Hex: The Third Seal - add Exhaustion?

Hex: The Third Seal is a little bit of an oddball hex because permanent Blindness is ok against solo survivor players who might have average awareness, but becomes significantly weaker against stronger players with good gamesense and awareness and survivors in swfs. I think it could probably stand a buff, and the one that seems interesting is to make it essentially a Hex version of Fearmonger.

For reference, Fearmonger makes survivors Blind and Exhausted while working on gens. If Hex: The Third Seal inflicted Blindness and Exhaustion, then, it would be a more powerful version of Fearmonger but with the weakness of being a Hex that can be destroyed.

The nice thing is giving it Exhaustion targets the high end players that Third Seal is weak against, since veteran survivors typically run Dead Hard or a similar Exhaustion perk just in case they need it on the fly in a chase. So while the Blindness doesn't impact them as much, this Exhaustion would have a noticeable effect and make the Hex more of a threat.


My gut sense is that since Fearmonger isn't generally considered overpowered, a "permanent" version that is a Hex which can be destroyed probably isn't overpowered either. But that's just my impression. 🤷‍♂️ If you think I'm underestimating how good Third Seal is currently, or the risk that it would be overpowered by adding Exhaustion, feel free to let me know. Thanks!

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