Feedback and Suggestions

Our team will be happy to read these!
  • DISCRAIMER: I'm not just a salty n00b that got killed and comes here to vent, I have 8k hrs in the game with a little bit of knowledge from both sides and I don't complain about stuff unless I really think they're unbalanced. Also, the title sounds a little clickbaity, but let me tell you a story. Previous to the Spirit rework, I went against a Spirit hacker. I actually enjoyed going against spi
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  • Am I the only one that thinks the "nerf" didnt really solve anything? My problem with iri head was never the fact that she could still stack 4/5 hatchets, it was because even noobs with no aim can just get behind you and insta down you with it. Now, even though she can only carry one, people with no aim can still just get close to you and insta down. A way better rework for the addon would mak
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  • Like Overcome ignores an existing Exhaustion timer and Head on like While standing in a lockers for 1.5 seconds ,stun the Killer for 3.5 seconds and Expand the decision distance
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  • Put all of Trickster's perks in the shrine so I don't have to taint my account by purchasing him with shards
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  • Figured I may as well put this in. Personally, I believe one of the best improvements that can be made to this game, that would significantly improve the experience for everyone, is removing the bloodweb. It is, as we all know, a random, chaotic mess, and an antiquated one at that. Quite frankly it looks like something that was built around microtransactions and never monetized. It's full of
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  • Ethan Winters Perks: The mold: Having been infected with the molded, Eveline tries to aid and sabotage you every chance she gets. Get an audio cue whenever the killer enters the undetectable status, and whenever the killer’s nearby, but the killer gets a vision from Eveline about where you are. The perk lets the killer see the vision for 6/5/4 seconds. Shove: Having received military tra
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  • I keep thinking it would be interesting to get a DLC pack based on The Haunting series, at least thematically. Hill House or Bly Manor could be fun maps, and the Lady in the Lake from Bly Manor is aesthetically a good, creepy looking killer. The main hitch is I’m not quite sure mechanically the best way to do Lady in the Lake. One idea might be that she is an Undetectable 115% killer but instea
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  • I would really like a presets button for builds, and a search button to get easily across the perks to get your perk quickly identified.
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  • Dead hard: less distance travel, more invincibility frames/ bigger frame window. More skill based, less 2 chance for distance, but timed hit evasion. Ruin: maybe 150% Max regression Decisive: maybe a bigger skill check, but maybe gone in locker Noed: al ready shadow nerfed, survivor bless a dull, killer then remove the boon, that totem will never turn to noed Circle of healing: make it only
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  • Remove bloodpoints entirely. Almost all the bloodpoint offerings gone. Esentially, the game functions as one game by default gives you one Bloodweb Token. A Bloodweb Token allows you to fully complete one bloodweb. Escape Cakes and Survivor Puddings would give you +2 Bloodweb Tokens. A game would either used would allow you to level up 3 times. Bloody Party Streamers would give you +2 and +1 t
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  • ..it had a token system? Let's say you start with 3 tokens so you will be able to use it only 3 times within a trial. Maybe even reduce the exhaustion timer for compensation. I don't wanna start another discussion wether DH is broken or not, i just want to know if people still would use it over other exhaustion perks.
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  • .teabgging more than two times during a chase will cause the entity's claw to grab you, leaving you unable to move for 4 seconds. This has no cooldown. If you have a speed boost such as sprint burst active,the affect stays active so you cannot use it to have a longer speed boost. .flashlights now have a burnout system. This happens when the survivor using the flashlight successfully blinds the k
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  • How can the balance of a game that costs money be so bad? The survival rate of the survivors is so high that the game is over in less than 5 minutes. The time it takes for the killer to find the survivors and catch them is not proportional to the speed at which the survivors repair their phones, and now the survivors As long as it sticks to the generator like a leech and repairs it, you can go o
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  • Since we are cracking down on racism / "tools for hate crimes" with removing the "black face Bubba" masks, when are we (as a community) going to admit that "Hillbilly" is a pejorative targeted at white people, particularly ones from "The South" [dueling banjos intensify]? "The Hillbilly" is literally the equivalent of making a Mexican / Cuban killer and calling him / her "The Wetback" or if we r
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  • the only thing that was making a litle bit of punishment for making a bad game was the depip, now nobody cares about nothing, the game dont have nothing to lose, so borning in my opinion
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  • Could it be possible to have some kind of unlockable items added so that killers can customize their basements? I don't mean anything crazy, maybe some little details that go with each killer's lore (a bucket with body parts for the Trapper, some axes hanging there for the Huntress, etc). The idea would be these items can only be unlocked after X number of sacrifices (yes, similar mechanics to w
    1 comments 11 views last activity
  • As you all know, Quentin has always been a low tier survivor, just like Freddy. But Freddy got a rework for some time now, and he's mostly good. While I was talking with a friend about the lore of the game and the perks and itens description I saw this in the description of Pharmacy "Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith. And I had
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  • This just popped into my head and won't go away until I post it. I found it somewhat amusing. The perk makes it so Survivors see, and are blocked by, the exit-gate-spikes if they spawn in. Upon spawning in, they only block the Survivors for 2/3/4 Seconds. The spikes have to be spawned by the Killer being near the exit, as per normal for the graphics. So if the Killer is not near the exit;
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  • If all 4 survivors are alive when the 5th gen is completed it should be the Killer that has to open the gates before they get hooked.
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  • I think most can agree we tire of the current meta, as it's oppressive and been around so long that it's stale. But just buffing underused perks isn't enough to dethrone these perks and bring them back down in line with the others. So I thought of a few simple changes that could help make these perks a little more balanced to where they're not must have perks, but are instead more of playstyle or
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  • Reason: the Clown After his Rework is still seen as a one of the Weakest Killer,that is mostly do to the fact that his Speed Bottle serves very little uses in most loops. Purpose:T he point of this Rework is to make him better & while still making him feel like The Clown.In this Rework he will become a very unique killer. Feedback Appreciated The Rework The Clown has 4 Special
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  • Devs, I can make 6k iridescent shards in one week(maybe 2), and thats all you can give after 3 years since Leatherface release for removing his masks? Some people maybe worked so hard to get those masks. Not to mention, not many are playing origin survs in order to get those masks.I think you can compensate with even more shards in my opinion.
    8 comments 181 views last activity
  • Hey, I know what many will try to write now, but I won't go into it. This ability is 90% abused in critical situations to gain distance, giving the survivor too much of an advantage to be used. Give him an automatic protection ability like Mettle of man and rework him from active to passive and the problem would be solved. I'm just annoyed with this perk now.
    2 comments 51 views last activity
  • The premise of this idea is that Killers that lack mobility can sometimes get screwed by maps size, and also that I hate how as soon as a Survivor sees a Killer, as long as they're a "standard" non stealthy Killer, you for the most part always know from which direction they're coming from. So, to resolve that, I'd like to make a suggestion for The Tunnels , entryways on the outskirts of the map
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  • Please add the black hood (with the hook) or the gargoyle king as a killer and have Betty and Archie as survivors or just any riverdale related dlc
    3 comments 171 views last activity
  • Can we talk about how there’s some spots where survivors can go on a couple maps where the killer can not hook them without iron grasp? I was playing ghost face on RPD last night and I was doing really well. 2 people dead at 5 gens, and of the other 2 people, 1 was hooked twice and the other was hooked once. Well, i think after realizing they couldn’t win, the last 2 people were hiding from me f
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  • Currently, deep wound just makes it so you have to sit still for a few seconds and mend. Not really spooky or dangerous since it doesn't tick down while running. What if we flipped that on it's head? While suffering from deep wound, deep wound will heal over time automatically but; Running slowly rewinds the automend (real slowly, so as to give time to escape and mend unless already low) H
    3 comments 71 views last activity
  • This could apply to almost any exhaustion perk really but DH was buffed in hit validation so people wouldn't be exhausted on the ground and a lot of people were upset about that but am I the only person who seems bothered being exhausted on ground with Lithe? I understand it's mostly skill-based but the amount of times I've been hit while mid-vault or even before the animation only to be exhaust
    3 comments 51 views last activity
  • For example, you are in a wounded state, but you are not in the field of view of other survivors and you do not always have a flashlight in your hands. Therefore, a third gesture is needed to attract attention with sound, farting is perfect for this.
    2 comments 41 views last activity
  • This item is in form of a simple bottle. It has a numer of charges and needs to be "channeled" (kinda like a map) to create a trail behind the survivor where fog thickens and changes colour. When the killer is inside this special fog their power is disabled and they can't use it until they leave the fog or the fog dissipates. Rarity would determine number of charges (so basically for how long yo
    2 comments 21 views last activity
  • I think Pig could really be improved with a simple buff: Change her terror radius to 24 meters. This way, with just Whispers, she could effectively use her stealth and it frees up a perk slot from having to use Monitor and Abuse to be able to do this. Sounds fair, right?
    19 comments 291 views last activity
  • HOW about killer that can eliminate first hook stage of survivor. Let me explain. There goes hook then the killer must find a ''small object'' nearby and if he finds one, survivor will immediately get the second stage of hook.
    2 comments 21 views last activity
  • I think most of the people who bother to post about this are probably the people who are mad, so I wanted to say: I'm happy about it. I don't think it should have been in the game, and I'm glad it's getting removed.
    Mod
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  • Can we get a practice gym to run around in while waiting in queue? I made an account for this, I hope this works.
    1 comments 51 views last activity
  • Hex: The Third Seal is a little bit of an oddball hex because permanent Blindness is ok against solo survivor players who might have average awareness, but becomes significantly weaker against stronger players with good gamesense and awareness and survivors in swfs. I think it could probably stand a buff, and the one that seems interesting is to make it essentially a Hex version of Fearmonger. F
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  • My idea is to change our favorite huntress perk from virgin hex to chad scourge hook to make it worth running a little bit more often. Nothing changes you just get a token after hooking a survivor on a scourge hook up to maximum 5 tokens.
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  • You know when you have that one dickhead spamming noise notifications, and you really want them to get sacrified, well they should be, as an incentive not to spam noise notifications, if a survivor spams them they lose a health state, if they continue to do so, they get transported to the nearest unoccupied hook
    3 comments 71 views last activity
  • it should have a cooldown on its invisibility of at least 20 seconds until it becomes invisible again, when it hits someone it only becomes invisible to run more and cancels the survivor's run when it takes a hit. or nerf your running speed while invisible
    5 comments 61 views last activity
  • I found this old thing in google yet I think it'll be a good idea. Alan Wake fits in this game
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  • When the killer is directly present. This should result in the person who did the unhook to be insta downed if the person who got unhooked is hit. Only exception is maybe during EGC. There is ZERO reason to unhook someone in this situation other than to be a griefing POS and I am tired of it.
    12 comments 141 views last activity
  • The new changes in the developer update are EXECELLENT, tons of perks buffed, and quality of life changes! Almost every change I think will be perfect, but there are some missed points, and some big ones, that should be addressed now or in the future: Premade groups have the ability, without auras, to tell at all times where they are around the map, using a clock like system, where they say "I
    4 comments 81 views last activity
  • As a killer I don't like the ability to camp someone. Although it's effective, no denying that, it's boring and can be a little too effective at times. I also feel it goes against the lore as the entity created the trials to relish in the fear and torment of the survivors, not watch as one gets killed instantly and the other 2-3 escape. So I had a few ideas and changes that could be implemented
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  • Unleash the aura reading potential -How far the killer is from a fallen survivor can be perceived by the intensity of the survivor's aura.if his aura is completely white, the killer isat a distance greater than 48 meters -Raising a fallen survivor reveals the killer's aura and exit gate to you are the survivor healed for 8/10/12 seconds -Using this perk guarantees 100% blood points in actions
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  • i feel chain hunt is really OP. especially when trying to solve the puzzle and the chains keep attaching to you. i think they shouldnt affect you while solving the puzzle.
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  • This is my first camping rant. Leatherface Huntress Trickster These killers can get camping kills just because they are not punished for holding M2 in the proximity of a hook. However, I have a big issue with Leatherface where you can't save a survivor if they are hooked. Others doing generators and escaping just isn't enough since the game must suck for that one survivor who just wanted
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  • I really don't know what the solution to this is but this is really a problem. He can easily down both people through borrowed time if he has enough daggers, and there's really nothing you can do to fake him out because daggers have no recovery and don't even require him to be near the hook.
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