PNgamer
PNgamer
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if this is going live R.I.P camping
https://clips.twitch.tv/CleanVivaciousChicken4Head-3cd5D7yLXGAVKVBpyou only need 2 people :) pooooor bubba^^
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So before I close my eyes and go into the land of dreams
https://twitter.com/i/status/1557090529040408576Good night
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123494#Comment_3123494
Let me remind you, you created an entire thread telling people to "accept" Camping and Tunneling in it's current form. You have a problem with people suggesting other ideas to bring the game more current to 2022, because you seem to be stuck on "It's been this way since 2016", when in fact many things that were, no longer are.
Ever heard of the phrase "If it walks like a duck, quacks like a duck, then it's a duck?"
I am not portraying you as anything, but if you are telling me that you don't camp and tunnel all while you are telling people to just accept as if it's enough proof to prove you aren't doing it. Then sorry to say but that makes you sus in my book.
You have not in the least understood anything of what I want to say with my contribution here. I made this post primarily because i keep reading from various users that camping and tunneling should be removed. (Because the players involved probably don't like it, what else) Many are not even aware that it is part of the game, what is there not to understand? Is it that difficult?
I don't have a problem with people making suggestions, on the contrary, I even said myself that BHVR will certainly create many ways to limit or make camping and tunneling less effective and that's a good thing!
But, I can also tell you from my own experience that I know many players who like to tunnel and camp from time to time because it's fun and because the game allows it. As a killer, I need to be able to make my own decisions because I'm playing killer, not butler for survivors.
I would like to say more, but not now because I have to work tomorrow.
Have a nice evening. Here in Germany it is already late
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@Raccoon said:
This topic has become an amusing read, at least :)
itΒ΄s interesting π
https://giphy.com/gifs/wwe-popcorn-big-e-gif-3xkNUy3Vh8QbPmJZjK -
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123474#Comment_3123474
Buddy, I am not portraying you as anything. I think you have done a good enough job to portray yourself as you want to be perceived as.
I simply have no reason to believe that someone who cares this much about Camping and Tunneling wouldn't already be doing it themselves.
"As for the people who like to camp and tunnel that aren't in the "new" category. Which you seem to be in... What about them? They are the ones who make those experiences unfun."
Thats not true. You portray me as a camper and a tunneler and I won't let that sit with me. Sry
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123456#Comment_3123456
So you think new people actually LIKE to camp and tunnel? Did it ever occur to you that maybe they are just new and they don't know any better? Like all of us were at some point?
As for the people who like to camp and tunnel that aren't in the "new" category. Which you seem to be in... What about them? They are the ones who make those experiences unfun.
I have over 7500 hours of DBD experience and I can tell you that I am not a constant tunneler or camper as you portray me here. But I can assure you that camping or tunneling someone to death is fun sometimes and you can limit that but you should not remove it from the game.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123421#Comment_3123421
There is a reason why game developers adjust and change their games. They want the players to have the best intended experience possible, and usually it is a positive experience. DBD is no exception.
I will reiterate... if they changed Camping and Tunneling in a way where it almost didn't exist WHILE improving other parts of killer which DO feel much more rewarding (chasing, mind-gaming), more map control via mobility or otherwise, more use of the environment to create more interesting interactions with survivors... etc All of that alone trumps any camping and tunneling you seem to be attached to.
You are wanting to keep the old stuff... old. While many of us that also play killer want the old stuff new and improved.
That's all true and also belongs in the LIMIT section, which I think is absolutely fine.
But you also forget that there are many players who like to tunnel and camp. What about them? They like that style of play (especially newbies). That should be taken into account
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@threeQuinn said:
"can't"
They can remove the grabbing while unhooking, make bubba unable to down more than 1 survivor during a chainsaw sweep, make the new perk that stops the struggle bar basekit (or some version of it), they can make it so that the struggle bar is paused for a few seconds when the killer hits the survivor on the hook. They can do many things.
yes, they can and that comes under the heading "LIMIT", which I also think is good !
But they should not abolish camping, that's all I want to say.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123406#Comment_3123406
Yeah because they could improve other parts about killer. Like giving everyone some type of mobility ability. Improving specific killers who need it, rather than giving universal buffs that only make killers who dont need it stronger... etc etc.
Currently I am willing to bet that because of Camping/Tunneling they aren't able to buff killers in some way.
Unlike you, I think change is good, when it is balanced, that is.
Sorry, but I need to be able to make my own decisions in the game as a killer. It doesn't matter what play style (2016 or 2022) I follow
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3123377#Comment_3123377
So I am guessing you would have felt the same way back when they added Exhaustion to perks right? Why did we need exhaustion it's been that way since release? π
Good, then you know that telling people to just "accept" something isn't going to fly. They also would like to have fun playing the game they paid for.
As for "removing" it depends on what that means. If it means it is going to make it impossible for killers to camp but not lose the pressure they have via other means. Then yes removing it sounds much healthier.
The problem is you aren't even trying to be non-biased and it is showing by the simple fact that you want to keep an old unhealthy playstyle in a game that is nowhere near being where it was in 2016. This is 2022, the game needs to represent that, not 2016.
Oh, and you think if BHVR does away with camping and tunneling it will get better ? π€£
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@Johnny_XMan said:
If I choose to tunnel or camp a survivor as a killer, that is my own decision for which BHVR is not responsible. Tunneling and camping are parts of the game, it's as simple as that.
Um, what did I just read? LOL
Who are we to blame but BHVR for holding your hand? I get it, you get to access a broken part of the game that hasn't been touched since the face-camping era. The game is on a different level now, and yes it should be dealt with.
If that means it needs to be removed or disincentived, that isn't up to you. It is up to them and their decision-making. You are not the arbitrator.
It's been part of the game since 2016, what's not to understand? Is it that difficult?
I am certainly not an arbitrator and If BHVR wants to change something they will, I am not worried.
Restrict and make less effective ? yes
remove completely ? No
The player should make their own decisions in the game and if they have the option then they have the right to use it. (camp, tunnel: Whether the strategy is effective or useful is an open question and remains to be seen.)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3123328#Comment_3123328
No, it's not good that facecamping is a thing.
I'm not even going to continue to respond. You're either so biased that I couldn't change your mind or you're trolling.
I am neither unbiased nor do I troll. I'm just stating my opinion, and if you don't like it, it's not my fault.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3123293#Comment_3123293
Tunneling, you could make a case for.
BHVR clearly wants Survivor to be able to be unhooked, otherwise they wouldn't have removed actual facecamping. Some Killers can still make it impossible to unhook the Survivor, ergo, we can infer from their past actions that this is not ideal.
BHVR has not abolished facecamping. They just created a way to unhook the survivor from different positions, and that's perfectly fine. I can still facecamp someone as a killer if I feel like it, and that option shouldn't be taken away. It's limited (which is good), but it's still there (which is also good).
Result? Both sides are satisfied
Problem? The survivors complain about it because it's not fun for them to be camped on the hook ( or tunneled ). It's only fun when the survivors are having fun, right? But if the killer has fun, then the screaming is big...
This is very simple and will never change ( Hi i play both sides 70% Survivor atm ποΈ)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3123258#Comment_3123258
Actually, it occurred to me in 2018, about a month after I first played the game.
Camping and tunneling were already part of the game since release.
As I said, like to limit, not remove
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3123243#Comment_3123243
That made even less sense than the first post.
My dude, you have trouble connecting thoughts in a way that makes any sense. Following your flow in logic is like following an olympic mental gymnastics competition.
ok and the earth is a disk
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3123234#Comment_3123234
Why not?
If we make it so that Killers don't have situations where tunneling someone out or camping them is the best play, why shouldn't we remove it?
Buff Killers so that tunneling/camping isn't needed and then remove it. Idealistic? Probably. Unrealistic? Absolutely.
I simply do not think that allowing one player to completely deny another the ability to enjoy and play the game is good design.
You notice this opinion now in 2022 ?
although Dead By Daylight has already been on the market since 2016....
Sorry, but I do not understand this attitude
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@Dead_Harder said:
''that would be too much of an intrusion into the killer's game.''
This means nothing. Its just buzzwords.
buzzwords...aha. Are you sure about this ? π€£
What do you want to do? Completely immunize a survivor after a hook ?
No killer will go along with that and accept
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@Pulsar said:
Okay, it's still anti-fun and we should try to limit it as much as possible.
I figure if we make it so that Killers do not need to camp or tunnel, we can then remove their ability to.
I just don't think a player should have the ability to completely prevent another user from playing the game. That's dumb.
limit ? yes
take ability ? no
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@TheArbiter said:
According to the ptb patch notes, in a match if the killers ping goes over 100ms a yellow or red bar appears over the survivor portraits. We can finally know if an unfair hit at pallets or windows was because of ping.
well, an unfair hit or not....( what do you get out of knowing? nothing ) it brings nothing. This feature is a just a gimmick in my opinion. I mean what do you want to do if the killer has a 150+ ping ? DC ? have fun with it
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@kizuati said:
It looks so good,BHVR c'mon
No
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@UnknownKiller said:
Might make trickster good killer if basekit.
I play addonless and I can confirm is a crap without it.
Also main trickster always play with it.
This is not correct and I recommend this link: https://forum.deadbydaylight.com/en/discussion/270849/a-trickster-guide-by-a-trickster-one-trick#latest
Greetings
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// Added: Nea Karlsson & Jeff Johansen
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hiho
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@DBD78 said:
Yeah yeah I know it was OP, and this is not a "bring back old DH" thread at all. But you could do some crazy DH plays, and it felt fun to do. Now all other exhaustion perks are pretty boring gameplay. Press a button you run fast, vault and run fast, get hit and run fast longer, land on your feet and be fast..fun? Not really.
So my point here is we need more perks that is fun to use as survivor, that stands out like DH did and creates some variation in gameplay, without being OP. I hope devs can be a little creative and give us somthing fun that could stay as it is.
Fun there, fun there....boring.... boring.... boring...... I would love to read something different on these topics. Something like what happened with the DH Perk must never happen to the developers again, as the health of the game has suffered greatly in recent years.
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@Evil_one said:
https://forum.deadbydaylight.com/en/discussion/338783/r-i-p-thanataphobia
Just stop complaining and adept it! OMG
are you ok ?
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@david_king said:
https://forum.deadbydaylight.com/en/discussion/comment/3111661#Comment_3111661
Thank you so much for the response <3 I was worried it was intentional
yep hold it, that will be fixed
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@Little_Kitten said:
Hag: I thought for a second that was an official reworked visual. The quality is simply amazing π
Billy: the quality of the texture and detail is incredible; it's just a lot of fun that the person is smaller than Billy, so it makes a tiny baby Billy, it's adorable π€
Meg: will you mary me? π
Clown: same as Billy: the details are incredible, and the "skinny" side of the person makes everything super cute π
Nea: incredible, superb, the eyes disturb me, even if I seem to remember that Nea does not have dark eyes π
Oni: aaaaaaaaaaaah, the Oni has finally decided to go on a little diet π€£
Trickster: uh... are we talking about this legendary cosplay? I literally HEARD this picture the resemblance is so obscene π²
if you meg, i will π
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@Nirgendwohin said:
Epic Store players are also shown as console players (crossplayers)
yep
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@MrJack20252 said:
honestly with now 100 prestiges i would like to see even new legacy skins for new survivors for the ones willing to prestige to 100 their beloved character. no sense in prestiging without a reward now (past P6).
It's true that it doesn't make sense to go higher than P9, I agree, but as for the rest, I don't think it will happen.
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@Pepsidot said:
I don't agree with bringing them back, but BHVR should do the right thing and refund lost legacy skins to players that lost them.
The easiest compromise by far is this: Give players that lost their legacy ONE set of legacy skins back to one character of their choosing. So if you got P1/P2/P3 achievement before the deadline, you get to choose L1/L2/L3 on one character.
The devs can do this by:
- First, checking whether a player has prestiged before the 24th Nov 2016 deadline by looking at their steam P1/P2/P3 achievements. If they haven't, reject their application.
- Second, check their database to see if the player currently has any legacy skins. If they do, reject their application.
- Ask the user which one of the originally applicable characters they want their L1/L2/L3 on.
Done.
I think the easiest way is the example I described. When I spoke to Stefan Horvath from BHVR a long time ago, he told me: "Never say never" and that still gives me hope.
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@ShinobuSK said:
50% of my games is nurse currently. So if it was any other killer I would be suspicious, this is just expectation come true
I'm not so sure about that, because that's the second time it's happened today.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3106659#Comment_3106659
You're making the steam code cosmetic argument. Won't work here.
Most of those account are more than likely hacked with all cosmetics unlocked, even paid ones. Should BHVR unlock all cosmetics for free? Not everyone can afford them. Just like not everyone could grind the requirements back then.
Of course BHVR should not unlock all cosmetics for free. That's why I gave an example above and as for the accounts, of course they are hacked, there is no other way. Unfortunately, there are people out there who spend money on them. For whatever reason.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3104254#Comment_3104254
I've seen something suggested that would be better imo, we get these effects that cover the body and can be used with any skin, kinda like nemesis's contamination
Delete legacy, add this
It's not that simple. One of the main reasons I wrote this post is that I lost Legacy because of the bug and there is a lot of RMT (Real Money Trading) at the moemend with Legacy outfits.
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@Piruluk said:
DbD has a really big casual playerbase, since the recent changes this part of the playerbase struggling with playing the survivor role.
For a casual, if he doesn't have fun, the solution is to DC. In their mind if the game isn't fun to play, its better to move on next.
This will be a short term problem only, most of them will either switch to play killer or they will turn to cheating to have fun again.
Bigger and longer penalty is undesirable because that could mean playerbase loss in the future.
I expect DC numbers going down, however will have shortage of survivors and those who stay will resort to cheating(already happening both from what I have seen on streams)
There's absolutely no reason for DC'N in a game, because you're only hurting yourself and other players. If someone doesn't like it, let them play something else. Very simple
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That's a good thing, too, because otherwise DS would be more meta again, and the developers don't want that.
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@Mr_K said:
Hackers have found out how to increase movement speed so we should just increase base movement.
Just because cheaters can unlock every cosmetic doesn't mean we should unlock every cosmetic.
Stop cheaping Legacy and don't say its just skins. If it was just a skin you wouldn't care so much about not having it.
The only people who should get legacy today are those who lost it due to BHVR's incompetence with their save system.
With all due respect, but it can't be that traders who trade with real money, are making money with legacy outfits at the moment. There are enough sites on the internet where this is happening right now.
I find it sad
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@egg_ said:
Considering how they handle any feedback and how slow they are, enjoy getting ignored
Just so I understand this correctly. Does that mean they could (e.g., in the form of my example) but they don't want to?
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@Iron_Cutlass said:
A majority of offerings that are disabled/cannot be used are done because BHVR wants to control certain aspects of the game, one of the hugest examples I can think about is the Moonlight offerings, since they affect the lighting of the map and BHVR wants to directly control that aspect of the game.
I know that. It's more about the map offerings
@Mooks said:
They did say that Mori offerings will likely get another effect/use. Though I guess they also said those with P3 before the latest update would get a different icon in end-game screen soβ¦
we really donβt know what they are gonna do with the Mori offerings until the changes hit PTB/live
A different effect for the Moris? Well, that sounds interesting and would be exciting
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@Omans said:
Solo queue was already the weakest player base before this patch.
This patch objectively made solo queue weaker.
People saying solo queue is fine are lying.
End of story.
Facts don't lie, so stop spreading such nonsense
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3099615#Comment_3099615
Why do solo q players need to "get used" to changes and killers can just whine for more nerfs?
Arent you the killer main who made a thread saying you are a solo q player but then said you only play survivor 30% of the time?
No, I'm not. I am the one who plays 70% killer before the patch and now 70% survivor after the patch with 7500 hours and only solo Q
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@Mandy said:
This last mid chapter patch was a big one, there were a lot of changes made including base changes. We are very well aware that it is going to take time for this to settle down and it's something that we are continually monitoring and if we see the need to make changes to things further down the line - that's something we will do.
However, we're not making knee jerk reactions here - if we do see things that we know are going to be an issue of high importance we will of course make changes in the planned Hotfixes, there might also be further changes made down the line depending on how things play out once players have had time to adjust to a lot of the recent changes.
Dead by Daylight is a Live game, it's continually evolving and changes made based on this. The plan of this update was to increase kill rates as those were lower than we would like. It will take some time to fully see the extent of the changes made, players adapt etc. This update and the after effects of this update is definitely something we are monitoring closely.
Thank you very much.
That is exactly the kind of response we would like to see. I think it's an impertinence of the thread creator to call this patch a disaster, and it can't stand like that. With all due respect, but all the Solo Q critics ( Fun Fact: and that is the majority !! ) can spam the forum all they want or cry about it.
They will have to get used to the changes and calm down. If not, well then tough luck. If changes need to be made, it will happen, but many just don't understand or don't want to understand.
This is very simple βοΈ
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@Anara said:
First of all, thank you devs for buffing SoloQ.
BT basekit is a great change for the game. And it help a looooot against tunneling killers in soloQ.
Off the record rework is amazing, I was always worried in soloQ "Does he have BT ??" "Will he takes a protection hit for me ???" Now I just use OTR and however my team mates are playing in soloQ I cant be tunneled. If the killer go for me and try to tunnel, good luck for catching me and killer will lost 3 gens in a chase lol
Nerfing gen regression perks help a looooot too in soloQ. Ruin/Undying is over and it should make every soloQ player happy.
Tunneling is over, gen regression is over, there is still one thing : camping.
Dead by Daylight has never been this healthy.
Thank you very much devs.
Hello @Anara Absolutely right, and I enjoy the Solo Q as well. It's a lot of fun. Of course there are a few psychopaths now and then, but that doesn't matter and is part of it and normal. One more thing to all the critics here who complain about Solo Q and spam the forum with it.
You will eventually get used to all the changes, no matter how often you complain or cry.
Kind regards
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@Laluzi said:
I'm pretty sure they'll disable moris given what they did to the map offerings. Which is sad. I loved seeing those rare old offerings. It only happened once in a blue moon, but it was always so cool to see, and I was hoping to toss out some ebonies in the distant DBD future.
You can't change it anyway. So what the heck. We'll just have to make do. But I'm going to start using up moris and stop investing.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/3091963#Comment_3091963
People dont dc or kill themselves on hook for no reason.
The survivors who do that to manipulate the kill rates should just play something else
So easy is that βοΈ
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@Grigerbest said:
Reverting changes is not gonna help.
They have to buff soloq with more communication tools.
Soloq should be almost the same as SWF.
woooot Solo @ almost the same as SWF ?. Sorry but you lost complete your mind.....
that would be too much of a good thing
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@ScottJund said:
I don't think its really that black and white. There is a reasonable point in some matches where its clear you physically cannot win, and so its fine to just stop bothering. However, some people draw that line in the sand way too early.
Many players are currently too focused on killing and escaping. So I would suggest focusing not only on winning, but on having fun.
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@AshInTheTallGrass said:
https://youtube.com/shorts/I_Ey33P-Gh8?feature=share
Bravo, sir!
And he and Kate afterwards was just lol π
thank you so much for this. Now devs can see whats going on at the momend^^. Love this killer play
@Yords said:
bastard had it coming
absolutely
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@Tostapane said:
Not joking, I see everywhere survivors that are throwing the game on purpose as "protest" regarding the buffs that killer got... It's a SHAME.
in the beginning I already saw a couple of posts regarding this issue and I was thinking that the people that were writing those things were overexxagerating, but then I tried to do a couple of matches and I saw people LITERALLY CHASING me for wanting to be sacrificed. I even asked to a friend of mine to do some matches as killer and to stream them in order to see if I was just unlucky to find those kind of people, but the results were the same: people that let themselves die on the hook, people that kept staying idle and tbagging when the killer was looking at them, heck, even a couple of "sandbaggers"
Yes, that's right. There are some survivors who let themselves die on purpose or put their own buddies in the sand and so on, all just to protest. But the developers aren't stupid, they realize that already.
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@Slingshot47 said:
The way I see it, if I'm going to go down, I'm going to waste as much of the killer's time as reasonably possible. What's important is to have someone always doing gens so that progress is always being made and the killer's time spent in chases is made valuable. The teams I see fall apart the fastest are those where everyone throws themselves at the hooks trying to rescue one another, giving the killer free injuries, downs, and hooks without any progress being made.
Bottom line: literally anything is better than giving up. Any time spent by the killer is time a gen can go off or survivors can heal. If you give up, all you will do is condemn the rest of your team and even possibly buff the killer further depending on their perks.
exacly

