Feedback and Suggestions

Our team will be happy to read these!
  • I noticed how the new map has bushes and branches that interact weirdly with bubba's chainsaw, billy's one and with blight's bounces. Basically it's like you can walk throught them but if you use your power you collide, this makes it hard to use said powers on that map at least for me as survivors can run through an object that the killer revving his chainsaw (or rushing via blight) can't follo
    1 comments 51 views last activity
  • First off I would like to get something straight if you are new to dbd and you need some time to get on your feet I understand. But if you are experienced and know how to play effectively then NOED is scummy to use. That being said let me say my reasoning as to why it’s unfair, number 1 it’s hidden the entire game, there is no way to know it’s coming except for to guess. (Don’t say “ just do bone
    98 comments 1,361 views last activity
  • https://youtu.be/vSc5frCGA6E Often when I teleported, as shown in this video from the PTB, I spawned in some corridor or room right next to the room that survivor was in. On RPD this could mean, that I need to go a very long way to get to the survivor. I don't know the map very well since I never played RE, but I think it can be very frustration if it happens multiple times
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  • I love the distortion buff, however I feel we could do a bit better. I would love for distortion to start you with 1-2 tokens but also have an in game feature to accumulate more tokens. Also, I feel I speak for everyone when I say the hiding of scratch marks with the perk is a bit unnecessary. I really love the idea of this perk. So many people run aura reading perks and I'd really love to be ab
    5 comments 41 views last activity
  • They should be the same height as Victor's. Pig Ghost Face Victor
    2 comments 71 views last activity
  • Evolving Perks act similarly to token perks, but the idea is that the perk begins with one effect and gains an additional effect after a criteria is reached. These perks can evolve as many times as is balanced, which can create perks that hit stages throughout the match. This differs from token perks which usually progressively get stronger under conditions, but usually do not gain additional e
    6 comments 101 views last activity
  • Valve & BHVR has not bad relationship, we know this because of L4D cosmetics and Bill. And Bill is only licenced character has tome. So maybe Half-Life can be possible too. I don't know which killer would come from this license, maybe G-Man? But Gordon is 100% survivor and he is one of the legendary characters from video games. Would you like have Gordon as survivor?
    5 comments 121 views last activity
  • Survivors and killers already have access to their average kills as killer and average escapes as survivor. Just give us the data we already are writing down. Here is stuff that players have available to them by just writing the info down. Just give it to us in game so we can be a bit lazy. Average kills as killer Average escapes as Survivor Average DCs Average gens done This is all stu
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    1 comments 41 views last activity
  • Opinion: Pig is screwed over so hard by pre-dropping pallets that almost none of her ambush-based add-ons can compensate. The only possible exception I think is Amanda's Letter (which got buffed again to give her two RBTs instead of only one). As far as Combat Straps, I don't think crouching and sneaking up to a gen is worth the time loss more than once (even with M&A and Whispers).
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  • When someone talks about premonition the first thing that comes up on your mind is the worse version of spine chill. What premonition does right now is basically you get an auditory warning when you are looking in the direction of the Killer in a 45° cone within a range of 36 metres with a 60/45/30 second cooldown. So my idea of reworking it is: Whenever the killer gains the undetectable statu
    12 comments 141 views last activity
  • Why do we even have that weird whispers effect on survivors while using the perk? Instead of helping killers find survivors easier it does the total opposite and helps survivors detect Stealth/Undetectable killers faster. This just makes it practically useless on Ghostface and the sound effect doesn't make sense on killers with normal terror radius.
    3 comments 41 views last activity
  • There is this thing in StarCraft 2 where you can change the background of the lobby to like the evolution chamber or something, and I thought it would be cool in DBD to have the ability to change the background to something like the all kill chapter, or anything other than the current eye-blinding one we have right now, It'd also be cool to change the soundtrack to something else.
    2 comments 241 views last activity
  • This bug has been around for a long time and I'm not sure why nobody is talking about it; whenever Nemesis uses his power and his whip hits the ground the SFX of it hitting the ground can be heard everywhere on the map. This can not only by obnoxious because you constantly hear it (it also sounds similar to his footsteps so that's even better) but it's also an audio cue for survivors (although I'
    2 comments 51 views last activity
  • You Start the Trial with 3 Stacks. - each time you Hit a Survivor you gain 2 Stacks up to a Maximum of 10 Stacks. - each time to Fast Vault a Pallet or Window while in Frenzy, you lose 1 Stack. - You do not lose the Ability to Fast Vault Windows or Pallets with no more remaining Stacks. - In addition, each Stack grants a Small Buff to the Legion while in Frenzy. - 3 Stacks: +15% Feral Frenz
    2 comments 61 views last activity
  • Okay, so I just wanted to make this to come back to it at a later date. Many people have done their own "Wishlist"-patches and I want to add mine too, maybe somebody will read it, maybe I can come back to it within a few month and laugh at my misable past selfs ideas and how terrible they were... Technical changes Adding a button in the settings to turn off the pre-game and the end-game ch
    0 comments 11 views last activity
  • As a long-time solo survivor, I would like to see Status Icons effected by Status Effects. For example: Survivors in Madness Tier 3 send and receive unreliable Status Icons Survivors effected by the Blindness Status Effect do not receive other survivors Status Icons Incapacitated Survivors & Survivors in the Dream World do not send Status Icons Mangled Survivors send Status Icons on
    0 comments 11 views last activity
  • There is the thing that in my opinion need to be fixed. When killer tries to hook survivor, and another survivor starting break the hook at the same time - the killer just becoming dummy. The animation of hanging is started, killer can't stop it, can't strike or drop survivor, but hanging progress bar just don't going. At the same time survivor can still wiggle and can fully escape the grasp du
    0 comments 11 views last activity
  • Rather than all boons having to balanced around a 24m range, make it so boons have a variable range, but if you run multiple boons all your boons will be upgraded to the range of your highest range boon. So for example the weaker boons like exponential can have a bigger range of 28 meters, shadowstep can stay like it is at 24 and CoH can have it's range reduced to like 16. This makes it so boo
    0 comments 11 views last activity
  • Dead Hard is a perk that rewards bad plays by allowing an injured survivor an immense strategic advantage in avoiding a hit that would've otherwise put them in the dying state after they have lost the chase; Or it buys them that one little boost to reach a pallet and tack on an excess amount to a chase that the killer had already won. It's just a spit in the eye. My idea is simple: Make the surv
    3 comments 271 views last activity
  • HI I would like to give feedback on Dead By Daylight on the switch playing it in handheld mode you as the player are playing online wirelessly so the connections usually become higher than when wired. so the skill checks become a bit harder to hit due to higher ping. I would LOVE to see an improvement of this issue on the SWITCH version of DBD in future as I love playing it on Nintendo switch in
    0 comments 41 views last activity
  • I think survivors should have a better advantage like with defending themselves with weapons or running fast like the killers or when they drop a plank or jump over and the killer hits and we still get hurt once we make it. Another thing with the perk you can take yourself off the hook it should atleast work once every new match. Also at night the game takes forever to load
    4 comments 31 views last activity
  • Boil Over is a weak Kate's Perk. It must be buffed. Many people have suggested making wiggling speed higher, but I want to offer something else without departing from its original idea. Boil Over You are a battler and do everything to escape a foe's grasp. If the Killer carries you, his movement speed decreases by 10% . Your Struggle Effects on the Killer are increased by 60/80/100% . You
    25 comments 521 views last activity
  • We now have 2 killers with dialogue in a currently spoken language (and dialogue that plays throughout the match) and I love it. I hope from now on, especially with the option to use subtitles, we see more of this.
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  • Seeing as The Legion got a nice Quality of Life buff for Stab Wound Study making the combo more consistent, I thought I'd make my own version of a Legion Addon-Pass that focuses on changes to the base kit power as well as dealing with their non-existent 1v1 potential. Power Changes : * Feral Frenzy Duration have been decreased down to 8 seconds (Previously 10 seconds). * Feral F
    1 comments 101 views last activity
  • I'm celebrating the comeback from pinhead but I think he need some changes. As Killer It shouldn't be possible to grab the box from the ground. That would prevent from getting chainhunts too soon and to often. The possessed chain should be slightly buffed, that targeted survivor can't wiggle free so fast.
    10 comments 161 views last activity
  • As it should be obvious some killers are a lot stronger then others and some a lot weaker then others Characters like Ghostface I feel like aren't strong enough for their skills like when He finishes his Stalk I think he should have a speed boost so the instakill should be able to be used better much like Michael but Michaels stalk can't be broken and he has a few more differences to make them di
    0 comments 11 views last activity
  • If you aren't aware, people can run up to the top of the catwalks on the library, deliberately die there, and the killer can't hook them. This works without any perks depending on the hook spawns, but is even more of a concern with Boil Over being buffed. Putting a hook on the top level of the library could fix this issue once and for all. If bodyblocking is a concern, then putting a hook on the
    1 comments 51 views last activity
  • After the spirit nerf and stridor nerf iron will is a overkill against her. All it takes for a survivor is just stand still, leaving the spirit without any real counterplay other than guessing which is very unfun to play against.
    6 comments 41 views last activity
  • Some monthes ago game gave me 2 - 4 characters as i undetstood At least the first one that i saw were Plague and Jane, another ones that were taken of are Ace and Hag? i dont know if they a were one of the fitst ones or not, cause for some reason Ace was almost from when im started playing. Anyway, recently i started playing the game actively cause neww rift caught my attension I upgraded Jane
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    3 comments 61 views last activity
  • As the title says. It's unfair that four people can easily dictate what map they send themselves and the killer to. I think to make this more fair, they should make the map offerings for survivors only slightly increase the odds of being sent to a particular realm instead of how it is currently which is tremendously increase the odds. But killer I feel should stay tremendously increasing the odds
    0 comments 11 views last activity
  • The new changes to boil over mean that if the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus. This effect is absolutely useless if the killer knows you have this perk so it should be hidden. I haven't played the ptb so this might already be a thing though.
    3 comments 61 views last activity
  • After reading the developer updates, I couldn't help but think that removing the unlockable masks for The Cannibal was such a knee jerk response to the feedback regarding racism and how it was being portrayed. Removing the cosmetics entirely "cuz racist" is punishing the entire community, and not singling out those who actually went out of their way to be racist using said cosmetics. So here is
    2 comments 51 views last activity
  • Could we change the Distortion buff to gaining tokens if you stay in a locker for 10 seconds. 4 tokens isn't enough, especially when you consider you have Shadowstep.
    6 comments 41 views last activity
  • how in the hell are you going to solve the lament configuration when youre being harassed constantly during the chain hunt? can the mods clear this, because clearly you have not thought about this. and its clearly impossible for someonbe to become a meat shield for you (on solo queue) because the number of chains are targeted at ALL survivors at the same time. can you do something on this on th
    2 comments 51 views last activity
  • I'd like to bring up a SUGGESTION. Which is a separate "casual mode" where there is no penalties other than for CHEATING. We need a mode with Just enough to DE-STRESS before going to that 7am-5pm job that with just enough to calm their nerves for the day (maybe). Core game with no penalties. A "drop in mode" where survivors or killers drop in, and a match of generators randomly pop up and th
    0 comments 31 views last activity
  • This discussion has been merged .
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  • Please please please Behavior! Please put bot options into customs. Just take the ones in the training stuff, and add them to customs. The stuff is already in the game, just move it over! Mobile already has it, and has had it for quite a while. And everyone has been asking for it for console and PC for a while now. Just please add it for us already. We'd greatly appreciate it.
    2 comments 21 views last activity
  • Just some quick buffs (and a couple nerfs) to Twins that I want to share, that would require barely extra work or coding because the mechanics are already in place and just need tweaking: Tap the primary power button to unbind Victor in front of you. Press and hold the primary power button to simultaneously unbind and take control of Victor. Tap the secondary power button to swap between ch
    5 comments 31 views last activity
  • I won't talk about leatherface's masks being removed as well, cause I honestly am not wanting to talk about that but I am happy for those who got the mask removed due to the reason explained However I am mainly here about the changes, and how they all seemed very.....very random Blight got another add-on buff, which is nice seeing bad add-ons for killers being buffed, if it wasn't for the
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    9 comments 141 views last activity
  • No changes to dead hard. No changes to boons. No changes to any killer besides nerfs to add ons, or tiny buffs to add ons that don't bring them anywhere close to desirable to use. Solo survivor in general buffed "so that we can buff killers accordingly," alongside 0 killer buffs. Useless perks ever so slightly less useless. Oh boy, Furtive Chase doesn't lose tokens, now it can be equally wort
    12 comments 121 views last activity
  • I'm writing this here because there's every chance it could get lost in the general section, and I consider this something of high importance for the game's future health. So far this morning I've read that 4 prominent influencers for the game have decide they will (at least temporarily) leave the game, citing Elden Ring as a possible alternative. This is showing that they clearly feel unheard
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    2 comments 71 views last activity
  • This huge negative reaction to this update isn't even because the update itself is mediocre at best with many nonsensical changes and a couple good ones with some honeyed words that sound good about what might happen in the future but may not happen at all. cough early game changes cough mori hatch and key rework cough People are fed up because of how detached from the game you are. Pe
    0 comments 61 views last activity
  • (and I have a feeling it might be) Keep the obsession requirement gone and the strong effect the same, but make it a scourge hook perk, so it only works if you hook someone on scourge hook
    0 comments 31 views last activity
  • Perk Idea Survivor perk Feather Feet This perk activates on hard surfaces such as stone, tile, wood flooring, ect. What it does is make your footsteps completely silent. Depending on the level of the perk depends on how long it lasts. When it runs out fix gens then it will come back depending on the amount of time doing gens. This is one of those random perks that appear in all survivor bl
    8 comments 61 views last activity
  • Reducing your terror radius while in a chase is nearly pointless because chase music is heard over the sound of a terror radius while in chase. In addition to this, the change is incredibly small to begin with and only after a minimum of 4 hooks does it offer the benefit of a 16 meter terror radius reduction while in chase. To compare it to another related perk, Beast of Prey, Beast of Prey remov
    10 comments 201 views last activity
  • Yes. Another face-camping discussion. It's all you see on this forum right now, but screw it. I'll give my opinion on it as someone who's played about 500 hours, with most of that time on killer. And hopefully be as unbiased as possible. The main problem is like the title says, the most effective way to win a match (for both sides) involves staying outside DBDs "fun zone". The problem with face-
    8 comments 161 views last activity
  • Would it be unreasonable to put an instant 5-10% gen regression when kicking and maybe speed up passive regression? New killers probably don't realize how little it does to kick a gen. And it would give killers some reward for walking to a gen and kicking it. Maybe incentivize patrolling gens over tunneling? It would also solve the issue of a survivor just tapping a gen, because that would risk
    17 comments 231 views last activity
  • Hello, Lately I’ve been running into an issue where my rank frequently resets. I work my Burt off to get to bronze level 1 and when I reach the fourth pip to go to red rank 4 I’m instead reset into gray rank 4 and I lose my rewards for reaching that rank. When will this be fixed. If it matters I’m on ps4
    1 comments 31 views last activity
  • https://youtu.be/Pz7f_WPutq8?t=5220 This video that Mandy put under a recent thread, plus, for those who remember, what Mathieu Côte said in the interview on the YouTube channel of The King, where he agreed when they asked whether basement should be removed from the game, should tell us good news! https://forum.deadbydaylight.com/en/discussion/301095/this-bu
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    55 comments 3,461 views last activity
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