DeadByStreetlight
DeadByStreetlight
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- Username
- DeadByStreetlight
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Exclusive Skins ๐ก
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@Brayton said:
When all generators are completed they still have the repairing sound/idle sound. i don't know if that needs to be that way but i remenber it to just have the "completed wroking gen" sound.
What i mean is there are two sounds playing at the same time the one louder than the other one.
that's what I noticed, too. I wasn't sure if it was always like this.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672433#Comment_2672433
I was preferring to endgame camping and tunnelling. I find it funny that you don't make a comment on "gen rushing is a valid strategy for survivor"
That's how I know you are a survivor main. If you want to prove me wrong then play nothing but killer for a whole month.
I don't comment on every thread I see. I'm ignoring especially the threads starting with unclear titles "Do you like when...???"
or "to all killer/survivor mains".
Maybe I was not reading the thread because I thought it solves itself.
"Genrushing is a valid strategy for survivor" - Yes
But the gen and heal speed is actually to fast.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672406#Comment_2672406
Of course you don't like it, it's because you're a survivor main.
I think it's funny that survivor mains who wants killers to play certain ways but doesn't even bother on playing killer themselves or says nothing when they camp or tunnel.
Just like gen rushing is a valid strategy for survivor.
Sometimes i'm playing killer and sometimes I'm playing survivor. There are toxic survivor and toxic killer.
Mostly I wouldn't have time to tunnel anyone, because i'm already in another chase to hook the next one.
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@jarjargist21 said:
Camping and tunnelling are valid strategies for killers.
I think it's funny that you don't take the killers pov in this argument. Again you're probably a very low rank killer.
Gens are popping insanely fast which causes killers to camp and tunnel.
This strategy is for ensuring a KILL as it is the killer's OBJECTIVE.
I don't like this quote "camping and tunneling are valid strategies for killers". It feels like this is used to excuse the bad camping and tunneling.
camping and tunneling can be neccessary as reaction in some situations. But not as strategy. It's not a plan for a healthy game.
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2672367#Comment_2672367
Once a survivor is hooked, the hook disappears and reappears somewhere else on the map, killer doesn't know where. Camping is then impossible, tunneling is harder.
I play killer, i never camp, i don't care if i loose and i try to have fun when playing but yes, if you don't camp/tunnel, you don't stand a chance with most killers.
When i play nurse fairly (Stage 2 on everyone before first kill), i struggle to get 3K at a good MMR...
With Demo for exemple, i barely have 2k and i cannot play as fair as with the nurse, so first kill happens when 3 survivors are S2 or when 2 are S1 and 2 are S2... With Billy it's quite hard aswell, same for Pinhead.
With other killers like Clown, PH etc... it's just impossible, the game is over when you have between 3 and 5 hooks.
The game needs a huge balance rework, it is totally unfair now.
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There are already DS and BT, but the perks also get used to block your way.
If the hook is gone i hook you on the next free hook or let you on the ground. If survivor get unhookable after one hook, some would use that to running into your face, doing gens in front of you, saving teammates.
Camping and tunneling is very situational. For example when the endgame starts camping and tunneling not exist.
Bad Camping is for me to stay on the hook by ignoring the gens and bad tunneling is to hook always the same weak survivor in a row.
But there are a lot of variables in there.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672361#Comment_2672361
Let's be honest, do you really expect that to ever happen? You can't be that naive.
I think there is no other way to stop the tunneling and camping. What would you change?
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Killers and survivors just need more empathy ( yes even claudettes).
You always have to ask yourself whether the actions you are doing would be ok for you if you were playing on the opposite side.
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I think she is like the hag. Strong vs randoms and weaker vs swf.
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Because such threads a lot of good survivor voices got changed. I haven't watched the Grudge but the voice is a well chosen mix of human and bird sounds.
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Beside the unique hooks, the well placed different levels and the amount of pallets.
Weird, but I will missing the dead bodies in the corners with the blood splatters on the wall. It just looked like a crime scene.
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Ghostface & Billy ๐
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Boon: Circle of Legos
Entering the circle makes the killer scream
Destroying the totem stuns the killer
They can built of anything
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Would love a full chapter from Last of us. With a sunken district in the jungle and a clicker as killer.
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same
I didn't noticed it for what but it was a nice surprise. Thanks!
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My solution for the actual rpd map is to stay in the main room and force them into a 3 gen. It's not funny at all for both sides, but better than dcing. ๐
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After extensive testing, I think that boon totems really need a change. The biggest problem in my opinion is that it is infinitely renewable and it doesn't work with tokens or as one-time use. All other perks that hide scratchmarks have tokens or can only be used under certain conditions.
The healing totem is also just an infinite speed self heal perk for the 3 other survivors.
Even as survivor I dont like them, the sound is annoying after a while and the entire area is flooded with light which takes away a lot of ambience. It doesn't feel good either when you escape and a boon totem was involved.
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The Killer dced 2times and I got 3 survives each round.
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The word "camping" is overused.
A little Story:
One survivor was hanging in the basement, while another survivor wanted to save immediately. Then we both ran around the basement while another survivor was hiding. In the end, this survivor complained on her stream that killers can't do anything but camp.
Since that I can't take survivors seriously anymore who scream "camping!" without knowing the complete situation.
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Robbie is that you?
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@Princeharlequinhq said:
Ya know, I'm usually against increasing gen times (cuz doing gens is so boring) but I actually don't think this would be a bad idea for all larger maps that are too big to pressure. Maybe not an incredible increase but something to compensate for the devs not taking gameplay into account at all when designing them.
Same gens are boring after a certain time. But there sometimes a killer hiding in the bushes to make it more interesting. ;)
To make the gens more interesting, the doors of some rooms could be closed and can only opened with scattered keys. A lot of them so that is impossible for the killer to camp the keys. That would increase the time for the survivor without increasing the gen times.
A problem which i see that it's more work for Behavior to adjust the gen times for special maps. Tbh I dont see other maps which have problems with the gen timing. Maybe Midwich, okay..
Splitting the map would also be good if it retains its flair. I like to have different maps, which we already have.
