain, and local hero, he embodied everything the school0 comments 51 views last activity
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Alright, I'm insane, and I reworked the entirety of Tools of Torment. All-Kill did deserve a comeback Chapter, so, I decided to look towards what is one of, if not, THE worst Chapter in Dead By Daylight. Expect a lot of images to come by with text in between to further explain things should they need to be. Now be aware, this is LONG! VERY LONG! If you got a spare half-hour or so, then here we2 comments 81 views last activity
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Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe0 comments 2 views last activity
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Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t0 comments 21 views last activity
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I decided to make a concept for the FNAF chapter in which I’m 80% confident will be The Mimic if it ever happens. 🎬 Dead by Daylight | New Killer: The Mimic An unpredictable, psychological powerhouse that strips away the survivors' HUD and adapts to the trial using a variety of rusted mascot suits. Base Outfit : The Factory Endoskeleton ( Secret of the Mimic / SOTM) Legendary Skin :1 comments 82 views last activity
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DBD BG3 Chapter.pdf I could not find a tag for new chapter idea. Apologizies if I miss tagged. I tried my best to balance the perks and power. I’m not sure if they are though. Feel free to give feedback!1 comments 31 views last activity
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Now with the power summaries introduced. For new players wouldnt having these displayed be a good way to help them improve? While hooked this is basically all new players would be able to interact with while hooked. For the first atleast 30 hours on survivor, new players dont really know what to do while on hook. this would give them something to do while hooked. In this concept while on firs4 comments 92 views last activity
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For a hot minute, Dead by Daylight's map fog has been a clearer than it used to be, not only letting players see from one side of the map to the other with ease, but also causing maps to not evoke the same desolate and eerie vibes they used to. I think the newest killer on the PTB, The Slasher, presents what could be an interesting fix to this problem. In his power, he has a mechanic where he clo1 comments 32 views last activity
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Hi everyone, never posted here, so sorry if this has been discussed before. I was a survivor main for almost 9 whole years until around the arrival of the Ghoul. After he came i started dabbling in killers, and when springtrap came to the game, i found my main. During this time, i realized a lot of my feelings on balancing issues were changing because I realized why killers tend to do certain th0 comments 21 views last activity
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i have a severe problem with this map, but it might just be me. The amount of pallets i see. i can get stunned by a pallet, the turn the corner and see another pallet, then as i get stunned again they already made it to another pallet. this all happened during a Wesker match, i couldnt catch up, especially when this Steve uses SB all the way to a god pallet, forcing me to head to the other side o5 comments 101 views last activity