DeadByStreetlight
DeadByStreetlight
About
- Username
- DeadByStreetlight
- Joined
- Visits
- 42
- Last Active
Comments
-
Was thinking about it too when I saw this bug.
@Dovahkat963 said:
https://us.v-cdn.net/6030815/uploads/LZW58TZZ8FNC/fallen-locker.jpg
The title and image should speak for themselves but for the sake of completeness:
- Playing as Trapper using Agitation, Iron Grasp, Brutal Strength, and Whispers.
- Map is Mount Ormond Resort.
- The basement was in the killer shack, and this particular locker is along the same wall as the basement stairs.
- Unknown if this was like this the entire match, I discovered it after suspecting someone was still hiding down there. The Steve that was in the locker was completely invisible until he jumped out, despite the knife rack free floating there being perfectly visible.
- The locker still functions perfectly in spite of its awkward position. No abnormal collision, can still be interacted with (as proven by the Steve hiding in it.)
I believe that covers all relevant details. I got a laugh out of this when I saw it, but a bug is a bug so here you go.
I dunno why 🙄
-
Head on as Killerperk, let's go! 😁
-
I don't see a problem with homages and similar character.
Because they are added earlier the next chapter is always a 2.0 version with maybe a similar story but improved effects.
-
@Mooks said:
The devs said they didn’t have any intention to reskin the map…
this is sad 😥
-
A shark costume for the clown, why not?
With custom chase music!
-
Adam Smasher from Cyberpunk 2077 or something inspired from this.
His voice and sounds was pretty intimidating .
-
Hooked Claudette looking to Nemesis: "Camper!"
Nemesis: "No.. erm sorry, I was just looking on my map."
-
Bump and thanks for adding the recent codes!
Found a missing one. 🤗
-
this is her look with the increased view from shadowborn.
Anyway
I would also prefer the version from the remake.
-
Ghostface is teabagging with the survivors while the other Ghostface stabbing them. Sounds legit. 😁
-
@kate_best_girl said:
So in the debate of who should be in Dead By Daylight I am for Kayako and I will state my reasoning why I'm team Kayako however I would like this to be a good discussion on both ends of which Japanese curse woman should be picked.
-----------------------------------------------------------------------------------------------------------------------
(Kayako)
https://us.v-cdn.net/6030815/uploads/V0F3WCW9L5A8/kayako-saeki-the-grudge-14427178-400-280.jpg
Pros:
- Her design is overall more scary than Samara's in my opinion.
- She's canonly more powerful than Samara (Sadako vs Kayako confirms this)
- Her backstory and lore fit perfect inside the realm of DBD
- She's lore wise more viable and fitting for DBDs universe.
- More potential for cosmetics
Cons:
- Similar to Spirit in design
- Power would be hard to come up with
- Who the survivor would be would be difficult to decide
- Would you go with the American version or the Japanese version?
(A little more in detail)
https://us.v-cdn.net/6030815/uploads/WXO1GW682AR5/jubr3g-rhceae6akx.jpg
Even in her human days Kayako was (depending on which arc you follow for consistency I'm following Japanese arc as it was the original) never truly satisfied with life. She was in a marriage that she didn't have her full heart in. Of course she loved her husband but he wasn't her TRUE love. Her true love was a man from her high school days and now hes resurfaced in her life as her sons teacher. Kayako writes about loving the man in her diary but one day her husband unfortunately finds said diary. In a blind fit of rage her husband breaks Kayako's neck leaving her rasping for oxygen in her final moments but it doesn't end there. Her husband kills her son and family pet forever destroying any happiness Kayako could ever have in death. Enraged by this, Kayako curses the home in which she was killed and anyone who enters her house is forever riddled with this curse until they die by her hands. This is where the entity steps in.
The potential for lore in the entities realm is so perfect as we know once you're inflicted by her curse you CANNOT escape it. In the similar vain once you're in the entities realm you CANT escape even in death (see where this is going?). Say you're inflicted with Kayako's curse and you get taken to the entities realm afterwards, its a possibility that Kayako would follow said person to the entities realm and attempt to kill them however, even in death you just return right back to the campfire. This gives Kayako the perfect reason for being pulled in the entities realm and the perfect reason you'd see her. Then the map can be her home which would give a lore reason to why she curses all survivors because you're FORCED to enter her home by the entity during a trial. So we know Kayako can go anywhere the people who shes cursed are so this also gives her a lore friendly reason why she goes to other realms, she's simply seeing out her curse wherever they may be.
https://us.v-cdn.net/6030815/uploads/BKA7C1B0Q4B6/the-grudge-banner.jpg
Totally agree!
I rly hope we are getting a Grudge chapter even beside Ringu and Spirit.
-
They see me crawlin'
The spirit get extra bloodpoints for crawling through windows.
😏
-
@Mooks said:
I mean why there are on every map the same gens? What is the story behind?
pretty sure that is explained through lore as the maps are not actually the places but twisted versions created by the Entity and the gens are kinda supposed to look out of place?
also, I would love to see the fire barrels to get some mechanic/function as they are already featured on every map (with the new one even having different skins for them)
otherwise I made plenty of suggestions for new survivor items and game mechanics for the game.
Then I would prefer a twisted gen look like in Propnight.
The fire barrels are already a nice hiding spot .😉
A winter themed killer and the fire barrels give the chilly survivor a warm buff.
-
I will play it, but I don't like the animation and ambient sounds.
The map feels empty, though.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2685698#Comment_2685698
It makes camping and tunneling less necessary imo. Obviously some other ways to balance it out would be good too so killers aren’t punished more for camping and tunneling.
Indeed, don't want to punish Killer for camping, because that could be abused by survivors. I want to reward killer for not camping.
-
@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2685679#Comment_2685679
It was a Russian. Most of them are like this. I'm not surprised. Maybe because I'm from Europe I'm matched with them. Survivors Russians are very salty too.
Maybe we should make an anti salt perk. 😉
-
@Trex_Crazy said:
You want ds basekit? give killers permanent old ruin and you've got a deal.
ruin is not giving a bonus for leaving the hook.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2685620#Comment_2685620
Scott Jund suggested it but basically the way it would work is that at the start of the game, gen speeds would decrease a massive amount. Probably like 200% or 300% decrease. It would go to the normal repair speed when the killer first starts to chase a survivor.
Ok, but that looks like something different. I mean there should be anti camp and anti tunnel basekit perks to make it more fun for both sides.
-
@Sakurra said:
No. Played against a spirit. Someone DC at first down. 5 gens left and 3 survivors. She still tunelled. Like it was really necessary. Big brain.
well bad games happens, but maybe there will be less games like that.
-
Pop can be an anticamp perk, because it limits your time to stop a gen, when you hook someone.
Personally I think Pop would be too weak compared to DS. But maybe another one has an idea for a new basekit perk?
-
@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2685613#Comment_2685613
Still won't work because just walking away from the hook with no further thought is always a bad idea and will lead to just an escaped survivor. Spreading hooks around early on is a bad idea, period; just because you see 10k hour streamers (and Nurse mains) do it doesn't mean everyone can. What usually happens when you leave a hook is the Survivor gets rescued, healed and back on a gen. You have therefore wasted your time; all you got out of your chase was a single hook and you didn't waste Survivor time by chasing people while the other one is hooked or harassing them off gens. Always be looking to tunnel; you want Survivors out of the game as quick as possible. Playing for Survivor fun is going to result in a lot of losses and if you don't know when to tunnel/camp, when to patrol the area and how to waste Survivor time by forcing them to commit to a rescue. Run specific detection perks to maintain map awareness until you have the game sense to not need it - Spies From the Shadows is the best detection perk and nobody runs Calm Spirit or avoids crows so it is 100% map awareness all the time and using it will make it easy to watch a hook while patrolling 3 or 4 gens; more on a high-mobility Killer. Play smarter, don't beg for changes.
For me camping and tunneling are very situational and should be very rare to giveboth sides more fun.
I'm not begging. Just doing suggestions.
If you want to camp you can camp. But it would be an additional bonus which you can't get with camping in the moment.
-
@GannTM said:
How about the trial warmup thing that was suggested 50 thousand years ago.
I don't know the trial warmup thing, I haven't played the alpha 50 years ago. 😂
No I mean I really don't know what you mean with trial warmup.
-
@FrndlyChnswSalzmn said:
No. Camping and tunneling happen because Killers NEED to do these things and quite frankly I don't enjoy chases so I tend to play defensively. If the only option becomes non-stop chasing, I'll just quit playing as will many others. Some of us have our ADHD managed and don't need to be 'gogogogo' non-stop to have fun.
All killer who need to do it, can do it but maybe there are less killer camping (especially new killer) if they have a greater benefit for leaving the hook.
-
It would give all killers the choice to leave the hook for a better benefit. If they decide to camp they loose pop. Or create a new basekit which has limited time to use, if a survivor got hooked.
-
@Marigoria said:
Honestly, doubt it.
But I'd be ok with DS basekit. Not POP, but I'd like Corrupt Intervention basekit instead.
But corrupt intervention is not giving the killers a reason to leave the hook.
-
@Zelyais said:
Tried it with the recent Bug-Fix Patch, worked first try.
Handed in a Ticket for it about a Month ago, which they processed about two weeks ago,
I'd say that's a decently fast Fix, hope it works for all of you just as fine now! :)
Thanks, I think we will meet a lot of onis these days 😏
-
Did anyone finish the challenge?
-
Come in the basement and help me! There is no Bubba here.
-
@Marigoria said:
The sounds made me laugh ngl.
As for the thread: yes it does suck. When I know a team mate isnt doing anything I stay on hook as long as I can in hopes the killer finds them before I die and they dont get hatch.
Same Quentin chipmunk sounds so cute at 2.00
Solo queue is like a box a chocolate, you never know what your going to get.
If i see that the survivor can really loop like this quentin, I would continue doing gens. But i can understand if there are only 2 survs and both are hiding if everyone can't loop the killer for too long.
-
@StarLost said:
Okay granted, I mostly play killer - so many some of you survivor veterans can explain this sort of oddness.
Situation 1: I give you gate. Before leaving, you give me a final hit (cool) and put down your toolbox/medkit/flashlight. Why do you leave your items behind?
Situation 2: I'm chasing you, you are doing decently - but then you jump off a ledge (without balanced landing) giving me an instant and immediate down.
Situation 3: At the start of the match, you spend at least 3 seconds teabagging at each other. Is this some sort of traditional greeting?
Situation 4: Sometimes you slam out gens and avoid chases so judiciously that all of us end up with the same (low) BP. When you've already won, why not get into more chases/take some damage?
I'm sure I'm forgetting at least one.
- A Hit is also a bonus for survivor. The item: It's for you! It's a gift for nice killer.
- I recognized that deadhard is no more possible after falling from a ledge. Otherwise just desperate and hope that the killer is not following me fast enough.
- There was a picture posted which explains the endless meanings of teabagging and pointing. At the start it's mostly a greeting. So here we are. Let's go!
- Maybe I don't have the right build for chases on the actual survivor. Sometimes if you get hooked first time it can be your last hook. Depends on the killer and teammates. There could be dailys and challenges which is more important in the moment.
-
@zarr said:
https://forum.deadbydaylight.com/en/discussion/comment/2675773#Comment_2675773
For outright wins I didn't consider stages, as that's indeed another argument. I only argued the 3 games where non-S-tier killers were played could be ignored if we are looking at the actual top-end state of balance. But results were overall pretty even regardless.
I do agree that too much of the killer lineup is too weak and various of them deserving of buffs. I do not agree that only these three are able to compete at the highest level. In other tournaments a wide variety of other killers is played, and they average slightly above 2 kills as well, with 4ks being possible. In this tournament without any limitations, do I think most of those other killers would still be able to replicate those results? Well, in those other tournaments killers have limitations too, various of the killers actually have pretty busted add-ons with which I don't think it's imposslbe they could still perform here (see Huntress getting a 3k here, similar story could be the case for Clown with Pinky Finger, or Plague with Iridescent Seal, etc.). But I do think they are obviously not nearly as fit to compete as the big three, which stand a pretty good shot of 4king and that's indeed just not the case for most other killers, they would probably fall at an average 2 at best, with the "almost guaranteed 1ks" helping bump their stats to that.
I absolutely don't agree with the idea that most of the other killers are not "playable at all", let alone at high MMR. Again, in restricted tournaments around half of all killers perform well enough, in this tournament I would at least still expect a third of them to be able to average around 2 kills and/or 6-8 stages. And public matchmaking is a whole different story still. When these tournament players (or any really good killer players) play pub matches with even the weakest of killers, they still win much more often than not. Sorry, but that's just true.
I do not ignore the fact that the highest-end level is not balanced for ~80% of the killer lineup, but that's not a game balance argument. I do think having at least 5 S-tier killers would be nice, that would make for more variety. I also think all the other killers should be B tier at least, and A tier with add-ons, which again is not currently the case for around half of them. I doubt we'll see that happen, it's been years already and they are still cautious when adjusting killers like Legion and they nerfed Pinhead and Slinger recently, but I do hope it will happen. That said, I don't really think it's a huge issue. If you want to stand a chance against much of anyone you play Nurse, Blight or Spirit, but you can still play any other killer and do well in the majority of your pub matches if you play enough to get good enough. I've 4k'd around 30 matches with Legion over the last week, losing only 4 times.
https://forum.deadbydaylight.com/en/discussion/comment/2675788#Comment_2675788
I don't see 10-20 minute queue times, and I watch and play with and against some of these tournament players.
If we were to suppose that the lack of skills and smarts on players playing survivor would tilt the global average rates to favour killers, the conclusion would have to be that it is more difficult to play survivor in skilled and smart ways, because everyone playing this game is just human, why would we expect humans playing survivor to consistently be less skilled and smart at the game than humans playing killer. I think the asymmetric format actually is mostly at fault for that imbalance in pub matches, where 4 survivor players each have to match the "skills and smarts" of only 1 killer player, and are much more likely to suffer from skill disparity for that reason, as well from disconcerted plays and decisions. But either way, I also don't think or see any evidence that the base game balance is nearly as far off as people make it out to be, all evidence points more to the opposite.
I think you got a point with your last statement. We actually know from dataminers that there are (or were) significantly more killers in the high MMR population than survivors. I think the MMR is not strict enough and allows many players to rise particularly on the killer side that are not actually experienced and skilled enough to be able to consistently compete with the best opponents within those respective MMR brackets. I think it should be harsher, such that people don't see such jumps in difficulty levels, and that they fall to more reasonable levels more quickly if they do.
https://forum.deadbydaylight.com/en/discussion/comment/2675811#Comment_2675811
Could be cool! I would like to see a "solo queue" tournament, where the survivor players are one big pool that matches are randomly created from, and they have no voice comms or prior coordination of builds etc., with the killers likewise being a pool randomly "queued" into these matches, ultimately the survivor and killer players with the highest survival and kill rates winning after X rounds. Would be fun and interesting, both to watch and participate.
https://forum.deadbydaylight.com/en/discussion/comment/2675815#Comment_2675815
While the deviation is fairly big, you can look at the actual results and see that it's around 40% wins for either side and 20% draws, which is not an awful split. But beyond that, that deviation is only for actual kills, if we look at hook stages (which I find are a better indication of "balance" with relation to the actual experience of the gameplay), the average and deviation fall around 6-10 stages, which is a totally reasonable state of balance in my mind.
"solo queue" tournament
Could be fun. Always like when Streamer getting perks from the chat and have to play solo queue. 🤗
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2675724#Comment_2675724
weird. that's the domain name.
Hmm, maybe later. I see the title and the little picture in the tab but the site is not loading for me.
I think now it worked. It must be hard to play the themes on a violin (?). Interesting to hear them on another instrument.
-
Artist, I like the creepiness and the sound she makes when falling from high.
-
@dugman said:
I don’t play Clown a ton but I do try and use his yellow bottles at appropriate times.
- At a loop you can toss a yellow to the side the survivor is on, run toward them, and drop a pink on your side. They have to leave the cloud before it procs or they get hit, so you get the speed boost and they don’t. Then if they try and stay at the loop you will be sped up and they will hit the pink cloud and slow down, a double whammy. Or if they abandon the loop you still have gotten the speed boost and can pink gas them on their way out.
- The add on that lets you see auras while under the effects of the yellow gas is pretty handy. Toss a yellow right before you get where you think people are hiding and it helps.
I do think Clown is still a bit weak, I’d love to see his pink gas force slow vaults similar to Pinhead’s chains. Or maybe make Clown the first 120% base speed killer. Either or something similar would go a long way.
My problem already starting with: Ok, I'm throwing the yellow bottle now.. oh damn it is pink. But now I have the right one. I'm coming for you! Survivor? Survivor??
-
I would like to see a fun tournament which randomly gives any perk to the teams. And the challenge is to make the best with their perks.
That would be also nice as a game mode for the game? You can choose your killer and survivor but the perks are totally random. It's not for competitive ofc.
-
Before the clown challenge I wasn't aware about the antidote. Yes it's true 😌
Still not using it, because potato. Always wondered how fast the other clowns are. I met a lot clowns using this really effective.
So I would choose: I tried to use the antidote, but I'm a potato.
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/298044/legion-in-ear-music
I wrote some songs for that.
RosinRush.ca is the link.
It's infinite loading for me?
-
In the endgame camping and tunneling not exist. So, you was doing it right so far.
-
Ok, this explains much thank you.
-
@Laluzi said:
I like the roar because it lets me oink at people. You haven't Pigged until you've crouched and spammed the ambush button at someone.
It is pretty terrible for ambush attacks unless you're right on top of the player and they're in a dead zone, though. TAG is right that uncrouching and M1ing is a better use of her stealth and likelier to catch people off guard (in addition to applying M1 perks that the charge doesn't.) The charge doesn't last long enough to catch someone at a distance or function as an anti-loop tool unless you're at a short pallet loop and standing on the pallet when you start.
Ah! A moment I forgot the ambush spam. It's always nice to communicate with the survs like this, youre right. Ok, ok ambush spam beats breathing.
@TAG said:
I could be mistaken, but I believe I read somewhere that it's a SAW thing.
I disagree on surprising Survivors because it's less efficient than just uncrouching and M1ing, and I disagree on loops because 1) it generally only works on loops that already are not great 2) it still relies 100% on your opponent making the wrong read 3) just dropping the pallet essentially makes the ambush worthless
A SAW thing, ok I didn't know that.
Sure, I'm using ambush only situational, uncrouching and m1 is faster. Sometimes I'm catching survivor with a fake ambush at the pallet, but this is not working everytime. And if I can't reach the survivor on the other side, I can still intimidating them with my angry ambush spam. 😂
-
1.20 Use the force Kate!
This trailer looks pretty cool! I would be hyped.
-
@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2674088#Comment_2674088
It’s not all salt. Billy is a worthless killer. He does nothing particularly well, so there is no reason to use him.
Billy's can wipe a whole survivor team! Oh, you mean the killer.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2673299#Comment_2673299
I keep meeting Artist but I assume that's just because she's new, not because of my ######### MMR.
I want to meet the artist but they are kinda rare for me.
-
@Pizzasauce said:
Boy, am I glad I have low MMR!
Same, till now I met 1 Artist no Nurse and no Blight
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2672722#Comment_2672722
Your rank isn’t used for matchmaking at all so don’t worry if you are rank 1. In fact if you to rank 1 you get a decent bloodpoint bonus for it!
Ok, when it happens then it happens. ^^
-
Good point, aiming on different levels would be nice. I'm wondering that this wasn't mentioned on the PTB?
Maybe her power would be too strong otherwise?
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2672659#Comment_2672659
Red Rank 1 just means they’ve played a lot over the last month, not necessarily that they’ve played all that well. There’s a correlation but they could still just be average or above average players in terms of skill. (They’re not literally brand new is all.)
Ok thanks, it's my goal not to reach rank 1, because it's already sweaty enough. But it would be nice to know the own mmr, yes.
-
@dugman said:
Right, unfortunately you can’t see the MMRs so it’s hard to tell how your rating actually compares to your opponents’. It’s one thing I hope the devs eventually change their mind on and at least show rough MMR buckets instead of the irrelevant Grades they currently show.
I would not count me as High MMR but if I'm playing vs a whole group of rank 1 means that high MMR or it's just random?
-
I think the model was inspired from the dbd modders.
https://www.youtube.com/watch?v=DvckLUsRR1oLaurie 1.45