Feedback and Suggestions

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  • This perk is too weak, please add other useful effects
    12 comments 71 views last activity
  • I'm just writing to express my annoyance at the upcoming patch. Summed up very easily: Absolutely none of these nerfs were warranted. Nerfing B-D tier killers is absolutely unnecessary and maybe even spiteful. I'm honestly baffled that you're nerfing clown's solvent jug, the only thing that makes his anemic slow even slightly useful. The perks that got a buff pass are weighted very heavi
    0 comments 11 views last activity
  • Switch the faces for different colored aprons? Gray, red, green, and pink? It feels awful trading the face cosmetics for shards, even more knowing that Leatherface's outfits can't be purchased with shards.
    1 comments 61 views last activity
  • I have an idea for a game mode a think would actually spice things up. 1 killer vs 5 survivors..... Or so they think! One survivor, chosen at random, is actually the saboteur. A pact made with the entity in order to survive one more night... As the saboteur, your goal is as it sounds. Sabotage the other survivors to ensure the entity gets their sacrifice. Sabotage gens, windows, pallets, t
    6 comments 71 views last activity
  • Its more than 5 years, and we still have no build presets.. I would add about 5 presets available for each character, to easy switch builds (competitive, chill etc) without re-creating them every single time. What do you think?
    1 comments 41 views last activity
  • Obviously they wont remove it but definitely a balance to the perk would do wonders for the game health as both roles. DH should be used to simply avoid a hit, not to gain distance. Atm DH is used 3+ times in each of my matches, it is never used to avoid a hit but to correct a mistake at a loop and they use it for distance or they misjudged the distance or number of rotations they could do on a
    47 comments 641 views last activity
  • Hello dear developers! I wanted to ask you for a New Year's miracle, namely an answer to two questions. 1) I live in Russia and your game Dead by dailight on PC is translated into Russian. Russian Russian is not available on ps and xbox = ( Of course, I'm sitting with an English dictionary and learning everything, but could you answer: Should we hope for Russian localization with our friends or n
    2 comments 71 views last activity
  • Not once in my matches did I get the opportunity to use Hex: Pentimento, because none of my Hex/Dull totems get cleansed, no, they get Booned straight away. I do not understand why they made Hex: Pentimento when Boons exist. If the killer had the option to destroy the Boon totem or to keep it as a Dull totem for other Hex perks such as NOED or Plaything, then Hex: Pentimento wouldn't be so trash
    38 comments 2,521 views last activity
  • Hey! So, I just read the developer update, and I play solo survivor a lot. The potential for a system to let me know what my teammates are doing made me pretty excited. I understand that this is only in the very beginning of an idea. However, I have a suggestion. A call-out system. Similar to other games, where they have pings on locations or callouts. I would like to see a sort of quip wheel
    7 comments 51 views last activity
  • 10 comments 271 views last activity
  • There should be a way to personally mark players so you know to avoid them in future lobbies. Since blocking ingame does nothing, just change it to add an icon next to their name so you know to avoid them. Would make tracking cheaters easier, at least the survivors hacking
    1 comments 11 views last activity
  • Now spirit has been nerfed to oblivion and she can't use sound to help her find people when phasing. Make it so she can see the survivors when phasing
    31 comments 271 views last activity
  • Stupidly funny idea a friend and I came up with. Around April Fools day have survivors drop tiny cheeses instead of leaving a blood trail. The killers could also get mouse-like masks/skins Survivors also make little mice sounds in replacement for their normal groans and screams. You can probably add a bunch more to this but I think it would just be funny.
    0 comments 11 views last activity
  • I like the sort of options that built to last opens up with item centered builds, however the problem I've always had with the perk in both implementations is how it restricts your choice of items to only items with high charge counts. This naturally is because of the percentage of charges nature of the perk in both states, and creates some pretty gnarly things with the perk like commodious tool
    0 comments 11 views last activity
  • We all struggle with at least one camper while playing dead by daylight in a single day. I have a way that we could prevent camping and punish campers. =============================================================================What if whenever the Killer is within a certain distance of the hook, it pauses the hook timer until the killer is at least 10 meters away from it. If the hook timer is
    25 comments 301 views last activity
  • Should Deathslinger's terror radius be reduced back down to 24 meters, and he receive a lullaby instead? The Good, The Bad, and The Ugly theme for inspiration. https://www.youtube.com/watch?v=enuOArEfqGo
    17 comments 601 views last activity
  • These suggestions for balance changes is a mix of what I have seen others point out here in the forums, together with my own. I think these could potentially go a long way, while requiring little work to apply (except point #1). Gaps between Solo Survivors and Survive With Friends: Perhaps if the Survivors had a quip-wheel with built-in character specific voice lines saying things like "Killer
    0 comments 31 views last activity
  • Group players are too strong, single players tend to be weak In many cases, the killer can only be forced to weaken, and the strength of the single player is dealt with, resulting in a large number of killer experience is very poor. Hope that these changes can improve the entire environment, and there will be no more weakening of the killer.
    0 comments 21 views last activity
  • I have some friends that really struggle with it due to various limitations. I really want to emphasize their gratitude and hopefulness regarding this announcement.
    14 comments 231 views last activity
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  • Here is a fix for facecamping that has proven to work and it has already been tested and vetted by an enormous amount of player testing. Plus it doesn't punish the killer. In fact, you have the code to implement it in the game. Use the same code you use for Pyramid Head's cages and apply it to hooks. When a survivor is hooked, he is teleported to a hook that is temporarily generated, just lik
    25 comments 181 views last activity
  • I feel like everything in tonight's developer patch notes are positive changes for the overall health of the game, however I have to ask myself something. With the introduction of a "press M1 to toggle" setting, why aren't more options able to be changed and switched in the Settings menu? I honestly think I'd rather press A and D to wiggle, rather than worry about whether I'm going to hit skill
    2 comments 21 views last activity
  • Shower thought, but what if ranges of area effects didn’t have flat constant values but instead their range was determined by the map in play? So for example, instead of a range of “32 meters”, make the range “32% of the width of the largest floor on the map”. So if a map is an outdoor one level map with width of 100 meters that effect has 32m range, whereas if you played on Gideon which has two
    11 comments 81 views last activity
  • Im curious to see what people would do. I see a lot of posts about perks being overpowered or just unhealthy for the game. This Thread is about you guys picking one weak perk and how you would make it viable. Lets see what you got :)
    3 comments 51 views last activity
  • for the love of god buff nightmare up dev's! why does freddy show a red stain when survivors are in nightmare that is just straight up stupid this killer is a m1 killer with way to many perks freddy can't use because of nightmare is pretty much garbage since you also have like 6 perks that killers that automatically give undetectable anyways and are better since they actually remove the red stain
    10 comments 251 views last activity
  • I have put a ticket in but not entirely sure what happened here. I moried him in the exit gate and halfway through he managed to escape somehow.
    1 comments 21 views last activity
  • 31 comments 351 views last activity
  • Scourge Hook: Hangman's Trick Your cruel hooks have been modified to prevent interference and provoke fear. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. The Auras of Scourge Hooks are revealed to you in white. Scourge hooks cannot be sabotaged. Each time a Survivor is hooked on a Scourge Hook, the following effects apply: You gain the Undetectab
    1 comments 101 views last activity
  • I believe Stanley Kubricks 1980 film "The Shining” would be an amazing fit for Dead By Daylight! It’s considered the greatest horror film of all time. It would be very nostalgic with the opening eerie music scene, the beautiful yet haunted hotel, and of course the characters Jack and Danny!
    0 comments 11 views last activity
  • I saw an idea for Freddy that seemed interesting, make both snares and fake pallets be in his base kit and allow Freddy to swap between them similar to how Clown swaps between pink and yellow bottles. So Freddy would tap the activate ability button to swap between snares and pallets, and if he holds down the button he instead can teleport to a generator. This would be a fun little buff for him, a
    1 comments 11 views last activity
  • I know this might not be a concern for everybody, but I was wondering if I could recommend an option to choose which form of wiggling you would like to use (if the skill checks makes it live). Could we have an option to either use skill checks OR A/D keys/joystick? My concern is that the skill checks pull your attention from what is happening around you, allowing you less information while bein
    7 comments 81 views last activity
  • All main killers are tired of seeing their Hex Totems going away after 15 seconds of game, especially when they spawn close to a generator or in a spot that is to easy to see One of the greatest solution for this problem and the most fair way to improve this, would be to let the killer select which toten he wants to be the hex, just like the new perk pentimento, the killer could see all 5 totens
    0 comments 11 views last activity
  • Hello, I want to buy auric cells on brazilian nintendo eshop, but the game is not avaible there yet. It's really annoying to get content on secondary accounts. Thanks.
    0 comments 21 views last activity
  • I really love a lot of what has been done to improve the game and also the new content that keeps it fresh, my only request would be to leave my pips alone. I earn those pips and it isn't my fault if my next match I get face camped, left on hook, or there are disconnects. I feel like there would be a lot less frustration and saltiness if people could move on from bad games without feeling punis
    0 comments 11 views last activity
  • At the start of the Trial, 2/3/4 random Hooks and Basement Hooks are changed into Scourge Hooks : The Auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook , the following effects apply: Accelerates Sacrifice Progression by 10 % . Decreases Self-Unhook chances by 25 % . Increases Self-Unhook penalty by 20 % . NOTES: The Sacrif
    0 comments 32 views last activity
  • SKILL CHECK ADDONS: My reasoning here was that as good survivors rarely fail skills, this addon should greatly punish those that do. It would also open up possibility for impossible skill check Freddy builds. In exchange for the buffed numbers, I removed the aura reading ability. The aura reading ability is unhelpful to you as a killer anyway because when survivors fail skill checks you already k
    0 comments 21 views last activity
  • Hello everyone, with a game that depends this heavily on builds and a myriad of perk combinations, it baffels me that we don't have any saveble loadouts. But it is never too late to implement such an awesome QoL feature into the game, right? You could either have three loadouts per character/killer or like 10 loadout slots in totel in which you could save a preset loadout like "Farm Legion", "S
    0 comments 101 views last activity
  • Listen, it's a fun perk. It actually works at 5 stacks. Nobody uses it bc it's not strong until 5 stacks. When I run it, if I get lucky enough to make it to 5 stacks, I see failed skillckecks constantly. It's funny. It would be a good gen regression perk if it was buffed. Honestly it shouldn't kick in until it's fifth stack then make it known. That would be a good buff.
    1 comments 61 views last activity
  • 13 comments 131 views last activity
  • I have my reservations about trickster, his power isn't the most incredible thing ever, I'm still conflicted about whether I think his appearance clashes with the rest of the cast. But lore and theme wise, what I love about Trickster is that he just has this presence that no one else does. He operates in the public, he's bombastic, he throoughly enjoys his killing. A good chunk of the roster cho
    5 comments 21 views last activity
  • Giving players the ability to swap between Victor and Charlotte at any time during cooldowns would make them feel so much more fluid and smooth. I hate the long down times between attacks, and it makes Twins feel so sluggish. Sure keep the 5 second cooldown for downing as Victor, whatever. If you could switch back to Charlotte during this cooldown, two things happen: You can actually hook
    11 comments 121 views last activity
  • I like the scene where the survivor sitting around the campfire in the lobby. It would be nice to have a similar animated scene in the character selection.
    0 comments 21 views last activity
  • Fix for pallet camping: Only dropping a pallet while running through it will stun the killer
    4 comments 61 views last activity
  • I just bought the Spirit today, and when browsing her character catalogue, I discovered something rather annoying. On the store screen - really, her idles in general - her weapon is barely visible except for the tip poking out through her wrist. If I want to view what any of her swords look like, I have to flip through them very quickly while she's in the brief window of time that she pulls her k
    1 comments 21 views last activity
  • Despite my past takes on this killer, I think they're very fun and interesting to play as. Not so much to play against but only because of their camping. I feel like I and many others would play the Twins more often if they received some good QoL treatment that makes them feel better to play. Right now, my body just physically doesn't feel right because I don't know what it is, but their janky an
    7 comments 61 views last activity
  • Please add the option where you can play as the killer against your friend online and they can work with other survivors
    1 comments 21 views last activity
  • Instead just the recolored skins, put them as P3 version into the rift.
    0 comments 11 views last activity
  • 5 comments 51 views last activity
  • If you down 2 people, one after the other in quick succession, by the time you're done mori-ing one, the other is already up. The animations take so long that, other than playing around DS and flashlight saves, there is zero benefit to doing it instead of hooking the survivor. They're not just a pretty cosmetic thing; moris now actively hinder you when you use them. My suggestion? Shorten the an
    5 comments 51 views last activity
  • Hello everyone, today I finished an old tome challenge were I had to hook someone in the basement while another survivor was already there hanging out with the perk Monstrous Shrine equipped and I gave it some thought. Monstrous Shrine is a base perk that "improves" the basement hooks be making it harder to Kobe from them and letting the sacrifice timer tick down faster. Its quite the legac
    5 comments 111 views last activity
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