DeadByStreetlight
DeadByStreetlight
About
- Username
- DeadByStreetlight
- Joined
- Visits
- 42
- Last Active
Comments
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2768174#Comment_2768174
Like anything will happen to them anyway. Accounts are dirt cheap and people have made hundreds of accounts when dbd was free on epic games. Lets hope whatever they did to try and combat cheaters can be a semi fix to where they have a live system to detect "this person is moving faster than normal for x amount of time without x perks or medkit addon"
Detective Tapp for anticheat: "Freeze! This is DBD Police! You're moving over the limit!"
-
@Faen said:
https://forum.deadbydaylight.com/en/discussion/comment/2768501#Comment_2768501
I meant. That I have already written about it. You can look at my page
Ah ok I see, but important would be that the regression is only a limited time after you hooked someone. Then the killer can decide to camp the survivor or going for another gen. However the base regression should be higher at all, you're right.
Corrupt is a strong perk and is changing the game too much, I think.
-
Would like a robe with the mask underneath a wide cowl like in the tome.
-
I ran into a obvious cheater with 1000+ hours and the steam comments was full of hack accuses.
-
Charlotte as animal tamer and victor as little tiger would be funny, too.
Also see Charlotte as red riding hood and Victor as bad wolf. π
-
@Faen said:
https://forum.deadbydaylight.com/en/discussion/comment/2764662#Comment_2764662
You know. I agree with you. I think it will be better. I would even write about this article
That's nice to hear. I'm thinking more about a perk like pop which is better balanced as basekit and the clown can keep his perk.
What do you mean with writing about the article?
-
This was supposed to be a quote for @GiveMeBoops
Surge and pain resonance are not passive for me, because you need to actively down or hook someone. So they are all active. Yes, i guess this is a problem that active slowdowns can't be combined anymore.
If i think about perks like Pentimento I'm not sure how it would be viable.
Ok I guess I can scrap this idea. π
-
@GiveMeBoops said:
No, three reasons.
This would affect only killers. Unless you want to bring rule about 1 perk for whole team.
Some perks do multiple things, so it would be kinda impossible to sort this out.
Perks don't work same for each killer.
Yes, at begin it will only affect killers. Then the killer time need to be balanced with the survivor. Without balancing thiis wouldn't be fair maybe. But after all it would be a win with 2 different perk slots. Yes noed or whatever but its different. While the gen slowing only happens on 2 perkslots.
Can you give me examples which perks you mean? Thought about this, too
You can still switch some perks.
-
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2764621#Comment_2764621
Oh.... ok... then it is only an "exahustion" for slowdowns? Ok then it is not difficult to make but it is really a negative impact on the game or useless.
You still can run ruind, undying and corrupt, simply you cannot run anymore run, undying and pop.
And i don't understand why you should limit the slowdown for the killers since they desperately need it.
It is like taking away protections from tunneling and campint to survivors....
Or it is useless, or it make no sense or both.
I like the exhaustion system it works for survivor but not for killer. Survivor running however meta or non meta different perks.
The killers time is really short and every mistake hurts. Because that I can understand killer grabbing the last rope and raise their healthbar. Health are the 4 gens and the exit gate. But if all killer's have only 2 perkslots they could use other perks and the devs have a chance to balance the gen speed or whatever on those.
-
@fulltonon said:
4 gen slowdown isn't even broken, what's the point in reducing fun and freedom from killers for no reason?
Is it fun for you to run 4 perks that are aiming for the same?
It would give more freedom for creating new perks and more perk diversity.
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2764653#Comment_2764653
Sooo... you can only pick one of : BT, DS, unbreakable, and such?
Yeah definitely not a tunneling heaven...
I don't know it's a bit too much to think about survivor perk classes now. This thread is mainly about killer perk classes and the exhaustion perks was just an example.
-
Wouldn't it be better to give the killer a better gen regression as basekit?
Kicking a gen is to weak. iIf killers has something like pop for kicking a gen. A lot more would thinking about to leave the hook and use the limited time reward.
-
@SuzuKR said:
The problem isn't running 4 second chances or 4 slowdowns. The problem is how differently second chances affect weaker versus stronger killers on more or less survivor-sided maps, and that base regression is garbage.
For survivor could perk classes healthy, too. There would be a possibility to add a perk slot for Killer and Survivor for more perk diversity.
-
The most TTVs are nice and you can watch your replay for free.
-
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2763697#Comment_2763697
I don't think this is possible.
Now, just for the sake of the argument, which are the "classes" for killer perks?
I think they are something like this:
- Gen regression (Pop, Ruin, Jolt....)
- Survivor debuff (tana, haunted ground, huntress lullaby...)
- Killer buff (enduring, brutal strength, iron graps...)
- Chase (bamboozle, bloodhound, spirit fury...)
- Endgame (noed, bitter murmur, remember me...)
- General (Undying, corrupt intervention, hex:pentimento...)
The meta perks for gen control are very different from each other in order to never overlap, so theorically you can run ruin, undying and corrupt.
But this obviously is only just to talk, i don't think this idea can be done, it is a change TOO DRASTIC.
There are only 2 Gen slowing classes nothing else. you could only equip 2 gen slow perks: one passive and active.
Don't see any reason for other classes. The change is drastic but I think it would be better to balance around this.
-
@ActualPainedFrog said:
Imagine if they put Ruin and Undying in the same class for killer but survivors could have BT and DS, I could honestly see it happening.
Undying only affects the totems it's not generally a gen slowing perk.
-
@AngyKiller said:
No. Killers have 4 perks. Survivors have 16. Limiting perks hurts Killers 4x harder than Survivors.
Yes, that I'm aware off. Balance is not to give Killer and survivor the same tools.
We are getting in every chapter gen slowing perks. This is fine but this will lead into boring 4 slot gen slowing meta builds. There will be still meta builds but maybe more different if only 2 gen slowing perk slots can be filled.
I think this would encourage killers to play different perks and maybe it's helpful for BHVR to create new gen slow perks and balance them around 2 perk slots instead of 4.
-
Maybe they don't want to swing the nerf hammer and start with slighty changes. What I can't understand that they are not starting to prevent boons working on different map levels.
But I'm happy that they change something.
-
Well it's not always the reason but
Click, click, click I'm showing you my ...
Ignore them and go for the gens
-
I love Bill's "Why?" while carry him. π
But please no more lobby sounds like "What now?" π€
-
Could check every of this reasons.
-
Doctor -> Eat an apple (I don't know why but it works)
Ghostface -> Not accepting calls from strangers
Demogorgon -> Placing dog food somewhere and sneak to the exit
Ok realistically no one. π
-
To really answer that question we need to wait for a carmina tome.
I think the crows protect her in a cruel way. They are the manifested thoughts that she wanted to express and sort through painting. But the crows can only exist because Carmina gives them strength through her painting. The sad end is that she succumbs to the crows, since she actually only experiences suffering and therefore they are the only ones who seem to stick by her.
-
DS or a similar perk should be basekit for every survivor.
While killers could get a gen regressing perk for a limited time after hooking a survivor.
Then there could be more room for other perks.
-
Already wrote how to nerf it. The Goal should be to change the meta perk to a "nice to have" perk.
Boons shouldn't be infinite to set.
The heal speed should be lowered especially for solo heals. Also the speed shouldn't stack with other items or perks. To give perks like self care and sloppy butcher their power back.
Boons should only work on the map level, where it's placed.
And to give pentimento a reason, boon totems need a longer place time on hex totems.
-
@fibijean and the other user making the stream posts for us. π€
-
@Laluzi said:
Sometimes they're saying "noooo, don't pick me up", or protesting the down ala "that hit was bullshit" or "you tunneled me." Sometimes just they're mashing A and D early in preparation for wiggling.
I don't think it's BM. I've always thought it was cute.
Mostly it's the perperation and "Nooo don't pick me up" or "that not really worked well" when dieing in a pallet or running in a dead end. In that case the killer mostly shakes the head too. π
-
Sometimes I hear Michael but if there is really a Myers I don't hear anything.
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2742878#Comment_2742878
Sure, that sense of scary-movie blindness was the original intention, and they clung to that for a long time, but in practice it's led to this huge gameplay gap. You can't stop players from having this information without nuking one of the most popular features in the game. DBD has no way to regulate whether players are using Discord, or their phones, or currently exist in the same building. So solos will have anywhere from 0 to 3 players running for each unhook while SWFs always delegate one. SWFs know where partially completed gens or hex totems are when solos need to burn perk slots for that. SWFs can tell their teammates not to bother with a play or call out the killer's perks and location when they see them; solos can't.
More information is the way it has to be if we want a prayer of balancing this game, or else a chunk of survivors are going to be straight-up better than the rest of them.
Solos using perks like Bond to sandbag isn't an issue with too much information, it's an issue with bad players (or tome challenges), and that will persist regardless of how much or little info they have. In any case, the floated suggestions aren't giving aura perks, they're just telling you what your teammates are doing (so if 2 people are on a gen, one is hooked, and one is chased, you should probably get off your gen.) If you're afraid people will be mad at you for running around the map looking for chests or totems or stealthing instead of doing gens... do gens.
As for comms themselves, while staff have repeatedly told us they're not going to happen - I suspect the main reason behind that decision is moderation pressure. DBD has a hard enough time moderating postgame chat. Comms can't be automatically censored.
Don't see a balance problem between swf and soloQ. Even in a group or solo you're playing against the same killer. In a group you can be more playing comp. but this is not affecting other survivor groups. The only gap is if you're playing as killer vs a swf or solo. But even then your hex totem is gone in seconds if you're not playing a trap killer.
In soloQ it's enough information if someone got hooked or be chased. And if I want more infos I can use perks. The people are not mad at me but I'm watching sometimes streamer walking around and pointing on other survivors while they're not realizing that they are doing the same.
-
Can't have enough characters.
I'm trying out the new perks and look how I can use them.
It's nice that we got a new map with the last chapter and I hope we will get more maps and a replace for Hawkins.
-
It's nice that it's not final. I hope that this not going live.
There are already survivor trashtalking on stream about other survivors while themselves are just walking around or watching the killer.
In a horror movie the survivors have barely information what the other are doing. We already have a lot information perks which are abused to "hook" other teammates.
There are always people using this information in a wrong way and think if a survivor is not on a gen or being chased they need to find this one and look what they are doing.
-
I have completed it on pc. Maybe you need more trys because the bug, but it's possible.Nevermind, did this challenge on release maybe its impossible now.
-
Not my fastest match but my fastest down. It was my first or second game with Blight. I was running over the whole map (woahh) and downed a no mither survivor. She dced and I was so sorry for her.
-
@Gwinty said:
https://forum.deadbydaylight.com/en/discussion/comment/2735328#Comment_2735328
Problem is missing compensation. It is okay to nerf problematic add-ons but Clown got nothing in return and just another nerf to one of his few good add-ons. It is the same as with Deathslinger: Slinger was in need for a nerf to that insta-shooting but everybody knew that the old guy was not a good Killer to begin with. The insta-shoot was the only thing keeping him fun for people and when they took that away and left him with nothing well...guess what, Slinger just got less funny to play.
Same story all over again...
Yes, he is already not the strongest killer. I'm rarely playing him, but the hardest clowns was always the pinkys and the clowns using their speed bottle.
-
There is a daily for chasing survivor.
Sometimes I have more fun with a chase and throw the game for it.
-
I like the pinky fingers nerf it was always unfun to play against, but at same time the clown himself needs a buff.
-
@Junylar said:
If you don't have friends who play DbD, playing survivor means playing soloQ, which is as horrible as it gets. So in this case it's much easier to just be a killer main and demand constant survivor nerfs.
It's sad that you think so. Playing with friends is fun but sometimes it can be more challenging to play soloQ, because its everytime different. But instead only demand nerfs for one side you should look on the other side.
-
@iThe1One said:
Sure it's not fun to play against but if they nerf them like giving them 2-3 tokens per match then they need to buff the effect radius and reduce the audio queue when near them so the killer actually has to search for them. Most times when I play killer I find the boons without even searching for them because the audio radius is very big.
The audio radius and the bright effect should be reduced. Or give it a try and remove the effect fully. then it only can be heard on both sides or reconized by watching the buff.
For me it's totally disturbing the game atmosphere. Its like youre sitting next to a broken freezer.
-
@ShinobuSK said:
Are you telling me these survivor and killer mains on forums and reddit are actually playing just one side?
You must be joking
Just the word killer/survivor main suggest that the "main" only understand the problems of the main side.
-
@C3Tooth said:
I play both side and had been flexed by Killer mains "you're not in high MMR, your opinion is invalid"
Already avoiding some tier discussions which I can't comprehend for myself, because I know that I'm not rly playing on high mmr. But you can still have an opinion to everything.
-
Boons shouldn't be infinite to set.
The heal speed should be lowered especially for solo heals. Also the speed shouldn't stack with other items or perks. To give perks like self care and sloppy butcher their power back.
Boons should only work on the map level, where it's placed.
And to give pentimento a reason, boon totems need a longer place time on hex totems.
-
It was the first time that i spawned directly at a hex totem. Just needed to go 2 steps forward and cleanse the ruin or what ever it was. Thought that the game want to troll me and I was awaiting haunted ground but I removed a killer perk by just spawning into the map.
-
Still think that the perk could be basekit. It gives the killer a reason to leave the hook instead camping. Killers will still camping but maybe a few think about to kick a gen instead.
-
That's your point, I have mine. But it's always interesting to see opinions from another view.
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2734273#Comment_2734273
It punishes Survivors who ignore the box and focus on gens. If they don't find it first, then they get harassed by chains.
Your change would allow them to literally ignore the box to push gens until they get close to being chained, and THEN go find it.
Exactly. Before the first chainhunt Pinhead can still make pressure on gens like every Killer.
-
@AngyKiller said:
So, because you did not know how his power works, it felt strange to you, and thus needs to be changed to be in line with how you feel it should work?
Pinhead's power is fine.
I don't think that the power from pinhead is to search the box early and grab it. Maybe i'm wrong.
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2734129#Comment_2734129
And why is it 'not okay' to just grab it? Like, give me any good balancing issue. Because all I'm seeing is a proposed nerf to PinHead for...no real reason.
When iI played firstime vs a grab ceno No one knew what happened. The chainhunts triggered the whole time and we couldn't do anything. We reported the killer as cheater, because we don't knew what happened. There was no forum post about it at this time. It's just feels a little OP in the right hands.
And I meaned to nerf and buff him, because hitting a survivor with the possessed chain gives not much reward, if youre not standing next to the survivor.
-
@AngyKiller said:
Really? 'Hey, lets just remove the Killer's ability to pick up his own Lament Box, just because!'
Pass. If I find it first; Survivors deserve the pain. I should not have to camp it and wait for a Survivor to pick it up, or drop chases to teleport, to have any chance of using it myself.
It would be ok if you cold grab them from the survivor hands Or if you are using franklins that its possible to grab it.
But it's not ok to search the box and just grab it. Thought that this is a bug and will be fixed with the new update. The normal way to play should be buffed.
-
It can't change people mind but it's a statement to remove a bonus cosmetic which is used for passive or offensive racism. This is the only cosmetic with a black skinned "trophy".
It's sad that racism even in games exists. So I can fully understand the decision. Now they have to use the chat for their hate messages and this is easier reportable.
-
Not playing Deathslinger much, but I like the idea for a lullaby. Maybe something like this in a spooky version?
Once upon a time in the West - Man with a Harmonica
